Click Drag Functionality + Refactor Interaction Interfaces (#1125)

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
chairbender
2020-07-06 14:27:03 -07:00
committed by GitHub
parent c019d428a7
commit b35333d366
184 changed files with 1792 additions and 895 deletions

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@@ -6,6 +6,7 @@ using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.State;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;

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@@ -1,4 +1,6 @@
using Content.Shared.GameObjects;
using Content.Client.GameObjects.Components.Storage;
using Content.Client.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;

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@@ -0,0 +1,11 @@
using Content.Shared.GameObjects.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent
{
}
}

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@@ -2,6 +2,7 @@
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Storage;
using Content.Client.Interfaces.GameObjects;
using Content.Client.Interfaces.GameObjects.Components.Interaction;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.UserInterface;
@@ -21,7 +22,7 @@ namespace Content.Client.GameObjects.Components.Storage
/// Client version of item storage containers, contains a UI which displays stored entities and their size
/// </summary>
[RegisterComponent]
public class ClientStorageComponent : SharedStorageComponent
public class ClientStorageComponent : SharedStorageComponent, IClientDraggable
{
private Dictionary<EntityUid, int> StoredEntities { get; set; } = new Dictionary<EntityUid, int>();
private int StorageSizeUsed;
@@ -316,5 +317,17 @@ namespace Content.Client.GameObjects.Components.Storage
AddChild(hBoxContainer);
}
}
public bool ClientCanDropOn(CanDropEventArgs eventArgs)
{
//can only drop on placeable surfaces to empty out contents
return eventArgs.Target.HasComponent<PlaceableSurfaceComponent>();
}
public bool ClientCanDrag(CanDragEventArgs eventArgs)
{
//always draggable, at least for now
return true;
}
}
}

