222 lines
7.8 KiB
C#
222 lines
7.8 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.StationEvents;
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using Content.Shared.GameObjects;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Map;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Timers;
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namespace Content.Server.GameObjects.Components.Singularity
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{
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[RegisterComponent]
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public class SingularityComponent : Component, ICollideBehavior
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override uint? NetID => ContentNetIDs.SINGULARITY;
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public override string Name => "Singularity";
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public int Energy
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{
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get => _energy;
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set
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{
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if (value == _energy) return;
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_energy = value;
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if (_energy <= 0)
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{
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if(_singularityController != null) _singularityController.LinearVelocity = Vector2.Zero;
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_spriteComponent?.LayerSetVisible(0, false);
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Owner.Delete();
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return;
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}
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Level = _energy switch
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{
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var n when n >= 1500 => 6,
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var n when n >= 1000 => 5,
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var n when n >= 600 => 4,
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var n when n >= 300 => 3,
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var n when n >= 200 => 2,
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var n when n < 200 => 1,
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_ => 1
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};
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}
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}
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private int _energy = 180;
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public int Level
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{
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get => _level;
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set
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{
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if (value == _level) return;
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if (value < 0) value = 0;
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if (value > 6) value = 6;
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_level = value;
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if(_radiationPulseComponent != null) _radiationPulseComponent.RadsPerSecond = 10 * value;
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_spriteComponent?.LayerSetRSI(0, "Effects/Singularity/singularity_" + _level + ".rsi");
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_spriteComponent?.LayerSetState(0, "singularity_" + _level);
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if(_collidableComponent != null && _collidableComponent.PhysicsShapes.Any() && _collidableComponent.PhysicsShapes[0] is PhysShapeCircle circle)
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{
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circle.Radius = _level - 0.5f;
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}
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}
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}
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private int _level;
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public int EnergyDrain =>
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Level switch
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{
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6 => 20,
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5 => 15,
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4 => 10,
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3 => 5,
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2 => 2,
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1 => 1,
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_ => 0
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};
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private SingularityController? _singularityController;
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private PhysicsComponent? _collidableComponent;
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private SpriteComponent? _spriteComponent;
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private RadiationPulseComponent? _radiationPulseComponent;
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private AudioSystem _audioSystem = null!;
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private AudioSystem.AudioSourceServer? _playingSound;
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public override void Initialize()
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{
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base.Initialize();
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_audioSystem = EntitySystem.Get<AudioSystem>();
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var audioParams = AudioParams.Default;
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audioParams.Loop = true;
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audioParams.MaxDistance = 20f;
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audioParams.Volume = 5;
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_audioSystem.PlayFromEntity("/Audio/Effects/singularity_form.ogg", Owner);
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Timer.Spawn(5200,() => _playingSound = _audioSystem.PlayFromEntity("/Audio/Effects/singularity.ogg", Owner, audioParams));
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if (!Owner.TryGetComponent(out _collidableComponent))
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{
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Logger.Error("SingularityComponent was spawned without CollidableComponent");
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}
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else
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{
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_collidableComponent.Hard = false;
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}
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if (!Owner.TryGetComponent(out _spriteComponent))
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{
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Logger.Error("SingularityComponent was spawned without SpriteComponent");
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}
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_singularityController = _collidableComponent?.EnsureController<SingularityController>();
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if(_singularityController!=null)_singularityController.ControlledComponent = _collidableComponent;
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if (!Owner.TryGetComponent(out _radiationPulseComponent))
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{
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Logger.Error("SingularityComponent was spawned without RadiationPulseComponent");
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}
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Level = 1;
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}
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public void Update()
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{
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Energy -= EnergyDrain;
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if(Level == 1) return;
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//pushing
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var pushVector = new Vector2((_random.Next(-10, 10)), _random.Next(-10, 10));
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while (pushVector.X == 0 && pushVector.Y == 0)
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{
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pushVector = new Vector2((_random.Next(-10, 10)), _random.Next(-10, 10));
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}
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_singularityController?.Push(pushVector.Normalized, 2);
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}
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private readonly List<IEntity> _previousPulledEntities = new List<IEntity>();
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public void PullUpdate()
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{
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foreach (var previousPulledEntity in _previousPulledEntities)
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{
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if(previousPulledEntity.Deleted) continue;
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if (!previousPulledEntity.TryGetComponent<PhysicsComponent>(out var collidableComponent)) continue;
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var controller = collidableComponent.EnsureController<SingularityPullController>();
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controller.StopPull();
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}
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_previousPulledEntities.Clear();
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var entitiesToPull = Owner.EntityManager.GetEntitiesInRange(Owner.Transform.Coordinates, Level * 10);
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foreach (var entity in entitiesToPull)
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{
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if (!entity.TryGetComponent<PhysicsComponent>(out var collidableComponent)) continue;
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var controller = collidableComponent.EnsureController<SingularityPullController>();
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if(Owner.Transform.Coordinates.EntityId != entity.Transform.Coordinates.EntityId) continue;
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var vec = (Owner.Transform.Coordinates - entity.Transform.Coordinates).Position;
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if (vec == Vector2.Zero) continue;
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var speed = 10 / vec.Length * Level;
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controller.Pull(vec.Normalized, speed);
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_previousPulledEntities.Add(entity);
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}
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}
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void ICollideBehavior.CollideWith(IEntity entity)
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{
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if (_collidableComponent == null) return; //how did it even collide then? :D
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if (entity.TryGetComponent<IMapGridComponent>(out var mapGridComponent))
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{
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foreach (var tile in mapGridComponent.Grid.GetTilesIntersecting(((IPhysBody) _collidableComponent).WorldAABB))
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{
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mapGridComponent.Grid.SetTile(tile.GridIndices, Tile.Empty);
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Energy++;
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}
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return;
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}
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if (entity.HasComponent<ContainmentFieldComponent>() || (entity.TryGetComponent<ContainmentFieldGeneratorComponent>(out var component) && component.CanRepell(Owner)))
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{
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return;
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}
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if (entity.IsInContainer()) return;
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entity.Delete();
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Energy++;
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}
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public override void OnRemove()
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{
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_playingSound?.Stop();
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_audioSystem.PlayAtCoords("/Audio/Effects/singularity_collapse.ogg", Owner.Transform.Coordinates);
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base.OnRemove();
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}
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}
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}
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