Add readonly where it is missing and fix those field names according to their modifiers (#2589)
This commit is contained in:
@@ -1,11 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Mime;
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using Content.Client.GameObjects.Components.Arcade;
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using Content.Client.Utility;
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using Content.Shared.Arcade;
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using Content.Shared.GameObjects.Components.Arcade;
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using Content.Shared.Input;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics.Drawing;
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@@ -13,7 +10,6 @@ using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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@@ -22,15 +18,14 @@ namespace Content.Client.Arcade
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{
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public class BlockGameMenu : SS14Window
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{
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private static readonly Color OverlayBackgroundColor = new Color(74,74,81,180);
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private static readonly Color OverlayShadowColor = new Color(0,0,0,83);
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private static Color overlayBackgroundColor = new Color(74,74,81,180);
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private static Color overlayShadowColor = new Color(0,0,0,83);
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private static readonly Vector2 BlockSize = new Vector2(15,15);
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private static Vector2 blockSize = new Vector2(15,15);
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private readonly BlockGameBoundUserInterface _owner;
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private BlockGameBoundUserInterface _owner;
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private PanelContainer _mainPanel;
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private readonly PanelContainer _mainPanel;
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private VBoxContainer _gameRootContainer;
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private GridContainer _gameGrid;
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@@ -88,7 +83,7 @@ namespace Content.Client.Arcade
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var rootBack = new StyleBoxTexture
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{
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Texture = backgroundTexture,
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Modulate = overlayShadowColor
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Modulate = OverlayShadowColor
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};
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rootBack.SetPatchMargin(StyleBox.Margin.All, 10);
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_highscoresRootContainer = new PanelContainer
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@@ -98,7 +93,7 @@ namespace Content.Client.Arcade
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SizeFlagsHorizontal = SizeFlags.ShrinkCenter
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};
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var c = new Color(overlayBackgroundColor.R,overlayBackgroundColor.G,overlayBackgroundColor.B,220);
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var c = new Color(OverlayBackgroundColor.R,OverlayBackgroundColor.G,OverlayBackgroundColor.B,220);
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var innerBack = new StyleBoxTexture
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{
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Texture = backgroundTexture,
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@@ -154,7 +149,7 @@ namespace Content.Client.Arcade
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var rootBack = new StyleBoxTexture
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{
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Texture = backgroundTexture,
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Modulate = overlayShadowColor
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Modulate = OverlayShadowColor
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};
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rootBack.SetPatchMargin(StyleBox.Margin.All, 10);
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_gameOverRootContainer = new PanelContainer
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@@ -167,7 +162,7 @@ namespace Content.Client.Arcade
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var innerBack = new StyleBoxTexture
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{
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Texture = backgroundTexture,
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Modulate = overlayBackgroundColor
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Modulate = OverlayBackgroundColor
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};
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innerBack.SetPatchMargin(StyleBox.Margin.All, 10);
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var menuInnerPanel = new PanelContainer
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@@ -212,7 +207,7 @@ namespace Content.Client.Arcade
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var rootBack = new StyleBoxTexture
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{
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Texture = backgroundTexture,
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Modulate = overlayShadowColor
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Modulate = OverlayShadowColor
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};
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rootBack.SetPatchMargin(StyleBox.Margin.All, 10);
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_menuRootContainer = new PanelContainer
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@@ -225,7 +220,7 @@ namespace Content.Client.Arcade
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var innerBack = new StyleBoxTexture
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{
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Texture = backgroundTexture,
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Modulate = overlayBackgroundColor
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Modulate = OverlayBackgroundColor
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};
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innerBack.SetPatchMargin(StyleBox.Margin.All, 10);
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var menuInnerPanel = new PanelContainer
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@@ -404,7 +399,7 @@ namespace Content.Client.Arcade
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var nextBlockPanel = new PanelContainer
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{
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PanelOverride = previewBack,
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CustomMinimumSize = blockSize * 6.5f,
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CustomMinimumSize = BlockSize * 6.5f,
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SizeFlagsHorizontal = SizeFlags.None,
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SizeFlagsVertical = SizeFlags.None
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};
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@@ -442,7 +437,7 @@ namespace Content.Client.Arcade
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var holdBlockPanel = new PanelContainer
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{
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PanelOverride = previewBack,
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CustomMinimumSize = blockSize * 6.5f,
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CustomMinimumSize = BlockSize * 6.5f,
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SizeFlagsHorizontal = SizeFlags.None,
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SizeFlagsVertical = SizeFlags.None
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};
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@@ -623,7 +618,7 @@ namespace Content.Client.Arcade
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_nextBlockGrid.AddChild(new PanelContainer
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{
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PanelOverride = new StyleBoxFlat {BackgroundColor = c},
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CustomMinimumSize = blockSize,
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CustomMinimumSize = BlockSize,
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RectDrawClipMargin = 0
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});
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}
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@@ -645,7 +640,7 @@ namespace Content.Client.Arcade
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_holdBlockGrid.AddChild(new PanelContainer
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{
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PanelOverride = new StyleBoxFlat {BackgroundColor = c},
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CustomMinimumSize = blockSize,
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CustomMinimumSize = BlockSize,
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RectDrawClipMargin = 0
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});
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}
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@@ -663,7 +658,7 @@ namespace Content.Client.Arcade
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_gameGrid.AddChild(new PanelContainer
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{
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PanelOverride = new StyleBoxFlat {BackgroundColor = c},
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CustomMinimumSize = blockSize,
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CustomMinimumSize = BlockSize,
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RectDrawClipMargin = 0
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});
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}
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@@ -1,5 +1,4 @@
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using System.Linq;
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using Content.Client.GameObjects.Components.Arcade;
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using Content.Client.GameObjects.Components.Arcade;
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using Content.Shared.GameObjects.Components.Arcade;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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@@ -13,13 +12,13 @@ namespace Content.Client.Arcade
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protected override Vector2? CustomSize => (400, 200);
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public SpaceVillainArcadeBoundUserInterface Owner { get; set; }
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private Label _enemyNameLabel;
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private Label _playerInfoLabel;
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private Label _enemyInfoLabel;
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private Label _playerActionLabel;
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private Label _enemyActionLabel;
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private readonly Label _enemyNameLabel;
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private readonly Label _playerInfoLabel;
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private readonly Label _enemyInfoLabel;
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private readonly Label _playerActionLabel;
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private readonly Label _enemyActionLabel;
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private Button[] _gameButtons = new Button[3]; //used to disable/enable all game buttons
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private readonly Button[] _gameButtons = new Button[3]; //used to disable/enable all game buttons
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public SpaceVillainArcadeMenu(SpaceVillainArcadeBoundUserInterface owner)
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{
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Title = Loc.GetString("Space Villain");
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@@ -97,8 +96,8 @@ namespace Content.Client.Arcade
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private class ActionButton : Button
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{
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private SpaceVillainArcadeBoundUserInterface _owner;
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private SharedSpaceVillainArcadeComponent.PlayerAction _playerAction;
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private readonly SpaceVillainArcadeBoundUserInterface _owner;
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private readonly SharedSpaceVillainArcadeComponent.PlayerAction _playerAction;
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public ActionButton(SpaceVillainArcadeBoundUserInterface owner,SharedSpaceVillainArcadeComponent.PlayerAction playerAction)
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{
