Adds ISuicideAct and support for Held Item and Environmental suicides (#1010)

This commit is contained in:
Leo
2020-05-27 20:05:12 -03:00
committed by GitHub
parent a77c1125ce
commit 312ec5760c
6 changed files with 166 additions and 9 deletions

View File

@@ -1,10 +1,16 @@
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Players;
using Content.Shared.GameObjects;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using System.Linq;
namespace Content.Server.Chat
{
@@ -72,4 +78,81 @@ namespace Content.Server.Chat
chat.SendOOC(player, string.Join(" ", args));
}
}
internal class SuicideCommand : IClientCommand
{
public string Command => "suicide";
public string Description => "Commits suicide";
public string Help => "The suicide command gives you a quick way out of a round while remaining in-character.\n" +
"The method varies, first it will attempt to use the held item in your active hand.\n" +
"If that fails, it will attempt to use an object in the environment.\n" +
"Finally, if neither of the above worked, you will die by biting your tongue.";
private void DealDamage(ISuicideAct suicide, IChatManager chat, DamageableComponent damageableComponent, IEntity source, IEntity target)
{
SuicideKind kind = suicide.Suicide(target, chat);
if (kind != SuicideKind.Special)
{
damageableComponent.TakeDamage(kind switch
{
SuicideKind.Brute => DamageType.Brute,
SuicideKind.Heat => DamageType.Heat,
SuicideKind.Cold => DamageType.Cold,
SuicideKind.Acid => DamageType.Acid,
SuicideKind.Toxic => DamageType.Toxic,
SuicideKind.Electric => DamageType.Electric,
_ => DamageType.Brute
},
500, //TODO: needs to be a max damage of some sorts
source,
target);
}
}
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player.Status != SessionStatus.InGame)
return;
var chat = IoCManager.Resolve<IChatManager>();
var owner = player.ContentData().Mind.OwnedMob.Owner;
var dmgComponent = owner.GetComponent<DamageableComponent>();
//TODO: needs to check if the mob is actually alive
//TODO: maybe set a suicided flag to prevent ressurection?
// Held item suicide
var handsComponent = owner.GetComponent<HandsComponent>();
var itemComponent = handsComponent.GetActiveHand;
if (itemComponent != null)
{
ISuicideAct suicide = itemComponent.Owner.GetAllComponents<ISuicideAct>().FirstOrDefault();
if (suicide != null)
{
DealDamage(suicide, chat, dmgComponent, itemComponent.Owner, owner);
return;
}
}
// Get all entities in range of the suicider
var entities = owner.EntityManager.GetEntitiesInRange(owner, 1, true);
if (entities.Count() > 0)
{
foreach (var entity in entities)
{
if (entity.HasComponent<ItemComponent>())
continue;
var suicide = entity.GetAllComponents<ISuicideAct>().FirstOrDefault();
if (suicide != null)
{
DealDamage(suicide, chat, dmgComponent, entity, owner);
return;
}
}
}
// Default suicide, bite your tongue
chat.EntityMe(owner, Loc.GetString("is attempting to bite {0:their} own tongue, looks like {0:theyre} trying to commit suicide!", owner)); //TODO: theyre macro
dmgComponent.TakeDamage(DamageType.Brute, 500, owner, owner); //TODO: dmg value needs to be a max damage of some sorts
}
}
}

View File

@@ -1,10 +1,14 @@
using System;
using System.Runtime.Remoting;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
@@ -18,7 +22,7 @@ namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
[ComponentReference(typeof(ToolComponent))]
public class WelderComponent : ToolComponent, IExamine, IUse
public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
@@ -92,17 +96,18 @@ namespace Content.Server.GameObjects.Components.Interactable
return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed, user);
}
private bool TryWeld(float value, IEntity user = null)
private bool TryWeld(float value, IEntity user = null, bool silent = false)
{
if (!WelderLit)
{
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder is turned off!"));
if(!silent) _notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder is turned off!"));
return false;
}
if (!CanWeld(value))
{
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder does not have enough fuel for that!"));
if(!silent) _notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder does not have enough fuel for that!"));
return false;
}
if (_solutionComponent == null)
@@ -185,5 +190,17 @@ namespace Content.Server.GameObjects.Components.Interactable
Dirty();
}
public SuicideKind Suicide(IEntity victim, IChatManager chat)
{
if (TryWeld(5, victim, silent: true))
{
PlaySoundCollection("Welder", -5);
chat.EntityMe(victim, Loc.GetString("welds {0:their} every orifice closed! It looks like {0:theyre} trying to commit suicide!", victim)); //TODO: theyre macro
return SuicideKind.Heat;
}
chat.EntityMe(victim, Loc.GetString("bashes {0:themselves} with the {1}!", victim, Owner.Name));
return SuicideKind.Brute;
}
}
}

