Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/DoAfter/DoAfter.cs

193 lines
5.5 KiB
C#

#nullable enable
using System;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.DoAfter
{
public sealed class DoAfter
{
public Task<DoAfterStatus> AsTask { get; }
private TaskCompletionSource<DoAfterStatus> Tcs { get;}
public DoAfterEventArgs EventArgs;
public TimeSpan StartTime { get; }
public float Elapsed { get; set; }
public EntityCoordinates UserGrid { get; }
public EntityCoordinates TargetGrid { get; }
private bool _tookDamage;
public DoAfterStatus Status => AsTask.IsCompletedSuccessfully ? AsTask.Result : DoAfterStatus.Running;
// NeedHand
private readonly string? _activeHand;
private readonly ItemComponent? _activeItem;
public DoAfter(DoAfterEventArgs eventArgs)
{
EventArgs = eventArgs;
StartTime = IoCManager.Resolve<IGameTiming>().CurTime;
if (eventArgs.BreakOnUserMove)
{
UserGrid = eventArgs.User.Transform.Coordinates;
}
if (eventArgs.BreakOnTargetMove)
{
// Target should never be null if the bool is set.
TargetGrid = eventArgs.Target!.Transform.Coordinates;
}
// For this we need to stay on the same hand slot and need the same item in that hand slot
// (or if there is no item there we need to keep it free).
if (eventArgs.NeedHand && eventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
{
_activeHand = handsComponent.ActiveHand;
_activeItem = handsComponent.GetActiveHand;
}
Tcs = new TaskCompletionSource<DoAfterStatus>();
AsTask = Tcs.Task;
}
public void HandleDamage(HealthChangedEventArgs args)
{
_tookDamage = true;
}
public void Run(float frameTime)
{
switch (Status)
{
case DoAfterStatus.Running:
break;
case DoAfterStatus.Cancelled:
case DoAfterStatus.Finished:
return;
default:
throw new ArgumentOutOfRangeException();
}
Elapsed += frameTime;
if (IsFinished())
{
// Do the final checks here
if (!TryPostCheck())
{
Tcs.SetResult(DoAfterStatus.Cancelled);
}
else
{
Tcs.SetResult(DoAfterStatus.Finished);
}
return;
}
if (IsCancelled())
{
Tcs.SetResult(DoAfterStatus.Cancelled);
}
}
private bool IsCancelled()
{
if (EventArgs.User.Deleted || EventArgs.Target?.Deleted == true)
{
return true;
}
//https://github.com/tgstation/tgstation/blob/1aa293ea337283a0191140a878eeba319221e5df/code/__HELPERS/mobs.dm
if (EventArgs.CancelToken.IsCancellationRequested)
{
return true;
}
// TODO :Handle inertia in space.
if (EventArgs.BreakOnUserMove && EventArgs.User.Transform.Coordinates != UserGrid)
{
return true;
}
if (EventArgs.BreakOnTargetMove && EventArgs.Target!.Transform.Coordinates != TargetGrid)
{
return true;
}
if (EventArgs.BreakOnDamage && _tookDamage)
{
return true;
}
if (EventArgs.ExtraCheck != null && !EventArgs.ExtraCheck.Invoke())
{
return true;
}
if (EventArgs.BreakOnStun &&
EventArgs.User.TryGetComponent(out StunnableComponent? stunnableComponent) &&
stunnableComponent.Stunned)
{
return true;
}
if (EventArgs.NeedHand)
{
if (!EventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
{
// If we had a hand but no longer have it that's still a paddlin'
if (_activeHand != null)
{
return true;
}
}
else
{
var currentActiveHand = handsComponent.ActiveHand;
if (_activeHand != currentActiveHand)
{
return true;
}
var currentItem = handsComponent.GetActiveHand;
if (_activeItem != currentItem)
{
return true;
}
}
}
return false;
}
private bool TryPostCheck()
{
return EventArgs.PostCheck?.Invoke() != false;
}
private bool IsFinished()
{
if (Elapsed <= EventArgs.Delay)
{
return false;
}
return true;
}
}
}