* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
* #272 add bordered panel for effects bar
* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups
* #272 WIP defining status effect states as YML and
sending them as encoded integers
* #272 refactor to use new alert system
* #272 refactor to use new alert system
* #272 fix various bugs with new alert system and update
alerts to have color
* #272 WIP
* #272 rename status effects to alerts
* #272 WIP reworking alert internals to avoid code dup
and eliminate enum
* #272 refactor alerts to use
categories and fix various bugs
* #272 more alert bugfixes
* #272 alert ordering
* #272 callback-based approach for alert clicks
* #272 add debug commands for alerts
* #272 utilize new GridContainer capabilities for sizing of alerts tab
* #272 scale alerts height based on
window size
* #272 fix tooltip flicker
* #272 transparent alert panel
* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip
* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip
* #272 alert prototype tests
* #272 alert manager tests
* #272 alert order tests
* #272 simple unit test for alerts component
* #272 integration test for alerts
* #272 rework alerts to use enums instead
of id / category
* #272 various cleanups for PR
* #272 use byte for more compact alert messages
* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
* Adds new different reaction types.
- Adds touch, injection and ingestion reactions for entities.
- Adds tile reactions.
- Removes GasSprayerComponent in favor of SprayComponent.
- Gives fire extinguishers a safety.
- Gives spray puffs a sprite.
- Improved spray and fire extinguisher in general.
- Fire extinguisher now ACTUALLY puts out fires. Amazing, eh?
- Fire extinguisher sprays three 'clouds' at once.
- Spraying flammable chemicals at fire makes them worse. Whoops!
- Gives spray and fire extinguisher their classic sounds.
- Most chemicals now don't make puddles. Too bad!
- Space lube now makes a very slippery puddle. Honk.
- Spraying water (or using a fire extinguisher) on existing puddles makes them bigger.
* Fix solution tests
* food base now has solution container with noexamine caps
* Create BuckleableComponent.cs
* Add strap component and keybind to buckle targeted entity
* Remove buckle keybind, turn it into a verb
* Add moving and attaching the buckled entity to the strap
* Fix reality collapsing when clicking on a buckled entity
* Add strap position to buckle a mob in the standing or down position
* Add new default strap position that makes no change to the mob's standing state
* Add Strap component to office chairs and stools
* Add Strap component to the pilot chair
* Add buckled status effect icon
* Add status effect click behaviour
* Add buckling and unbuckling sounds
* Change Buckle verb to only appear when an entity can be currently buckled
* Rotate buckled entity in the direction of the seat
* Disable entity rotation when buckled
* Fix buckle rotation on beds
* Buckling now finds the closest strap to the buckleable entity
* Fix rotation when unbuckling an entity
* Move buckle verb to StrapComponent
* Added buckled entity unbuckle verb, range and interaction checks
* Add checks for currently occupied straps
* Add unbuckling entity if its respective strap component is removed
* Add Clickable, InteractionOutline and Collidable components to bed
* Add rotation property to strap component
* Rename Buckleable to Buckle
* Add Buckle and Strap sizes to buckle multiple entities in the same strap
* Remove out of range popup message from strap verb GetData
* Move BuckledTo setter logic to its methods
* Fix Strap BuckledEntities being public
* Fix not updating status when Buckle component is removed
* Change BuckleComponent.BuckledTo to be of type StrapComponent
* Fix NRE when unbuckling
* Add buckle perspective messages
* Fix not equals comparison in strap verb
* Add added check to Strap TryAdd
* Change buckle.ogg and unbuckle.ogg from stereo to mono
* Remove -2f volume on buckle and unbuckle sounds
* Add summary to Strap TryAdd and Remove methods
* Make buckled entities unable to fall
* Fix default strap position not rotating the buckled entity
* Add downing after unbuckling an entity if it is knocked down
* Prevent an entity from buckling onto itself
Fixes stack overflow error
* Disable recursive buckling
* Add buckling onto straps by clicking them with an empty hand
* Add recursive buckle check to the trybuckle method as well
* Fix being able to click on a different strap to unbuckle from the current one
* Merge TryUnbuckle and ForceUnbuckle with a force argument
* Remove explicit unimplemented status effect clicking cases
* Add documentation to EffectBlockerSystem and ActionBlockerSystem