Refactors stunnable to be ECS. (#4819)
Also cleans up StandingStatesystem.
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commit
6eee256b11
9
Content.Client/Stunnable/StunSystem.cs
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9
Content.Client/Stunnable/StunSystem.cs
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@@ -0,0 +1,9 @@
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using Content.Shared.Stunnable;
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namespace Content.Client.Stunnable
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{
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public sealed class StunSystem : SharedStunSystem
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{
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}
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}
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@@ -1,33 +0,0 @@
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using Content.Shared.Movement.Components;
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using Content.Shared.Stunnable;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Stunnable
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedStunnableComponent))]
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public class StunnableComponent : SharedStunnableComponent
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{
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not StunnableComponentState state)
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{
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return;
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}
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StunnedTimer = state.StunnedTimer;
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KnockdownTimer = state.KnockdownTimer;
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SlowdownTimer = state.SlowdownTimer;
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WalkModifierOverride = state.WalkModifierOverride;
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RunModifierOverride = state.RunModifierOverride;
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
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{
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movement.RefreshMovementSpeedModifiers();
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}
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}
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}
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}
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@@ -1,8 +1,11 @@
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using System.Threading.Tasks;
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using System;
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using System.Threading.Tasks;
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using Content.Server.Inventory;
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using Content.Server.Inventory;
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using Content.Server.Inventory.Components;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.Items;
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using Content.Server.Stunnable;
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using Content.Server.Stunnable.Components;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Stunnable;
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using NUnit.Framework;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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@@ -73,7 +76,7 @@ namespace Content.IntegrationTests.Tests
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Assert.That(inventory.TryGetSlotItem(Slots.INNERCLOTHING, out ItemComponent uniform));
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Assert.That(inventory.TryGetSlotItem(Slots.INNERCLOTHING, out ItemComponent uniform));
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Assert.That(uniform.Owner.Prototype != null && uniform.Owner.Prototype.ID == "InventoryJumpsuitJanitorDummy");
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Assert.That(uniform.Owner.Prototype != null && uniform.Owner.Prototype.ID == "InventoryJumpsuitJanitorDummy");
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stun.Stun(1f);
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EntitySystem.Get<StunSystem>().Stun(human.Uid, TimeSpan.FromSeconds(1f), stun);
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// Since the mob is stunned, they can't equip this.
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// Since the mob is stunned, they can't equip this.
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Assert.That(inventory.SpawnItemInSlot(Slots.IDCARD, "InventoryIDCardDummy", true), Is.False);
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Assert.That(inventory.SpawnItemInSlot(Slots.IDCARD, "InventoryIDCardDummy", true), Is.False);
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@@ -7,7 +7,7 @@ namespace Content.Server.Act
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/// <summary>
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/// <summary>
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/// Implements behavior when an entity is disarmed.
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/// Implements behavior when an entity is disarmed.
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/// </summary>
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/// </summary>
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[RequiresExplicitImplementation]
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[RequiresExplicitImplementation, Obsolete("Use the directed event instead.")]
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public interface IDisarmedAct
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public interface IDisarmedAct
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{
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{
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/// <summary>
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/// <summary>
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@@ -15,7 +15,7 @@ namespace Content.Server.Act
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/// Return true to prevent the default disarm behavior,
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/// Return true to prevent the default disarm behavior,
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/// or rest of IDisarmedAct behaviors that come after this one from happening.
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/// or rest of IDisarmedAct behaviors that come after this one from happening.
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/// </summary>
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/// </summary>
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bool Disarmed(DisarmedActEventArgs eventArgs);
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bool Disarmed(DisarmedActEvent @event);
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/// <summary>
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/// <summary>
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/// Priority for this disarm act.
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/// Priority for this disarm act.
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@@ -24,7 +24,7 @@ namespace Content.Server.Act
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int Priority => 0;
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int Priority => 0;
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}
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}
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public class DisarmedActEventArgs : EventArgs
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public class DisarmedActEvent : HandledEntityEventArgs
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{
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{
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/// <summary>
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/// <summary>
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/// The entity being disarmed.
