198 lines
6.0 KiB
C#
198 lines
6.0 KiB
C#
using System;
|
|
using System.Threading;
|
|
using Content.Server.GameObjects.Components.Movement;
|
|
using Content.Server.GameObjects.EntitySystems;
|
|
using Content.Server.Interfaces.GameObjects;
|
|
using Content.Server.Mobs;
|
|
using Content.Shared.Audio;
|
|
using Content.Shared.GameObjects.Components.Mobs;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Server.GameObjects.EntitySystems;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Timers;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
using Timer = Robust.Shared.Timers.Timer;
|
|
|
|
namespace Content.Server.GameObjects.Components.Mobs
|
|
{
|
|
[RegisterComponent]
|
|
public class StunnableComponent : Component, IActionBlocker, IAttackHand, IMoveSpeedModifier
|
|
{
|
|
[Dependency] private IEntitySystemManager _entitySystemManager;
|
|
[Dependency] private ITimerManager _timerManager;
|
|
|
|
private bool _canHelp = true;
|
|
|
|
private float _stunCap = 20f;
|
|
private float _knockdownCap = 20f;
|
|
private float _slowdownCap = 20f;
|
|
private float _helpKnockdownRemove = 1f;
|
|
private float _helpInterval = 1f;
|
|
|
|
private float _stunnedTimer = 0f;
|
|
private float _knockdownTimer = 0f;
|
|
private float _slowdownTimer = 0f;
|
|
|
|
private float _walkModifierOverride = 0f;
|
|
private float _runModifierOverride = 0f;
|
|
|
|
public override string Name => "Stunnable";
|
|
|
|
[ViewVariables] public bool Stunned => _stunnedTimer > 0f;
|
|
[ViewVariables] public bool KnockedDown => _knockdownTimer > 0f;
|
|
[ViewVariables] public bool SlowedDown => _slowdownTimer > 0f;
|
|
[ViewVariables] public float StunCap => _stunCap;
|
|
[ViewVariables] public float KnockdownCap => _knockdownCap;
|
|
[ViewVariables] public float SlowdownCap => _slowdownCap;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
Timer.Spawn(1000, () => Slowdown(20f));
|
|
}
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
serializer.DataField(ref _stunCap, "stunCap", 20f);
|
|
serializer.DataField(ref _knockdownCap, "knockdownCap", 20f);
|
|
serializer.DataField(ref _slowdownCap, "slowdownCap", 20f);
|
|
serializer.DataField(ref _helpInterval, "helpInterval", 1f);
|
|
serializer.DataField(ref _helpKnockdownRemove, "helpKnockdownRemove", 1f);
|
|
}
|
|
|
|
public void Stun(float seconds)
|
|
{
|
|
seconds = Math.Min(seconds + _stunnedTimer, _stunCap);
|
|
|
|
StandingStateHelper.DropAllItemsInHands(Owner);
|
|
|
|
_stunnedTimer = seconds;
|
|
}
|
|
|
|
public void Knockdown(float seconds)
|
|
{
|
|
seconds = MathF.Min(_knockdownTimer + seconds, _knockdownCap);
|
|
|
|
StandingStateHelper.Down(Owner);
|
|
|
|
_knockdownTimer = seconds;
|
|
}
|
|
|
|
public void Paralyze(float seconds)
|
|
{
|
|
Stun(seconds);
|
|
Knockdown(seconds);
|
|
}
|
|
|
|
public void Slowdown(float seconds, float walkModifierOverride = 0f, float runModifierOverride = 0f)
|
|
{
|
|
seconds = MathF.Min(_slowdownTimer + seconds, _slowdownCap);
|
|
|
|
_walkModifierOverride = walkModifierOverride;
|
|
_runModifierOverride = runModifierOverride;
|
|
|
|
_slowdownTimer = seconds;
|
|
|
|
if(Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
|
|
movement.RefreshMovementSpeedModifiers();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Used when
|
|
/// </summary>
|
|
public void CancelAll()
|
|
{
|
|
_knockdownTimer = 0f;
|
|
_stunnedTimer = 0f;
|
|
}
|
|
|
|
public bool AttackHand(AttackHandEventArgs eventArgs)
|
|
{
|
|
if (!_canHelp || !KnockedDown)
|
|
return false;
|
|
|
|
_canHelp = false;
|
|
Timer.Spawn(((int)_helpInterval*1000), () => _canHelp = true);
|
|
|
|
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>()
|
|
.Play("/Audio/effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f));
|
|
|
|
_knockdownTimer -= _helpKnockdownRemove;
|
|
|
|
return true;
|
|
}
|
|
|
|
public void Update(float delta)
|
|
{
|
|
if (Stunned)
|
|
{
|
|
_stunnedTimer -= delta;
|
|
|
|
if (_stunnedTimer <= 0)
|
|
{
|
|
_stunnedTimer = 0f;
|
|
}
|
|
}
|
|
|
|
if (KnockedDown)
|
|
{
|
|
_knockdownTimer -= delta;
|
|
|
|
if (_knockdownTimer <= 0f)
|
|
{
|
|
StandingStateHelper.Standing(Owner);
|
|
|
|
_knockdownTimer = 0f;
|
|
}
|
|
}
|
|
|
|
if (SlowedDown)
|
|
{
|
|
_slowdownTimer -= delta;
|
|
|
|
if (_slowdownTimer <= 0f)
|
|
{
|
|
_slowdownTimer = 0f;
|
|
|
|
if(Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
|
|
movement.RefreshMovementSpeedModifiers();
|
|
}
|
|
}
|
|
}
|
|
|
|
#region ActionBlockers
|
|
public bool CanMove() => (!Stunned);
|
|
|
|
public bool CanInteract() => (!Stunned);
|
|
|
|
public bool CanUse() => (!Stunned);
|
|
|
|
public bool CanThrow() => (!Stunned);
|
|
|
|
public bool CanSpeak() => true;
|
|
|
|
public bool CanDrop() => (!Stunned);
|
|
|
|
public bool CanPickup() => (!Stunned);
|
|
|
|
public bool CanEmote() => true;
|
|
|
|
public bool CanAttack() => (!Stunned);
|
|
|
|
public bool CanEquip() => (!Stunned);
|
|
|
|
public bool CanUnequip() => (!Stunned);
|
|
public bool CanChangeDirection() => true;
|
|
#endregion
|
|
|
|
public float WalkSpeedModifier => (SlowedDown ? (_walkModifierOverride <= 0f ? 0.5f : _walkModifierOverride) : 1f);
|
|
public float SprintSpeedModifier => (SlowedDown ? (_runModifierOverride <= 0f ? 0.5f : _runModifierOverride) : 1f);
|
|
}
|
|
}
|