Fix instruments for engine changes, fixes program change bug. (#7365)

This commit is contained in:
Vera Aguilera Puerto
2022-04-08 16:22:05 +02:00
committed by GitHub
parent a4d55235cc
commit 6e73e94cc6
8 changed files with 327 additions and 322 deletions

View File

@@ -1,11 +1,6 @@
using System;
using System.Collections.Generic;
using Content.Shared.Instruments;
using Robust.Client.Audio.Midi;
using Robust.Shared.Audio.Midi;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Client.Instruments;
@@ -14,21 +9,26 @@ public sealed class InstrumentComponent : SharedInstrumentComponent
{
public event Action? OnMidiPlaybackEnded;
[ViewVariables]
public IMidiRenderer? Renderer;
[ViewVariables]
public uint SequenceDelay;
[ViewVariables]
public uint SequenceStartTick;
[ViewVariables]
public TimeSpan LastMeasured = TimeSpan.MinValue;
[ViewVariables]
public int SentWithinASec;
/// <summary>
/// A queue of MidiEvents to be sent to the server.
/// </summary>
[ViewVariables]
public readonly List<MidiEvent> MidiEventBuffer = new();
public readonly List<RobustMidiEvent> MidiEventBuffer = new();
/// <summary>
/// Whether a midi song will loop or not.