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@@ -62,7 +62,7 @@ namespace Content.Client.Eui
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private sealed class EuiData
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{
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public BaseEui Eui;
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public readonly BaseEui Eui;
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public EuiData(BaseEui eui)
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{
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@@ -9,7 +9,7 @@ namespace Content.Client.GameObjects.Components.Cargo
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[RegisterComponent]
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public class CargoOrderDatabaseComponent : SharedCargoOrderDatabaseComponent
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{
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private List<CargoOrderData> _orders = new List<CargoOrderData>();
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private readonly List<CargoOrderData> _orders = new List<CargoOrderData>();
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public IReadOnlyList<CargoOrderData> Orders => _orders;
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/// <summary>
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@@ -25,9 +25,9 @@ namespace Content.Client.GameObjects.Components.CloningPod
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public readonly Button EjectButton;
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private readonly CloningScanButton _measureButton;
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private CloningScanButton? _selectedButton;
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private Label _progressLabel;
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private readonly Label _progressLabel;
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private readonly ProgressBar _cloningProgressBar;
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private Label _mindState;
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private readonly Label _mindState;
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protected override Vector2 ContentsMinimumSize => _mainVBox?.CombinedMinimumSize ?? Vector2.Zero;
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private CloningPodBoundUserInterfaceState _lastUpdate = null!;
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@@ -11,7 +11,7 @@ namespace Content.Client.GameObjects.Components.Gravity
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{
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public class GravityGeneratorVisualizer : AppearanceVisualizer
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{
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private Dictionary<GravityGeneratorStatus, string> _spriteMap = new Dictionary<GravityGeneratorStatus, string>();
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private readonly Dictionary<GravityGeneratorStatus, string> _spriteMap = new Dictionary<GravityGeneratorStatus, string>();
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public override void InitializeEntity(IEntity entity)
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{
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@@ -21,7 +21,7 @@ namespace Content.Client.GameObjects.Components.Items
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[ComponentReference(typeof(IItemComponent))]
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public class ItemComponent : Component, IItemComponent, IDraggable
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{
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[Dependency] private IResourceCache _resourceCache = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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public override string Name => "Item";
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public override uint? NetID => ContentNetIDs.ITEM;
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@@ -26,8 +26,8 @@ namespace Content.Client.GameObjects.Components.Kitchen
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private MicrowaveMenu _menu;
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private Dictionary<int, EntityUid> _solids = new Dictionary<int, EntityUid>();
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private Dictionary<int, Solution.ReagentQuantity> _reagents =new Dictionary<int, Solution.ReagentQuantity>();
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private readonly Dictionary<int, EntityUid> _solids = new Dictionary<int, EntityUid>();
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private readonly Dictionary<int, Solution.ReagentQuantity> _reagents =new Dictionary<int, Solution.ReagentQuantity>();
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public MicrowaveBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner,uiKey)
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{
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@@ -361,7 +361,7 @@ namespace Content.Client.GameObjects.Components
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}
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[ViewVariables(VVAccess.ReadOnly)]
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private List<AnimationContainer> _animations = new List<AnimationContainer>();
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private readonly List<AnimationContainer> _animations = new List<AnimationContainer>();
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private float _originalRadius = default;
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private float _originalEnergy = default;
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@@ -20,7 +20,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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private short? _severity;
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private readonly TextureRect _icon;
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private CooldownGraphic _cooldownGraphic;
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private readonly CooldownGraphic _cooldownGraphic;
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private readonly IResourceCache _resourceCache;
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@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.GameObjects;
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@@ -19,11 +18,9 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Serilog;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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@@ -47,7 +44,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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private bool _tooltipReady;
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[ViewVariables]
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private Dictionary<AlertKey, AlertControl> _alertControls
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private readonly Dictionary<AlertKey, AlertControl> _alertControls
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= new Dictionary<AlertKey, AlertControl>();
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/// <summary>
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@@ -228,7 +228,7 @@ namespace Content.Client.GameObjects.Components.PDA
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public Button EjectIDButton { get; }
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public Button EjectPenButton { get; }
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public TabContainer MasterTabContainer;
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public readonly TabContainer MasterTabContainer;
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public RichTextLabel PDAOwnerLabel { get; }
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public PanelContainer IDInfoContainer { get; }
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@@ -236,14 +236,14 @@ namespace Content.Client.GameObjects.Components.PDA
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public VBoxContainer UplinkTabContainer { get; }
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protected HSplitContainer CategoryAndListingsContainer;
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protected readonly HSplitContainer CategoryAndListingsContainer;
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private IPrototypeManager _prototypeManager;
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private readonly IPrototypeManager _prototypeManager;
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public VBoxContainer UplinkListingsContainer;
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public readonly VBoxContainer UplinkListingsContainer;
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public VBoxContainer CategoryListContainer;
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public RichTextLabel BalanceInfo;
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public readonly VBoxContainer CategoryListContainer;
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public readonly RichTextLabel BalanceInfo;
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public event Action<BaseButton.ButtonEventArgs, UplinkListingData> OnListingButtonPressed;
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public event Action<BaseButton.ButtonEventArgs, UplinkCategory> OnCategoryButtonPressed;
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@@ -21,7 +21,7 @@ namespace Content.Client.GameObjects.Components
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{
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public class ParticleAcceleratorPartVisualizer : AppearanceVisualizer
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{
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private Dictionary<ParticleAcceleratorVisualState, string> _states = new Dictionary<ParticleAcceleratorVisualState, string>();
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private readonly Dictionary<ParticleAcceleratorVisualState, string> _states = new Dictionary<ParticleAcceleratorVisualState, string>();
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public override void LoadData(YamlMappingNode node)
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{
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@@ -14,8 +14,7 @@ namespace Content.Client.GameObjects.Components.Power
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{
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public class SolarControlConsoleBoundUserInterface : BoundUserInterface
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{
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[Dependency]
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private IGameTiming _gameTiming = default;
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[Dependency] private readonly IGameTiming _gameTiming = default;
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private SolarControlWindow _window;
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private SolarControlConsoleBoundInterfaceState _lastState = new SolarControlConsoleBoundInterfaceState(0, 0, 0, 0);
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@@ -93,13 +92,13 @@ namespace Content.Client.GameObjects.Components.Power
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private sealed class SolarControlWindow : SS14Window
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{
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public Label OutputPower;
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public Label SunAngle;
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public readonly Label OutputPower;
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public readonly Label SunAngle;
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public SolarControlNotARadar NotARadar;
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public readonly SolarControlNotARadar NotARadar;
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public LineEdit PanelRotation;
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public LineEdit PanelVelocity;
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public readonly LineEdit PanelRotation;
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public readonly LineEdit PanelVelocity;
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public SolarControlWindow(IGameTiming igt)
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{
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@@ -25,7 +25,7 @@ namespace Content.Client.GameObjects.Components.Research
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[ViewVariables]
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public Queue<LatheRecipePrototype> QueuedRecipes => _queuedRecipes;
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private Queue<LatheRecipePrototype> _queuedRecipes = new Queue<LatheRecipePrototype>();
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private readonly Queue<LatheRecipePrototype> _queuedRecipes = new Queue<LatheRecipePrototype>();
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public LatheBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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@@ -8,7 +8,7 @@ namespace Content.Client.GameObjects.Components.Research
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{
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public class ResearchClientServerSelectionMenu : SS14Window
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{
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private ItemList _servers;