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@@ -0,0 +1,397 @@
using System.Collections.Generic;
using Content.Client.Interfaces.GameObjects.Components.Interaction;
using Content.Client.State;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.State;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.GameObjects.EntitySystems
{
/// <summary>
/// Handles clientside drag and drop logic
/// </summary>
[UsedImplicitly]
public class DragDropSystem : EntitySystem
{
// drag will be triggered when mouse leaves this deadzone around the click position.
private const float DragDeadzone = 2f;
// how often to recheck possible targets (prevents calling expensive
// check logic each update)
private const float TargetRecheckInterval = 0.25f;
// if a drag ends up being cancelled and it has been under this
// amount of time since the mousedown, we will "replay" the original
// mousedown event so it can be treated like a regular click
private const float MaxMouseDownTimeForReplayingClick = 0.85f;
private const string ShaderDropTargetInRange = "SelectionOutlineInrange";
private const string ShaderDropTargetOutOfRange = "SelectionOutline";
#pragma warning disable 649
[Dependency] private readonly IStateManager _stateManager;
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IInputManager _inputManager;
[Dependency] private readonly IEyeManager _eyeManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
// entity performing the drag action
private IEntity _dragger;
private IEntity _draggedEntity;
private IClientDraggable _draggable;
private IEntity _dragShadow;
private DragState _state;
// time since mouse down over the dragged entity
private float _mouseDownTime;
// screen pos where the mouse down began
private Vector2 _mouseDownScreenPos;
// how much time since last recheck of all possible targets
private float _targetRecheckTime;
// reserved initial mousedown event so we can replay it if no drag ends up being performed
private PointerInputCmdHandler.PointerInputCmdArgs? _savedMouseDown;
// whether we are currently replaying the original mouse down, so we
// can ignore any events sent to this system
private bool _isReplaying;
private ShaderInstance _dropTargetInRangeShader;
private ShaderInstance _dropTargetOutOfRangeShader;
private SharedInteractionSystem _interactionSystem;
private InputSystem _inputSystem;
private List<SpriteComponent> highlightedSprites = new List<SpriteComponent>();
private enum DragState
{
NotDragging,
// not dragging yet, waiting to see
// if they hold for long enough
MouseDown,
// currently dragging something
Dragging,
}
public override void Initialize()
{
_state = DragState.NotDragging;
_dropTargetInRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetInRange).Instance();
_dropTargetOutOfRangeShader = _prototypeManager.Index<ShaderPrototype>(ShaderDropTargetOutOfRange).Instance();
_interactionSystem = EntitySystem.Get<SharedInteractionSystem>();
_inputSystem = EntitySystem.Get<InputSystem>();
// needs to fire on mouseup and mousedown so we can detect a drag / drop
CommandBinds.Builder
.Bind(EngineKeyFunctions.Use, new PointerInputCmdHandler(OnUse, false))
.Register<DragDropSystem>();
}
public override void Shutdown()
{
CancelDrag(false, null);
CommandBinds.Unregister<DragDropSystem>();
base.Shutdown();
}
private bool OnUse(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
// not currently predicted
if (_inputSystem.Predicted) return false;
// currently replaying a saved click, don't handle this because
// we already decided this click doesn't represent an actual drag attempt
if (_isReplaying) return false;
if (args.State == BoundKeyState.Down)
{
return OnUseMouseDown(args);
}
else if (args.State == BoundKeyState.Up)
{
return OnUseMouseUp(args);
}
return false;
}
private bool OnUseMouseDown(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
var dragger = args.Session.AttachedEntity;
// cancel any current dragging if there is one (shouldn't be because they would've had to have lifted
// the mouse, canceling the drag, but just being cautious)
CancelDrag(false, null);
// possibly initiating a drag
// check if the clicked entity is draggable
if (_entityManager.TryGetEntity(args.EntityUid, out var entity))
{
// check if the entity is reachable
if (_interactionSystem.InRangeUnobstructed(dragger.Transform.MapPosition,
entity.Transform.MapPosition, ignoredEnt: dragger) == false)
{
{
return false;
}
}
foreach (var draggable in entity.GetAllComponents<IClientDraggable>())
{
var dragEventArgs = new CanDragEventArgs(args.Session.AttachedEntity, entity);
if (draggable.ClientCanDrag(dragEventArgs))
{
// wait to initiate a drag
_dragger = dragger;
_draggedEntity = entity;
_draggable = draggable;
_mouseDownTime = 0;
_state = DragState.MouseDown;
_mouseDownScreenPos = _inputManager.MouseScreenPosition;
// don't want anything else to process the click,
// but we will save the event so we can "re-play" it if this drag does
// not turn into an actual drag so the click can be handled normally
_savedMouseDown = args;
return true;
}
}
}
return false;
}
private bool OnUseMouseUp(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
if (_state == DragState.MouseDown)
{
// quick mouseup, definitely treat it as a normal click by
// replaying the original
CancelDrag(true, args.OriginalMessage);
return false;
}
if (_state != DragState.Dragging) return false;
// remaining CancelDrag calls will not replay the click because
// by this time we've determined the input was actually a drag attempt
// tell the server we are dropping if we are over a valid drop target in range.
// We don't use args.EntityUid here because drag interactions generally should
// work even if there's something "on top" of the drop target
if (_interactionSystem.InRangeUnobstructed(_dragger.Transform.MapPosition,
args.Coordinates.ToMap(_mapManager), ignoredEnt: _dragger) == false)
{
{