View File

@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.Metrics;
using System.Linq;
using Content.Shared.CCVar;
using Content.Shared.Instruments;
@@ -9,372 +6,367 @@ using JetBrains.Annotations;
using Robust.Client.Audio.Midi;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Timing;
using SharpFont;
namespace Content.Client.Instruments
namespace Content.Client.Instruments;
[UsedImplicitly]
public sealed class InstrumentSystem : SharedInstrumentSystem
{
[UsedImplicitly]
public sealed class InstrumentSystem : SharedInstrumentSystem
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IMidiManager _midiManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
public readonly TimeSpan OneSecAgo = TimeSpan.FromSeconds(-1);
public int MaxMidiEventsPerBatch { get; private set; }
public int MaxMidiEventsPerSecond { get; private set; }
public override void Initialize()
{
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IMidiManager _midiManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
base.Initialize();
public readonly TimeSpan OneSecAgo = TimeSpan.FromSeconds(-1);
UpdatesOutsidePrediction = true;
public readonly Comparer<MidiEvent> SortMidiEventTick
= Comparer<MidiEvent>.Create((x, y)
=> x.Tick.CompareTo(y.Tick));
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerBatch, OnMaxMidiEventsPerBatchChanged, true);
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerSecond, OnMaxMidiEventsPerSecondChanged, true);
public int MaxMidiEventsPerBatch { get; private set; }
public int MaxMidiEventsPerSecond { get; private set; }
SubscribeNetworkEvent<InstrumentMidiEventEvent>(OnMidiEventRx);
SubscribeNetworkEvent<InstrumentStartMidiEvent>(OnMidiStart);
SubscribeNetworkEvent<InstrumentStopMidiEvent>(OnMidiStop);
public override void Initialize()
SubscribeLocalEvent<InstrumentComponent, ComponentShutdown>(OnShutdown);
}
public override void Shutdown()
{
base.Shutdown();
_cfg.UnsubValueChanged(CCVars.MaxMidiEventsPerBatch, OnMaxMidiEventsPerBatchChanged);
_cfg.UnsubValueChanged(CCVars.MaxMidiEventsPerSecond, OnMaxMidiEventsPerSecondChanged);
}
private void OnShutdown(EntityUid uid, InstrumentComponent component, ComponentShutdown args)
{
EndRenderer(uid, false, component);
}
public override void SetupRenderer(EntityUid uid, bool fromStateChange, SharedInstrumentComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component is not InstrumentComponent instrument || instrument.IsRendererAlive)
return;
instrument.SequenceDelay = 0;
instrument.SequenceStartTick = 0;
_midiManager.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
instrument.Renderer = _midiManager.GetNewRenderer();
if (instrument.Renderer != null)
{
base.Initialize();
UpdatesOutsidePrediction = true;
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerBatch, OnMaxMidiEventsPerBatchChanged, true);
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerSecond, OnMaxMidiEventsPerSecondChanged, true);
SubscribeNetworkEvent<InstrumentMidiEventEvent>(OnMidiEventRx);
SubscribeNetworkEvent<InstrumentStartMidiEvent>(OnMidiStart);
SubscribeNetworkEvent<InstrumentStopMidiEvent>(OnMidiStop);
SubscribeLocalEvent<InstrumentComponent, ComponentShutdown>(OnShutdown);
}
public override void Shutdown()
{
base.Shutdown();
_cfg.UnsubValueChanged(CCVars.MaxMidiEventsPerBatch, OnMaxMidiEventsPerBatchChanged);
_cfg.UnsubValueChanged(CCVars.MaxMidiEventsPerSecond, OnMaxMidiEventsPerSecondChanged);
}
private void OnShutdown(EntityUid uid, InstrumentComponent component, ComponentShutdown args)
{
EndRenderer(uid, false, component);
}
public override void SetupRenderer(EntityUid uid, bool fromStateChange, SharedInstrumentComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component is not InstrumentComponent instrument || instrument.IsRendererAlive)
return;
instrument.SequenceDelay = 0;
instrument.SequenceStartTick = 0;
_midiManager.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
instrument.Renderer = _midiManager.GetNewRenderer();
if (instrument.Renderer != null)
instrument.Renderer.SendMidiEvent(RobustMidiEvent.SystemReset(instrument.Renderer.SequencerTick));
UpdateRenderer(uid, instrument);
instrument.Renderer.OnMidiPlayerFinished += () =>
{
UpdateRenderer(uid, instrument);
instrument.Renderer.OnMidiPlayerFinished += () =>
{
instrument.PlaybackEndedInvoke();
EndRenderer(uid, fromStateChange, instrument);
};
}
if (!fromStateChange)
{
RaiseNetworkEvent(new InstrumentStartMidiEvent(uid));
}
instrument.PlaybackEndedInvoke();
EndRenderer(uid, fromStateChange, instrument);
};
}
