Commit Graph

2107 Commits

Author SHA1 Message Date
Vera Aguilera Puerto
86a89005ae Makes TurfHelpers.IsBlockedTurf use the resolves pattern. (#7720) 2022-04-23 16:40:16 -07:00
Vera Aguilera Puerto
d161c208cc Adds optional "maxAmount" parameter to EntitySpawnEntry. (#7721) 2022-04-23 16:39:56 -07:00
Vera Aguilera Puerto
1ec56d8309 Adds EntityLootTable prototype. (#7722) 2022-04-23 16:39:22 -07:00
metalgearsloth
ecaad9c349 Revert "Update submodule (again)" (#7730) 2022-04-24 02:26:00 +10:00
Leon Friedrich
7feea724fd Fix hardsuit helmet unequip (#7728) 2022-04-24 01:35:46 +10:00
metalgearsloth
8c7772630c Content changes for grid splitting (#7645)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 00:59:38 +10:00
Flipp Syder
565bfa86a4 Air alarm fixes (again, oops) (#7715)
* fixes critical issue

* alright, this might be the actual fix

* removes useless null checks

* couple more

* removes default functions from unary device data
2022-04-22 23:21:00 -07:00
Rane
c022afaec4 Remove IInteractHand (#7601)
* Plantholder

* Strap

* Finish him

* Mirror review stuff
2022-04-23 13:49:45 +10:00
Leon Friedrich
1141c19d76 Toggleable Hardsuit Helmets (#7559) 2022-04-23 13:31:45 +10:00
Leon Friedrich
2bb8a776a7 Make machine linking check access reader permissions (#7658) 2022-04-22 13:04:54 +10:00
ShadowCommander
4571af1e6e Change doors to ignore static entities when closing (#7646) 2022-04-19 08:45:36 -05:00
EmoGarbage404
db56d5ef60 Zombies!!! (#7509)
* wip

* heal on bite

* more fixes and additions

* don't crash

* Update medicine.yml

* zombie claw item and damage resist

* ignoredcomponents.cs

* Add zombie claw, fix infection, add immunities

* fix

* razzle dazzle

* yaml fix

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* sdasadsadsadasd

* Generalize DiseaseProgression.cs

* final final final final final final cope seethe

* Update medicine.yml

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update BloodstreamSystem.cs

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* fixing until i die

* folder + zombietransfer fix

* smol fixe

* the smallest of fixes

* aaaa

* Infection timer buff

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-04-18 17:30:22 -05:00
20kdc
4892b7960f Add an atmos throw velocity cap, adjustible console variables, and fix throw directions for station rotation (#7631) 2022-04-18 09:42:32 -05:00
Rane
93cdca4f82 Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes (#7238)
* Prototype that's mostly borked rather than completely borked

* ECS inserting mats

* Partial ECS mostly done, needs cleanup and visualizer

* Replace timers

* Power visualizes at least

* First ""working"" version

* Clean up all lathes

* Colors

* Fix animation timing

* Fixes greyscale, adds a bunch of colors

* Give every (used) material a color

* Made most lathes take long enough you can at least see there's some sort of animation

