181 lines
4.8 KiB
C#
181 lines
4.8 KiB
C#
using System;
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using System.Linq;
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using Content.Server.Disposal.Unit.Components;
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using Content.Server.Disposal.Unit.EntitySystems;
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using Content.Shared.Acts;
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using Content.Shared.Construction.Components;
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using Content.Shared.Disposal.Components;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Disposal.Tube.Components
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{
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public abstract class DisposalTubeComponent : Component, IDisposalTubeComponent, IBreakAct
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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public static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
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public TimeSpan LastClang;
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private bool _connected;
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[DataField("clangSound")] public SoundSpecifier ClangSound = new SoundPathSpecifier("/Audio/Effects/clang.ogg");
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/// <summary>
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/// Container of entities that are currently inside this tube
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/// </summary>
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[ViewVariables]
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public Container Contents { get; private set; } = default!;
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[ViewVariables]
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private bool Anchored =>
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!_entMan.TryGetComponent(Owner, out PhysicsComponent? physics) ||
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physics.BodyType == BodyType.Static;
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/// <summary>
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/// The directions that this tube can connect to others from
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/// </summary>
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/// <returns>a new array of the directions</returns>
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protected abstract Direction[] ConnectableDirections();
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public abstract Direction NextDirection(DisposalHolderComponent holder);
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// TODO: Make disposal pipes extend the grid
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private void Connect()
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{
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if (_connected)
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{
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return;
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}
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_connected = true;
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}
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public bool CanConnect(Direction direction, IDisposalTubeComponent with)
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{
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if (!_connected)
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{
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return false;
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}
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if (!ConnectableDirections().Contains(direction))
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{
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return false;
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}
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return true;
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}
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private void Disconnect()
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{
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if (!_connected)
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{
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return;
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}
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_connected = false;
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foreach (var entity in Contents.ContainedEntities.ToArray())
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{
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if (!_entMan.TryGetComponent(entity, out DisposalHolderComponent? holder))
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{
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continue;
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}
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EntitySystem.Get<DisposableSystem>().ExitDisposals((holder).Owner);
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}
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}
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public void PopupDirections(EntityUid entity)
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{
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var directions = string.Join(", ", ConnectableDirections());
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Owner.PopupMessage(entity, Loc.GetString("disposal-tube-component-popup-directions-text", ("directions", directions)));
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}
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private void UpdateVisualState()
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{
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if (!_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
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{
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return;
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}
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var state = Anchored
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? DisposalTubeVisualState.Anchored
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: DisposalTubeVisualState.Free;
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appearance.SetData(DisposalTubeVisuals.VisualState, state);
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}
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public void AnchoredChanged()
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{
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if (!_entMan.TryGetComponent(Owner, out PhysicsComponent? physics))
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{
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return;
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}
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if (physics.BodyType == BodyType.Static)
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{
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OnAnchor();
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}
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else
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{
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OnUnAnchor();
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}
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}
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private void OnAnchor()
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{
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Connect();
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UpdateVisualState();
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}
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private void OnUnAnchor()
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{
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Disconnect();
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UpdateVisualState();
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}
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protected override void Initialize()
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{
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base.Initialize();
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Contents = ContainerHelpers.EnsureContainer<Container>(Owner, Name);
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Owner.EnsureComponent<AnchorableComponent>();
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}
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protected override void Startup()
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{
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base.Startup();
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Owner.EnsureComponent<PhysicsComponent>(out var physicsComponent);
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if (physicsComponent.BodyType != BodyType.Static)
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{
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return;
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}
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Connect();
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UpdateVisualState();
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}
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protected override void OnRemove()
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{
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base.OnRemove();
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Disconnect();
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}
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void IBreakAct.OnBreak(BreakageEventArgs eventArgs)
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{
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Disconnect();
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}
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}
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}
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