Revert "Update submodule (again)" (#7730)

This commit is contained in:
metalgearsloth
2022-04-24 02:26:00 +10:00
committed by GitHub
parent 7feea724fd
commit ecaad9c349
36 changed files with 151 additions and 292 deletions

View File

@@ -52,11 +52,8 @@ namespace Content.Shared.Decals
}
}
protected DecalGridComponent.DecalGridChunkCollection DecalGridChunkCollection(EntityUid gridEuid) =>
Comp<DecalGridComponent>(gridEuid).ChunkCollection;
protected DecalGridComponent.DecalGridChunkCollection DecalGridChunkCollection(GridId gridId) =>
Comp<DecalGridComponent>(MapManager.GetGridEuid(gridId)).ChunkCollection;
protected Dictionary<Vector2i, Dictionary<uint, Decal>> ChunkCollection(EntityUid gridEuid) => DecalGridChunkCollection(gridEuid).ChunkCollection;
protected DecalGridComponent.DecalGridChunkCollection DecalGridChunkCollection(GridId gridId) => EntityManager
.GetComponent<DecalGridComponent>(MapManager.GetGrid(gridId).GridEntityId).ChunkCollection;
protected Dictionary<Vector2i, Dictionary<uint, Decal>> ChunkCollection(GridId gridId) => DecalGridChunkCollection(gridId).ChunkCollection;
protected virtual void DirtyChunk(GridId id, Vector2i chunkIndices) {}

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@@ -164,7 +164,7 @@ namespace Content.Shared.Maps
if (!GetWorldTileBox(turf, out var worldBox))
return Enumerable.Empty<EntityUid>();
return lookupSystem.GetEntitiesIntersecting(turf.GridIndex, worldBox, flags);
return lookupSystem.GetEntitiesIntersecting(turf.MapIndex, worldBox, flags);
}
/// <summary>
@@ -193,18 +193,15 @@ namespace Content.Shared.Maps
/// </summary>
public static bool IsBlockedTurf(this TileRef turf, bool filterMobs)
{
// TODO: Deprecate this with entitylookup.
var physics = EntitySystem.Get<EntityLookupSystem>();
var physics = EntitySystem.Get<SharedPhysicsSystem>();
if (!GetWorldTileBox(turf, out var worldBox))
return false;
var entManager = IoCManager.Resolve<IEntityManager>();
var query = physics.GetEntitiesIntersecting(turf.GridIndex, worldBox);
var query = physics.GetCollidingEntities(turf.MapIndex, in worldBox);
foreach (var ent in query)
foreach (var body in query)
{
var body = entManager.GetComponent<PhysicsComponent>(ent);
if (body.CanCollide && body.Hard && (body.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
return true;

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@@ -26,7 +26,6 @@ namespace Content.Shared.SubFloor
SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
SubscribeLocalEvent<SubFloorHideComponent, ComponentStartup>(OnSubFloorStarted);
SubscribeLocalEvent<SubFloorHideComponent, ComponentShutdown>(OnSubFloorTerminating);
// Like 80% sure this doesn't need to handle re-anchoring.
SubscribeLocalEvent<SubFloorHideComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
SubscribeLocalEvent<SubFloorHideComponent, GettingInteractedWithAttemptEvent>(OnInteractionAttempt);
}

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@@ -40,7 +40,7 @@ public sealed class TrayScannerSystem : EntitySystem
return;
scanner.Enabled = enabled;
Dirty(scanner);
scanner.Dirty();
if (scanner.Enabled)
_activeScanners.Add(uid);

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@@ -28,7 +28,7 @@ namespace Content.Shared.Throwing
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ThrownItemComponent, PhysicsSleepEvent>(OnSleep);
SubscribeLocalEvent<ThrownItemComponent, PhysicsSleepMessage>(HandleSleep);
SubscribeLocalEvent<ThrownItemComponent, StartCollideEvent>(HandleCollision);
SubscribeLocalEvent<ThrownItemComponent, PreventCollideEvent>(PreventCollision);
SubscribeLocalEvent<ThrownItemComponent, ThrownEvent>(ThrowItem);
@@ -87,7 +87,7 @@ namespace Content.Shared.Throwing
}
}
private void OnSleep(EntityUid uid, ThrownItemComponent thrownItem, ref PhysicsSleepEvent @event)
private void HandleSleep(EntityUid uid, ThrownItemComponent thrownItem, PhysicsSleepMessage message)
{
StopThrow(uid, thrownItem);
}