public void UpdateRenderer(EntityUid uid, InstrumentComponent? instrument = null)
if (!fromStateChange)
{
if (!Resolve(uid, ref instrument) || instrument.Renderer == null)
return;
RaiseNetworkEvent(new InstrumentStartMidiEvent(uid));
}
}
instrument.Renderer.MidiBank = instrument.InstrumentBank;
public void UpdateRenderer(EntityUid uid, InstrumentComponent? instrument = null)
{
if (!Resolve(uid, ref instrument) || instrument.Renderer == null)
return;
instrument.Renderer.TrackingEntity = instrument.Owner;
instrument.Renderer.DisablePercussionChannel = !instrument.AllowPercussion;
instrument.Renderer.DisableProgramChangeEvent = !instrument.AllowProgramChange;
if (!instrument.AllowProgramChange)
{
instrument.Renderer.MidiProgram = instrument.InstrumentProgram;
instrument.Renderer.TrackingEntity = instrument.Owner;
instrument.Renderer.DisablePercussionChannel = !instrument.AllowPercussion;
instrument.Renderer.DisableProgramChangeEvent = !instrument.AllowProgramChange;
instrument.Renderer.LoopMidi = instrument.LoopMidi;
instrument.DirtyRenderer = false;
instrument.Renderer.MidiBank = instrument.InstrumentBank;
}
public override void EndRenderer(EntityUid uid, bool fromStateChange, SharedInstrumentComponent? component = null)
instrument.Renderer.LoopMidi = instrument.LoopMidi;
instrument.DirtyRenderer = false;
}
public override void EndRenderer(EntityUid uid, bool fromStateChange, SharedInstrumentComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
if (component is not InstrumentComponent instrument)
return;
if (instrument.IsInputOpen)
{
if (!Resolve(uid, ref component, false))
return;
if (component is not InstrumentComponent instrument)
return;
if (instrument.IsInputOpen)
{
CloseInput(uid, fromStateChange, instrument);
return;
}
if (instrument.IsMidiOpen)
{
CloseMidi(uid, fromStateChange, instrument);
return;
}
instrument.Renderer?.StopAllNotes();
var renderer = instrument.Renderer;
// We dispose of the synth two seconds from now to allow the last notes to stop from playing.
// Don't use timers bound to the entity in case it is getting deleted.
Timer.Spawn(2000, () => { renderer?.Dispose(); });
instrument.Renderer = null;
instrument.MidiEventBuffer.Clear();
if (!fromStateChange && _netManager.IsConnected)
{
RaiseNetworkEvent(new InstrumentStopMidiEvent(uid));
}
CloseInput(uid, fromStateChange, instrument);
return;
}
public void SetPlayerTick(EntityUid uid, int playerTick, InstrumentComponent? instrument = null)
if (instrument.IsMidiOpen)
{
if (!Resolve(uid, ref instrument))
return;
if (instrument.Renderer == null || instrument.Renderer.Status != MidiRendererStatus.File)
return;
instrument.MidiEventBuffer.Clear();
instrument.Renderer.PlayerTick = playerTick;
var tick = instrument.Renderer.SequencerTick;
// We add a "all notes off" message.
for (byte i = 0; i < 16; i++)
{
instrument.MidiEventBuffer.Add(new MidiEvent()
{
Tick = tick, Type = 176,
Control = 123, Velocity = 0, Channel = i,
});
}
// Now we add a Reset All Controllers message.
instrument.MidiEventBuffer.Add(new MidiEvent()
{
Tick = tick, Type = 176,
Control = 121, Value = 0,
});
CloseMidi(uid, fromStateChange, instrument);
return;
}
public bool OpenInput(EntityUid uid, InstrumentComponent? instrument = null)
instrument.Renderer?.StopAllNotes();
var renderer = instrument.Renderer;
// We dispose of the synth two seconds from now to allow the last notes to stop from playing.
// Don't use timers bound to the entity in case it is getting deleted.
Timer.Spawn(2000, () => { renderer?.Dispose(); });
instrument.Renderer = null;
instrument.MidiEventBuffer.Clear();
if (!fromStateChange && _netManager.IsConnected)
{
if (!Resolve(uid, ref instrument, false))
return false;
RaiseNetworkEvent(new InstrumentStopMidiEvent(uid));
}
}
SetupRenderer(uid, false, instrument);
public void SetPlayerTick(EntityUid uid, int playerTick, InstrumentComponent? instrument = null)
{
if (!Resolve(uid, ref instrument))
return;
if (instrument.Renderer != null && instrument.Renderer.OpenInput())
{
instrument.Renderer.OnMidiEvent += instrument.MidiEventBuffer.Add;
return true;
}
if (instrument.Renderer is not { Status: MidiRendererStatus.File })
return;
instrument.MidiEventBuffer.Clear();
var tick = instrument.Renderer.SequencerTick-1;
instrument.MidiEventBuffer.Add(RobustMidiEvent.SystemReset(tick));
// We add a "all notes off" message.
for (byte i = 0; i < 16; i++)
{
//instrument.MidiEventBuffer.Add(RobustMidiEvent.AllNotesOff(i, tick));
}
instrument.Renderer.PlayerTick = playerTick;
}
