Move Anchorable to shared. (#7361)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Leon Friedrich
2022-04-02 16:52:44 +13:00
committed by GitHub
parent 2884de06b6
commit 39c4d8be1f
25 changed files with 80 additions and 60 deletions

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@@ -0,0 +1,5 @@
using Content.Shared.Construction.EntitySystems;
namespace Content.Client.Construction.EntitySystems;
public sealed class AnchorableSystem : SharedAnchorableSystem { }

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@@ -5,7 +5,6 @@ namespace Content.Client.Entry
{
public static string[] List => new[]
{
"Anchorable",
"AmmoBox",
"Pickaxe",
"IngestionBlocker",
@@ -90,7 +89,6 @@ namespace Content.Client.Entry
"SolarPanel",
"BodyScanner",
"Stunbaton",
"Tool",
"TilePrying",
"RandomSpriteColor",
"ConditionalSpawner",

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@@ -1,10 +1,10 @@
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Construction.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Popups;
using Content.Shared.Atmos;
using Content.Shared.Construction.Components;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;

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@@ -1,10 +1,10 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Atmos.Piping.Binary.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.Construction.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Construction.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -1,5 +1,5 @@
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Tools.Components;
using Robust.Server.GameObjects;
using static Content.Shared.Configurable.SharedConfigurationComponent;

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@@ -1,42 +1,22 @@
using System.Threading.Tasks;
using Content.Server.Administration.Logs;
using Content.Server.Construction.Components;
using Content.Server.Coordinates.Helpers;
using Content.Server.Pulling;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Construction.Components;
using Content.Shared.Construction.EntitySystems;
using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Pulling.Components;
using Content.Shared.Tools.Components;
namespace Content.Server.Construction
{
public sealed class AnchorableSystem : EntitySystem
public sealed class AnchorableSystem : SharedAnchorableSystem
{
[Dependency] private readonly AdminLogSystem _adminLogs = default!;
[Dependency] private readonly ToolSystem _toolSystem = default!;
[Dependency] private readonly PullingSystem _pullingSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AnchorableComponent, InteractUsingEvent>(OnInteractUsing, after:new []{typeof(ConstructionSystem)});
}
private async void OnInteractUsing(EntityUid uid, AnchorableComponent anchorable, InteractUsingEvent args)
{
if (args.Handled)
return;
// If the used entity doesn't have a tool, return early.
if (!TryComp(args.Used, out ToolComponent? usedTool) || !usedTool.Qualities.Contains(anchorable.Tool))
return;
args.Handled = true;
await TryToggleAnchor(uid, args.User, args.Used, anchorable, usingTool:usedTool);
}
/// <summary>
/// Checks if a tool can change the anchored status.
/// </summary>
@@ -154,7 +134,7 @@ namespace Content.Server.Construction
/// Tries to toggle the anchored status of this component's owner.
/// </summary>
/// <returns>true if toggled, false otherwise</returns>
public async Task<bool> TryToggleAnchor(EntityUid uid, EntityUid userUid, EntityUid usingUid,
public override async Task<bool> TryToggleAnchor(EntityUid uid, EntityUid userUid, EntityUid usingUid,
AnchorableComponent? anchorable = null,
TransformComponent? transform = null,
SharedPullableComponent? pullable = null,

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@@ -2,9 +2,9 @@ using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Stack;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;

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@@ -5,6 +5,7 @@ using Content.Shared.Administration.Logs;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -10,12 +10,12 @@ using Content.Server.Popups;
using Content.Server.Hands.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Server.Paper;
using Content.Server.Tools.Components;
using Content.Server.Power.Components;
using Robust.Shared.Random;
using Robust.Shared.Player;
using Robust.Shared.Audio;
using Robust.Shared.Utility;
using Content.Shared.Tools.Components;
namespace Content.Server.Disease
{