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/// The entity being disarmed.
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@@ -91,11 +91,18 @@ namespace Content.Server.Actions.Actions
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system.SendAnimation("disarm", angle, args.Performer, args.Performer, new[] { args.Target });
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system.SendAnimation("disarm", angle, args.Performer, args.Performer, new[] { args.Target });
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var eventArgs = new DisarmedActEventArgs() { Target = args.Target, Source = args.Performer, PushProbability = _pushProb };
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var eventArgs = new DisarmedActEvent() { Target = args.Target, Source = args.Performer, PushProbability = _pushProb };
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(args.Target.Uid, eventArgs);
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// Check if the event has been handled, and if so, do nothing else!
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if (eventArgs.Handled)
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return;
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// Sort by priority.
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// Sort by priority.
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Array.Sort(disarmedActs, (a, b) => a.Priority.CompareTo(b.Priority));
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Array.Sort(disarmedActs, (a, b) => a.Priority.CompareTo(b.Priority));
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// TODO: Remove this shit.
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foreach (var disarmedAct in disarmedActs)
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foreach (var disarmedAct in disarmedActs)
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{
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{
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if (disarmedAct.Disarmed(eventArgs))
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if (disarmedAct.Disarmed(eventArgs))
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@@ -2,12 +2,14 @@ using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Stunnable;
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using Content.Server.Stunnable.Components;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Jittering;
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using Content.Shared.Jittering;
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using Content.Shared.MobState;
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using Content.Shared.MobState;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Stunnable;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -56,7 +58,11 @@ namespace Content.Server.Administration.Commands
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target.GetComponentOrNull<IMobStateComponent>()?.UpdateState(0);
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target.GetComponentOrNull<IMobStateComponent>()?.UpdateState(0);
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target.GetComponentOrNull<HungerComponent>()?.ResetFood();
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target.GetComponentOrNull<HungerComponent>()?.ResetFood();
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target.GetComponentOrNull<ThirstComponent>()?.ResetThirst();
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target.GetComponentOrNull<ThirstComponent>()?.ResetThirst();
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target.GetComponentOrNull<StunnableComponent>()?.ResetStuns();
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if (target.TryGetComponent(out StunnableComponent? stunnable))
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{
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EntitySystem.Get<StunSystem>().Reset(target.Uid, stunnable);
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}
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if (target.TryGetComponent(out FlammableComponent? flammable))
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if (target.TryGetComponent(out FlammableComponent? flammable))
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{
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{
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@@ -1,6 +1,7 @@
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using System;
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using System;
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using Content.Server.Alert;
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using Content.Server.Alert;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Components;
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using Content.Server.Stunnable;
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using Content.Server.Stunnable.Components;
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using Content.Server.Stunnable.Components;
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.ActionBlocker;
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@@ -9,6 +10,7 @@ using Content.Shared.Atmos;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Content.Shared.Stunnable;
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using Content.Shared.Temperature;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -24,6 +26,7 @@ namespace Content.Server.Atmos.EntitySystems
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly StunSystem _stunSystem = default!;
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private const float MinimumFireStacks = -10f;
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private const float MinimumFireStacks = -10f;
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private const float MaximumFireStacks = 20f;
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private const float MaximumFireStacks = 20f;
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@@ -148,7 +151,10 @@ namespace Content.Server.Atmos.EntitySystems
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UpdateAppearance(uid, flammable);
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UpdateAppearance(uid, flammable);
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}
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}
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public void Resist(EntityUid uid, FlammableComponent? flammable = null, StunnableComponent? stunnable = null)
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public void Resist(EntityUid uid,
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FlammableComponent? flammable = null,
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StunnableComponent? stunnable = null,
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ServerAlertsComponent? alerts = null)
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{
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{
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if (!Resolve(uid, ref flammable, ref stunnable))
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if (!Resolve(uid, ref flammable, ref stunnable))
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return;
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return;
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@@ -159,8 +165,9 @@ namespace Content.Server.Atmos.EntitySystems
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flammable.Resisting = true;
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flammable.Resisting = true;
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flammable.Owner.PopupMessage(Loc.GetString("flammable-component-resist-message"));
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flammable.Owner.PopupMessage(Loc.GetString("flammable-component-resist-message"));
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stunnable.Paralyze(2f);
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_stunSystem.Paralyze(uid, TimeSpan.FromSeconds(2f), stunnable, alerts);
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// TODO FLAMMABLE: Make this not use TimerComponent...