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private readonly ItemList _servers;
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private int _serverCount = 0;
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private string[] _serverNames = new string[]{};
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private int[] _serverIds = new int[]{};
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@@ -134,12 +134,12 @@ namespace Content.Client.GameObjects.Components.Storage
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private class StorageWindow : SS14Window
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{
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private Control VSplitContainer;
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private VBoxContainer EntityList;
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private Label Information;
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private readonly VBoxContainer _entityList;
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private readonly Label _information;
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public ClientStorageComponent StorageEntity;
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private StyleBoxFlat _HoveredBox = new StyleBoxFlat { BackgroundColor = Color.Black.WithAlpha(0.35f) };
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private StyleBoxFlat _unHoveredBox = new StyleBoxFlat { BackgroundColor = Color.Black.WithAlpha(0.0f) };
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private readonly StyleBoxFlat _hoveredBox = new StyleBoxFlat { BackgroundColor = Color.Black.WithAlpha(0.35f) };
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private readonly StyleBoxFlat _unHoveredBox = new StyleBoxFlat { BackgroundColor = Color.Black.WithAlpha(0.0f) };
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protected override Vector2? CustomSize => (180, 320);
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@@ -179,12 +179,12 @@ namespace Content.Client.GameObjects.Components.Storage
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MouseFilter = MouseFilterMode.Ignore,
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};
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containerButton.AddChild(VSplitContainer);
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Information = new Label
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_information = new Label
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{
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Text = "Items: 0 Volume: 0/0 Stuff",
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SizeFlagsVertical = SizeFlags.ShrinkCenter
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};
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VSplitContainer.AddChild(Information);
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VSplitContainer.AddChild(_information);
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var listScrollContainer = new ScrollContainer
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{
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@@ -193,18 +193,18 @@ namespace Content.Client.GameObjects.Components.Storage
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HScrollEnabled = true,
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VScrollEnabled = true,
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};
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EntityList = new VBoxContainer
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_entityList = new VBoxContainer
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand
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};
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listScrollContainer.AddChild(EntityList);
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listScrollContainer.AddChild(_entityList);
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VSplitContainer.AddChild(listScrollContainer);
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Contents.AddChild(containerButton);
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listScrollContainer.OnMouseEntered += args =>
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{
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innerContainerButton.PanelOverride = _HoveredBox;
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innerContainerButton.PanelOverride = _hoveredBox;
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};
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listScrollContainer.OnMouseExited += args =>
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@@ -224,7 +224,7 @@ namespace Content.Client.GameObjects.Components.Storage
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/// </summary>
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public void BuildEntityList()
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{
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EntityList.DisposeAllChildren();
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_entityList.DisposeAllChildren();
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var storageList = StorageEntity.StoredEntities;
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@@ -254,18 +254,18 @@ namespace Content.Client.GameObjects.Components.Storage
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button.EntitySpriteView.Sprite = sprite;
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}
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EntityList.AddChild(button);
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_entityList.AddChild(button);
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}
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//Sets information about entire storage container current capacity
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if (StorageEntity.StorageCapacityMax != 0)
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{
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Information.Text = String.Format("Items: {0}, Stored: {1}/{2}", storageList.Count,
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_information.Text = String.Format("Items: {0}, Stored: {1}/{2}", storageList.Count,
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StorageEntity.StorageSizeUsed, StorageEntity.StorageCapacityMax);
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}
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else
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{
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Information.Text = String.Format("Items: {0}", storageList.Count);
|
||||
_information.Text = String.Format("Items: {0}", storageList.Count);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace Content.Client.GameObjects.Components.VendingMachines
|
||||
{"broken", VendingMachineVisualLayers.Unlit},
|
||||
};
|
||||
|
||||
private Dictionary<string, Animation> _animations = new Dictionary<string, Animation>();
|
||||
private readonly Dictionary<string, Animation> _animations = new Dictionary<string, Animation>();
|
||||
|
||||
public override void LoadData(YamlMappingNode node)
|
||||
{
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Content.Client.GameObjects.Components.Wires
|
||||
{
|
||||
public class WiresMenu : BaseWindow
|
||||
{
|
||||
[Dependency] private IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
public WiresBoundUserInterface Owner { get; }
|
||||
|
||||
@@ -424,7 +424,7 @@ namespace Content.Client.GameObjects.Components.Wires
|
||||
"/Textures/Interface/WireHacking/wire_2_copper.svg.96dpi.png"
|
||||
};
|
||||
|
||||
private IResourceCache _resourceCache;
|
||||
private readonly IResourceCache _resourceCache;
|
||||
|
||||
public WireRender(WireColor color, bool isCut, bool flip, bool mirror, int type, IResourceCache resourceCache)
|
||||
{
|
||||
|
||||
@@ -169,8 +169,8 @@ namespace Content.Client.GameObjects.EntitySystems.AI
|
||||
|
||||
internal sealed class DebugPathfindingOverlay : Overlay
|
||||
{
|
||||
private IEyeManager _eyeManager;
|
||||
private IPlayerManager _playerManager;
|
||||
private readonly IEyeManager _eyeManager;
|
||||
private readonly IPlayerManager _playerManager;
|
||||
|
||||
// TODO: Add a box like the debug one and show the most recent path stuff
|
||||
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
|
||||
{
|
||||
private IGameTiming _gameTiming = default!;
|
||||
|
||||
private ShaderInstance _shader;
|
||||
private readonly ShaderInstance _shader;
|
||||
|
||||
/// <summary>
|
||||
/// Set from 0.0f to 1.0f to reflect bar progress
|
||||
|
||||
@@ -21,11 +21,11 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
private Dictionary<byte, PanelContainer> _doAfterControls = new Dictionary<byte, PanelContainer>();
|
||||
private Dictionary<byte, DoAfterBar> _doAfterBars = new Dictionary<byte, DoAfterBar>();
|
||||
private readonly Dictionary<byte, PanelContainer> _doAfterControls = new Dictionary<byte, PanelContainer>();
|
||||
private readonly Dictionary<byte, DoAfterBar> _doAfterBars = new Dictionary<byte, DoAfterBar>();
|
||||
|
||||
// We'll store cancellations for a little bit just so we can flash the graphic to indicate it's cancelled
|
||||
private Dictionary<byte, TimeSpan> _cancelledDoAfters = new Dictionary<byte, TimeSpan>();
|
||||
private readonly Dictionary<byte, TimeSpan> _cancelledDoAfters = new Dictionary<byte, TimeSpan>();
|
||||
|
||||
public IEntity? AttachedEntity { get; set; }
|
||||
private ScreenCoordinates _playerPosition;
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
|
||||
|
||||
// Each component in range will have its own vBox which we need to keep track of so if they go out of range or
|
||||
// come into range it needs altering
|
||||
private HashSet<DoAfterComponent> _knownComponents = new HashSet<DoAfterComponent>();
|
||||
private readonly HashSet<DoAfterComponent> _knownComponents = new HashSet<DoAfterComponent>();
|
||||
|
||||
private IEntity? _attachedEntity;
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
private SharedInteractionSystem _interactionSystem;
|
||||
private InputSystem _inputSystem;
|
||||
|
||||
private List<SpriteComponent> highlightedSprites = new List<SpriteComponent>();
|
||||
private readonly List<SpriteComponent> _highlightedSprites = new List<SpriteComponent>();
|
||||
|
||||
private enum DragState
|
||||
{
|
||||
@@ -298,7 +298,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
var inRange = _interactionSystem.InRangeUnobstructed(_dragger, pvsEntity);
|
||||
inRangeSprite.PostShader = inRange ? _dropTargetInRangeShader : _dropTargetOutOfRangeShader;
|
||||
inRangeSprite.RenderOrder = EntityManager.CurrentTick.Value;
|
||||
highlightedSprites.Add(inRangeSprite);
|
||||
_highlightedSprites.Add(inRangeSprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -306,12 +306,12 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
|
||||
private void RemoveHighlights()
|
||||
{
|
||||
foreach (var highlightedSprite in highlightedSprites)
|
||||
foreach (var highlightedSprite in _highlightedSprites)
|
||||
{
|
||||
highlightedSprite.PostShader = null;
|
||||
highlightedSprite.RenderOrder = 0;
|
||||
}
|
||||
highlightedSprites.Clear();
|
||||
_highlightedSprites.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
private readonly int[] _fireFrameCounter = new int[FireStates];
|
||||
private readonly Texture[][] _fireFrames = new Texture[FireStates][];
|
||||
|
||||
private Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _tileData =
|
||||
private readonly Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _tileData =
|
||||
new Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>>();
|
||||
|
||||
private AtmosphereSystem _atmosphereSystem = default!;
|
||||
|
||||
@@ -22,8 +22,8 @@ namespace Content.Client.Graphics.Overlays
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
|
||||
private readonly ShaderInstance _shader;
|
||||
private double _startTime;
|
||||
private int lastsFor = 5000;
|
||||
private readonly double _startTime;
|
||||
private int _lastsFor = 5000;
|
||||
private Texture _screenshotTexture;
|
||||
|
||||
public FlashOverlay() : base(nameof(SharedOverlayID.FlashOverlay))
|
||||
@@ -42,7 +42,7 @@ namespace Content.Client.Graphics.Overlays
|
||||
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
|
||||
{
|
||||
handle.UseShader(_shader);
|
||||
var percentComplete = (float) ((_gameTiming.CurTime.TotalMilliseconds - _startTime) / lastsFor);
|
||||
var percentComplete = (float) ((_gameTiming.CurTime.TotalMilliseconds - _startTime) / _lastsFor);
|
||||
_shader?.SetParameter("percentComplete", percentComplete);
|
||||
|
||||
var screenSpaceHandle = handle as DrawingHandleScreen;
|
||||
@@ -63,7 +63,7 @@ namespace Content.Client.Graphics.Overlays
|
||||
|
||||
public void Configure(TimedOverlayParameter parameters)
|
||||
{
|
||||
lastsFor = parameters.Length;
|
||||
_lastsFor = parameters.Length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Content.Client.GameObjects.Components.Instruments;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Client.Audio.Midi;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
@@ -23,10 +22,10 @@ namespace Content.Client.Instruments
|
||||
[Dependency] private readonly IMidiManager _midiManager = default!;
|
||||
[Dependency] private readonly IFileDialogManager _fileDialogManager = default!;
|
||||
|
||||
private InstrumentBoundUserInterface _owner;
|
||||
private Button midiLoopButton;
|
||||
private Button midiStopButton;
|
||||
private Button midiInputButton;
|
||||
private readonly InstrumentBoundUserInterface _owner;
|
||||
private readonly Button _midiLoopButton;
|
||||
private readonly Button _midiStopButton;
|
||||
private readonly Button _midiInputButton;
|
||||
|
||||
protected override Vector2? CustomSize => (400, 150);
|
||||
|
||||
