Pieter-Jan Briers
023fd60054
Fix throwing in space.
2020-07-08 18:29:13 +02:00
DrSmugleaf
1d7928101b
Fix change that was lost in disposals translation
2020-07-08 16:44:56 +02:00
DrSmugleaf
dc979f87c2
Remove unused using
2020-07-08 16:43:40 +02:00
DrSmugleaf
ecb0448250
Fix thrown entity deletion crash
2020-07-08 16:39:05 +02:00
Metal Gear Sloth
62302bfb23
Use named tuples
...
Thanks remie
2020-07-09 00:16:57 +10:00
DrSmugleaf
066af63323
Fix not being able to buckle into an entity that is in the same container as you
2020-07-08 16:10:46 +02:00
metalgearsloth
b4adfbc15a
Update Content.Server/GameObjects/EntitySystems/AI/Steering/AiSteeringSystem.cs
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Co-authored-by: Remie Richards <remierichards@gmail.com >
2020-07-09 00:03:48 +10:00
DrSmugleaf
4ec733577f
Fix "You can't reach there!" message being created twice
2020-07-08 16:00:04 +02:00
Metal Gear Sloth
8678d867cf
Fix AI steering spamming console
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Turns out you shouldn't cancel pending jobs.
2020-07-08 23:44:47 +10:00
DrSmugleaf
fb51aecfbf
Clean up if check
2020-07-08 15:37:18 +02:00
DrSmugleaf
e1f9033a69
Merge branch 'master' into buckle-locker-fix-1262
2020-07-08 15:35:20 +02:00
Víctor Aguilera Puerto
e815de7563
Fix pathfinding for entity deletions ( #1316 )
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* Fix pathfinding entity deletions
Also some slight optimisations in the process.
* Remove redundant method
Not used anymore.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-08 15:31:28 +02:00
DrSmugleaf
f5a9f91de4
Fix not staying buckled to a strap when both the buckled and the strap go into the same container
2020-07-08 15:30:48 +02:00
Víctor Aguilera Puerto
7e2f13dbe1
Update submodule
2020-07-08 15:30:22 +02:00
DrSmugleaf
8f9af88bb2
Add unbuckling the entity if put into a container
2020-07-08 14:45:25 +02:00
AJCM-git
1fbd32c9d9
Misc path fixes ( #1319 )
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* fixing wall girder sprite
* fixing lathe
2020-07-08 13:58:21 +02:00
DrSmugleaf
d20e4969e2
Add light to lit welders ( #1282 )
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* Add light to lit welders
* Fix null errors
* Make the welder light orange
2020-07-08 13:41:32 +02:00
DrSmugleaf
770d4e72e7
Add 0.25 second delay to unbuckling after recently buckling and more summaries
2020-07-08 13:22:14 +02:00
Metal Gear Sloth
facaee0cab
Remove redundant method
...
Not used anymore.
2020-07-08 21:12:23 +10:00
Metal Gear Sloth
ae1c578e8e
Fix pathfinding entity deletions
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Also some slight optimisations in the process.
2020-07-08 21:05:27 +10:00
DrSmugleaf
f9a948ace3
Fix wrong buckle status effect icon texture path
2020-07-08 13:02:38 +02:00
DrSmugleaf
39b650da38
Fix "You're already buckled in" not appearing if trying to buckle while already buckled
2020-07-08 13:01:08 +02:00
DrSmugleaf
da4b55814a
Fix halved buckle range not applying, add range property to strap
2020-07-08 12:54:00 +02:00
ike709
2d2385032a
Admin chat ( #1287 )
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* Admin chat
* Change it to show username, not character name
* moves the thing
* Removes SenderEntity
2020-07-08 12:18:16 +02:00
bhespiritu
df395b9435
Fixed Welding Tool Not Updating ( #1314 )
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* Fix Welding Tool Not Updating
- Added in the ISolutionChange interface so that it dirties the entity any time the amount of welding fuel changes. This applies whether it's lit or unlit.
- I also removed some redundant code.
* Update Content.Server/GameObjects/Components/Interactable/WelderComponent.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-07-08 11:46:54 +02:00
Pieter-Jan Briers
4721fd2035
The fix was inside us all along.
2020-07-08 02:59:07 +02:00
Pieter-Jan Briers
5d0b86c659
Hide transfer verbs when right clicking reagent container in active hand.
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Fixes #1313
2020-07-08 02:54:54 +02:00
metalgearsloth
1d96adcc2c
Add Breadth-First Search pathfinder ( #1283 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-08 01:41:41 +02:00
DrSmugleaf
e7d756811e
Replace CanBeNull annotations with nullable reference types ( #1270 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-08 01:41:20 +02:00
metalgearsloth
5aefae184c
Refactor AI considerations ( #1278 )
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Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back.
Also makes the API a bit nicer to use.
Also some random cleanup.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-08 01:37:35 +02:00
Pieter-Jan Briers
c25c1e1094
Probably fix moonwalking?
2020-07-08 01:31:07 +02:00
Víctor Aguilera Puerto
271945e1a5
Cleanup flashbangs. Fixes #1305
2020-07-08 00:51:08 +02:00
Víctor Aguilera Puerto
1616b0d867
Remix flash.ogg down to mono
2020-07-08 00:50:24 +02:00
Víctor Aguilera Puerto
50562d77e6
Flashable is a word
2020-07-08 00:50:09 +02:00
Víctor Aguilera Puerto
f0892c20f1
Make xeno mob clickable, fixes #1310
2020-07-08 00:26:54 +02:00
Víctor Aguilera Puerto
e27e4ed2b1
Fix overlays not being applied after reentering an entity
2020-07-07 23:31:36 +02:00
Víctor Aguilera Puerto
a7565b7651
Fix stunbaton issues
2020-07-07 23:12:12 +02:00
DrSmugleaf
e2a96ac717
Merge branch 'master' into buckle-locker-fix-1262
2020-07-07 22:58:33 +02:00
Víctor Aguilera Puerto
75f92da8ac
Fix tests
2020-07-07 22:41:33 +02:00
Víctor Aguilera Puerto
3833d1af5f
Fix overlays applying EVERY overlay of EVERY overlay component
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Cluster moment
2020-07-07 22:34:20 +02:00
Víctor Aguilera Puerto
830d7bc02d
Fixes MsgSelectCharacter not being registered
2020-07-07 21:27:32 +02:00
AJCM-git
e7847d1555
fixing lobby ( #1297 )
2020-07-07 21:04:27 +02:00
DrSmugleaf
8f685f0541
Merge branch 'master' into buckle-locker-fix-1262
2020-07-07 20:36:43 +02:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
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* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
Víctor Aguilera Puerto
39290cffaa
Update submodule
2020-07-07 19:16:04 +02:00
Víctor Aguilera Puerto
bcc3bd3897
Update submodule
2020-07-07 19:06:49 +02:00
metalgearsloth
0ecaba1727
Minor AI system fixes ( #1292 )
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* Add test to check all LogicNames in prototypes
* Change CreateProcessor to AiLogicProcessor (I thought I'd already done this as I remember PJB telling me to do this but apparently I'm an idiot)
* Temporarily remove invalid AiControllers
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-07 18:56:38 +02:00
Víctor Aguilera Puerto
cddfa62980
Fix MsgSandboxRespawn not being registered client-side.
2020-07-07 18:10:35 +02:00
DrSmugleaf
e0f888344e
Add more interaction checks
2020-07-07 01:40:08 +02:00
DrSmugleaf
2fd93091c7
Allow interaction if targeting the containing entity
2020-07-07 01:10:21 +02:00