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flammable.Owner.SpawnTimer(2000, () =>
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flammable.Owner.SpawnTimer(2000, () =>
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{
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{
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flammable.Resisting = false;
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flammable.Resisting = false;
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@@ -13,6 +13,7 @@ using Content.Shared.Popups;
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using Content.Shared.Pulling;
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using Content.Shared.Pulling;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Standing;
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using Content.Shared.Standing;
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using Content.Shared.Stunnable;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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@@ -1,13 +1,16 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using Content.Server.Items;
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using Content.Server.Items;
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using Content.Server.MachineLinking.Events;
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using Content.Server.MachineLinking.Events;
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using Content.Server.MachineLinking.Models;
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using Content.Server.MachineLinking.Models;
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using Content.Server.Power.Components;
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using Content.Server.Power.Components;
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using Content.Server.Stunnable;
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using Content.Server.Stunnable.Components;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Conveyor;
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using Content.Shared.Conveyor;
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using Content.Shared.MachineLinking;
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using Content.Shared.MachineLinking;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Components;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Content.Shared.Stunnable;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -20,6 +23,7 @@ namespace Content.Server.Conveyor
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{
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{
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public class ConveyorSystem : EntitySystem
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public class ConveyorSystem : EntitySystem
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{
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{
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[Dependency] private StunSystem _stunSystem = default!;
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[Dependency] private IEntityLookup _entityLookup = default!;
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[Dependency] private IEntityLookup _entityLookup = default!;
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public override void Initialize()
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public override void Initialize()
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@@ -60,7 +64,7 @@ namespace Content.Server.Conveyor
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args.Cancel();
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args.Cancel();
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if (args.Attemptee.TryGetComponent<StunnableComponent>(out var stunnableComponent))
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if (args.Attemptee.TryGetComponent<StunnableComponent>(out var stunnableComponent))
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{
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{
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stunnableComponent.Paralyze(2);
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_stunSystem.Paralyze(uid, TimeSpan.FromSeconds(2f), stunnableComponent);
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component.Owner.PopupMessage(args.Attemptee, Loc.GetString("conveyor-component-failed-link"));
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component.Owner.PopupMessage(args.Attemptee, Loc.GetString("conveyor-component-failed-link"));
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}
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}
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}
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}
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@@ -9,6 +9,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Popups;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Sound;
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using Content.Shared.Stunnable;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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@@ -1,7 +1,10 @@
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using System;
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using Content.Server.Damage.Components;