CancelDrag(false, null);
return false;
}
}
var entities = GameScreenBase.GetEntitiesUnderPosition(_stateManager, args.Coordinates);
foreach (var entity in entities)
{
// check if it's able to be dropped on by current dragged entity
if (_draggable.ClientCanDropOn(new CanDropEventArgs(_dragger, _draggedEntity, entity)))
{
// tell the server about the drop attempt
RaiseNetworkEvent(new DragDropMessage(args.Coordinates, _draggedEntity.Uid,
entity.Uid));
CancelDrag(false, null);
return true;
}
}
CancelDrag(false, null);
return false;
}
private void StartDragging()
{
// this is checked elsewhere but adding this as a failsafe
if (_draggedEntity == null || _draggedEntity.Deleted)
{
Logger.Error("Programming error. Cannot initiate drag, no dragged entity or entity" +
" was deleted.");
return;
}
if (_draggedEntity.TryGetComponent<SpriteComponent>(out var draggedSprite))
{
_state = DragState.Dragging;
// pop up drag shadow under mouse
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
_dragShadow = _entityManager.SpawnEntity("dragshadow", mousePos);
var dragSprite = _dragShadow.GetComponent<SpriteComponent>();
dragSprite.CopyFrom(draggedSprite);
dragSprite.RenderOrder = EntityManager.CurrentTick.Value;
dragSprite.Color = dragSprite.Color.WithAlpha(0.7f);
// keep it on top of everything
dragSprite.DrawDepth = (int) DrawDepth.Overlays;
HighlightTargets();
}
else
{
Logger.Warning("Unable to display drag shadow for {0} because it" +
" has no sprite component.", _draggedEntity.Name);
}
}
private void HighlightTargets()
{
if (_state != DragState.Dragging || _draggedEntity == null ||
_draggedEntity.Deleted || _dragShadow == null || _dragShadow.Deleted)
{
Logger.Warning("Programming error. Can't highlight drag and drop targets, not currently " +
"dragging anything or dragged entity / shadow was deleted.");
return;
}
// highlights the possible targets which are visible
// and able to be dropped on by the current dragged entity
// remove current highlights
RemoveHighlights();
// find possible targets on screen even if not reachable
// TODO: Duplicated in SpriteSystem
var pvsBounds = _eyeManager.GetWorldViewport().Enlarged(5);
var pvsEntities = EntityManager.GetEntitiesIntersecting(_eyeManager.CurrentMap, pvsBounds, true);
foreach (var pvsEntity in pvsEntities)
{
if (pvsEntity.TryGetComponent<SpriteComponent>(out var inRangeSprite))
{
// can't highlight if there's no sprite or it's not visible
if (inRangeSprite.Visible == false) continue;
// check if it's able to be dropped on by current dragged entity
if (_draggable.ClientCanDropOn(new CanDropEventArgs(_dragger, _draggedEntity, pvsEntity)))
{
// highlight depending on whether its in or out of range
var inRange = _interactionSystem.InRangeUnobstructed(_dragger.Transform.MapPosition,
pvsEntity.Transform.MapPosition, ignoredEnt: _dragger);
inRangeSprite.PostShader = inRange ? _dropTargetInRangeShader : _dropTargetOutOfRangeShader;
inRangeSprite.RenderOrder = EntityManager.CurrentTick.Value;
highlightedSprites.Add(inRangeSprite);
}
}
}
}
private void RemoveHighlights()
{
foreach (var highlightedSprite in highlightedSprites)
{
highlightedSprite.PostShader = null;
highlightedSprite.RenderOrder = 0;
}
highlightedSprites.Clear();
}
/// <summary>
/// Cancels the drag, firing our saved drag event if instructed to do so and
/// we are within the threshold for replaying the click
/// (essentially reverting the drag attempt and allowing the original click
/// to proceed as if no drag was performed)
/// </summary>
/// <param name="cause">if fireSavedCmd is true, this should be passed with the value of
/// the pointer cmd that caused the drag to be cancelled</param>
private void CancelDrag(bool fireSavedCmd, FullInputCmdMessage cause)
{
RemoveHighlights();
if (_dragShadow != null)
{
_entityManager.DeleteEntity(_dragShadow);
}
_dragShadow = null;
_draggedEntity = null;
_draggable = null;
_dragger = null;
_state = DragState.NotDragging;
_mouseDownTime = 0;
if (fireSavedCmd && _savedMouseDown.HasValue && _mouseDownTime < MaxMouseDownTimeForReplayingClick)
{
var savedValue = _savedMouseDown.Value;
_isReplaying = true;
// adjust the timing info based on the current tick so it appears as if it happened now
var replayMsg = savedValue.OriginalMessage;
var adjustedInputMsg = new FullInputCmdMessage(cause.Tick, cause.SubTick, replayMsg.InputFunctionId, replayMsg.State, replayMsg.Coordinates, replayMsg.ScreenCoordinates, replayMsg.Uid);
_inputSystem.HandleInputCommand(savedValue.Session, EngineKeyFunctions.Use,
adjustedInputMsg, true);
_isReplaying = false;
}
_savedMouseDown = null;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (_state == DragState.MouseDown)
{
var screenPos = _inputManager.MouseScreenPosition;
if (_draggedEntity == null || _draggedEntity.Deleted)
{
// something happened to the clicked entity or we moved the mouse off the target so
// we shouldn't replay the original click
CancelDrag(false, null);
return;
}
else if ((_mouseDownScreenPos - screenPos).Length > DragDeadzone)
{
// initiate actual drag
StartDragging();
_mouseDownTime = 0;
}
}
else if (_state == DragState.Dragging)
{
if (_draggedEntity == null || _draggedEntity.Deleted)
{
CancelDrag(false, null);
return;
}
// still in range of the thing we are dragging?
if (_interactionSystem.InRangeUnobstructed(_dragger.Transform.MapPosition,
_draggedEntity.Transform.MapPosition, ignoredEnt: _dragger) == false)
{
CancelDrag(false, null);
return;
}
// keep dragged entity under mouse
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition);
// TODO: would use MapPosition instead if it had a setter, but it has no setter.
// is that intentional, or should we add a setter for Transform.MapPosition?
_dragShadow.Transform.WorldPosition = mousePos.Position;
_targetRecheckTime += frameTime;
if (_targetRecheckTime > TargetRecheckInterval)
{
HighlightTargets();
_targetRecheckTime = 0;
}
}
}
}
}

