DrSmugleaf
5901e6e45f
Replace InEntityStorageComponent with in container check
2020-07-07 01:00:29 +02:00
DrSmugleaf
0a292634be
Add Shutdown override to EntityStorageComponent
2020-07-07 00:49:14 +02:00
DrSmugleaf
e5d78152c8
Replace Has & Add with Ensure
2020-07-07 00:35:38 +02:00
DrSmugleaf
793f843ae8
Fixing these namespaces was a mistake
2020-07-07 00:33:57 +02:00
DrSmugleaf
7cc5a3fb65
Merge conflict fixes
2020-07-07 00:23:41 +02:00
DrSmugleaf
b850ac2437
Merge branch 'master' into buckle-locker-fix-1262
2020-07-07 00:20:07 +02:00
DrSmugleaf
c78ce3e27a
Add click dragging for buckle ( #1290 )
2020-07-07 00:04:30 +02:00
Pieter-Jan Briers
5056ded35e
Fix compile
2020-07-06 23:44:29 +02:00
Pieter-Jan Briers
cf400da4b6
Update submodule
2020-07-06 23:43:04 +02:00
R. Neuser
88f49961d8
OverlayManager refactor and Flash ( #1218 )
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* Flash component, overlay and shader
Add BeginDraw method to Overlay.cs
* Add flash icons, sounds
* Progress
* Multiple overlays without enums
* This is probably the worst way to do this IDK
* Remove nullable reference type
* Add AttackEventArgs as parameter to OnHitEntities
MeleeWeaponComponent.Attack now continues when OnHitEntities returns true (it hit something)
Add OverlayType enum so client and server can agree on overlay ids
Move IConfigurable to its own file
Add AoE flash with shorter duration
Flashing someone slows them down
* Add arc to flash
Set item size to something reasonable
Remove chat log message when flash burns out
* Remove unused interface
2020-07-06 23:37:39 +02:00
chairbender
b35333d366
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
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Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: ComicIronic <comicironic@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-06 23:27:03 +02:00
ike709
c019d428a7
Antag preferences and antag prototype ( #1264 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-06 23:24:29 +02:00
Pieter-Jan Briers
cee8aaa84c
Fix cases of net messages not being registered before being sent.
2020-07-06 22:57:01 +02:00
Jackson Lewis
90982d8943
Fix airlock collisions ( #1030 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-06 22:00:07 +02:00
py01
137511d8b9
NodeGroup remake deferment ( #1268 )
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* Remove Unnecessary AnchorUpdate() call
* NodeGroupManager
* NodeGroupManager issues NodeGroup remake attempts
* Code cleanup
* NodeGroupManager only stores dirty groups, handles them on next frame
* Removes unused NodeGroupManager dependency
* Prevents OnRemoveNode from iterating over every connector after the first time
* Revert "Prevents OnRemoveNode from iterating over every connector after the first time"
This reverts commit c72af4b18d55192af789514f74bef893cf076fbc.
* Dependancy warning fix
Co-authored-by: py01 <pyronetics01@gmail.com >
2020-07-06 15:48:18 +02:00
ike709
3bab2fd803
Focus OOC hotkey ( #1272 )
2020-07-06 15:45:58 +02:00
metalgearsloth
7e4b506aaf
Fix AI not using items in hand ( #1273 )
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I love 1 character commits
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-05 12:17:17 +02:00
DrSmugleaf
abfe86be81
Add customizable buckled status effect icon per strap
2020-07-04 14:14:39 +02:00
DrSmugleaf
47118e8301
Fix entering noclip when a locker is closed over a buckled entity and the chair is then deleted
2020-07-04 14:10:37 +02:00
DrSmugleaf
0f16b9b8f1
Replace CanBeNull annotations with question marks
2020-07-04 13:51:14 +02:00
DrSmugleaf
2691d34d5c
Fix not standing up after getting off of a bed
2020-07-04 13:44:32 +02:00
DrSmugleaf
45211a2f0b
Fix a buckled entity's sprite being drawn over the chair when looking up
2020-07-04 01:28:06 +02:00
Pieter-Jan Briers
acec640520
Update submodule
2020-07-04 00:50:45 +02:00
DrSmugleaf
b00d8310de
Remove free hand check from buckle
2020-07-03 23:58:12 +02:00
DrSmugleaf
81647d696e
Disable interactions for entities in storage
2020-07-03 23:57:19 +02:00
DrSmugleaf
7f02d46cb4
Replace IsContained with ContainerHelpers.IsInContainer
2020-07-03 23:43:01 +02:00
DrSmugleaf
73eb53da46
Fix a player's mob continuing to move after disconnecting ( #1265 )
2020-07-03 23:32:41 +02:00
DrSmugleaf
299b2bda6b
Fix sandbox panel not reopening properly after being closed by clicking its X ( #1260 )
2020-07-03 23:28:17 +02:00
Jackw2As
68a515ee09
Adds Damage on tool interaction component ( #1060 ) ( #1102 )
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Fixed issue with Welding Tool ignoring the tools list.
