Vera Aguilera Puerto
86a89005ae
Makes TurfHelpers.IsBlockedTurf use the resolves pattern. ( #7720 )
2022-04-23 16:40:16 -07:00
Vera Aguilera Puerto
d161c208cc
Adds optional "maxAmount" parameter to EntitySpawnEntry. ( #7721 )
2022-04-23 16:39:56 -07:00
Vera Aguilera Puerto
1ec56d8309
Adds EntityLootTable prototype. ( #7722 )
2022-04-23 16:39:22 -07:00
metalgearsloth
ecaad9c349
Revert "Update submodule (again)" ( #7730 )
2022-04-24 02:26:00 +10:00
Leon Friedrich
7feea724fd
Fix hardsuit helmet unequip ( #7728 )
2022-04-24 01:35:46 +10:00
metalgearsloth
8c7772630c
Content changes for grid splitting ( #7645 )
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Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 00:59:38 +10:00
Flipp Syder
565bfa86a4
Air alarm fixes (again, oops) ( #7715 )
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* fixes critical issue
* alright, this might be the actual fix
* removes useless null checks
* couple more
* removes default functions from unary device data
2022-04-22 23:21:00 -07:00
Rane
c022afaec4
Remove IInteractHand ( #7601 )
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* Plantholder
* Strap
* Finish him
* Mirror review stuff
2022-04-23 13:49:45 +10:00
Leon Friedrich
1141c19d76
Toggleable Hardsuit Helmets ( #7559 )
2022-04-23 13:31:45 +10:00
Leon Friedrich
2bb8a776a7
Make machine linking check access reader permissions ( #7658 )
2022-04-22 13:04:54 +10:00
ShadowCommander
4571af1e6e
Change doors to ignore static entities when closing ( #7646 )
2022-04-19 08:45:36 -05:00
EmoGarbage404
db56d5ef60
Zombies!!! ( #7509 )
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* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-18 17:30:22 -05:00
20kdc
4892b7960f
Add an atmos throw velocity cap, adjustible console variables, and fix throw directions for station rotation ( #7631 )
2022-04-18 09:42:32 -05:00
Rane
93cdca4f82
Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes ( #7238 )
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* Prototype that's mostly borked rather than completely borked
* ECS inserting mats
* Partial ECS mostly done, needs cleanup and visualizer
* Replace timers
* Power visualizes at least
* First ""working"" version
* Clean up all lathes
* Colors
* Fix animation timing
* Fixes greyscale, adds a bunch of colors
* Give every (used) material a color
* Made most lathes take long enough you can at least see there's some sort of animation
* Insertion feedback popup
* Sound for circuit printer and uniform printer
* Fix queueing, optimize update
* Remove mono crash
* cleanup
* Fix test failure
* Techfab inserting sprite
* Cleanup and commenting
* Fix bug in CanProduce check
* Fix UI resolves
* Mirror review stuff
2022-04-17 17:34:14 +10:00
DrSmugleaf
5227d1a023
Admin notes ( #7259 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-16 20:57:50 +02:00
Joosep Jääger
0cdb34741e
Airlock visuals ( #7261 )
2022-04-16 15:31:12 +10:00
Leon Friedrich
a231429cb4
Make energy swords use RgbLightController ( #7344 )
2022-04-16 15:11:48 +10:00
CrzyPotato
67b2bfad57
Added more animal sound effects needed for pettable animals and gibbed head fix ( #7532 )
2022-04-15 15:56:04 -07:00
Rane
5376aed6ea
Beds, Medical Beds, Stasis Beds ( #6695 )
