Remove IInteractHand (#7601)

* Plantholder

* Strap

* Finish him

* Mirror review stuff
This commit is contained in:
Rane
2022-04-22 23:49:45 -04:00
committed by GitHub
parent e5bc79a713
commit c022afaec4
8 changed files with 71 additions and 112 deletions

View File

@@ -7,7 +7,6 @@ using Content.Shared.Botany;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
@@ -15,9 +14,7 @@ using Robust.Shared.Timing;
namespace Content.Server.Botany.Components
{
[RegisterComponent]
#pragma warning disable 618
public sealed class PlantHolderComponent : Component, IInteractHand, IActivate
#pragma warning restore 618
public sealed class PlantHolderComponent : Component
{
public const float HydroponicsSpeedMultiplier = 1f;
public const float HydroponicsConsumptionMultiplier = 4f;
@@ -629,17 +626,5 @@ namespace Content.Server.Botany.Components
ForceUpdate = true;
Update();
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
// DoHarvest does the sanity checks.
return DoHarvest(eventArgs.User);
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
// DoHarvest does the sanity checks.
DoHarvest(eventArgs.User);
}
}
}

View File

@@ -32,6 +32,7 @@ namespace Content.Server.Botany.Systems
base.Initialize();
SubscribeLocalEvent<PlantHolderComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<PlantHolderComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<PlantHolderComponent, InteractHandEvent>(OnInteractHand);
}
private void OnExamine(EntityUid uid, PlantHolderComponent component, ExaminedEvent args)
@@ -257,5 +258,10 @@ namespace Content.Server.Botany.Systems
EntityManager.QueueDeleteEntity(args.Used);
}
}
private void OnInteractHand(EntityUid uid, PlantHolderComponent component, InteractHandEvent args)
{
component.DoHarvest(args.User);
}
}
}

View File

@@ -1,24 +1,17 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Acts;
using Content.Shared.Alert;
using Content.Shared.Buckle.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Buckle.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedStrapComponent))]
public sealed class StrapComponent : SharedStrapComponent, IInteractHand, ISerializationHooks, IDestroyAct
public sealed class StrapComponent : SharedStrapComponent, ISerializationHooks, IDestroyAct
{
[Dependency] private readonly IEntityManager _entityManager = default!;
@@ -216,18 +209,6 @@ namespace Content.Server.Buckle.Components
return new StrapComponentState(Position);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent<BuckleComponent>(eventArgs.User, out var buckle))
{
return false;
}
return buckle.ToggleBuckle(eventArgs.User, Owner);
}
public override bool DragDropOn(DragDropEvent eventArgs)
{
var entManager = IoCManager.Resolve<IEntityManager>();

View File

@@ -1,15 +1,12 @@
using Content.Server.Buckle.Components;
using Content.Server.Interaction;
using Content.Shared.Body.Components;
using Content.Shared.MobState.Components;
using Content.Shared.Interaction;
using Content.Shared.Storage;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Buckle.Systems
{
@@ -24,6 +21,7 @@ namespace Content.Server.Buckle.Systems
SubscribeLocalEvent<StrapComponent, GetVerbsEvent<InteractionVerb>>(AddStrapVerbs);
SubscribeLocalEvent<StrapComponent, ContainerGettingInsertedAttemptEvent>(OnInsertAttempt);
SubscribeLocalEvent<StrapComponent, InteractHandEvent>(OnInteractHand);
}
private void OnInsertAttempt(EntityUid uid, StrapComponent component, ContainerGettingInsertedAttemptEvent args)
@@ -33,6 +31,14 @@ namespace Content.Server.Buckle.Systems
args.Cancel();
}
private void OnInteractHand(EntityUid uid, StrapComponent component, InteractHandEvent args)
{
if (!TryComp<BuckleComponent>(args.User, out var buckle))
return;
buckle.ToggleBuckle(args.User, uid);
}
// TODO ECS BUCKLE/STRAP These 'Strap' verbs are an incestuous mess of buckle component and strap component
// functions. Whenever these are fully ECSed, maybe do it in a way that allows for these verbs to be handled in
// a sensible manner in a single system?