public bool OpenInput(EntityUid uid, InstrumentComponent? instrument = null)
{
if (!Resolve(uid, ref instrument, false))
return false;
}
public bool OpenMidi(EntityUid uid, ReadOnlySpan<byte> data, InstrumentComponent? instrument = null)
SetupRenderer(uid, false, instrument);
if (instrument.Renderer != null && instrument.Renderer.OpenInput())
{
if (!Resolve(uid, ref instrument))
return false;
SetupRenderer(uid, false, instrument);
if (instrument.Renderer == null || !instrument.Renderer.OpenMidi(data))
{
return false;
}
instrument.Renderer.OnMidiEvent += instrument.MidiEventBuffer.Add;
return true;
}
public bool CloseInput(EntityUid uid, bool fromStateChange, InstrumentComponent? instrument = null)
return false;
}
public bool OpenMidi(EntityUid uid, ReadOnlySpan<byte> data, InstrumentComponent? instrument = null)
{
if (!Resolve(uid, ref instrument))
return false;
SetupRenderer(uid, false, instrument);
if (instrument.Renderer == null || !instrument.Renderer.OpenMidi(data))
{
if (!Resolve(uid, ref instrument))
return false;
if (instrument.Renderer == null || !instrument.Renderer.CloseInput())
{
return false;
}
EndRenderer(uid, fromStateChange, instrument);
return true;
return false;
}
public bool CloseMidi(EntityUid uid, bool fromStateChange, InstrumentComponent? instrument = null)
instrument.MidiEventBuffer.Clear();
instrument.Renderer.OnMidiEvent += instrument.MidiEventBuffer.Add;
return true;
}
public bool CloseInput(EntityUid uid, bool fromStateChange, InstrumentComponent? instrument = null)
{
if (!Resolve(uid, ref instrument))
return false;
if (instrument.Renderer == null || !instrument.Renderer.CloseInput())
{
if (!Resolve(uid, ref instrument))
return false;
if (instrument.Renderer == null || !instrument.Renderer.CloseMidi())
{
return false;
}
EndRenderer(uid, fromStateChange, instrument);
return true;
return false;
}
private void OnMaxMidiEventsPerSecondChanged(int obj)
EndRenderer(uid, fromStateChange, instrument);
return true;
}
public bool CloseMidi(EntityUid uid, bool fromStateChange, InstrumentComponent? instrument = null)
{
if (!Resolve(uid, ref instrument))
return false;
if (instrument.Renderer == null || !instrument.Renderer.CloseMidi())
{
MaxMidiEventsPerSecond = obj;
return false;
}
private void OnMaxMidiEventsPerBatchChanged(int obj)
{
MaxMidiEventsPerBatch = obj;
}
EndRenderer(uid, fromStateChange, instrument);
return true;
}
private void OnMidiEventRx(InstrumentMidiEventEvent midiEv)
{
var uid = midiEv.Uid;
private void OnMaxMidiEventsPerSecondChanged(int obj)
{
MaxMidiEventsPerSecond = obj;
}
if (!EntityManager.TryGetComponent(uid, out InstrumentComponent? instrument))
private void OnMaxMidiEventsPerBatchChanged(int obj)
{
MaxMidiEventsPerBatch = obj;
}
private void OnMidiEventRx(InstrumentMidiEventEvent midiEv)
{
var uid = midiEv.Uid;
if (!TryComp(uid, out InstrumentComponent? instrument))
return;
var renderer = instrument.Renderer;
if (renderer != null)
{
// If we're the ones sending the MidiEvents, we ignore this message.
if (instrument.IsInputOpen || instrument.IsMidiOpen)
return;
var renderer = instrument.Renderer;
if (renderer != null)
}
else
{
// if we haven't started or finished some sequence
if (instrument.SequenceStartTick == 0)
{
// If we're the ones sending the MidiEvents, we ignore this message.
if (instrument.IsInputOpen || instrument.IsMidiOpen)
return;
}
else
{
// if we haven't started or finished some sequence
if (instrument.SequenceStartTick == 0)
{
// we may have arrived late
SetupRenderer(uid, true, instrument);
}
// might be our own notes after we already finished playing
return;
// we may have arrived late
SetupRenderer(uid, true, instrument);
}
if (instrument.SequenceStartTick <= 0)
{
instrument.SequenceStartTick = midiEv.MidiEvent.Min(x => x.Tick) - 1;
}
var sqrtLag = MathF.Sqrt(_netManager.ServerChannel!.Ping / 1000f);
var delay = (uint) (renderer.SequencerTimeScale * (.2 + sqrtLag));
var delta = delay - instrument.SequenceStartTick;
instrument.SequenceDelay = Math.Max(instrument.SequenceDelay, delta);
var currentTick = renderer.SequencerTick;
// ReSharper disable once ForCanBeConvertedToForeach
for (var i = 0; i < midiEv.MidiEvent.Length; i++)
{
var ev = midiEv.MidiEvent[i];
var scheduled = ev.Tick + instrument.SequenceDelay;
if (scheduled <= currentTick)
{
instrument.SequenceDelay += currentTick - ev.Tick;
scheduled = ev.Tick + instrument.SequenceDelay;
}
instrument.Renderer?.ScheduleMidiEvent(ev, scheduled, true);
}
// might be our own notes after we already finished playing
return;
}
private void OnMidiStart(InstrumentStartMidiEvent ev)