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using Content.Server.Damage.Components;
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using Content.Server.Stunnable;
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using Content.Server.Stunnable.Components;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Audio;
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using Content.Shared.Audio;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Stunnable;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -19,6 +22,7 @@ namespace Content.Server.Damage.Systems
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly StunSystem _stunSystem = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -43,7 +47,7 @@ namespace Content.Server.Damage.Systems
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component.LastHit = _gameTiming.CurTime;
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component.LastHit = _gameTiming.CurTime;
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if (EntityManager.TryGetComponent(uid, out StunnableComponent? stun) && _robustRandom.Prob(component.StunChance))
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if (EntityManager.TryGetComponent(uid, out StunnableComponent? stun) && _robustRandom.Prob(component.StunChance))
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stun.Stun(component.StunSeconds);
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_stunSystem.Stun(uid, TimeSpan.FromSeconds(component.StunSeconds), stun);
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var damageScale = (speed / component.MinimumSpeed) * component.Factor;
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var damageScale = (speed / component.MinimumSpeed) * component.Factor;
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_damageableSystem.TryChangeDamage(uid, component.Damage * damageScale);
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_damageableSystem.TryChangeDamage(uid, component.Damage * damageScale);
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@@ -3,6 +3,7 @@ using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Items;
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using Content.Server.Stunnable.Components;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Stunnable;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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@@ -8,6 +8,7 @@ using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Construction.Components;
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using Content.Server.Construction.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Stunnable;
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using Content.Server.Stunnable.Components;
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using Content.Server.Stunnable.Components;
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using Content.Server.Tools;
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using Content.Server.Tools;
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using Content.Server.Tools.Components;
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using Content.Server.Tools.Components;
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@@ -15,6 +16,7 @@ using Content.Shared.Damage;
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using Content.Shared.Doors;
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using Content.Shared.Doors;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Sound;
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using Content.Shared.Sound;
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using Content.Shared.Stunnable;
|
||||||
using Content.Shared.Tools;
|
using Content.Shared.Tools;
|
||||||
using Content.Shared.Tools.Components;
|
using Content.Shared.Tools.Components;
|
||||||
using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
|
||||||
@@ -553,12 +555,6 @@ namespace Content.Server.Doors.Components
|
|||||||
// Crush
|
// Crush
|
||||||
foreach (var e in collidingentities)
|
foreach (var e in collidingentities)
|
||||||
{
|
{
|
||||||
if (!e.Owner.TryGetComponent(out StunnableComponent? stun)
|
|
||||||
|| !e.Owner.HasComponent<DamageableComponent>())
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
var percentage = e.GetWorldAABB().IntersectPercentage(doorAABB);
|
var percentage = e.GetWorldAABB().IntersectPercentage(doorAABB);
|
||||||
|
|
||||||
if (percentage < 0.1f)
|
if (percentage < 0.1f)
|
||||||
@@ -567,9 +563,11 @@ namespace Content.Server.Doors.Components
|
|||||||
hitsomebody = true;
|
hitsomebody = true;
|
||||||
CurrentlyCrushing.Add(e.Owner.Uid);
|
CurrentlyCrushing.Add(e.Owner.Uid);
|
||||||
|
|
||||||
EntitySystem.Get<DamageableSystem>().TryChangeDamage(e.Owner.Uid, CrushDamage);
|
if (e.Owner.HasComponent<DamageableComponent>())
|
||||||
|
EntitySystem.Get<DamageableSystem>().TryChangeDamage(e.Owner.Uid, CrushDamage);
|
||||||
|
|
||||||
stun.Paralyze(DoorStunTime);
|
if(e.Owner.TryGetComponent(out StunnableComponent? stun))
|
||||||
|
EntitySystem.Get<StunSystem>().Paralyze(e.Owner.Uid, TimeSpan.FromSeconds(DoorStunTime), stun);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we hit someone, open up after stun (opens right when stun ends)
|
// If we hit someone, open up after stun (opens right when stun ends)
