Files
tbd-station-14/Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs
2020-05-13 19:04:50 +02:00

153 lines
4.0 KiB
C#

using System;
using System.Threading;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Mobs;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timers;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameObjects.Components.Mobs
{
[RegisterComponent]
public class StunnableComponent : Component, IActionBlocker, IAttackHand
{
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private ITimerManager _timerManager;
private bool _stunned = false;
private bool _knocked = false;
private bool _canHelp = true;
private float _stunCap = 20f;
private float _knockdownCap = 20f;
private float _helpKnockdownRemove = 1f;
private float _helpInterval = 1f;
private float _stunnedTimer = 0f;
private float _knockdownTimer = 0f;
public override string Name => "Stunnable";
[ViewVariables] public bool Stunned => _stunned;
[ViewVariables] public bool KnockedDown => _knocked;
public void Stun(float seconds)
{
seconds = Math.Min(seconds + _stunnedTimer, _stunCap);
StandingStateHelper.DropAllItemsInHands(Owner);
_stunned = true;
_stunnedTimer = seconds;
}
public override void Initialize()
{
base.Initialize();
Timer.Spawn(10000, () => Paralyze(15f));
}
public void Knockdown(float seconds)
{
seconds = MathF.Min(_knockdownTimer + seconds, _knockdownCap);
StandingStateHelper.Down(Owner);
_knocked = true;
_knockdownTimer = seconds;
}
public void Paralyze(float seconds)
{
Stun(seconds);
Knockdown(seconds);
}
/// <summary>
/// Used when
/// </summary>
public void CancelAll()
{
_knocked = false;
_stunned = false;
_knockdownTimer = 0f;
_stunnedTimer = 0f;
}
public bool AttackHand(AttackHandEventArgs eventArgs)
{
if (!_canHelp || KnockedDown)
return false;
_canHelp = false;
Timer.Spawn(((int)_helpInterval*1000), () => _canHelp = true);
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>()
.Play("/Audio/effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.5f));
_knockdownTimer -= _helpKnockdownRemove;
return true;
}
public void Update(float delta)
{
if (_knocked)
{
_knockdownTimer -= delta;
if (_knockdownTimer <= 0f)
{
StandingStateHelper.Standing(Owner);
_knocked = false;
}
}
if (_stunned)
{
_stunnedTimer -= delta;
if (_stunnedTimer <= 0)
{
_stunned = false;
}
}
}
#region ActionBlockers
public bool CanMove() => (!Stunned);
public bool CanInteract() => (!Stunned);
public bool CanUse() => (!Stunned);
public bool CanThrow() => (!Stunned);
public bool CanSpeak() => true;
public bool CanDrop() => (!Stunned);
public bool CanPickup() => (!Stunned);
public bool CanEmote() => true;
public bool CanAttack() => (!Stunned);
public bool CanEquip() => (!Stunned);
public bool CanUnequip() => (!Stunned);
#endregion
}
}