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@@ -25,7 +25,6 @@
"ItemTeleporter",
"Portal",
"EntityStorage",
"PlaceableSurface",
"Wirecutter",
"Screwdriver",
"Multitool",

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@@ -0,0 +1,59 @@
using System;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.Interfaces.GameObjects.Components.Interaction
{
/// <summary>
/// This interface allows a local client to initiate dragging of the component's entity by mouse, for drag and
/// drop interactions. The actual logic of what happens on drop
/// is handled by IDragDrop
/// </summary>
public interface IClientDraggable
{
/// <summary>
/// Invoked on entities visible to the user to check if this component's entity
/// can be dropped on the indicated target entity. No need to check range / reachability in here.
/// </summary>
/// <returns>true iff target is a valid target to be dropped on by this
/// component's entity. Returning true will cause the target entity to be highlighted as a potential
/// target and allow dropping when in range.</returns>
bool ClientCanDropOn(CanDropEventArgs eventArgs);
/// <summary>
/// Invoked clientside when user is attempting to initiate a drag with this component's entity
/// in range. Return true if the drag should be initiated. It's fine to
/// return true even if there wouldn't be any valid targets - just return true
/// if this entity is in a "draggable" state.
/// </summary>
/// <param name="eventArgs"></param>
/// <returns>true iff drag should be initiated</returns>
bool ClientCanDrag(CanDragEventArgs eventArgs);
}
public class CanDropEventArgs : EventArgs
{
public CanDropEventArgs(IEntity user, IEntity dragged, IEntity target)
{
User = user;
Dragged = dragged;
Target = target;
}
public IEntity User { get; }
public IEntity Dragged { get; }
public IEntity Target { get; }
}
public class CanDragEventArgs : EventArgs
{
public CanDragEventArgs(IEntity user, IEntity dragged)
{
User = user;
Dragged = dragged;
}
public IEntity User { get; }
public IEntity Dragged { get; }
}
}

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@@ -8,6 +8,7 @@ using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;

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@@ -5,6 +5,7 @@ using Content.Shared.Input;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Input;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC;
using Robust.Shared.Log;

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@@ -1,13 +1,19 @@
using System.Collections.Generic;
using System.Collections.Immutable;
using Content.Client.Chat;
using Content.Client.Interfaces.Chat;
using Content.Client.UserInterface;
using Content.Shared.Input;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.ViewVariables;
namespace Content.Client.State