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
|
using System;
|
||||||
using Content.Server.Flash.Components;
|
using Content.Server.Flash.Components;
|
||||||
using Content.Server.Inventory.Components;
|
using Content.Server.Inventory.Components;
|
||||||
using Content.Server.Items;
|
using Content.Server.Items;
|
||||||
|
using Content.Server.Stunnable;
|
||||||
using Content.Server.Stunnable.Components;
|
using Content.Server.Stunnable.Components;
|
||||||
using Content.Server.Weapon.Melee;
|
using Content.Server.Weapon.Melee;
|
||||||
using Content.Shared.Examine;
|
using Content.Shared.Examine;
|
||||||
@@ -11,6 +13,7 @@ using Content.Shared.Inventory;
|
|||||||
using Content.Shared.Physics;
|
using Content.Shared.Physics;
|
||||||
using Content.Shared.Popups;
|
using Content.Shared.Popups;
|
||||||
using Content.Shared.Sound;
|
using Content.Shared.Sound;
|
||||||
|
using Content.Shared.Stunnable;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
@@ -25,6 +28,7 @@ namespace Content.Server.Flash
|
|||||||
{
|
{
|
||||||
[Dependency] private readonly IEntityLookup _entityLookup = default!;
|
[Dependency] private readonly IEntityLookup _entityLookup = default!;
|
||||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||||
|
[Dependency] private readonly StunSystem _stunSystem = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
@@ -127,9 +131,9 @@ namespace Content.Server.Flash
|
|||||||
flashable.Dirty();
|
flashable.Dirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (EntityManager.TryGetComponent<StunnableComponent>(target, out var stunnableComponent))
|
if (EntityManager.TryGetComponent<StunnableComponent>(target, out var stunnable))
|
||||||
{
|
{
|
||||||
stunnableComponent.Slowdown(flashDuration / 1000f, slowTo, slowTo);
|
_stunSystem.Slowdown(target, TimeSpan.FromSeconds(flashDuration/1000f), slowTo, slowTo, stunnable);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (displayPopup && user != null && target != user)
|
if (displayPopup && user != null && target != user)
|
||||||
|
|||||||
@@ -129,13 +129,13 @@ namespace Content.Server.Hands.Components
|
|||||||
RemoveHand(args.Slot);
|
RemoveHand(args.Slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IDisarmedAct.Disarmed(DisarmedActEventArgs eventArgs)
|
bool IDisarmedAct.Disarmed(DisarmedActEvent @event)
|
||||||
{
|
{
|
||||||
if (BreakPulls())
|
if (BreakPulls())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var source = eventArgs.Source;
|
var source = @event.Source;
|
||||||
var target = eventArgs.Target;
|
var target = @event.Target;
|
||||||
|
|
||||||
if (source != null)
|
if (source != null)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using Content.Server.Stunnable;
|
||||||
using Content.Server.Stunnable.Components;
|
using Content.Server.Stunnable.Components;
|
||||||
using Content.Server.UserInterface;
|
using Content.Server.UserInterface;
|
||||||
using Content.Shared.ActionBlocker;
|
using Content.Shared.ActionBlocker;
|
||||||
@@ -8,6 +9,7 @@ using Content.Shared.Instruments;
|
|||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
using Content.Shared.Popups;
|
using Content.Shared.Popups;
|
||||||
using Content.Shared.Standing;
|
using Content.Shared.Standing;
|
||||||
|
using Content.Shared.Stunnable;
|
||||||
using Content.Shared.Throwing;
|
using Content.Shared.Throwing;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
@@ -364,7 +366,7 @@ namespace Content.Server.Instruments
|
|||||||
|
|
||||||
if (mob.TryGetComponent(out StunnableComponent? stun))
|
if (mob.TryGetComponent(out StunnableComponent? stun))
|
||||||
{
|
{
|
||||||
stun.Stun(1);
|
EntitySystem.Get<StunSystem>().Stun(mob.Uid, TimeSpan.FromSeconds(1), stun);
|
||||||
Clean();
|
Clean();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
using Content.Server.Stunnable.Components;
|
using Content.Server.Stunnable;
|
||||||
|
using Content.Server.Stunnable.Components;
|
||||||
using Content.Shared.MobState.State;
|
using Content.Shared.MobState.State;
|
||||||
|
using Content.Shared.Stunnable;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
|
||||||
namespace Content.Server.MobState.States
|
namespace Content.Server.MobState.States
|
||||||
@@ -12,7 +14,7 @@ namespace Content.Server.MobState.States
|
|||||||
|
|
||||||
if (entity.TryGetComponent(out StunnableComponent? stun))
|
if (entity.TryGetComponent(out StunnableComponent? stun))
|
||||||
{
|
{
|
||||||
stun.CancelAll();
|
EntitySystem.Get<StunSystem>().Reset(entity.Uid, stun);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
using Content.Server.Alert;
|
using Content.Server.Alert;
|
||||||
|
using Content.Server.Stunnable;
|
||||||
using Content.Server.Stunnable.Components;
|
using Content.Server.Stunnable.Components;
|
||||||
using Content.Shared.Alert;
|
using Content.Shared.Alert;
|
||||||
using Content.Shared.MobState;
|
using Content.Shared.MobState;
|
||||||
using Content.Shared.MobState.State;
|
using Content.Shared.MobState.State;
|
||||||
|
using Content.Shared.Stunnable;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
|
||||||
@@ -21,7 +23,8 @@ namespace Content.Server.MobState.States
|
|||||||
|
|
||||||
if (entity.TryGetComponent(out StunnableComponent? stun))
|
if (entity.TryGetComponent(out StunnableComponent? stun))
|
||||||
{
|
{
|
||||||
stun.CancelAll();
|
// TODO: Use resolves to pass ServerAlertsComponent here.