@@ -59,7 +58,7 @@ namespace Content.Client.Instruments
|
||||
Align = BoxContainer.AlignMode.Center
|
||||
};
|
||||
|
||||
midiInputButton = new Button()
|
||||
_midiInputButton = new Button()
|
||||
{
|
||||
Text = Loc.GetString("MIDI Input"),
|
||||
TextAlign = Label.AlignMode.Center,
|
||||
@@ -69,7 +68,7 @@ namespace Content.Client.Instruments
|
||||
Pressed = _owner.Instrument.IsInputOpen,
|
||||
};
|
||||
|
||||
midiInputButton.OnToggled += MidiInputButtonOnOnToggled;
|
||||
_midiInputButton.OnToggled += MidiInputButtonOnOnToggled;
|
||||
|
||||
var topSpacer = new Control()
|
||||
{
|
||||
@@ -95,7 +94,7 @@ namespace Content.Client.Instruments
|
||||
Align = BoxContainer.AlignMode.Center
|
||||
};
|
||||
|
||||
midiLoopButton = new Button()
|
||||
_midiLoopButton = new Button()
|
||||
{
|
||||
Text = Loc.GetString("Loop"),
|
||||
TextAlign = Label.AlignMode.Center,
|
||||
@@ -106,7 +105,7 @@ namespace Content.Client.Instruments
|
||||
Pressed = _owner.Instrument.LoopMidi,
|
||||
};
|
||||
|
||||
midiLoopButton.OnToggled += MidiLoopButtonOnOnToggled;
|
||||
_midiLoopButton.OnToggled += MidiLoopButtonOnOnToggled;
|
||||
|
||||
var bottomSpacer = new Control()
|
||||
{
|
||||
@@ -114,7 +113,7 @@ namespace Content.Client.Instruments
|
||||
SizeFlagsStretchRatio = 2,
|
||||
};
|
||||
|
||||
midiStopButton = new Button()
|
||||
_midiStopButton = new Button()
|
||||
{
|
||||
Text = Loc.GetString("Stop"),
|
||||
TextAlign = Label.AlignMode.Center,
|
||||
@@ -123,13 +122,13 @@ namespace Content.Client.Instruments
|
||||
Disabled = !_owner.Instrument.IsMidiOpen,
|
||||
};
|
||||
|
||||
midiStopButton.OnPressed += MidiStopButtonOnPressed;
|
||||
_midiStopButton.OnPressed += MidiStopButtonOnPressed;
|
||||
|
||||
hBoxBottomButtons.AddChild(midiLoopButton);
|
||||
hBoxBottomButtons.AddChild(_midiLoopButton);
|
||||
hBoxBottomButtons.AddChild(bottomSpacer);
|
||||
hBoxBottomButtons.AddChild(midiStopButton);
|
||||
hBoxBottomButtons.AddChild(_midiStopButton);
|
||||
|
||||
hBoxTopButtons.AddChild(midiInputButton);
|
||||
hBoxTopButtons.AddChild(_midiInputButton);
|
||||
hBoxTopButtons.AddChild(topSpacer);
|
||||
hBoxTopButtons.AddChild(midiFileButton);
|
||||
|
||||
@@ -168,8 +167,8 @@ namespace Content.Client.Instruments
|
||||
|
||||
public void MidiPlaybackSetButtonsDisabled(bool disabled)
|
||||
{
|
||||
midiLoopButton.Disabled = disabled;
|
||||
midiStopButton.Disabled = disabled;
|
||||
_midiLoopButton.Disabled = disabled;
|
||||
_midiStopButton.Disabled = disabled;
|
||||
}
|
||||
|
||||
private async void MidiFileButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
|
||||
@@ -195,8 +194,8 @@ namespace Content.Client.Instruments
|
||||
await Timer.Delay(100);
|
||||
if (!_owner.Instrument.OpenMidi(filename)) return;
|
||||
MidiPlaybackSetButtonsDisabled(false);
|
||||
if (midiInputButton.Pressed)
|
||||
midiInputButton.Pressed = false;
|
||||
if (_midiInputButton.Pressed)
|
||||
_midiInputButton.Pressed = false;
|
||||
}
|
||||
|
||||
private void MidiInputButtonOnOnToggled(BaseButton.ButtonToggledEventArgs obj)
|
||||
|
||||
@@ -16,10 +16,10 @@ namespace Content.Client.Research
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
private ItemList Items;
|
||||
private ItemList Materials;
|
||||
private LineEdit AmountLineEdit;
|
||||
private LineEdit SearchBar;
|
||||
private readonly ItemList _items;
|
||||
private readonly ItemList _materials;
|
||||
private readonly LineEdit _amountLineEdit;
|
||||
private readonly LineEdit _searchBar;
|
||||
public Button QueueButton;
|
||||
public Button ServerConnectButton;
|
||||
public Button ServerSyncButton;
|
||||
@@ -27,8 +27,8 @@ namespace Content.Client.Research
|
||||
|
||||
public LatheBoundUserInterface Owner { get; set; }
|
||||
|
||||
private List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>();
|
||||
private List<LatheRecipePrototype> _shownRecipes = new List<LatheRecipePrototype>();
|
||||
private readonly List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>();
|
||||
private readonly List<LatheRecipePrototype> _shownRecipes = new List<LatheRecipePrototype>();
|
||||
|
||||
public LatheMenu(LatheBoundUserInterface owner = null)
|
||||
{
|
||||
@@ -94,14 +94,14 @@ namespace Content.Client.Research
|
||||
SizeFlagsStretchRatio = 1
|
||||
};
|
||||
|
||||
SearchBar = new LineEdit()
|
||||
_searchBar = new LineEdit()
|
||||
{
|
||||
PlaceHolder = "Search Designs",
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
SizeFlagsStretchRatio = 3
|
||||
};
|
||||
|
||||
SearchBar.OnTextChanged += Populate;
|
||||
_searchBar.OnTextChanged += Populate;
|
||||
|
||||
var filterButton = new Button()
|
||||
{
|
||||
@@ -112,25 +112,25 @@ namespace Content.Client.Research
|
||||
Disabled = true,
|
||||
};
|
||||
|
||||
Items = new ItemList()
|
||||
_items = new ItemList()
|
||||
{
|
||||
SizeFlagsStretchRatio = 8,
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
SelectMode = ItemList.ItemListSelectMode.Button,
|
||||
};
|
||||
|
||||
Items.OnItemSelected += ItemSelected;
|
||||
_items.OnItemSelected += ItemSelected;
|
||||
|
||||
AmountLineEdit = new LineEdit()
|
||||
_amountLineEdit = new LineEdit()
|
||||
{
|
||||
PlaceHolder = "Amount",
|
||||
Text = "1",
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
};
|
||||
|
||||
AmountLineEdit.OnTextChanged += PopulateDisabled;
|
||||
_amountLineEdit.OnTextChanged += PopulateDisabled;
|
||||
|
||||
Materials = new ItemList()
|
||||
_materials = new ItemList()
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
SizeFlagsStretchRatio = 3
|
||||
@@ -145,14 +145,14 @@ namespace Content.Client.Research
|
||||
}
|
||||
hBoxButtons.AddChild(QueueButton);
|
||||
|
||||
hBoxFilter.AddChild(SearchBar);
|
||||
hBoxFilter.AddChild(_searchBar);
|
||||
hBoxFilter.AddChild(filterButton);
|
||||
|
||||
vBox.AddChild(hBoxButtons);
|
||||
vBox.AddChild(hBoxFilter);
|
||||
vBox.AddChild(Items);
|
||||
vBox.AddChild(AmountLineEdit);
|
||||
vBox.AddChild(Materials);
|
||||
vBox.AddChild(_items);
|
||||
vBox.AddChild(_amountLineEdit);
|
||||
vBox.AddChild(_materials);
|
||||
|
||||
margin.AddChild(vBox);
|
||||
|
||||
@@ -161,20 +161,20 @@ namespace Content.Client.Research
|
||||
|
||||
public void ItemSelected(ItemList.ItemListSelectedEventArgs args)
|
||||
{
|
||||
int.TryParse(AmountLineEdit.Text, out var quantity);
|
||||
int.TryParse(_amountLineEdit.Text, out var quantity);
|
||||
if (quantity <= 0) quantity = 1;
|
||||
Owner.Queue(_shownRecipes[args.ItemIndex], quantity);
|
||||
}
|
||||
|
||||
public void PopulateMaterials()
|
||||
{
|
||||
Materials.Clear();
|
||||
_materials.Clear();
|
||||
|
||||
foreach (var (id, amount) in Owner.Storage)
|
||||
{
|
||||
if (!_prototypeManager.TryIndex(id, out MaterialPrototype materialPrototype)) continue;
|
||||
var material = materialPrototype.Material;
|
||||
Materials.AddItem($"{material.Name} {amount} cm³", material.Icon.Frame0(), false);
|
||||
_materials.AddItem($"{material.Name} {amount} cm³", material.Icon.Frame0(), false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,12 +183,12 @@ namespace Content.Client.Research
|
||||
/// </summary>
|
||||
public void PopulateDisabled()
|
||||
{
|
||||
int.TryParse(AmountLineEdit.Text, out var quantity);
|
||||
int.TryParse(_amountLineEdit.Text, out var quantity);
|
||||
if (quantity <= 0) quantity = 1;
|
||||
for (var i = 0; i < _shownRecipes.Count; i++)
|
||||
{
|
||||
var prototype = _shownRecipes[i];
|
||||
Items[i].Disabled = !Owner.Lathe.CanProduce(prototype, quantity);
|
||||
_items[i].Disabled = !Owner.Lathe.CanProduce(prototype, quantity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -203,10 +203,10 @@ namespace Content.Client.Research
|
||||
/// </summary>
|
||||
public void PopulateList()
|
||||
{
|
||||
Items.Clear();
|
||||
_items.Clear();
|
||||
foreach (var prototype in _shownRecipes)
|
||||
{
|
||||
Items.AddItem(prototype.Name, prototype.Icon.Frame0());
|
||||
_items.AddItem(prototype.Name, prototype.Icon.Frame0());
|
||||
}
|
||||
|
||||
PopulateDisabled();
|
||||
@@ -221,9 +221,9 @@ namespace Content.Client.Research
|
||||
|
||||
foreach (var prototype in Owner.Database)
|
||||
{
|
||||
if (SearchBar.Text.Trim().Length != 0)
|
||||
if (_searchBar.Text.Trim().Length != 0)
|
||||
{
|
||||
if (prototype.Name.ToLowerInvariant().Contains(SearchBar.Text.Trim().ToLowerInvariant()))
|
||||
if (prototype.Name.ToLowerInvariant().Contains(_searchBar.Text.Trim().ToLowerInvariant()))
|
||||
_shownRecipes.Add(prototype);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -16,10 +16,10 @@ namespace Content.Client.Research
|
||||
public LatheBoundUserInterface Owner { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
private ItemList QueueList;
|
||||
private Label NameLabel;
|
||||
private Label Description;
|
||||
private TextureRect Icon;
|
||||
private readonly ItemList _queueList;
|
||||
private readonly Label _nameLabel;
|
||||
private readonly Label _description;
|
||||
private readonly TextureRect _icon;
|
||||
|
||||
public LatheQueueMenu()
|
||||
{
|
||||
@@ -54,7 +54,7 @@ namespace Content.Client.Research
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
};
|
||||
|
||||
Icon = new TextureRect()
|
||||
_icon = new TextureRect()
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
SizeFlagsStretchRatio = 2,
|
||||
@@ -66,13 +66,13 @@ namespace Content.Client.Research
|
||||
SizeFlagsStretchRatio = 3,
|
||||
};
|
||||
|
||||
NameLabel = new Label()
|
||||
_nameLabel = new Label()
|
||||
{
|
||||
RectClipContent = true,
|
||||
SizeFlagsHorizontal = SizeFlags.Fill,
|
||||
};
|
||||
|
||||
Description = new Label()
|
||||
_description = new Label()
|
||||
{
|
||||
RectClipContent = true,
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
@@ -80,7 +80,7 @@ namespace Content.Client.Research
|
||||
|
||||
};
|
||||
|
||||
QueueList = new ItemList()
|
||||
_queueList = new ItemList()
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.Fill,
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
@@ -88,16 +88,16 @@ namespace Content.Client.Research
|
||||
SelectMode = ItemList.ItemListSelectMode.None
|
||||
};
|
||||
|
||||
vBoxInfo.AddChild(NameLabel);
|
||||
vBoxInfo.AddChild(Description);
|
||||
vBoxInfo.AddChild(_nameLabel);
|
||||
vBoxInfo.AddChild(_description);
|
||||
|
||||
hBox.AddChild(Icon);
|
||||
hBox.AddChild(_icon);
|
||||
hBox.AddChild(vBoxInfo);
|
||||
|
||||
descMargin.AddChild(hBox);
|
||||
|
||||
vBox.AddChild(descMargin);
|
||||
vBox.AddChild(QueueList);
|
||||
vBox.AddChild(_queueList);
|
||||
|
||||
margin.AddChild(vBox);
|
||||
|
||||
@@ -108,27 +108,27 @@ namespace Content.Client.Research
|
||||
|
||||
public void SetInfo(LatheRecipePrototype recipe)
|
||||
{
|
||||
Icon.Texture = recipe.Icon.Frame0();
|
||||
_icon.Texture = recipe.Icon.Frame0();
|
||||
if (recipe.Name != null)
|
||||
NameLabel.Text = recipe.Name;
|
||||
_nameLabel.Text = recipe.Name;
|
||||
if (recipe.Description != null)
|
||||
Description.Text = recipe.Description;
|
||||
_description.Text = recipe.Description;
|
||||
}
|
||||
|
||||
public void ClearInfo()
|
||||
{
|
||||
Icon.Texture = Texture.Transparent;
|
||||
NameLabel.Text = "-------";
|
||||
Description.Text = "Not producing anything.";
|
||||
_icon.Texture = Texture.Transparent;
|
||||
_nameLabel.Text = "-------";
|
||||
_description.Text = "Not producing anything.";
|
||||
}
|
||||
|
||||
public void PopulateList()
|
||||
{
|
||||
QueueList.Clear();
|
||||
_queueList.Clear();
|
||||
var idx = 1;
|
||||
foreach (var recipe in Owner.QueuedRecipes)
|
||||
{
|
||||
QueueList.AddItem($"{idx}. {recipe.Name}", recipe.Icon.Frame0());
|
||||
_queueList.AddItem($"{idx}. {recipe.Name}", recipe.Icon.Frame0());
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,19 +18,19 @@ namespace Content.Client.Research
|
||||
|
||||
protected override Vector2? CustomSize => (800, 400);
|
||||
|
||||
private List<TechnologyPrototype> _unlockedTechnologyPrototypes = new List<TechnologyPrototype>();
|
||||
private List<TechnologyPrototype> _unlockableTechnologyPrototypes = new List<TechnologyPrototype>();
|
||||
private List<TechnologyPrototype> _futureTechnologyPrototypes = new List<TechnologyPrototype>();
|
||||
private readonly List<TechnologyPrototype> _unlockedTechnologyPrototypes = new List<TechnologyPrototype>();
|
||||
private readonly List<TechnologyPrototype> _unlockableTechnologyPrototypes = new List<TechnologyPrototype>();
|
||||
private readonly List<TechnologyPrototype> _futureTechnologyPrototypes = new List<TechnologyPrototype>();
|
||||
|
||||
private Label _pointLabel;
|
||||
private Label _pointsPerSecondLabel;
|
||||
private Label _technologyName;
|
||||
private Label _technologyDescription;
|
||||
private Label _technologyRequirements;
|
||||
private TextureRect _technologyIcon;
|
||||
private ItemList _unlockedTechnologies;
|
||||
private ItemList _unlockableTechnologies;
|
||||
private ItemList _futureTechnologies;
|
||||
private readonly Label _pointLabel;
|
||||
private readonly Label _pointsPerSecondLabel;
|
||||
private readonly Label _technologyName;
|
||||
private readonly Label _technologyDescription;
|
||||
private readonly Label _technologyRequirements;
|
||||
private readonly TextureRect _technologyIcon;
|
||||
private readonly ItemList _unlockedTechnologies;
|
||||
private readonly ItemList _unlockableTechnologies;
|
||||
private readonly ItemList _futureTechnologies;
|
||||
|
||||
public Button UnlockButton { get; private set; }
|
||||
public Button ServerSelectionButton { get; private set; }
|
||||
|
||||
@@ -20,19 +20,19 @@ namespace Content.Client.Sandbox
|
||||
// Layout for the SandboxWindow
|
||||
public class SandboxWindow : SS14Window
|
||||
{
|
||||
public Button RespawnButton;
|
||||
public Button SpawnEntitiesButton;
|
||||
public Button SpawnTilesButton;
|
||||
public Button GiveFullAccessButton; //A button that just puts a captain's ID in your hands.
