119 lines
4.1 KiB
C#
119 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.Construction
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{
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[Prototype("constructionGraph")]
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public class ConstructionGraphPrototype : IPrototype, IIndexedPrototype
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{
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private readonly Dictionary<string, ConstructionGraphNode> _nodes = new Dictionary<string, ConstructionGraphNode>();
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private readonly Dictionary<ValueTuple<string, string>, ConstructionGraphNode[]> _paths = new Dictionary<ValueTuple<string, string>, ConstructionGraphNode[]>();
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private Dictionary<ConstructionGraphNode, ConstructionGraphNode> _pathfinding = new Dictionary<ConstructionGraphNode, ConstructionGraphNode>();
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[ViewVariables]
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public string ID { get; private set; }
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[ViewVariables]
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public string Start { get; private set; }
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[ViewVariables]
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public IReadOnlyDictionary<string, ConstructionGraphNode> Nodes => _nodes;
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public void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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serializer.DataField(this, x => x.ID, "id", string.Empty);
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serializer.DataField(this, x => x.Start, "start", string.Empty);
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if (!mapping.TryGetNode("graph", out YamlSequenceNode graphMapping)) return;
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foreach (var yamlNode in graphMapping)
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{
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var childMapping = (YamlMappingNode) yamlNode;
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var node = new ConstructionGraphNode();
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node.LoadFrom(childMapping);
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_nodes[node.Name] = node;
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}
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if(string.IsNullOrEmpty(Start) || !_nodes.ContainsKey(Start))
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throw new InvalidDataException($"Starting node for construction graph {ID} is null, empty or invalid!");
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_pathfinding = Pathfind(Start);
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}
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public ConstructionGraphEdge Edge(string startNode, string nextNode)
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{
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var start = _nodes[startNode];
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return start.GetEdge(nextNode);
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}
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public ConstructionGraphNode[] Path(string startNode, string finishNode)
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{
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var tuple = new ValueTuple<string, string>(startNode, finishNode);
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if (_paths.ContainsKey(tuple))
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return _paths[tuple];
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var start = _nodes[startNode];
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var finish = _nodes[finishNode];
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var current = finish;
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var path = new List<ConstructionGraphNode>();
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while (current != start)
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{
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path.Add(current);
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// No path.
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if (current == null || !_pathfinding.ContainsKey(current))
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{
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// We remember this for next time.
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_paths[tuple] = null;
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return null;
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}
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current = _pathfinding[current];
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}
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path.Reverse();
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return _paths[tuple] = path.ToArray();
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}
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/// <summary>
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/// Uses breadth first search for pathfinding.
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/// </summary>
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/// <param name="start"></param>
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private Dictionary<ConstructionGraphNode, ConstructionGraphNode> Pathfind(string start)
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{
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// TODO: Make this use A* or something, although it's not that important.
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var startNode = _nodes[start];
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var frontier = new Queue<ConstructionGraphNode>();
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var cameFrom = new Dictionary<ConstructionGraphNode, ConstructionGraphNode>();
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frontier.Enqueue(startNode);
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cameFrom[startNode] = null;
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while (frontier.Count != 0)
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{
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var current = frontier.Dequeue();
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foreach (var edge in current.Edges)
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{
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var edgeNode = _nodes[edge.Target];
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if(cameFrom.ContainsKey(edgeNode)) continue;
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frontier.Enqueue(edgeNode);
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cameFrom[edgeNode] = current;
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}
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}
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return cameFrom;
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}
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}
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}
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