|
||||||
|
EntitySystem.Get<StunSystem>().Reset(entity.Uid, stun);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using Robust.Shared.Analyzers;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
|
|
||||||
@@ -6,18 +7,26 @@ namespace Content.Server.Stunnable.Components
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds stun when it collides with an entity
|
/// Adds stun when it collides with an entity
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[RegisterComponent]
|
[RegisterComponent, Friend(typeof(StunOnCollideSystem))]
|
||||||
internal sealed class StunOnCollideComponent : Component
|
public sealed class StunOnCollideComponent : Component
|
||||||
{
|
{
|
||||||
// TODO: Can probably predict this.
|
// TODO: Can probably predict this.
|
||||||
public override string Name => "StunOnCollide";
|
public override string Name => "StunOnCollide";
|
||||||
|
|
||||||
// See stunnable for what these do
|
// See stunnable for what these do
|
||||||
[DataField("stunAmount")]
|
[DataField("stunAmount")]
|
||||||
internal int StunAmount = default;
|
public int StunAmount;
|
||||||
|
|
||||||
[DataField("knockdownAmount")]
|
[DataField("knockdownAmount")]
|
||||||
internal int KnockdownAmount = default;
|
public int KnockdownAmount;
|
||||||
|
|
||||||
[DataField("slowdownAmount")]
|
[DataField("slowdownAmount")]
|
||||||
internal int SlowdownAmount = default;
|
public int SlowdownAmount;
|
||||||
|
|
||||||
|
[DataField("walkSpeedMultiplier")]
|
||||||
|
public float WalkSpeedMultiplier = 1f;
|
||||||
|
|
||||||
|
[DataField("runSpeedMultiplier")]
|
||||||
|
public float RunSpeedMultiplier = 1f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,86 +0,0 @@
|
|||||||
using Content.Server.Act;
|
|
||||||
using Content.Server.Popups;
|
|
||||||
using Content.Shared.Audio;
|
|
||||||
using Content.Shared.MobState;
|
|
||||||
using Content.Shared.Popups;
|
|
||||||
using Content.Shared.Sound;
|
|
||||||
using Content.Shared.Standing;
|
|
||||||
using Content.Shared.Stunnable;
|
|
||||||
using Robust.Shared.Audio;
|
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
using Robust.Shared.IoC;
|
|
||||||
using Robust.Shared.Localization;
|
|
||||||
using Robust.Shared.Player;
|
|
||||||
using Robust.Shared.Random;
|
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
|
||||||
|
|
||||||
namespace Content.Server.Stunnable.Components
|
|
||||||
{
|
|
||||||
[RegisterComponent]
|
|
||||||
[ComponentReference(typeof(SharedStunnableComponent))]
|
|
||||||
public class StunnableComponent : SharedStunnableComponent, IDisarmedAct
|
|
||||||
{
|
|
||||||
[DataField("stunAttemptSound")] private SoundSpecifier _stunAttemptSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
|
|
||||||
|
|
||||||
protected override void OnKnockdown()
|
|
||||||
{
|
|
||||||
EntitySystem.Get<StandingStateSystem>().Down(Owner);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnKnockdownEnd()
|
|
||||||
{
|
|
||||||
if (Owner.TryGetComponent(out IMobStateComponent? mobState) && !mobState.IsIncapacitated())
|
|
||||||
EntitySystem.Get<StandingStateSystem>().Stand(Owner);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CancelAll()
|
|
||||||
{
|
|
||||||
KnockdownTimer = null;
|
|
||||||
StunnedTimer = null;
|
|
||||||
Dirty();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ResetStuns()
|
|
||||||
{
|
|
||||||
StunnedTimer = null;
|
|
||||||
SlowdownTimer = null;
|
|
||||||
|
|
||||||
if (KnockedDown &&
|
|