2020-07-03 23:27:52 +02:00
DrSmugleaf
77368886e9
Fix Urist McHands' constant aspirations to follow in Pablo Picasso's steps ( #1259 )
2020-07-03 23:26:49 +02:00
DrSmugleaf
c1ba2f76c7
Fix crash when reentering a body ( #1258 )
2020-07-03 23:26:30 +02:00
ike709
a4ced5f1fc
Fixes being able to drink a closed drink ( #1257 )
2020-07-03 23:26:13 +02:00
DrSmugleaf
dd72c1e3f0
Fix being able to buckle through a locker and reality collapsing
2020-07-03 14:54:45 +02:00
Acruid
3ee480a3b1
Deconstruction Features ( #1242 )
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* ConstructionSystem now detects when a tool is used on an arbitrary entity.
* Refactored building logic from ConstructionComponent to ConstructionSystem.
* Add OnDeconstruct events so that deconstruction can be blocked if prerequisites are not met.
* Multi-step deconstruction works.
Windows can be deconstructed using a screwdriver.
* In-hand construction and deconstruction works.
* Intermediate entities now have a better name assigned to them when created.
* Removed a question mark to appease Jenkins.
* Instead of running ExposeData on the existing ItemComponent of an intermediateFrame, the system will now replace the existing ItemComponent with a new one, and run ExposeData on the new one.
2020-07-02 14:50:57 -07:00
Bright0
6c205c4a79
Can only remove item from storage if active hand is free ( #1255 )
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Co-authored-by: Bright0 <nsmoaksmoakna@gmail.com >
2020-07-02 23:37:10 +02:00
DrSmugleaf
0a8a383019
Fix lasso buckle ( #1246 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-02 23:36:06 +02:00
Pieter-Jan Briers
bc24a852f9
Fix throwing.
2020-07-02 23:28:37 +02:00
GlassEclipse
610ab8bf50
BodySystem stuff 2: overused boogaloo ( #1174 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-02 20:51:14 +02:00
Swept
7d346ede28
Grenade Launcher Adjustments ( #1230 )
2020-07-02 20:37:24 +02:00
DrSmugleaf
dbd9ee1671
Fix reagent spill errors ( #1180 )
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Co-authored-by: ComicIronic <comicironic@gmail.com >
2020-07-02 20:31:40 +02:00
Swept
ebebb3603a
Added a buncha bloat from teegee ( #1203 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-02 16:05:03 +02:00
metalgearsloth
c3c78258e7
Fix vending machines throwing ( #1225 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-02 16:03:57 +02:00
Tyler Young
9f1bdb4b0a
Make Server/Client Ignored Components lists easier to find ( #1202 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-02 15:50:45 +02:00
ShadowCommander
bb51fe2cc0
Fix EntityStorage entities going through walls when opened ( #1181 )
2020-07-02 15:31:55 +02:00
Exp
8171e40a37
Added bolts to airlocks ( #1138 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-02 15:31:06 +02:00
Pieter-Jan Briers
5fa1f23784
Update submodule
2020-07-02 14:47:09 +02:00
windarkata
6775ae8153
Cargo Console Limit ( #1095 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-02 14:45:40 +02:00
Pieter-Jan Briers
7e061b5968
Fix compile.
2020-07-02 14:00:45 +02:00
Dean
fbe5dbedaa
Airlocks can now be opened only by moving towards them ( #1028 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-02 12:06:14 +02:00
py01
7b17698336
Power works with Anchorable ( #1240 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2020-07-02 12:02:29 +02:00