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@@ -1,9 +1,9 @@
using System;
using System.Linq;
using Content.Server.Construction.Components;
using Content.Server.Disposal.Unit.Components;
using Content.Server.Disposal.Unit.EntitySystems;
using Content.Shared.Acts;
using Content.Shared.Construction.Components;
using Content.Shared.Disposal.Components;
using Content.Shared.Popups;
using Content.Shared.Sound;

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@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Construction.Components;
using Content.Server.Disposal.Tube.Components;
using Content.Server.Disposal.Unit.Components;
using Content.Server.DoAfter;
@@ -13,6 +12,7 @@ using Content.Server.UserInterface;
using Content.Shared.ActionBlocker;
using Content.Shared.Acts;
using Content.Shared.Atmos;
using Content.Shared.Construction.Components;
using Content.Shared.Disposal;
using Content.Shared.Disposal.Components;
using Content.Shared.DragDrop;

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@@ -4,7 +4,6 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.Construction;
using Content.Server.Construction.Components;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Server.Doors.Components;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
@@ -20,6 +19,7 @@ using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Content.Shared.Hands.Components;
using System.Linq;
using Content.Shared.Tools.Components;
namespace Content.Server.Doors.Systems;

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@@ -1,10 +1,11 @@
using Content.Server.Chat.Managers;
using Content.Server.Construction.Components;
using Content.Server.Coordinates.Helpers;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Popups;
using Content.Server.UserInterface;
using Content.Shared.Audio;
using Content.Shared.Body.Components;
using Content.Shared.Construction.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Nuke;
using Content.Shared.Sound;

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@@ -4,7 +4,6 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Server.Storage.Components;
using Content.Server.Stunnable;
using Content.Server.Tools.Components;
using Content.Shared.Camera;
using Content.Shared.CombatMode;
using Content.Shared.Hands.EntitySystems;
@@ -14,6 +13,7 @@ using Content.Shared.PneumaticCannon;
using Content.Shared.Popups;
using Content.Shared.StatusEffect;
using Content.Shared.Throwing;
using Content.Shared.Tools.Components;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Containers;

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@@ -1,4 +1,4 @@
using Content.Server.Construction.Components;
using Content.Shared.Construction.Components;
using Content.Shared.SubFloor;
namespace Content.Server.SubFloor;

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@@ -4,13 +4,13 @@ using Content.Server.Popups;
using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Audio;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Toilet;
using Content.Shared.Tools.Components;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

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@@ -4,6 +4,7 @@ using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Maps;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;

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@@ -6,9 +6,9 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Server.Tools.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Tools.Components;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -18,6 +18,7 @@ using Robust.Shared.Prototypes;
namespace Content.Server.Tools
{
// TODO move tool system to shared, and make it a friend of Tool Component.
public sealed partial class ToolSystem : EntitySystem
{
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
@@ -146,7 +147,7 @@ namespace Content.Server.Tools
}
// This is hilariously long.
/// <inheritdoc cref="UseTool(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.GameObjects.EntityUid},float,float,System.Collections.Generic.IEnumerable{string},Robust.Shared.GameObjects.EntityUid,object,object,System.Func{bool}?,Content.Server.Tools.Components.ToolComponent?)"/>
/// <inheritdoc cref="UseTool(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.GameObjects.EntityUid},float,float,System.Collections.Generic.IEnumerable{string},Robust.Shared.GameObjects.EntityUid,object,object,System.Func{bool}?,Content.Shared.Tools.Components.ToolComponent?)"/>
public bool UseTool(EntityUid tool, EntityUid user, EntityUid? target, float fuel,
float doAfterDelay, string toolQualityNeeded, object doAfterCompleteEvent, object doAfterCancelledEvent, EntityUid? doAfterEventTarget = null,
Func<bool>? doAfterCheck = null, ToolComponent? toolComponent = null)
@@ -200,7 +201,7 @@ namespace Content.Server.Tools
}
// This is hilariously long.
/// <inheritdoc cref="UseTool(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.GameObjects.EntityUid},float,float,System.Collections.Generic.IEnumerable{string},Robust.Shared.GameObjects.EntityUid,object,object,System.Func{bool}?,Content.Server.Tools.Components.ToolComponent?)"/>
/// <inheritdoc cref="UseTool(Robust.Shared.GameObjects.EntityUid,Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.GameObjects.EntityUid},float,float,System.Collections.Generic.IEnumerable{string},Robust.Shared.GameObjects.EntityUid,object,object,System.Func{bool}?,Content.Shared.Tools.Components.ToolComponent?)"/>
public Task<bool> UseTool(EntityUid tool, EntityUid user, EntityUid? target, float fuel,
float doAfterDelay, string toolQualityNeeded, Func<bool>? doAfterCheck = null,
ToolComponent? toolComponent = null)