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using Content.Client.GameObjects.Components;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Interfaces.GameObjects;
@@ -9,6 +9,7 @@ using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Interfaces.State;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
@@ -71,7 +72,7 @@ namespace Content.Client.State
.InRangeUnobstructed(playerPos, entityPos,
predicate: entity =>
entity == _playerManager.LocalPlayer.ControlledEntity || entity == entityToClick,
insideBlockerValid: true);
ignoreInsideBlocker: true);
}
InteractionOutlineComponent outline;
@@ -146,6 +147,25 @@ namespace Content.Client.State
return foundEntities.Select(a => a.clicked).ToList();
}
/// <summary>
/// Gets all entities intersecting the given position.
///
/// Static alternative to GetEntitiesUnderPosition to cut out
/// some of the boilerplate needed to get state manager and check the current state.
/// </summary>
/// <param name="stateManager">state manager to use to get the current game screen</param>
/// <param name="coordinates">coordinates to check</param>
/// <returns>the entities under the position, empty list if none found</returns>
public static IList<IEntity> GetEntitiesUnderPosition(IStateManager stateManager, GridCoordinates coordinates)
{
if (stateManager.CurrentState is GameScreenBase gameScreenBase)
{
return gameScreenBase.GetEntitiesUnderPosition(coordinates);
}
return ImmutableList<IEntity>.Empty;
}
internal class ClickableEntityComparer : IComparer<(IEntity clicked, int depth, uint renderOrder)>
{
public int Compare((IEntity clicked, int depth, uint renderOrder) x,

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@@ -12,6 +12,7 @@ using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;

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@@ -9,6 +9,7 @@ using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;

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@@ -2,6 +2,7 @@ using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -28,7 +29,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
{
return true;
}
if (!_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
{
return false;
@@ -41,7 +42,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
return true;
}
public override void Shutdown(Outcome outcome)
{
base.Shutdown(outcome);

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@@ -2,6 +2,7 @@ using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
@@ -29,7 +30,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
{
return true;
}
if (!_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
{
return false;
@@ -39,7 +40,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
{
combatModeComponent.IsInCombatMode = true;
}
if (_owner.TryGetComponent(out UnarmedCombatComponent unarmedCombatComponent))
{
_unarmedCombat = unarmedCombatComponent;
@@ -85,4 +86,4 @@ namespace Content.Server.AI.Operators.Combat.Melee
return Outcome.Continuing;
}
}
}
}

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@@ -1,7 +1,7 @@
using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Robust.Shared.Interfaces.GameObjects;
@@ -27,7 +27,7 @@ namespace Content.Server.AI.Operators.Inventory
{
return true;
}
var blackboard = UtilityAiHelpers.GetBlackboard(_owner);
if (blackboard == null)
@@ -36,7 +36,7 @@ namespace Content.Server.AI.Operators.Inventory
}
_target = blackboard.GetState<LastOpenedStorageState>().GetValue();
return _target != null;
}
@@ -55,12 +55,12 @@ namespace Content.Server.AI.Operators.Inventory
return Outcome.Failed;
}
if (!_target.TryGetComponent(out EntityStorageComponent storageComponent) ||
if (!_target.TryGetComponent(out EntityStorageComponent storageComponent) ||
storageComponent.IsWeldedShut)
{
return Outcome.Failed;
}
if (storageComponent.Open)
{
var activateArgs = new ActivateEventArgs {User = _owner, Target = _target};
@@ -70,4 +70,4 @@ namespace Content.Server.AI.Operators.Inventory
return Outcome.Success;
}
}
}
}

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;

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@@ -1,7 +1,7 @@
using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.Containers;
@@ -16,13 +16,13 @@ namespace Content.Server.AI.Operators.Inventory
{
private readonly IEntity _owner;
private readonly IEntity _target;
public OpenStorageOperator(IEntity owner, IEntity target)
{
_owner = owner;
_target = target;
}
public override Outcome Execute(float frameTime)
{
if (!ContainerHelpers.TryGetContainer(_target, out var container))
@@ -35,22 +35,22 @@ namespace Content.Server.AI.Operators.Inventory
return Outcome.Failed;
}
if (!container.Owner.TryGetComponent(out EntityStorageComponent storageComponent) ||
if (!container.Owner.TryGetComponent(out EntityStorageComponent storageComponent) ||
storageComponent.IsWeldedShut)
{
return Outcome.Failed;
}
if (!storageComponent.Open)
{
var activateArgs = new ActivateEventArgs {User = _owner, Target = _target};
storageComponent.Activate(activateArgs);
}
var blackboard = UtilityAiHelpers.GetBlackboard(_owner);
blackboard?.GetState<LastOpenedStorageState>().SetValue(container.Owner);
return Outcome.Success;
}
}
}
}