* Insertion feedback popup

* Sound for circuit printer and uniform printer

* Fix queueing, optimize update

* Remove mono crash

* cleanup

* Fix test failure

* Techfab inserting sprite

* Cleanup and commenting

* Fix bug in CanProduce check

* Fix UI resolves

* Mirror review stuff
2022-04-17 17:34:14 +10:00
DrSmugleaf
5227d1a023 Admin notes (#7259)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-04-16 20:57:50 +02:00
Joosep Jääger
0cdb34741e Airlock visuals (#7261) 2022-04-16 15:31:12 +10:00
Leon Friedrich
a231429cb4 Make energy swords use RgbLightController (#7344) 2022-04-16 15:11:48 +10:00
CrzyPotato
67b2bfad57 Added more animal sound effects needed for pettable animals and gibbed head fix (#7532) 2022-04-15 15:56:04 -07:00
Rane
5376aed6ea Beds, Medical Beds, Stasis Beds (#6695) 2022-04-15 15:53:52 -07:00
Moony
4d70395d11 Fix maploading once and for all. (#7501) 2022-04-15 14:35:58 -07:00
Paul Ritter
f12b9fd511 abstract prototype id validation (#7519) 2022-04-15 14:34:28 -07:00
Rane
e85628b709 Agent ID Cards (#7041) 2022-04-15 14:15:25 -07:00
Alex Evgrashin
fe4dbfd2f6 C4 (#7486) 2022-04-14 15:00:50 -07:00
ZeroDayDaemon
d60392760c Add suit storage (#7531) 2022-04-14 13:41:26 -05:00
ShadowCommander
a57e0ca199 Add round id to lobby and round end summary (#7547) 2022-04-14 13:40:26 -05:00
Leon Friedrich
ba75934512 Re-add action prototypes (#7508)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-04-14 06:17:34 +02:00
Leon Friedrich
119e90124f Fix standing-state collisions resetting (#7469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-04-14 12:31:07 +10:00
Leon Friedrich
823941764a Fix handcuffed players being able to escape pulls (#7534) 2022-04-13 17:11:55 +10:00
Alex Evgrashin
9c65f4b324 Janitor cart (#7367) 2022-04-11 16:21:15 -07:00
Leon Friedrich
87eede8785 Cache CanMove (#7480) 2022-04-10 14:48:11 +10:00
DrSmugleaf
e0c63483c2 Revert "pvsrange vec2 + eyezoom" (#7487)
* Revert "pvsrange vec2 + eyezoom"

* Merge fixes

* Update RobustToolbox
2022-04-09 13:07:40 -05:00
Leon Friedrich
91a70bdaac Add directional icons to crew monitors (#7404) 2022-04-09 11:50:59 +10:00
Fishfish458
ddf2d8815b Minor paper ECS and stamps (#7394)
Co-authored-by: fishfish458 <fishfish458>
2022-04-08 16:37:22 -07:00
Flipp Syder
4d69af75a1 Adds species to HumanoidAppearanceComponent (#7445) 2022-04-08 14:18:15 -07:00
Leon Friedrich
bec0b63dc1 Increase dragging dead zone (#7416) 2022-04-08 14:17:52 -07:00
Rane
7900abb888 Literally Murder IExamine (#7352) 2022-04-08 14:17:25 -07:00
Vera Aguilera Puerto
6e73e94cc6 Fix instruments for engine changes, fixes program change bug. (#7365) 2022-04-08 16:22:05 +02:00
Leon Friedrich
a4d55235cc Rejig Device networks (#7380) 2022-04-08 22:27:10 +10:00
metalgearsloth
de6651ac01 Update content for new lookup API (#7363) 2022-04-06 19:35:18 +10:00
Leon Friedrich
f583d0b96a Entity Whitelist changes (#7426) 2022-04-06 15:21:45 +10:00
metalgearsloth
46d63a8a6d Reduce move allocs (#7437) 2022-04-06 01:07:11 +10:00
mirrorcult
bdca58f2ed Optimize status effects (#7429) 2022-04-05 15:56:07 +10:00
Paul Ritter
4b6ba817c2 pvsrange vec2 + eyezoom (#7392)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2022-04-04 20:30:12 +02:00
Leon Friedrich
66b0820ed6 Fix smoke fork bomb (#7401) 2022-04-04 11:02:33 -05:00
Jack Fox
f957c58906 Machine Linking Overhaul (#7160) 2022-04-04 16:13:03 +10:00
Leon Friedrich
6fb2b2a735 fix disarm action (#7411) 2022-04-04 15:45:26 +10:00
Paul Ritter
2ff40d5a1f Serv3 rework content changes (#7145) 2022-04-03 02:01:22 +02:00
Alex Evgrashin
bf89483e09 Grouped ghost roles and jump button (#7300) 2022-04-02 15:06:29 -07:00
Leon Friedrich
39c4d8be1f Move Anchorable to shared. (#7361)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-04-02 14:52:44 +11:00
Leon Friedrich
2884de06b6 Fix directional window blocking (#7270) 2022-04-02 14:11:16 +11:00