2022-04-15 15:53:52 -07:00
Moony
4d70395d11
Fix maploading once and for all. ( #7501 )
2022-04-15 14:35:58 -07:00
Paul Ritter
f12b9fd511
abstract prototype id validation ( #7519 )
2022-04-15 14:34:28 -07:00
Rane
e85628b709
Agent ID Cards ( #7041 )
2022-04-15 14:15:25 -07:00
Alex Evgrashin
fe4dbfd2f6
C4 ( #7486 )
2022-04-14 15:00:50 -07:00
ZeroDayDaemon
d60392760c
Add suit storage ( #7531 )
2022-04-14 13:41:26 -05:00
ShadowCommander
a57e0ca199
Add round id to lobby and round end summary ( #7547 )
2022-04-14 13:40:26 -05:00
Leon Friedrich
ba75934512
Re-add action prototypes ( #7508 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2022-04-14 06:17:34 +02:00
Leon Friedrich
119e90124f
Fix standing-state collisions resetting ( #7469 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-14 12:31:07 +10:00
Leon Friedrich
823941764a
Fix handcuffed players being able to escape pulls ( #7534 )
2022-04-13 17:11:55 +10:00
Alex Evgrashin
9c65f4b324
Janitor cart ( #7367 )
2022-04-11 16:21:15 -07:00
Leon Friedrich
87eede8785
Cache CanMove ( #7480 )
2022-04-10 14:48:11 +10:00
DrSmugleaf
e0c63483c2
Revert "pvsrange vec2 + eyezoom" ( #7487 )
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* Revert "pvsrange vec2 + eyezoom"
* Merge fixes
* Update RobustToolbox
2022-04-09 13:07:40 -05:00
Leon Friedrich
91a70bdaac
Add directional icons to crew monitors ( #7404 )
2022-04-09 11:50:59 +10:00
Fishfish458
ddf2d8815b
Minor paper ECS and stamps ( #7394 )
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Co-authored-by: fishfish458 <fishfish458>
2022-04-08 16:37:22 -07:00
Flipp Syder
4d69af75a1
Adds species to HumanoidAppearanceComponent ( #7445 )
2022-04-08 14:18:15 -07:00
Leon Friedrich
bec0b63dc1
Increase dragging dead zone ( #7416 )
2022-04-08 14:17:52 -07:00
Rane
7900abb888
Literally Murder IExamine ( #7352 )
2022-04-08 14:17:25 -07:00
Vera Aguilera Puerto
6e73e94cc6
Fix instruments for engine changes, fixes program change bug. ( #7365 )
2022-04-08 16:22:05 +02:00
Leon Friedrich
a4d55235cc
Rejig Device networks ( #7380 )
2022-04-08 22:27:10 +10:00
metalgearsloth
de6651ac01
Update content for new lookup API ( #7363 )
2022-04-06 19:35:18 +10:00
Leon Friedrich
f583d0b96a
Entity Whitelist changes ( #7426 )
2022-04-06 15:21:45 +10:00
metalgearsloth
46d63a8a6d
Reduce move allocs ( #7437 )
2022-04-06 01:07:11 +10:00
mirrorcult
bdca58f2ed
Optimize status effects ( #7429 )
2022-04-05 15:56:07 +10:00
Paul Ritter
4b6ba817c2
pvsrange vec2 + eyezoom ( #7392 )
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Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2022-04-04 20:30:12 +02:00
Leon Friedrich
66b0820ed6
Fix smoke fork bomb ( #7401 )
2022-04-04 11:02:33 -05:00
Jack Fox
f957c58906
Machine Linking Overhaul ( #7160 )
2022-04-04 16:13:03 +10:00
Leon Friedrich
6fb2b2a735
fix disarm action ( #7411 )
2022-04-04 15:45:26 +10:00
Paul Ritter
2ff40d5a1f
Serv3 rework content changes ( #7145 )
2022-04-03 02:01:22 +02:00
Alex Evgrashin
bf89483e09
Grouped ghost roles and jump button ( #7300 )
2022-04-02 15:06:29 -07:00
Leon Friedrich
39c4d8be1f
Move Anchorable to shared. ( #7361 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-02 14:52:44 +11:00
Leon Friedrich
2884de06b6
Fix directional window blocking ( #7270 )
2022-04-02 14:11:16 +11:00