|
||||
public Button GiveAghostButton;
|
||||
public Button ToggleLightButton;
|
||||
public Button ToggleFovButton;
|
||||
public Button ToggleShadowsButton;
|
||||
public Button SuicideButton;
|
||||
public Button ToggleSubfloorButton;
|
||||
public Button ShowMarkersButton; //Shows spawn points
|
||||
public Button ShowBbButton; //Shows bounding boxes
|
||||
public Button MachineLinkingButton; // Enables/disables machine linking mode.
|
||||
public readonly Button RespawnButton;
|
||||
public readonly Button SpawnEntitiesButton;
|
||||
public readonly Button SpawnTilesButton;
|
||||
public readonly Button GiveFullAccessButton; //A button that just puts a captain's ID in your hands.
|
||||
public readonly Button GiveAghostButton;
|
||||
public readonly Button ToggleLightButton;
|
||||
public readonly Button ToggleFovButton;
|
||||
public readonly Button ToggleShadowsButton;
|
||||
public readonly Button SuicideButton;
|
||||
public readonly Button ToggleSubfloorButton;
|
||||
public readonly Button ShowMarkersButton; //Shows spawn points
|
||||
public readonly Button ShowBbButton; //Shows bounding boxes
|
||||
public readonly Button MachineLinkingButton; // Enables/disables machine linking mode.
|
||||
|
||||
public SandboxWindow()
|
||||
{
|
||||
|
||||
@@ -607,7 +607,7 @@ namespace Content.Client.UserInterface.AdminMenu
|
||||
GetValueFromData = (obj) => ((GasPrototype) obj).ID.ToString(),
|
||||
};
|
||||
|
||||
private CommandUISpinBox _amount = new CommandUISpinBox
|
||||
private readonly CommandUISpinBox _amount = new CommandUISpinBox
|
||||
{
|
||||
Name = "Amount"
|
||||
};
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Content.Client.UserInterface.Cargo
|
||||
public event Action<BaseButton.ButtonEventArgs> OnOrderApproved;
|
||||
public event Action<BaseButton.ButtonEventArgs> OnOrderCanceled;
|
||||
|
||||
private List<string> _categoryStrings = new List<string>();
|
||||
private readonly List<string> _categoryStrings = new List<string>();
|
||||
|
||||
private Label _accountNameLabel { get; set; }
|
||||
private Label _pointsLabel { get; set; }
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Content.Client.UserInterface.Cargo
|
||||
{
|
||||
public class GalacticBankSelectionMenu : SS14Window
|
||||
{
|
||||
private ItemList _accounts;
|
||||
private readonly ItemList _accounts;
|
||||
private int _accountCount = 0;
|
||||
private string[] _accountNames = new string[] { };
|
||||
private int[] _accountIds = new int[] { };
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Content.Client.UserInterface
|
||||
|
||||
[Dependency] private readonly IPrototypeManager _protoMan = default!;
|
||||
|
||||
private ShaderInstance _shader;
|
||||
private readonly ShaderInstance _shader;
|
||||
|
||||
public CooldownGraphic()
|
||||
{
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace Content.Client.UserInterface
|
||||
|
||||
public event Action<string> SelectedId;
|
||||
|
||||
private Dictionary<string, JobButton> JobButtons = new Dictionary<string, JobButton>();
|
||||
private readonly Dictionary<string, JobButton> _jobButtons = new Dictionary<string, JobButton>();
|
||||
|
||||
public LateJoinGui()
|
||||
{
|
||||
@@ -95,7 +95,7 @@ namespace Content.Client.UserInterface
|
||||
jobButton.Disabled = true;
|
||||
}
|
||||
|
||||
JobButtons[job.ID] = jobButton;
|
||||
_jobButtons[job.ID] = jobButton;
|
||||
}
|
||||
|
||||
SelectedId += jobId =>
|
||||
@@ -115,7 +115,7 @@ namespace Content.Client.UserInterface
|
||||
|
||||
private void JobsAvailableUpdated(IReadOnlyList<string> jobs)
|
||||
{
|
||||
foreach (var (id, button) in JobButtons)
|
||||
foreach (var (id, button) in _jobButtons)
|
||||
{
|
||||
button.Disabled = !jobs.Contains(id);
|
||||
}
|
||||
@@ -128,7 +128,7 @@ namespace Content.Client.UserInterface
|
||||
if (disposing)
|
||||
{
|
||||
_gameTicker.LobbyJobsAvailableUpdated -= JobsAvailableUpdated;
|
||||
JobButtons.Clear();
|
||||
_jobButtons.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,8 +23,8 @@ namespace Content.Client.UserInterface
|
||||
private readonly IClientPreferencesManager _preferencesManager;
|
||||
private IEntity _previewDummy;
|
||||
private readonly Label _summaryLabel;
|
||||
private VBoxContainer _loaded;
|
||||
private Label _unloaded;
|
||||
private readonly VBoxContainer _loaded;
|
||||
private readonly Label _unloaded;
|
||||
|
||||
public LobbyCharacterPreviewPanel(IEntityManager entityManager,
|
||||
IClientPreferencesManager preferencesManager)
|
||||
|
||||
@@ -258,8 +258,8 @@ namespace Content.Client.UserInterface
|
||||
|
||||
public class LobbyPlayerList : Control
|
||||
{
|
||||
private ScrollContainer _scroll;
|
||||
private VBoxContainer _vBox;
|
||||
private readonly ScrollContainer _scroll;
|
||||
private readonly VBoxContainer _vBox;
|
||||
|
||||
public LobbyPlayerList()
|
||||
{
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Content.Client.ParticleAccelerator
|
||||
{
|
||||
public sealed class ParticleAcceleratorControlMenu : BaseWindow
|
||||
{
|
||||
private ShaderInstance _greyScaleShader;
|
||||
private readonly ShaderInstance _greyScaleShader;
|
||||
|
||||
private readonly ParticleAcceleratorBoundUserInterface Owner;
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
|
||||
{
|
||||
public class SwingMeleeWeaponOperator : AiOperator
|
||||
{
|
||||
private float _burstTime;
|
||||
private readonly float _burstTime;
|
||||
private float _elapsedTime;
|
||||
|
||||
private readonly IEntity _owner;
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
|
||||
{
|
||||
public sealed class UnarmedCombatOperator : AiOperator
|
||||
{
|
||||
private float _burstTime;
|
||||
private readonly float _burstTime;
|
||||
private float _elapsedTime;
|
||||
|
||||
private readonly IEntity _owner;
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace Content.Server.AI.Operators.Movement
|
||||
public float ArrivalDistance { get; }
|
||||
public float PathfindingProximity { get; }
|
||||
|
||||
private bool _requiresInRangeUnobstructed;
|
||||
private readonly bool _requiresInRangeUnobstructed;
|
||||
|
||||
public MoveToEntityOperator(
|
||||
IEntity owner,
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
|
||||
{
|
||||
public sealed class EquipGloves : UtilityAction
|
||||
{
|
||||
private IEntity _entity;
|
||||
private readonly IEntity _entity;
|
||||
|
||||
public EquipGloves(IEntity owner, IEntity entity, float weight) : base(owner)
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Head
|
||||
{
|
||||
public sealed class EquipHead : UtilityAction
|
||||
{
|
||||
private IEntity _entity;
|
||||
private readonly IEntity _entity;
|
||||
|
||||
public EquipHead(IEntity owner, IEntity entity, float weight) : base(owner)
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
|
||||
{
|
||||
public sealed class EquipOuterClothing : UtilityAction
|
||||
{
|
||||
private IEntity _entity;
|
||||
private readonly IEntity _entity;
|
||||
|
||||
public EquipOuterClothing(IEntity owner, IEntity entity, float weight) : base(owner)
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
|
||||
{
|
||||
public sealed class EquipShoes : UtilityAction
|
||||
{
|
||||
private IEntity _entity;
|
||||
private readonly IEntity _entity;
|
||||
|
||||
public EquipShoes(IEntity owner, IEntity entity, float weight) : base(owner)
|
||||
{
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
|
||||
{
|
||||
public sealed class EquipMelee : UtilityAction
|
||||
{
|
||||
private IEntity _entity;
|
||||
private readonly IEntity _entity;
|
||||
|
||||
public EquipMelee(IEntity owner, IEntity entity, float weight) : base(owner)
|
||||
{
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
|
||||
{
|
||||
public sealed class MeleeWeaponAttackEntity : UtilityAction
|
||||
{
|
||||
private IEntity _entity;
|
||||
private readonly IEntity _entity;
|
||||
|
||||
public MeleeWeaponAttackEntity(IEntity owner, IEntity entity, float weight) : base(owner)
|
||||
{
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
|
||||
{
|
||||
public sealed class PickUpMeleeWeapon : UtilityAction
|
||||
{
|
||||
private IEntity _entity;
|
||||
private readonly IEntity _entity;
|
||||
|
||||
public PickUpMeleeWeapon(IEntity owner, IEntity entity, float weight) : base(owner)
|
||||
{
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
|
||||
{
|
||||
public sealed class UnarmedAttackEntity : UtilityAction
|
||||
{
|
||||
private IEntity _entity;
|
||||
private readonly IEntity _entity;
|
||||
|
||||
public UnarmedAttackEntity(IEntity owner, IEntity entity, float weight) : base(owner)
|
||||
{
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
|
||||
{
|
||||
public sealed class PickUpDrink : UtilityAction
|
||||
{
|
||||
private IEntity _entity;
|
||||
private readonly IEntity _entity;
|
||||
|
||||
public PickUpDrink(IEntity owner, IEntity entity, float weight) : base(owner)
|
||||
{
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
|
||||
{
|
||||
public sealed class UseDrinkInInventory : UtilityAction
|
||||
{
|
||||
private IEntity _entity;
|
||||
private readonly IEntity _entity;
|
||||
|
||||
public UseDrinkInInventory(IEntity owner, IEntity entity, float weight) : base(owner)
|
||||
{
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Food
|
||||
{
|
||||
public sealed class PickUpFood : UtilityAction
|
||||
{
|
||||
private IEntity _entity;
|
||||
private readonly IEntity _entity;
|
||||
|
||||
public PickUpFood(IEntity owner, IEntity entity, float weight) : base(owner)
|
||||
{
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Food
|
||||
{
|
||||
public sealed class UseFoodInInventory : UtilityAction
|
||||
{
|
||||
private IEntity _entity;
|
||||
private readonly IEntity _entity;
|
||||
|
||||
public UseFoodInInventory(IEntity owner, IEntity entity, float weight) : base(owner)
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Content.Server.AI.Utility.Considerations
|
||||
{
|
||||
public class ConsiderationsManager
|
||||
{
|
||||
private Dictionary<Type, Consideration> _considerations = new Dictionary<Type, Consideration>();
|
||||
private readonly Dictionary<Type, Consideration> _considerations = new Dictionary<Type, Consideration>();
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Content.Server.AI.WorldState
|
||||
{
|
||||
// Cache the known types
