metalgearsloth
02b8487d6c
Fix EntityTest for guns ( #1206 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-06-24 17:31:04 +02:00
Pieter-Jan Briers
cfc9974682
Fix gravity issues.
2020-06-24 17:31:00 +02:00
metalgearsloth
ee209cd720
Fix grenades throwing ( #1205 )
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Exceptions
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-06-24 17:30:39 +02:00
metalgearsloth
63f2724341
Add default ammo for guns ( #1207 )
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* Add default ammo types
* Add revolver and bolt action default pro support
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-06-24 17:29:40 +02:00
Pieter-Jan Briers
48dc23d246
Re-add friction since apparently it's not a problem anymore.
2020-06-24 17:28:39 +02:00
Víctor Aguilera Puerto
f6da38ccb9
Fix wrong RSI path in LMGs
2020-06-24 16:43:55 +02:00
Víctor Aguilera Puerto
9b6768f352
Fix wrong RSI paths in LGMs
2020-06-24 16:39:59 +02:00
Víctor Aguilera Puerto
4dac0d9bbe
Fix human component warnings
2020-06-24 13:48:12 +02:00
ShadowCommander
3010890006
Merge pull request #1190 from metalgearsloth/weapon_anims
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Port TG weapon animations
2020-06-24 03:51:18 -07:00
Metal Gear Sloth
a1aec5a579
Merge remote-tracking branch 'upstream/master' into weapon_anims
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# Conflicts:
# Resources/Prototypes/MeleeWeaponAnimations/default.yml
2020-06-24 20:42:16 +10:00
Pieter-Jan Briers
30139f4992
Merge branch 'master' into 20-06-24-movement-prediction
2020-06-24 12:12:03 +02:00
Pieter-Jan Briers
3a862643ac
Fix exception when re-entering body.
2020-06-24 12:11:33 +02:00
metalgearsloth
8801eea4fb
Update Resources/Prototypes/Entities/Effects/weapon_arc.yml
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Co-authored-by: Remie Richards <remierichards@gmail.com >
2020-06-24 20:08:56 +10:00
Pieter-Jan Briers
5523f17735
Fix warnings.
2020-06-24 12:06:21 +02:00
Pieter-Jan Briers
6d4618e8be
Merge branch 'master' into 20-06-24-movement-prediction
2020-06-24 12:04:06 +02:00
Pieter-Jan Briers
c7ef7e06d8
Merge branch '20-06-24-submodule'
2020-06-24 12:01:32 +02:00
Pieter-Jan Briers
73d4f3165a
Update submodule
2020-06-24 12:01:20 +02:00
Pieter-Jan Briers
d73f9d3721
Merge branch 'component-tweaks' into 20-06-24-submodule
2020-06-24 12:00:58 +02:00
Pieter-Jan Briers
5a5a3b8548
Move "players don't collide with mobs" to shared to fix mispredicts on it.
2020-06-24 11:58:13 +02:00
Pieter-Jan Briers
8ccf98333e
Remove bad component state hack from client mover component.
2020-06-24 11:57:56 +02:00
Metal Gear Sloth
c097bd9bef
Add first back in
2020-06-24 19:49:10 +10:00
Metal Gear Sloth
8e56f6d985
Address comments
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Split out TG arcs into its own thing.
2020-06-24 19:42:16 +10:00
Pieter-Jan Briers
f3a816321c
Merge branch 'master' into 20-06-24-movement-prediction
2020-06-24 04:04:43 +02:00
Pieter-Jan Briers
da45a52325
WiP movement prediction.
2020-06-24 02:21:20 +02:00
DrSmugleaf
78085855db
Fix a late joining client not knowing if the lobby has been paused ( #1199 )
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* Fix client not knowing that the lobby is paused when joining after the pause
Also fixes a client thinking that a lobby is paused when joining a new one after leaving a previously paused one
* Add server announcement to delaying and pausing round start
2020-06-23 21:30:37 +02:00
Víctor Aguilera Puerto
7089b60738
Rejuvenate now resets stuns.
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Fixes #1198
2020-06-23 21:05:25 +02:00
Víctor Aguilera Puerto
137d32e6aa
Timed spawners ( #1196 )
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* "Spawner" is a word.
