* Fix Welding Tool Not Updating - Added in the ISolutionChange interface so that it dirties the entity any time the amount of welding fuel changes. This applies whether it's lit or unlit. - I also removed some redundant code. * Update Content.Server/GameObjects/Components/Interactable/WelderComponent.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
216 lines
7.1 KiB
C#
216 lines
7.1 KiB
C#
using System;
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using System.Runtime.Remoting;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Interactable
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{
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[RegisterComponent]
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[ComponentReference(typeof(ToolComponent))]
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[ComponentReference(typeof(IToolComponent))]
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public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct, ISolutionChange
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{
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private IServerNotifyManager _notifyManager;
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#pragma warning restore 649
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public override string Name => "Welder";
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public override uint? NetID => ContentNetIDs.WELDER;
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/// <summary>
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/// Default Cost of using the welder fuel for an action
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/// </summary>
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public const float DefaultFuelCost = 10;
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/// <summary>
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/// Rate at which we expunge fuel from ourselves when activated
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/// </summary>
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public const float FuelLossRate = 0.5f;
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private bool _welderLit = false;
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private WelderSystem _welderSystem;
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private SpriteComponent _spriteComponent;
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private SolutionComponent _solutionComponent;
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[ViewVariables]
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public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
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[ViewVariables]
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public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
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/// <summary>
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/// Status of welder, whether it is ignited
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/// </summary>
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[ViewVariables]
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public bool WelderLit
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{
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get => _welderLit;
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private set
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{
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_welderLit = value;
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Dirty();
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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AddQuality(ToolQuality.Welding);
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_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
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Owner.TryGetComponent(out _solutionComponent);
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Owner.TryGetComponent(out _spriteComponent);
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}
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public override ComponentState GetComponentState()
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{
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return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
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}
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public override bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
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{
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var canUse = base.UseTool(user, target, toolQualityNeeded);
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return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse;
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}
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public bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded, float fuelConsumed)
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{
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return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed, user);
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}
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private bool TryWeld(float value, IEntity user = null, bool silent = false)
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{
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if (!WelderLit)
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{
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if(!silent) _notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder is turned off!"));
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return false;
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}
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if (!CanWeld(value))
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{
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if(!silent) _notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder does not have enough fuel for that!"));
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return false;
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}
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if (_solutionComponent == null)
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return false;
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return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
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}
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private bool CanWeld(float value)
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{
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return Fuel > value || Qualities != ToolQuality.Welding;
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}
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private bool CanLitWelder()
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{
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return Fuel > 0 || Qualities != ToolQuality.Welding;
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}
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/// <summary>
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/// Deactivates welding tool if active, activates welding tool if possible
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/// </summary>
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private bool ToggleWelderStatus(IEntity user = null)
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{
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var item = Owner.GetComponent<ItemComponent>();
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if (WelderLit)
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{
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WelderLit = false;
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// Layer 1 is the flame.
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item.EquippedPrefix = "off";
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_spriteComponent.LayerSetVisible(1, false);
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PlaySoundCollection("WelderOff", -5);
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_welderSystem.Unsubscribe(this);
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return true;
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}
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if (!CanLitWelder())
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{
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_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder has no fuel left!"));
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return false;
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}
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WelderLit = true;
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item.EquippedPrefix = "on";
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_spriteComponent.LayerSetVisible(1, true);
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PlaySoundCollection("WelderOn", -5);
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_welderSystem.Subscribe(this);
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return true;
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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return ToggleWelderStatus(eventArgs.User);
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (WelderLit)
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{
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message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
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}
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else
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{
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message.AddText(Loc.GetString("Not lit\n"));
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}
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if (inDetailsRange)
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{
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message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
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Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
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}
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}
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public void OnUpdate(float frameTime)
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{
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if (!HasQuality(ToolQuality.Welding) || !WelderLit)
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return;
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_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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if (Fuel == 0)
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ToggleWelderStatus();
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}
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public SuicideKind Suicide(IEntity victim, IChatManager chat)
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{
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if (TryWeld(5, victim, silent: true))
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{
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PlaySoundCollection("Welder", -5);
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chat.EntityMe(victim, Loc.GetString("welds {0:their} every orifice closed! It looks like {0:theyre} trying to commit suicide!", victim)); //TODO: theyre macro
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return SuicideKind.Heat;
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}
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chat.EntityMe(victim, Loc.GetString("bashes {0:themselves} with the {1}!", victim, Owner.Name));
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return SuicideKind.Brute;
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}
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public void SolutionChanged(SolutionChangeEventArgs eventArgs)
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{
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Dirty();
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}
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}
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}
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