if (instrument.SequenceStartTick <= 0)
{
SetupRenderer(ev.Uid, true);
instrument.SequenceStartTick = midiEv.MidiEvent.Min(x => x.Tick) - 1;
}
private void OnMidiStop(InstrumentStopMidiEvent ev)
var sqrtLag = MathF.Sqrt(_netManager.ServerChannel!.Ping / 1000f);
var delay = (uint) (renderer.SequencerTimeScale * (.2 + sqrtLag));
var delta = delay - instrument.SequenceStartTick;
instrument.SequenceDelay = Math.Max(instrument.SequenceDelay, delta);
var currentTick = renderer.SequencerTick;
// ReSharper disable once ForCanBeConvertedToForeach
for (uint i = 0; i < midiEv.MidiEvent.Length; i++)
{
EndRenderer(ev.Uid, true);
var ev = midiEv.MidiEvent[i];
var scheduled = ev.Tick + instrument.SequenceDelay;
if (scheduled < currentTick)
{
instrument.SequenceDelay += currentTick - ev.Tick;
scheduled = ev.Tick + instrument.SequenceDelay;
}
// The order of events with the same timestamp is undefined in Fluidsynth's sequencer...
// Therefore we add the event index to the scheduled time to ensure every event has an unique timestamp.
instrument.Renderer?.ScheduleMidiEvent(ev, scheduled+i, true);
}
}
private void OnMidiStart(InstrumentStartMidiEvent ev)
{
SetupRenderer(ev.Uid, true);
}
private void OnMidiStop(InstrumentStopMidiEvent ev)
{
EndRenderer(ev.Uid, true);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_gameTiming.IsFirstTimePredicted)
{
return;
}
public override void Update(float frameTime)
foreach (var instrument in EntityManager.EntityQuery<InstrumentComponent>(true))
{
base.Update(frameTime);
if (instrument.DirtyRenderer && instrument.Renderer != null)
UpdateRenderer(instrument.Owner, instrument);
if (!_gameTiming.IsFirstTimePredicted)
if (!instrument.IsMidiOpen && !instrument.IsInputOpen)
continue;
var now = _gameTiming.RealTime;
var oneSecAGo = now.Add(OneSecAgo);
if (instrument.LastMeasured <= oneSecAGo)
{
return;
instrument.LastMeasured = now;
instrument.SentWithinASec = 0;
}
foreach (var instrument in EntityManager.EntityQuery<InstrumentComponent>(true))
if (instrument.MidiEventBuffer.Count == 0) continue;
var max = instrument.RespectMidiLimits ?
Math.Min(MaxMidiEventsPerBatch, MaxMidiEventsPerSecond - instrument.SentWithinASec)
: instrument.MidiEventBuffer.Count;
if (max <= 0)
{
if (instrument.DirtyRenderer && instrument.Renderer != null)
UpdateRenderer(instrument.Owner, instrument);
if (!instrument.IsMidiOpen && !instrument.IsInputOpen)
continue;
var now = _gameTiming.RealTime;
var oneSecAGo = now.Add(OneSecAgo);
if (instrument.LastMeasured <= oneSecAGo)
{
instrument.LastMeasured = now;
instrument.SentWithinASec = 0;
}
if (instrument.MidiEventBuffer.Count == 0) continue;
var max = instrument.RespectMidiLimits ?
Math.Min(MaxMidiEventsPerBatch, MaxMidiEventsPerSecond - instrument.SentWithinASec)
: instrument.MidiEventBuffer.Count;
if (max <= 0)
{
// hit event/sec limit, have to lag the batch or drop events
continue;
}
// fix cross-fade events generating retroactive events
// also handle any significant backlog of events after midi finished
instrument.MidiEventBuffer.Sort(SortMidiEventTick);
var bufferTicks = instrument.IsRendererAlive && instrument.Renderer!.Status != MidiRendererStatus.None
? instrument.Renderer.SequencerTimeScale * .2f
: 0;
var bufferedTick = instrument.IsRendererAlive
? instrument.Renderer!.SequencerTick - bufferTicks
: int.MaxValue;
var events = instrument.MidiEventBuffer
.TakeWhile(x => x.Tick < bufferedTick)
.Take(max)
.ToArray();
var eventCount = events.Length;
if (eventCount == 0)
continue;
RaiseNetworkEvent(new InstrumentMidiEventEvent(instrument.Owner, events));
instrument.SentWithinASec += eventCount;
instrument.MidiEventBuffer.RemoveRange(0, eventCount);
// hit event/sec limit, have to lag the batch or drop events
continue;
}
// fix cross-fade events generating retroactive events
// also handle any significant backlog of events after midi finished
var bufferTicks = instrument.IsRendererAlive && instrument.Renderer!.Status != MidiRendererStatus.None
? instrument.Renderer.SequencerTimeScale * .2f
: 0;
var bufferedTick = instrument.IsRendererAlive
? instrument.Renderer!.SequencerTick - bufferTicks
: int.MaxValue;
// TODO: Remove LINQ brain-rot.
var events = instrument.MidiEventBuffer
.TakeWhile(x => x.Tick < bufferedTick)
.Take(max)
.ToArray();
var eventCount = events.Length;
if (eventCount == 0)
continue;
RaiseNetworkEvent(new InstrumentMidiEventEvent(instrument.Owner, events));
instrument.SentWithinASec += eventCount;
instrument.MidiEventBuffer.RemoveRange(0, eventCount);
}
}
}