|
||||
public IReadOnlyCollection<Type> AiStates => _aiStates;
|
||||
private List<Type> _aiStates = new List<Type>();
|
||||
private readonly List<Type> _aiStates = new List<Type>();
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
|
||||
@@ -460,7 +460,7 @@ namespace Content.Server.Administration
|
||||
|
||||
private sealed class AdminReg
|
||||
{
|
||||
public IPlayerSession Session;
|
||||
public readonly IPlayerSession Session;
|
||||
|
||||
public AdminData Data;
|
||||
public int? RankId;
|
||||
|
||||
@@ -4,19 +4,17 @@ using Content.Server.GameObjects.Components.Atmos;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Atmos
|
||||
{
|
||||
public class HighPressureMovementController : FrictionController
|
||||
{
|
||||
[Dependency] private IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
public override IPhysicsComponent? ControlledComponent { protected get; set; }
|
||||
|
||||
private const float MoveForcePushRatio = 1f;
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Content.Server.Cargo
|
||||
{
|
||||
public class CargoOrderDatabase
|
||||
{
|
||||
private Dictionary<int, CargoOrderData> _orders = new Dictionary<int, CargoOrderData>();
|
||||
private readonly Dictionary<int, CargoOrderData> _orders = new Dictionary<int, CargoOrderData>();
|
||||
private int _orderNumber = 0;
|
||||
|
||||
public CargoOrderDatabase(int id)
|
||||
|
||||
@@ -26,18 +26,20 @@ namespace Content.Server.GameObjects.Components.Arcade
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class BlockGameArcadeComponent : Component, IActivate
|
||||
{
|
||||
[Dependency] private IRobustRandom _random = null!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
public override string Name => "BlockGameArcade";
|
||||
public override uint? NetID => ContentNetIDs.BLOCKGAME_ARCADE;
|
||||
[ComponentDependency] private PowerReceiverComponent? _powerReceiverComponent = default!;
|
||||
|
||||
[ComponentDependency] private readonly PowerReceiverComponent? _powerReceiverComponent = default!;
|
||||
|
||||
private bool Powered => _powerReceiverComponent?.Powered ?? false;
|
||||
private BoundUserInterface? UserInterface => Owner.GetUIOrNull(BlockGameUiKey.Key);
|
||||
|
||||
private BlockGame? _game;
|
||||
|
||||
private IPlayerSession? _player;
|
||||
private List<IPlayerSession> _spectators = new List<IPlayerSession>();
|
||||
private readonly List<IPlayerSession> _spectators = new List<IPlayerSession>();
|
||||
|
||||
public void Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
@@ -162,9 +164,9 @@ namespace Content.Server.GameObjects.Components.Arcade
|
||||
{
|
||||
//note: field is 10(0 -> 9) wide and 20(0 -> 19) high
|
||||
|
||||
private BlockGameArcadeComponent _component;
|
||||
private readonly BlockGameArcadeComponent _component;
|
||||
|
||||
private List<BlockGameBlock> _field = new List<BlockGameBlock>();
|
||||
private readonly List<BlockGameBlock> _field = new List<BlockGameBlock>();
|
||||
|
||||
private BlockGamePiece _currentPiece;
|
||||
|
||||
|
||||
@@ -29,10 +29,10 @@ namespace Content.Server.GameObjects.Components.Arcade
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class SpaceVillainArcadeComponent : SharedSpaceVillainArcadeComponent, IActivate, IWires
|
||||
{
|
||||
[Dependency] private IRobustRandom _random = null!;
|
||||
[Dependency] private readonly IRobustRandom _random = null!;
|
||||
|
||||
[ComponentDependency] private PowerReceiverComponent? _powerReceiverComponent = default!;
|
||||
[ComponentDependency] private WiresComponent? _wiresComponent = default!;
|
||||
[ComponentDependency] private readonly PowerReceiverComponent? _powerReceiverComponent = default!;
|
||||
[ComponentDependency] private readonly WiresComponent? _wiresComponent = default!;
|
||||
|
||||
private bool Powered => _powerReceiverComponent != null && _powerReceiverComponent.Powered;
|
||||
|
||||
@@ -240,7 +240,7 @@ namespace Content.Server.GameObjects.Components.Arcade
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
[ViewVariables] private SpaceVillainArcadeComponent Owner;
|
||||
[ViewVariables] private readonly SpaceVillainArcadeComponent _owner;
|
||||
|
||||
[ViewVariables] public string Name => $"{_fightVerb} {_enemyName}";
|
||||
[ViewVariables(VVAccess.ReadWrite)] private int _playerHp = 30;
|
||||
@@ -253,8 +253,8 @@ namespace Content.Server.GameObjects.Components.Arcade
|
||||
[ViewVariables(VVAccess.ReadWrite)] private int _enemyMpMax = 20;
|
||||
[ViewVariables(VVAccess.ReadWrite)] private int _turtleTracker;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] private string _fightVerb;
|
||||
[ViewVariables(VVAccess.ReadWrite)] private string _enemyName;
|
||||
[ViewVariables(VVAccess.ReadWrite)] private readonly string _fightVerb;
|
||||
[ViewVariables(VVAccess.ReadWrite)] private readonly string _enemyName;
|
||||
|
||||
[ViewVariables] private bool _running = true;
|
||||
|
||||
@@ -266,7 +266,7 @@ namespace Content.Server.GameObjects.Components.Arcade
|
||||
public SpaceVillainGame(SpaceVillainArcadeComponent owner, string fightVerb, string enemyName)
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
Owner = owner;
|
||||
_owner = owner;
|
||||
//todo defeat the curse secret game mode
|
||||
_fightVerb = fightVerb;
|
||||
_enemyName = enemyName;
|
||||
@@ -278,7 +278,7 @@ namespace Content.Server.GameObjects.Components.Arcade
|
||||
/// </summary>
|
||||
private void ValidateVars()
|
||||
{
|
||||
if(Owner._overflowFlag) return;
|
||||
if(_owner._overflowFlag) return;
|
||||
|
||||
if (_playerHp > _playerHpMax) _playerHp = _playerHpMax;
|
||||
if (_playerMp > _playerMpMax) _playerMp = _playerMpMax;
|
||||
@@ -299,23 +299,23 @@ namespace Content.Server.GameObjects.Components.Arcade
|
||||
case PlayerAction.Attack:
|
||||
var attackAmount = _random.Next(2, 6);
|
||||
_latestPlayerActionMessage = Loc.GetString("You attack {0} for {1}!", _enemyName, attackAmount);
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_attack.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
if(!Owner._enemyInvincibilityFlag) _enemyHp -= attackAmount;
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_attack.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
if(!_owner._enemyInvincibilityFlag) _enemyHp -= attackAmount;
|
||||
_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
|
||||
break;
|
||||
case PlayerAction.Heal:
|
||||
var pointAmount = _random.Next(1, 3);
|
||||
var healAmount = _random.Next(6, 8);
|
||||
_latestPlayerActionMessage = Loc.GetString("You use {0} magic to heal for {1} damage!", pointAmount, healAmount);
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_heal.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
if(!Owner._playerInvincibilityFlag) _playerMp -= pointAmount;
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_heal.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
if(!_owner._playerInvincibilityFlag) _playerMp -= pointAmount;
|
||||
_playerHp += healAmount;
|
||||
_turtleTracker++;
|
||||
break;
|
||||
case PlayerAction.Recharge:
|
||||
var chargeAmount = _random.Next(4, 7);
|
||||
_latestPlayerActionMessage = Loc.GetString("You regain {0} points", chargeAmount);
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_charge.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/player_charge.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
_playerMp += chargeAmount;
|
||||
_turtleTracker -= _turtleTracker > 0 ? 1 : 0;
|
||||
break;
|
||||
@@ -347,8 +347,8 @@ namespace Content.Server.GameObjects.Components.Arcade
|
||||
{
|
||||
_running = false;
|
||||
UpdateUi(Loc.GetString("You won!"), Loc.GetString("{0} dies.", _enemyName), true);
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/win.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
Owner.ProcessWin();
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/win.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
_owner.ProcessWin();
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -358,14 +358,14 @@ namespace Content.Server.GameObjects.Components.Arcade
|
||||
{
|
||||
_running = false;
|
||||
UpdateUi(Loc.GetString("You lost!"), Loc.GetString("{0} cheers.", _enemyName), true);
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/gameover.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/gameover.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
return false;
|
||||
}
|
||||
if (_enemyHp <= 0 || _enemyMp <= 0)
|
||||
{
|
||||
_running = false;
|
||||
UpdateUi(Loc.GetString("You lost!"), Loc.GetString("{0} dies, but takes you with him.", _enemyName), true);
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/gameover.ogg", Owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/gameover.ogg", _owner.Owner, AudioParams.Default.WithVolume(-4f));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -377,7 +377,7 @@ namespace Content.Server.GameObjects.Components.Arcade
|
||||
/// </summary>
|
||||
private void UpdateUi(bool metadata = false)
|
||||
{
|
||||
Owner.UserInterface?.SendMessage(metadata ? GenerateMetaDataMessage() : GenerateUpdateMessage());
|
||||
_owner.UserInterface?.SendMessage(metadata ? GenerateMetaDataMessage() : GenerateUpdateMessage());
|
||||
}
|
||||
|
||||
private void UpdateUi(string message1, string message2, bool metadata = false)
|
||||
@@ -397,14 +397,14 @@ namespace Content.Server.GameObjects.Components.Arcade
|
||||
{
|
||||
var boomAmount = _random.Next(5, 10);
|
||||
_latestEnemyActionMessage = Loc.GetString("{0} throws a bomb, exploding you for {1} damage!", _enemyName, boomAmount);
|
||||
if (Owner._playerInvincibilityFlag) return;
|
||||
if (_owner._playerInvincibilityFlag) return;
|
||||
_playerHp -= boomAmount;
|
||||
_turtleTracker--;
|
||||
}else if (_enemyMp <= 5 && _random.Prob(0.7f))
|
||||
{
|
||||
var stealAmount = _random.Next(2, 3);
|
||||
_latestEnemyActionMessage = Loc.GetString("{0} steals {1} of your power!", _enemyName, stealAmount);
|
||||
if (Owner._playerInvincibilityFlag) return;
|
||||
if (_owner._playerInvincibilityFlag) return;
|
||||
_playerMp -= stealAmount;
|
||||
_enemyMp += stealAmount;
|
||||
}else if (_enemyHp <= 10 && _enemyMp > 4)
|
||||
@@ -418,7 +418,7 @@ namespace Content.Server.GameObjects.Components.Arcade
|
||||
var attackAmount = _random.Next(3, 6);
|
||||
_latestEnemyActionMessage =
|
||||