View File

@@ -23,12 +23,16 @@ using Robust.Shared.Localization;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Robust.Shared.Audio;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Interfaces.Chat;
using Content.Server.BodySystem;
using Content.Shared.BodySystem;
namespace Content.Server.GameObjects.Components.Kitchen
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class KitchenMicrowaveComponent : SharedMicrowaveComponent, IActivate, IInteractUsing, ISolutionChange
public class KitchenMicrowaveComponent : SharedMicrowaveComponent, IActivate, IInteractUsing, ISolutionChange, ISuicideAct
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
@@ -403,5 +407,25 @@ namespace Content.Server.GameObjects.Components.Kitchen
}
public SuicideKind Suicide(IEntity victim, IChatManager chat)
{
int headCount = 0;
if (victim.TryGetComponent<BodyManagerComponent>(out var bodyManagerComponent))
{
var heads = bodyManagerComponent.GetBodyPartsOfType(BodyPartType.Head);
foreach (var head in heads)
{
var droppedHead = bodyManagerComponent.DisconnectBodyPart(head, true);
_storage.Insert(droppedHead);
headCount++;
}
}
chat.EntityMe(victim, Loc.GetPluralString("is trying to cook {0:their} head!", "is trying to cook {0:their} heads!", headCount, victim));
_currentCookTimerTime = 10;
ClickSound();
UpdateUserInterface();
wzhzhzh();
return SuicideKind.Heat;
}
}
}

View File

@@ -189,12 +189,13 @@ namespace Content.Server.BodySystem {
}
/// <summary>
/// Disconnects the given BodyPart reference, potentially dropping other BodyParts if they were hanging off it.
/// Disconnects the given BodyPart reference, potentially dropping other BodyParts if they were hanging off it.
/// </summary>
public void DisconnectBodyPart(BodyPart part, bool dropEntity)
/// <returns>Returns the dropped entity, or null if no part is dropped</returns>
public IEntity DisconnectBodyPart(BodyPart part, bool dropEntity)
{
if (!_partDictionary.ContainsValue(part))
return;
return null;
if (part != null)
{
string slotName = _partDictionary.FirstOrDefault(x => x.Value == part).Key;
@@ -213,8 +214,10 @@ namespace Content.Server.BodySystem {
{
var partEntity = Owner.EntityManager.SpawnEntity("BaseDroppedBodyPart", Owner.Transform.GridPosition);
partEntity.GetComponent<DroppedBodyPartComponent>().TransferBodyPartData(part);
return partEntity;
}
}
return null;
}
/// <summary>

View File

@@ -0,0 +1,26 @@
using Content.Server.Interfaces.Chat;
using Robust.Shared.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using System.Text;
namespace Content.Server.Interfaces.GameObjects
{
public interface ISuicideAct
{
public SuicideKind Suicide(IEntity victim, IChatManager chat);
}
public enum SuicideKind
{
Special, //Doesn't damage the mob, used for "weird" suicides like gibbing
//Damage type suicides
Brute,
Heat,
Cold,
Acid,
Toxic,
Electric
}
}

View File

@@ -12,6 +12,7 @@
- observe
- toggleready
- ghost
- suicide
- Index: 50
Name: Moderator
@@ -28,6 +29,7 @@
- observe
- toggleready
- ghost
- suicide
- kick
- listplayers
- loc
@@ -47,6 +49,7 @@
- observe
- toggleready
- ghost
- suicide
- spawn
- delete
- tp
@@ -89,6 +92,7 @@
- observe
- toggleready
- ghost
- suicide
- spawn
- delete
- tp