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@@ -25,6 +25,9 @@ public sealed class InstrumentComponent : SharedInstrumentComponent
[ViewVariables]
public int MidiEventCount = 0;
[ViewVariables]
public uint LastSequencerTick = 0;
// TODO Instruments: Make this ECS
public IPlayerSession? InstrumentPlayer =>
_entMan.GetComponentOrNull<ActivatableUIComponent>(Owner)?.CurrentSingleUser

View File

@@ -84,7 +84,7 @@ public sealed partial class InstrumentSystem : SharedInstrumentSystem
{
if (args.UiKey is not InstrumentUiKey)
return;
EnsureComp<ActiveInstrumentComponent>(uid);
Clean(uid, component);
}
@@ -110,7 +110,7 @@ public sealed partial class InstrumentSystem : SharedInstrumentSystem
{
var uid = msg.Uid;
if (!EntityManager.TryGetComponent(uid, out InstrumentComponent? instrument))
if (!TryComp(uid, out InstrumentComponent? instrument))
return;
if (!instrument.Playing
@@ -121,7 +121,20 @@ public sealed partial class InstrumentSystem : SharedInstrumentSystem
var send = true;
var minTick = msg.MidiEvent.Min(x => x.Tick);
var minTick = uint.MaxValue;
var maxTick = uint.MinValue;
for (var i = 0; i < msg.MidiEvent.Length; i++)
{
var tick = msg.MidiEvent[i].Tick;
if (tick < minTick)
minTick = tick;
if (tick > maxTick)
maxTick = tick;
}
if (instrument.LastSequencerTick > minTick)
{
instrument.LaggedBatches++;
@@ -158,7 +171,6 @@ public sealed partial class InstrumentSystem : SharedInstrumentSystem
RaiseNetworkEvent(msg);
}
var maxTick = msg.MidiEvent.Max(x => x.Tick);
instrument.LastSequencerTick = Math.Max(maxTick, minTick);
}

View File

@@ -15,9 +15,6 @@ public abstract class SharedInstrumentComponent : Component
[ViewVariables]
public bool Playing { get; set; }
[ViewVariables]
public uint LastSequencerTick { get; set; }
[DataField("program"), ViewVariables(VVAccess.ReadWrite)]
public byte InstrumentProgram { get; set; }
@@ -73,9 +70,9 @@ public sealed class InstrumentStartMidiEvent : EntityEventArgs
public sealed class InstrumentMidiEventEvent : EntityEventArgs
{
public EntityUid Uid { get; }
public MidiEvent[] MidiEvent { get; }
public RobustMidiEvent[] MidiEvent { get; }
public InstrumentMidiEventEvent(EntityUid uid, MidiEvent[] midiEvent)
public InstrumentMidiEventEvent(EntityUid uid, RobustMidiEvent[] midiEvent)
{
Uid = uid;
MidiEvent = midiEvent;
@@ -92,7 +89,7 @@ public sealed class InstrumentState : ComponentState
public bool AllowProgramChange { get; }
public bool RespectMidiLimits { get; }
public InstrumentState(bool playing, byte instrumentProgram, byte instrumentBank, bool allowPercussion, bool allowProgramChange, bool respectMidiLimits, uint sequencerTick = 0)
public InstrumentState(bool playing, byte instrumentProgram, byte instrumentBank, bool allowPercussion, bool allowProgramChange, bool respectMidiLimits)
{
Playing = playing;
InstrumentProgram = instrumentProgram;

View File

@@ -23,7 +23,7 @@ public abstract class SharedInstrumentSystem : EntitySystem
{
args.State =
new InstrumentState(instrument.Playing, instrument.InstrumentProgram, instrument.InstrumentBank,
instrument.AllowPercussion, instrument.AllowProgramChange, instrument.RespectMidiLimits, instrument.LastSequencerTick);
instrument.AllowPercussion, instrument.AllowProgramChange, instrument.RespectMidiLimits);
}
private void OnHandleState(EntityUid uid, SharedInstrumentComponent instrument, ref ComponentHandleState args)

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@@ -283,6 +283,7 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=Thermite/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Thermo/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Thonk/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=threadsafe/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=tickrate/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Trasen/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=unanchor/@EntryIndexedValue">True</s:Boolean>