Loc.GetString("{0} attacks you for {1} damage!", _enemyName, attackAmount);
|
||||
if (Owner._playerInvincibilityFlag) return;
|
||||
if (_owner._playerInvincibilityFlag) return;
|
||||
_playerHp -= attackAmount;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,8 +19,8 @@ namespace Content.Server.GameObjects.Components.Damage
|
||||
[RegisterComponent]
|
||||
public class DamageOnHighSpeedImpactComponent : Component, ICollideBehavior
|
||||
{
|
||||
[Dependency] private IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override string Name => "DamageOnHighSpeedImpact";
|
||||
|
||||
|
||||
@@ -17,7 +17,6 @@ using Content.Shared.GameObjects.Components.Doors;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Audio;
|
||||
@@ -64,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Doors
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
protected float CloseSpeed = AutoCloseDelay;
|
||||
|
||||
private CancellationTokenSource _cancellationTokenSource = new CancellationTokenSource();
|
||||
private readonly CancellationTokenSource _cancellationTokenSource = new CancellationTokenSource();
|
||||
|
||||
protected virtual TimeSpan CloseTimeOne => TimeSpan.FromSeconds(0.3f);
|
||||
protected virtual TimeSpan CloseTimeTwo => TimeSpan.FromSeconds(0.9f);
|
||||
|
||||
@@ -4,7 +4,6 @@ using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Random;
|
||||
@@ -17,7 +16,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
[RegisterComponent]
|
||||
public class CursedEntityStorageComponent : EntityStorageComponent
|
||||
{
|
||||
[Dependency] private IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
|
||||
public override string Name => "CursedEntityStorage";
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@ using Content.Server.GameTicking;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -28,7 +27,7 @@ namespace Content.Server.GameObjects.Components.Markers
|
||||
public List<string> Prototypes { get; set; } = new List<string>();
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private List<string> _gameRules = new List<string>();
|
||||
private readonly List<string> _gameRules = new List<string>();
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Chance { get; set; } = 1.0f;
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.Components.Morgue
|
||||
public override string Name => "BodyBagEntityStorage";
|
||||
|
||||
[ViewVariables]
|
||||
[ComponentDependency] private AppearanceComponent? _appearance = null;
|
||||
[ComponentDependency] private readonly AppearanceComponent? _appearance = null;
|
||||
|
||||
[ViewVariables] public ContainerSlot? LabelContainer { get; private set; }
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
|
||||
|
||||
public AMEControllerComponent MasterController => _masterController;
|
||||
|
||||
private List<AMEShieldComponent> _cores = new List<AMEShieldComponent>();
|
||||
private readonly List<AMEShieldComponent> _cores = new List<AMEShieldComponent>();
|
||||
|
||||
public int CoreCount => _cores.Count;
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@ using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.Components.Nutrition;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -55,7 +54,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public Dictionary<HungerThreshold, float> HungerThresholds => _hungerThresholds;
|
||||
private Dictionary<HungerThreshold, float> _hungerThresholds = new Dictionary<HungerThreshold, float>
|
||||
private readonly Dictionary<HungerThreshold, float> _hungerThresholds = new Dictionary<HungerThreshold, float>
|
||||
{
|
||||
{HungerThreshold.Overfed, 600.0f},
|
||||
{HungerThreshold.Okay, 450.0f},
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
||||
[RegisterComponent]
|
||||
public class PoweredLightComponent : Component, IInteractHand, IInteractUsing, IMapInit, ISignalReceiver<bool>, ISignalReceiver<ToggleSignal>
|
||||
{
|
||||
[Dependency] private IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override string Name => "PoweredLight";
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.GameObjects.Components.Conveyor;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.GameObjects.Components.Body;
|
||||
using Content.Shared.GameObjects.Components.Recycling;
|
||||
@@ -13,9 +12,7 @@ using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Components.Map;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -28,7 +25,7 @@ namespace Content.Server.GameObjects.Components.Recycling
|
||||
{
|
||||
public override string Name => "Recycler";
|
||||
|
||||
private List<IEntity> _intersecting = new List<IEntity>();
|
||||
private readonly List<IEntity> _intersecting = new List<IEntity>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not sentient beings will be recycled
|
||||
|
||||
@@ -15,9 +15,9 @@ namespace Content.Server.GameObjects.Components.Singularity
|
||||
{
|
||||
public readonly ContainmentFieldGeneratorComponent Generator1;
|
||||
public readonly ContainmentFieldGeneratorComponent Generator2;
|
||||
private List<IEntity> _fields = new List<IEntity>();
|
||||
private readonly List<IEntity> _fields = new List<IEntity>();
|
||||
private int _sharedEnergyPool;
|
||||
private CancellationTokenSource _powerDecreaseCancellationTokenSource = new CancellationTokenSource();
|
||||
private readonly CancellationTokenSource _powerDecreaseCancellationTokenSource = new CancellationTokenSource();
|
||||
public int SharedEnergyPool
|
||||
{
|
||||
get => _sharedEnergyPool;
|
||||
|
||||
@@ -1,24 +1,18 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Projectiles;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Physics;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Singularity
|
||||
@@ -26,7 +20,7 @@ namespace Content.Server.GameObjects.Components.Singularity
|
||||
[RegisterComponent]
|
||||
public class ContainmentFieldGeneratorComponent : Component, ICollideBehavior
|
||||
{
|
||||
[Dependency] private IPhysicsManager _physicsManager = null!;
|
||||
[Dependency] private readonly IPhysicsManager _physicsManager = null!;
|
||||
|
||||
public override string Name => "ContainmentFieldGenerator";
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.ComponentDependencies;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
@@ -37,8 +36,8 @@ namespace Content.Server.GameObjects.Components.Singularity
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
|
||||
[ComponentDependency] private AppearanceComponent? _appearance = default;
|
||||
[ComponentDependency] private AccessReader? _accessReader = default;
|
||||
[ComponentDependency] private readonly AppearanceComponent? _appearance = default;
|
||||
[ComponentDependency] private readonly AccessReader? _accessReader = default;
|
||||
|
||||
public override string Name => "Emitter";
|
||||
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.StationEvents;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
@@ -15,7 +13,6 @@ using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Components.Map;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
@@ -29,9 +26,7 @@ namespace Content.Server.GameObjects.Components.Singularity
|
||||
[RegisterComponent]
|
||||
public class SingularityComponent : Component, ICollideBehavior
|
||||
{
|
||||
[Dependency] private IEntityManager _entityManager = null!;
|
||||
[Dependency] private IRobustRandom _random = null!;
|
||||
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
public override uint? NetID => ContentNetIDs.SINGULARITY;
|
||||
|
||||
@@ -163,17 +158,17 @@ namespace Content.Server.GameObjects.Components.Singularity
|
||||
_singularityController?.Push(pushVector.Normalized, 2);
|
||||
}
|
||||
|
||||
List<IEntity> _previousPulledEntites = new List<IEntity>();
|
||||
private readonly List<IEntity> _previousPulledEntities = new List<IEntity>();
|
||||
public void PullUpdate()
|
||||
{
|
||||
foreach (var previousPulledEntity in _previousPulledEntites)
|
||||
foreach (var previousPulledEntity in _previousPulledEntities)
|
||||
{
|
||||
if(previousPulledEntity.Deleted) continue;
|
||||
if (!previousPulledEntity.TryGetComponent<PhysicsComponent>(out var collidableComponent)) continue;
|
||||
var controller = collidableComponent.EnsureController<SingularityPullController>();
|
||||
controller.StopPull();
|
||||
}
|
||||
_previousPulledEntites.Clear();
|
||||
_previousPulledEntities.Clear();
|
||||
|
||||
var entitiesToPull = Owner.EntityManager.GetEntitiesInRange(Owner.Transform.Coordinates, Level * 10);
|
||||
foreach (var entity in entitiesToPull)
|
||||
@@ -187,7 +182,7 @@ namespace Content.Server.GameObjects.Components.Singularity
|
||||
var speed = 10 / vec.Length * Level;
|
||||
|
||||
controller.Pull(vec.Normalized, speed);
|
||||
_previousPulledEntites.Add(entity);
|
||||
_previousPulledEntities.Add(entity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
|
||||
{
|
||||
public override string Name => "RangedMagazine";
|
||||
|
||||
private Stack<IEntity> _spawnedAmmo = new Stack<IEntity>();
|
||||
private readonly Stack<IEntity> _spawnedAmmo = new Stack<IEntity>();
|
||||
private Container _ammoContainer;
|
||||
|
||||
public int ShotsLeft => _spawnedAmmo.Count + _unspawnedCount;
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI
|
||||
|
||||
public Faction GetHostileFactions(Faction faction) => _hostileFactions.TryGetValue(faction, out var hostiles) ? hostiles : Faction.None;
|
||||
|
||||
private Dictionary<Faction, Faction> _hostileFactions = new Dictionary<Faction, Faction>
|
||||
private readonly Dictionary<Faction, Faction> _hostileFactions = new Dictionary<Faction, Faction>
|
||||
{
|
||||
{Faction.NanoTransen,
|
||||
Faction.SimpleHostile | Faction.Syndicate | Faction.Xeno},
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
|
||||
/// <summary>
|
||||
/// Queued region updates
|
||||
/// </summary>
|
||||
private HashSet<PathfindingChunk> _queuedUpdates = new HashSet<PathfindingChunk>();
|
||||
private readonly HashSet<PathfindingChunk> _queuedUpdates = new HashSet<PathfindingChunk>();
|
||||
|
||||
// Oh god the nesting. Shouldn't need to go beyond this
|
||||
/// <summary>
|
||||
@@ -53,7 +53,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
|
||||
/// Regions are groups of nodes with the same profile (for pathfinding purposes)
|
||||
/// i.e. same collision, not-space, same access, etc.