* Timed Spawners.
* Default interval is now 60s
2020-06-23 20:24:25 +02:00
Víctor Aguilera Puerto
ae541bbdab
Balance stunbaton.
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Now it has a different stun chance depending on whether the other mob is slowed down or not.
2020-06-23 18:35:48 +02:00
ShadowCommander
5a6417cadf
Merge pull request #1184 from ShadowCommander/UnarmedAttack
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Implement unarmed combat
2020-06-23 08:17:32 -07:00
Pieter-Jan Briers
2fb2cea29f
Fix macOS not exporting freetype
2020-06-23 17:14:51 +02:00
Víctor Aguilera Puerto
4d912dd3e2
I'm sorry
2020-06-23 15:13:49 +02:00
ShadowCommander
264d3d3942
Add fist graphic and change some punch settings
2020-06-23 05:53:38 -07:00
Víctor Aguilera Puerto
ffc1319733
Add new weapon spawners for SSS
2020-06-23 14:42:20 +02:00
Swept
fe65d1fa85
Weapon Tweaks ( #1186 )
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* RPG Tweaks
* Decreased bulletbase bb
2020-06-23 14:04:19 +02:00
Pieter-Jan Briers
304ab3a056
Update submodule
2020-06-23 13:39:29 +02:00
Tyler Young
27aefeb35d
fis crap w/ grids being deleted while component events still ref
2020-06-22 21:02:50 -04:00
zamp
5f9214e660
Fixed compiler warnings about unreachable code ( #1188 )
2020-06-22 21:43:46 +02:00
F77F
f9a60b37ea
Add ToggleOutline cvar and console command ( #1185 )
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Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com >
2020-06-22 21:43:20 +02:00
Víctor Aguilera Puerto
afac9e6320
Make character dummy actually abstract
2020-06-22 19:45:32 +02:00
Víctor Aguilera Puerto
5f457c95d0
Regular human is no longer abstract...
2020-06-22 19:43:36 +02:00
Pieter-Jan Briers
822436bb81
Move physics to shared and run it on the client.
2020-06-22 19:01:47 +02:00
metalgearsloth
805a5f1689
Refactor pathfinding updates and add AccessReader support ( #1183 )
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There was some extra bloat in the path graph updates.
Now the queue should also just run if it gets too big regardless.
Un-anchored physics objects are no longer a hard fail for pathfinding.
Add AccessReader support so open / close doors show up for pathfinding
AI also ensure they call the operator's shutdown when they're shutdown so that should cancel the pathfinding job.
I tried to split these into 2 commits but they were kinda coupled together
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-06-22 18:55:50 +02:00
DrSmugleaf
ff0f082138
Fix being able to use invalid verbs as a ghost ( #1157 )
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* Add CanInteract check to 18 verbs
* Add more caninteract checks to verbs without it
Storage toggle open, ammo box dump, bolt open and close, revolver spin and magazine open and close
2020-06-22 18:54:56 +02:00
metalgearsloth
6fe7d11d54
Fix battery barrel low energy ratio exception ( #1187 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-06-22 15:19:01 +02:00
metalgearsloth
ac2c7da31f
Add magazine auto-eject message back in ( #1191 )
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I goofed.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-06-22 15:18:41 +02:00
Metal Gear Sloth
e152dd90dc
Port TG weapon animations
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Although the component doesn't seem to use the state delays...
2020-06-22 21:24:21 +10:00
Tyler Young
4b64aa2b9d
fix benchmark
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improve some test diagnostics
fix some bug where order of shutdown of AiControllerComponent mattered or Processor was never initialized
2020-06-22 04:49:54 -04:00
Víctor Aguilera Puerto
3f7bd3010c
Fix RevolverBarrelComponent ExposeData not checking if serializer is reading
2020-06-22 04:10:44 +02:00
Víctor Aguilera Puerto
2944652a5d
Only read fields in Looping Sound Component if serializer is reading.
2020-06-22 04:07:04 +02:00
ShadowCommander
9bf53a4218
Implement unarmed combat
2020-06-21 18:31:56 -07:00