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Utility;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;

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@@ -1,6 +1,8 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.AI.Utility.Considerations.ActionBlocker

View File

@@ -1,6 +1,6 @@
using System.Linq;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Server.Observer;

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@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Maps;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;

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@@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;

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@@ -1,6 +1,7 @@
using Content.Server.Cargo;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Cargo;
using Content.Shared.Prototypes.Cargo;
using JetBrains.Annotations;

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@@ -1,6 +1,6 @@
using System;
using Content.Server.GameObjects.Components.Metabolism;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Chemistry;

View File

@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Text;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Chemistry;

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@@ -1,7 +1,7 @@
using System;
using System.Linq;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Power;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;

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@@ -1,5 +1,5 @@
using Content.Server.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Chemistry;
@@ -19,6 +19,7 @@ using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Systems;
using Content.Server.GameObjects.EntitySystems.Click;
namespace Content.Server.GameObjects.Components.Chemistry
{

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@@ -1,4 +1,4 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Chemistry;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Command;

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@@ -1,4 +1,11 @@
using Content.Shared.Construction;
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Construction;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

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@@ -1,5 +1,5 @@
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;

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@@ -4,6 +4,7 @@ using Content.Shared.GameObjects.Components.Interactable;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System.Collections.Generic;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
namespace Content.Server.GameObjects.Components.Damage
{
@@ -43,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Damage
{
if (welder.WelderLit) return CallDamage(eventArgs, tool);
}
break; //If the tool quality is welding and its not lit or its not actually a welder that can be lit then its pointless to continue.
break; //If the tool quality is welding and its not lit or its not actually a welder that can be lit then its pointless to continue.
}
if (tool.HasQuality(toolQuality)) return CallDamage(eventArgs, tool);

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@@ -1,5 +1,5 @@
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects.EntitySystems;

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@@ -3,7 +3,7 @@ using System.Threading;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.VendingMachines;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Interactable;

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@@ -1,6 +1,8 @@
using System;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.GameObjects;

View File

@@ -1,5 +1,5 @@
using Content.Server.Explosions;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;

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@@ -1,5 +1,6 @@
using Content.Server.GameObjects.Components.Weapon;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
@@ -51,7 +52,7 @@ namespace Content.Server.GameObjects.Components.Explosion
{
Owner.Delete();
}
return true;
}

View File

@@ -1,7 +1,7 @@
using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces;

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@@ -1,7 +1,7 @@
using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces;

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@@ -2,7 +2,8 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks.Dataflow;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystems;

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@@ -5,6 +5,8 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects;

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@@ -2,7 +2,7 @@
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Gravity;

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;

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@@ -1,7 +1,7 @@
using System;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Mobs;
using Content.Shared.GameObjects.Components.Instruments;

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@@ -1,4 +1,7 @@
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;

View File

@@ -1,5 +1,5 @@
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;

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@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Maps;
using Robust.Shared.GameObjects;

View File

@@ -3,6 +3,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.EntitySystems;

View File

@@ -1,7 +1,8 @@
using System;
using System.Runtime.Remoting;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects;

View File

@@ -3,7 +3,7 @@
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;

View File

@@ -1,5 +1,6 @@
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.Audio;
using Robust.Server.GameObjects;

View File

@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;

View File

@@ -3,7 +3,7 @@ using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.Components.Storage;

View File

@@ -1,4 +1,8 @@
using Content.Server.GameObjects.EntitySystems;
using System;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Throw;
using Content.Server.Utility;
@@ -89,7 +93,7 @@ namespace Content.Server.GameObjects
var userPos = user.Transform.MapPosition;
var itemPos = Owner.Transform.MapPosition;
return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, insideBlockerValid:true);
return InteractionChecks.InRangeUnobstructed(user, itemPos, ignoredEnt: Owner, ignoreInsideBlocker:true);
}
public bool InteractHand(InteractHandEventArgs eventArgs)