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@@ -1,8 +1,8 @@
using Content.Server.Tools.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Tools.Components;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;

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@@ -6,7 +6,6 @@ using System.Threading.Tasks;
using Content.Server.DoAfter;
using Content.Server.Hands.Components;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Server.UserInterface;
using Content.Server.VendingMachines;
using Content.Shared.Interaction;
@@ -14,6 +13,7 @@ using Content.Shared.Interaction.Helpers;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Content.Shared.Wires;
using Robust.Server.GameObjects;
using Robust.Server.Player;

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@@ -1,8 +1,8 @@
using Content.Server.Power.Components;
using Content.Server.Power.Events;
using Content.Server.Tools.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
using Content.Shared.Interaction;
using Content.Shared.Tools.Components;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;

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@@ -1,16 +1,13 @@
using Content.Shared.Construction.EntitySystems;
using Content.Shared.Tools;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Construction.Components
namespace Content.Shared.Construction.Components
{
[RegisterComponent, Friend(typeof(AnchorableSystem))]
[RegisterComponent, Friend(typeof(SharedAnchorableSystem))]
public sealed class AnchorableComponent : Component
{
[DataField("tool", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
[DataField("tool", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
public string Tool { get; private set; } = "Anchoring";
[DataField("snap")]

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@@ -0,0 +1,40 @@
using System.Threading.Tasks;
using Content.Shared.Construction.Components;
using Content.Shared.Interaction;
using Content.Shared.Pulling.Components;
using Content.Shared.Tools.Components;
namespace Content.Shared.Construction.EntitySystems;
public abstract class SharedAnchorableSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AnchorableComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(SharedConstructionSystem) });
}
private async void OnInteractUsing(EntityUid uid, AnchorableComponent anchorable, InteractUsingEvent args)
{
if (args.Handled)
return;
// If the used entity doesn't have a tool, return early.
if (!TryComp(args.Used, out ToolComponent? usedTool) || !usedTool.Qualities.Contains(anchorable.Tool))
return;
args.Handled = true;
await TryToggleAnchor(uid, args.User, args.Used, anchorable, usingTool: usedTool);
}
public virtual async Task<bool> TryToggleAnchor(EntityUid uid, EntityUid userUid, EntityUid usingUid,
AnchorableComponent? anchorable = null,
TransformComponent? transform = null,
SharedPullableComponent? pullable = null,
ToolComponent? usingTool = null)
{
// Thanks tool system.
return false;
}
}

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@@ -1,14 +1,9 @@
using Content.Shared.Sound;
using Content.Shared.Tools;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Tools.Components
namespace Content.Shared.Tools.Components
{
[RegisterComponent, Friend(typeof(ToolSystem))]
[RegisterComponent] // TODO move tool system to shared, and make it a friend.
public sealed class ToolComponent : Component
{
[DataField("qualities")]

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@@ -43,7 +43,8 @@
- type: Tool
qualities:
- Screwing
useSoundCollection: Screwdriver
useSound:
collection: Screwdriver
speed: 0.05
- type: entity