View File

@@ -1,66 +1,34 @@
using System;
using Content.Server.Power.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Radiation;
using Content.Shared.Singularity.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Server.Singularity.Components
{
[RegisterComponent]
public sealed class RadiationCollectorComponent : Component, IInteractHand, IRadiationAct
public sealed class RadiationCollectorComponent : Component, IRadiationAct
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
private bool _enabled;
private TimeSpan _coolDownEnd;
public bool Enabled;
public TimeSpan CoolDownEnd;
[ViewVariables(VVAccess.ReadWrite)]
public bool Collecting {
get => _enabled;
get => Enabled;
set
{
if (_enabled == value) return;
_enabled = value;
SetAppearance(_enabled ? RadiationCollectorVisualState.Activating : RadiationCollectorVisualState.Deactivating);
if (Enabled == value) return;
Enabled = value;
SetAppearance(Enabled ? RadiationCollectorVisualState.Activating : RadiationCollectorVisualState.Deactivating);
}
}
[ViewVariables(VVAccess.ReadWrite)]
public float ChargeModifier = 30000f;
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
var curTime = _gameTiming.CurTime;
if(curTime < _coolDownEnd)
return true;
if (!_enabled)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("radiation-collector-component-use-on"));
Collecting = true;
}
else
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("radiation-collector-component-use-off"));
Collecting = false;
}
_coolDownEnd = curTime + TimeSpan.FromSeconds(0.81f);
return true;
}
void IRadiationAct.RadiationAct(float frameTime, SharedRadiationPulseComponent radiation)
{
if (!_enabled) return;
if (!Enabled) return;
// No idea if this is even vaguely accurate to the previous logic.
// The maths is copied from that logic even though it works differently.
@@ -73,7 +41,7 @@ namespace Content.Server.Singularity.Components
}
}
private void SetAppearance(RadiationCollectorVisualState state)
public void SetAppearance(RadiationCollectorVisualState state)
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<AppearanceComponent?>(Owner, out var appearance))
{

View File

@@ -0,0 +1,41 @@
using Content.Server.Singularity.Components;
using Content.Shared.Interaction;
using Content.Shared.Singularity.Components;
using Content.Server.Popups;
using Robust.Shared.Timing;
using Robust.Shared.Player;
namespace Content.Server.Singularity.EntitySystems
{
public sealed class RadiationCollectorSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadiationCollectorComponent, InteractHandEvent>(OnInteractHand);
}
private void OnInteractHand(EntityUid uid, RadiationCollectorComponent component, InteractHandEvent args)
{
var curTime = _gameTiming.CurTime;
if(curTime < component.CoolDownEnd)
return;
if (!component.Enabled)
{
_popupSystem.PopupEntity(Loc.GetString("radiation-collector-component-use-on"), uid, Filter.Pvs(args.User));
component.Collecting = true;
}
else
{
_popupSystem.PopupEntity(Loc.GetString("radiation-collector-component-use-off"), uid, Filter.Pvs(args.User));
component.Collecting = false;
}
component.CoolDownEnd = curTime + TimeSpan.FromSeconds(0.81f);
}
}
}

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@@ -1,24 +1,7 @@
using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Interaction
{
/// <summary>
/// This interface gives components behavior when being clicked on by a user with an empty hand
/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
/// </summary>
[RequiresExplicitImplementation]
public interface IInteractHand
{
/// <summary>
/// Called when a player directly interacts with an empty hand when user is in range of the target entity.
/// </summary>
[Obsolete("Use InteractHandEvent instead")]
bool InteractHand(InteractHandEventArgs eventArgs);
}
public sealed class InteractHandEventArgs : EventArgs, ITargetedInteractEventArgs
{
public InteractHandEventArgs(EntityUid user, EntityUid target)

View File

@@ -272,17 +272,6 @@ namespace Content.Shared.Interaction
if (message.Handled)
return;
var interactHandEventArgs = new InteractHandEventArgs(user, target);
var interactHandComps = AllComps<IInteractHand>(target).ToList();
foreach (var interactHandComp in interactHandComps)
{
// If an InteractHand returns a status completion we finish our interaction
#pragma warning disable 618
if (interactHandComp.InteractHand(interactHandEventArgs))
#pragma warning restore 618
return;
}
// Else we run Activate.
InteractionActivate(user, target,
checkCanInteract: false,
@@ -439,7 +428,7 @@ namespace Content.Shared.Interaction
CollisionGroup collisionMask = CollisionGroup.Impassable,
Ignored? predicate = null,
bool popup = false)
{;
{;
Ignored combinedPredicate = e => e == origin || (predicate?.Invoke(e) ?? false);
var inRange = InRangeUnobstructed(Transform(origin).MapPosition, other, range, collisionMask, combinedPredicate);