Merge conflict fixes

This commit is contained in:
DrSmugleaf
2020-07-07 00:23:41 +02:00
parent b850ac2437
commit 7cc5a3fb65
23 changed files with 13 additions and 23 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Robust.Shared.Interfaces.GameObjects;

View File

@@ -1,6 +1,7 @@
using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility;
using Content.Shared.GameObjects.EntitySystems;
@@ -29,7 +30,7 @@ namespace Content.Server.AI.Operators.Inventory
{
return Outcome.Success;
}
if (!InteractionChecks.InRangeUnobstructed(_owner, container.Owner.Transform.MapPosition, ignoredEnt: container.Owner))
{
return Outcome.Failed;

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Utility;
using Robust.Shared.Containers;

View File

@@ -2,7 +2,6 @@ using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.Considerations.Clothing

View File

@@ -6,7 +6,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Inventory;

View File

@@ -5,7 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves

View File

@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.Head;
@@ -6,8 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head

View File

@@ -5,7 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head

View File

@@ -5,7 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing

View File

@@ -5,7 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing

View File

@@ -5,7 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes

View File

@@ -5,7 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes

View File

@@ -1,8 +1,6 @@
using System.Collections.Generic;
using Content.Server.AI.Utils;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Movement;
using JetBrains.Annotations;

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks.Dataflow;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;

View File

@@ -1,8 +1,6 @@
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
@@ -19,8 +17,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using System;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Items.Storage;
namespace Content.Server.GameObjects.Components.Interactable

View File

@@ -1,6 +1,7 @@
using System;
using System.Runtime.Remoting;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;

View File

@@ -3,6 +3,7 @@
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;

View File

@@ -2,6 +2,7 @@
using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.Components.Storage;

View File

@@ -1,10 +1,6 @@
using System;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.GameObjects;
using CannyFastMath;
using Content.Server.GameObjects.Components.Items.Clothing;
using Math = CannyFastMath.Math;
using MathF = CannyFastMath.MathF;
namespace Content.Server.GameObjects
{

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Server.GameObjects;

View File

@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Server.Interfaces.PDA;

View File

@@ -1,3 +1,4 @@
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.Audio;

View File

@@ -1,5 +1,6 @@
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Sound;