View File

@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Storage;

View File

@@ -3,7 +3,8 @@ using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Storage;
@@ -21,6 +22,7 @@ using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
@@ -32,7 +34,8 @@ namespace Content.Server.GameObjects
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct, IExAct
public class ServerStorageComponent : SharedStorageComponent, IInteractUsing, IUse, IActivate, IStorageComponent, IDestroyAct, IExAct,
IDragDrop
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
@@ -409,5 +412,26 @@ namespace Content.Server.GameObjects
Owner.PopupMessage(player, "Can't insert.");
return false;
}
public bool DragDrop(DragDropEventArgs eventArgs)
{
if (eventArgs.Target.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurface))
{
if (!placeableSurface.IsPlaceable) return false;
// empty everything out
foreach (var storedEntity in StoredEntities.ToList())
{
if (Remove(storedEntity))
{
storedEntity.Transform.WorldPosition = eventArgs.DropLocation.Position;
}
}
return true;
}
return false;
}
}
}

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@@ -1,5 +1,6 @@
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.Audio;
using Robust.Server.GameObjects;

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@@ -1,6 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;

View File

@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces;

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@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;

View File

@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Medical;
using Content.Server.GameObjects.Components.Power;

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@@ -1,6 +1,6 @@
using System.Linq;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects;

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@@ -1,6 +1,7 @@
using Content.Server.GameObjects.Components.Strap;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Mobs;
using Content.Server.Utility;
using Content.Shared.GameObjects;

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Mobs;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;

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@@ -1,5 +1,6 @@
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs;
using Robust.Shared.GameObjects;

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@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Observer;
using Content.Shared.GameObjects;

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@@ -1,5 +1,8 @@
using System;
using System.Threading;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Mobs;
using Content.Shared.Audio;

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@@ -1,6 +1,6 @@
using System;
using System.Linq;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;

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@@ -1,6 +1,7 @@
using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Nutrition;

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@@ -4,6 +4,8 @@ using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Utensil;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Utensil;
using Content.Shared.Interfaces;

View File

@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;

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@@ -1,4 +1,4 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Players;
using Content.Shared.GameObjects.Components.Observer;
using Content.Shared.GameObjects.EntitySystems;

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@@ -3,7 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Interfaces.PDA;
using Content.Shared.GameObjects;

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Robust.Server.GameObjects;

View File

@@ -1,15 +1,14 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class PlaceableSurfaceComponent : Component, IInteractUsing
public class PlaceableSurfaceComponent : SharedPlaceableSurfaceComponent, IInteractUsing
{
public override string Name => "PlaceableSurface";
private bool _isPlaceable;
public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; }

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@@ -1,4 +1,4 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.Audio;
using Content.Shared.Interfaces;

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@@ -11,6 +11,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.ViewVariables;
using System;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.IoC;
using Robust.Shared.Interfaces.Timing;

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@@ -2,6 +2,7 @@
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.EntitySystems;
@@ -104,7 +105,7 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
{
batteryBarrelComponent.UpdateAppearance();
}
UpdateStatus();
}

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@@ -1,5 +1,5 @@
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;

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@@ -1,6 +1,7 @@
using System;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Utility;

View File

@@ -1,5 +1,6 @@
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;

View File

@@ -1,11 +1,11 @@
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.GameObjects.Components.Power;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;

View File

@@ -1,5 +1,6 @@
using System;
using Content.Server.GameObjects.Components.Damage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;

View File

@@ -1,6 +1,7 @@
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;

View File

@@ -2,7 +2,7 @@
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;

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@@ -1,5 +1,6 @@
using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;

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@@ -7,7 +7,7 @@ using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Materials;
using Content.Shared.GameObjects.Components.Power;

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@@ -1,4 +1,4 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Research;
using Robust.Server.GameObjects.Components.UserInterface;

View File

@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Research;

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;

View File

@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;

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@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;

View File

@@ -1,4 +1,4 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;

View File

@@ -1,5 +1,6 @@
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces;

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Strap;
using Content.Shared.GameObjects.EntitySystems;

View File

@@ -1,5 +1,5 @@
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Triggers;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;

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