Files
tbd-station-14/Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs
2020-05-14 16:13:25 +02:00

191 lines
5.9 KiB
C#

using System;
using System.Threading;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Mobs;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timers;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameObjects.Components.Mobs
{
[RegisterComponent]
public class StunnableComponent : Component, IActionBlocker, IAttackHand, IMoveSpeedModifier
{
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private ITimerManager _timerManager;
private bool _canHelp = true;
private float _stunCap = 20f;
private float _knockdownCap = 20f;
private float _slowdownCap = 20f;
private float _helpKnockdownRemove = 1f;
private float _helpInterval = 1f;
private float _stunnedTimer = 0f;
private float _knockdownTimer = 0f;
private float _slowdownTimer = 0f;
private float _walkModifierOverride = 0f;
private float _runModifierOverride = 0f;
public override string Name => "Stunnable";
[ViewVariables] public bool Stunned => _stunnedTimer > 0f;
[ViewVariables] public bool KnockedDown => _knockdownTimer > 0f;
[ViewVariables] public bool SlowedDown => _slowdownTimer > 0f;
[ViewVariables] public float StunCap => _stunCap;
[ViewVariables] public float KnockdownCap => _knockdownCap;
[ViewVariables] public float SlowdownCap => _slowdownCap;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _stunCap, "stunCap", 20f);
serializer.DataField(ref _knockdownCap, "knockdownCap", 20f);
serializer.DataField(ref _slowdownCap, "slowdownCap", 20f);
serializer.DataField(ref _helpInterval, "helpInterval", 1f);
serializer.DataField(ref _helpKnockdownRemove, "helpKnockdownRemove", 1f);
}
public void Stun(float seconds)
{
seconds = Math.Min(seconds + _stunnedTimer, _stunCap);
StandingStateHelper.DropAllItemsInHands(Owner);
_stunnedTimer = seconds;
}
public void Knockdown(float seconds)
{
seconds = MathF.Min(_knockdownTimer + seconds, _knockdownCap);
StandingStateHelper.Down(Owner);
_knockdownTimer = seconds;
}
public void Paralyze(float seconds)
{
Stun(seconds);
Knockdown(seconds);
}
public void Slowdown(float seconds, float walkModifierOverride = 0f, float runModifierOverride = 0f)
{
seconds = MathF.Min(_slowdownTimer + seconds, _slowdownCap);
_walkModifierOverride = walkModifierOverride;
_runModifierOverride = runModifierOverride;
_slowdownTimer = seconds;
if(Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
movement.RefreshMovementSpeedModifiers();
}
/// <summary>
/// Used when
/// </summary>
public void CancelAll()
{
_knockdownTimer = 0f;
_stunnedTimer = 0f;
}
public bool AttackHand(AttackHandEventArgs eventArgs)
{
if (!_canHelp || !KnockedDown)
return false;
_canHelp = false;
Timer.Spawn(((int)_helpInterval*1000), () => _canHelp = true);
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>()
.Play("/Audio/effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f));
_knockdownTimer -= _helpKnockdownRemove;
return true;
}
public void Update(float delta)
{
if (Stunned)
{
_stunnedTimer -= delta;
if (_stunnedTimer <= 0)
{
_stunnedTimer = 0f;
}
}
if (KnockedDown)
{
_knockdownTimer -= delta;
if (_knockdownTimer <= 0f)
{
StandingStateHelper.Standing(Owner);
_knockdownTimer = 0f;
}
}
if (SlowedDown)
{
_slowdownTimer -= delta;
if (_slowdownTimer <= 0f)
{
_slowdownTimer = 0f;
if(Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
movement.RefreshMovementSpeedModifiers();
}
}
}
#region ActionBlockers
public bool CanMove() => (!Stunned);
public bool CanInteract() => (!Stunned);
public bool CanUse() => (!Stunned);
public bool CanThrow() => (!Stunned);
public bool CanSpeak() => true;
public bool CanDrop() => (!Stunned);
public bool CanPickup() => (!Stunned);
public bool CanEmote() => true;
public bool CanAttack() => (!Stunned);
public bool CanEquip() => (!Stunned);
public bool CanUnequip() => (!Stunned);
public bool CanChangeDirection() => true;
#endregion
public float WalkSpeedModifier => (SlowedDown ? (_walkModifierOverride <= 0f ? 0.5f : _walkModifierOverride) : 1f);
public float SprintSpeedModifier => (SlowedDown ? (_runModifierOverride <= 0f ? 0.5f : _runModifierOverride) : 1f);
}
}