|
||||
/// </summary>
|
||||
private Dictionary<GridId, Dictionary<PathfindingChunk, HashSet<PathfindingRegion>>> _regions =
|
||||
private readonly Dictionary<GridId, Dictionary<PathfindingChunk, HashSet<PathfindingRegion>>> _regions =
|
||||
new Dictionary<GridId, Dictionary<PathfindingChunk, HashSet<PathfindingRegion>>>();
|
||||
|
||||
/// <summary>
|
||||
@@ -70,7 +70,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
|
||||
|
||||
// Also, didn't use a dictionary because there didn't seem to be a clean way to do the lookup
|
||||
// Plus this way we can check if everything is equal except for vision so an entity with a lower vision radius can use an entity with a higher vision radius' cached result
|
||||
private Dictionary<ReachableArgs, Dictionary<PathfindingRegion, (TimeSpan CacheTime, HashSet<PathfindingRegion> Regions)>> _cachedAccessible =
|
||||
private readonly Dictionary<ReachableArgs, Dictionary<PathfindingRegion, (TimeSpan CacheTime, HashSet<PathfindingRegion> Regions)>> _cachedAccessible =
|
||||
new Dictionary<ReachableArgs, Dictionary<PathfindingRegion, (TimeSpan, HashSet<PathfindingRegion>)>>();
|
||||
|
||||
private readonly List<PathfindingRegion> _queuedCacheDeletions = new List<PathfindingRegion>();
|
||||
|
||||
@@ -15,9 +15,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders
|
||||
public static event Action<SharedAiDebug.AStarRouteDebug> DebugRoute;
|
||||
#endif
|
||||
|
||||
private PathfindingNode _startNode;
|
||||
private readonly PathfindingNode _startNode;
|
||||
private PathfindingNode _endNode;
|
||||
private PathfindingArgs _pathfindingArgs;
|
||||
private readonly PathfindingArgs _pathfindingArgs;
|
||||
|
||||
public AStarPathfindingJob(
|
||||
double maxTime,
|
||||
|
||||
@@ -19,9 +19,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders
|
||||
public static event Action<SharedAiDebug.JpsRouteDebug> DebugRoute;
|
||||
#endif
|
||||
|
||||
private PathfindingNode _startNode;
|
||||
private readonly PathfindingNode _startNode;
|
||||
private PathfindingNode _endNode;
|
||||
private PathfindingArgs _pathfindingArgs;
|
||||
private readonly PathfindingArgs _pathfindingArgs;
|
||||
|
||||
public JpsPathfindingJob(double maxTime,
|
||||
PathfindingNode startNode,
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
|
||||
// Nodes per chunk row
|
||||
public static int ChunkSize => 8;
|
||||
public PathfindingNode[,] Nodes => _nodes;
|
||||
private PathfindingNode[,] _nodes = new PathfindingNode[ChunkSize,ChunkSize];
|
||||
private readonly PathfindingNode[,] _nodes = new PathfindingNode[ChunkSize,ChunkSize];
|
||||
|
||||
public PathfindingChunk(GridId gridId, Vector2i indices)
|
||||
{
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
|
||||
public MapCoordinates TargetMap => _target.Transform.MapPosition;
|
||||
public EntityCoordinates TargetGrid => _target.Transform.Coordinates;
|
||||
public IEntity Target => _target;
|
||||
private IEntity _target;
|
||||
private readonly IEntity _target;
|
||||
|
||||
/// <inheritdoc />
|
||||
public float ArrivalDistance { get; }
|
||||
|
||||
@@ -17,32 +17,35 @@ using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
// ReSharper disable once RedundantUsingDirective
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
using Dependency = Robust.Shared.IoC.DependencyAttribute;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class GasTileOverlaySystem : SharedGasTileOverlaySystem, IResettingEntitySystem
|
||||
{
|
||||
[Robust.Shared.IoC.Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly IConfigurationManager _configManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configManager = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The tiles that have had their atmos data updated since last tick
|
||||
/// </summary>
|
||||
private Dictionary<GridId, HashSet<Vector2i>> _invalidTiles = new Dictionary<GridId, HashSet<Vector2i>>();
|
||||
private readonly Dictionary<GridId, HashSet<Vector2i>> _invalidTiles = new Dictionary<GridId, HashSet<Vector2i>>();
|
||||
|
||||
private Dictionary<IPlayerSession, PlayerGasOverlay> _knownPlayerChunks =
|
||||
private readonly Dictionary<IPlayerSession, PlayerGasOverlay> _knownPlayerChunks =
|
||||
new Dictionary<IPlayerSession, PlayerGasOverlay>();
|
||||
|
||||
/// <summary>
|
||||
/// Gas data stored in chunks to make PVS / bubbling easier.
|
||||
/// </summary>
|
||||
private Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _overlay =
|
||||
private readonly Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _overlay =
|
||||
new Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>>();
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -32,8 +32,8 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
|
||||
public DoAfterStatus Status => AsTask.IsCompletedSuccessfully ? AsTask.Result : DoAfterStatus.Running;
|
||||
|
||||
// NeedHand
|
||||
private string? _activeHand;
|
||||
private ItemComponent? _activeItem;
|
||||
private readonly string? _activeHand;
|
||||
private readonly ItemComponent? _activeItem;
|
||||
|
||||
public DoAfter(DoAfterEventArgs eventArgs)
|
||||
{
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
AllowAll
|
||||
}
|
||||
|
||||
private List<ServerDoorComponent> _activeDoors = new List<ServerDoorComponent>();
|
||||
private readonly List<ServerDoorComponent> _activeDoors = new List<ServerDoorComponent>();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
[UsedImplicitly]
|
||||
internal sealed class EmergencyLightSystem : EntitySystem
|
||||
{
|
||||
private List<EmergencyLightComponent> _activeLights = new List<EmergencyLightComponent>();
|
||||
private readonly List<EmergencyLightComponent> _activeLights = new List<EmergencyLightComponent>();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
||||
public StationEvent CurrentEvent { get; private set; }
|
||||
public IReadOnlyCollection<StationEvent> StationEvents => _stationEvents;
|
||||
|
||||
private List<StationEvent> _stationEvents = new List<StationEvent>();
|
||||
private readonly List<StationEvent> _stationEvents = new List<StationEvent>();
|
||||
|
||||
private const float MinimumTimeUntilFirstEvent = 300;
|
||||
|
||||
|
||||
@@ -1025,15 +1025,15 @@ The current game mode is: [color=white]{0}[/color].
|
||||
return preset;
|
||||
}
|
||||
|
||||
[Dependency] private IEntityManager _entityManager = default!;
|
||||
[Dependency] private IMapManager _mapManager = default!;
|
||||
[Dependency] private IMapLoader _mapLoader = default!;
|
||||
[Dependency] private IGameTiming _gameTiming = default!;
|
||||
[Dependency] private IConfigurationManager _configurationManager = default!;
|
||||
[Dependency] private IChatManager _chatManager = default!;
|
||||
[Dependency] private IServerNetManager _netManager = default!;
|
||||
[Dependency] private IDynamicTypeFactory _dynamicTypeFactory = default!;
|
||||
[Dependency] private IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IMapLoader _mapLoader = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
[Dependency] private readonly IServerNetManager _netManager = default!;
|
||||
[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly IServerPreferencesManager _prefsManager = default!;
|
||||
[Dependency] private readonly IBaseServer _baseServer = default!;
|
||||
|
||||
@@ -37,9 +37,7 @@ namespace Content.Server.StationEvents
|
||||
|
||||
private CancellationTokenSource _announceCancelToken;
|
||||
|
||||
private List<IEntity> _powered = new List<IEntity>();
|
||||
|
||||
|
||||
private readonly List<IEntity> _powered = new List<IEntity>();
|
||||
|
||||
public override void Startup()
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -13,8 +12,8 @@ namespace Content.Shared.Alert
|
||||
[Prototype("alertOrder")]
|
||||
public class AlertOrderPrototype : IPrototype, IComparer<AlertPrototype>
|
||||
{
|
||||
private Dictionary<AlertType, int> _typeToIdx = new Dictionary<AlertType, int>();
|
||||
private Dictionary<AlertCategory, int> _categoryToIdx = new Dictionary<AlertCategory, int>();
|
||||
private readonly Dictionary<AlertType, int> _typeToIdx = new Dictionary<AlertType, int>();
|
||||
private readonly Dictionary<AlertCategory, int> _categoryToIdx = new Dictionary<AlertCategory, int>();
|
||||
|
||||
public void LoadFrom(YamlMappingNode mapping)
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Content.Shared.Construction
|
||||
public class ConstructionGraphPrototype : IPrototype, IIndexedPrototype
|
||||
{
|
||||
private readonly Dictionary<string, ConstructionGraphNode> _nodes = new Dictionary<string, ConstructionGraphNode>();
|
||||
private Dictionary<ValueTuple<string, string>, ConstructionGraphNode[]> _paths = new Dictionary<ValueTuple<string, string>, ConstructionGraphNode[]>();
|
||||
private readonly Dictionary<ValueTuple<string, string>, ConstructionGraphNode[]> _paths = new Dictionary<ValueTuple<string, string>, ConstructionGraphNode[]>();
|
||||
private Dictionary<ConstructionGraphNode, ConstructionGraphNode> _pathfinding = new Dictionary<ConstructionGraphNode, ConstructionGraphNode>();
|
||||
|
||||
[ViewVariables]
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace Content.Shared.GameObjects.Components.Body.Part
|
||||
public IReadOnlyList<string> MechanismIds => _mechanismIds;
|
||||
|
||||
[ViewVariables]
|
||||
private HashSet<IMechanism> _mechanisms = new HashSet<IMechanism>();
|
||||
private readonly HashSet<IMechanism> _mechanisms = new HashSet<IMechanism>();
|
||||
|
||||
[ViewVariables]
|
||||
public IBody? Body
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Content.Shared.GameObjects.Components.Research
|
||||
public override string Name => "LatheDatabase";
|
||||
public override uint? NetID => ContentNetIDs.LATHE_DATABASE;
|
||||
|
||||
private List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>();
|
||||
private readonly List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>();
|
||||
|
||||
/// <summary>
|
||||
/// Removes all recipes from the database if it's not static.
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Content.Shared.GameObjects.Components.Research
|
||||
public override string Name => "ProtolatheDatabase";
|
||||
public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
|
||||
|
||||
private List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
|
||||
private readonly List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
|
||||
|
||||
/// <summary>
|
||||
/// A full list of recipes this protolathe can print.
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Content.Shared.Physics
|
||||
{
|
||||
public abstract class FrictionController : VirtualController
|
||||
{
|
||||
[Dependency] private IPhysicsManager _physicsManager = default!;
|
||||
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
|
||||
|
||||
public override void UpdateAfterProcessing()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user