Files
tbd-station-14/Content.Shared/GameObjects/Components/Research/SharedProtolatheDatabaseComponent.cs

74 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Research
{
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
public class SharedProtolatheDatabaseComponent : SharedLatheDatabaseComponent
{
public override string Name => "ProtolatheDatabase";
public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
private readonly List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
/// <summary>
/// A full list of recipes this protolathe can print.
/// </summary>
public List<LatheRecipePrototype> ProtolatheRecipes => _protolatheRecipes;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataReadWriteFunction(
"protolatherecipes",
new List<string>(),
recipes =>
{
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in recipes)
{
if (prototypeManager.TryIndex(id, out LatheRecipePrototype recipe))
{
_protolatheRecipes.Add(recipe);
}
}
},
GetProtolatheRecipeIdList);
}
/// <summary>
/// Returns a list of the allowed protolathe recipe IDs.
/// </summary>
/// <returns>A list of recipe IDs allowed</returns>
public List<string> GetProtolatheRecipeIdList()
{
var list = new List<string>();
foreach (var recipe in ProtolatheRecipes)
{
list.Add(recipe.ID);
}
return list;
}
}
[NetSerializable, Serializable]
public class ProtolatheDatabaseState : ComponentState
{
public readonly List<string> Recipes;
public ProtolatheDatabaseState(List<string> recipes) : base(ContentNetIDs.PROTOLATHE_DATABASE)
{
Recipes = recipes;
}
}
}