||||||
Owner.TryGetComponent(out IMobStateComponent? mobState) && !mobState.IsIncapacitated())
|
|
||||||
{
|
|
||||||
EntitySystem.Get<StandingStateSystem>().Stand(Owner);
|
|
||||||
}
|
|
||||||
|
|
||||||
KnockdownTimer = null;
|
|
||||||
Dirty();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnInteractHand()
|
|
||||||
{
|
|
||||||
SoundSystem.Play(Filter.Pvs(Owner), _stunAttemptSound.GetSound(), Owner, AudioHelpers.WithVariation(0.05f));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IDisarmedAct.Disarmed(DisarmedActEventArgs eventArgs)
|
|
||||||
{
|
|
||||||
if (!IoCManager.Resolve<IRobustRandom>().Prob(eventArgs.PushProbability))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
Paralyze(4f);
|
|
||||||
|
|
||||||
var source = eventArgs.Source;
|
|
||||||
var target = eventArgs.Target;
|
|
||||||
|
|
||||||
if (source != null)
|
|
||||||
{
|
|
||||||
SoundSystem.Play(Filter.Pvs(source), _stunAttemptSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
|
|
||||||
if (target != null)
|
|
||||||
{
|
|
||||||
source.PopupMessageOtherClients(Loc.GetString("stunnable-component-disarm-success-others", ("source", source.Name), ("target", target.Name)));
|
|
||||||
source.PopupMessageCursor(Loc.GetString("stunnable-component-disarm-success", ("target", target.Name)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,6 +1,14 @@
|
|||||||
|
using System;
|
||||||
|
using Content.Server.Alert;
|
||||||
using Content.Server.Stunnable.Components;
|
using Content.Server.Stunnable.Components;
|
||||||
|
using Content.Shared.Alert;
|
||||||
|
using Content.Shared.Movement.Components;
|
||||||
|
using Content.Shared.Standing;
|
||||||
|
using Content.Shared.Stunnable;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Physics.Dynamics;
|
using Robust.Shared.Physics.Dynamics;
|
||||||
|
|
||||||
namespace Content.Server.Stunnable
|
namespace Content.Server.Stunnable
|
||||||
@@ -8,6 +16,8 @@ namespace Content.Server.Stunnable
|
|||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
internal sealed class StunOnCollideSystem : EntitySystem
|
internal sealed class StunOnCollideSystem : EntitySystem
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly StunSystem _stunSystem = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
@@ -16,11 +26,25 @@ namespace Content.Server.Stunnable
|
|||||||
|
|
||||||
private void HandleCollide(EntityUid uid, StunOnCollideComponent component, StartCollideEvent args)
|
private void HandleCollide(EntityUid uid, StunOnCollideComponent component, StartCollideEvent args)
|
||||||
{
|
{
|
||||||
if (args.OtherFixture.Body.Owner.TryGetComponent(out StunnableComponent? stunnableComponent))
|
var otherUid = args.OtherFixture.Body.Owner.Uid;
|
||||||
|
|
||||||
|
if (EntityManager.TryGetComponent(otherUid, out StunnableComponent? stunnableComponent))
|
||||||
{
|
{
|
||||||
stunnableComponent.Stun(component.StunAmount);
|
ServerAlertsComponent? alerts = null;
|
||||||
stunnableComponent.Knockdown(component.KnockdownAmount);
|
StandingStateComponent? standingState = null;
|
||||||
stunnableComponent.Slowdown(component.SlowdownAmount);
|
AppearanceComponent? appearance = null;
|
||||||
|
MovementSpeedModifierComponent? speedModifier = null;
|
||||||
|
|
||||||
|
// Let the actual methods log errors for these.
|
||||||
|
Resolve(otherUid, ref alerts, ref standingState, ref appearance, ref speedModifier, false);
|
||||||
|
|
||||||
|
_stunSystem.Stun(otherUid, TimeSpan.FromSeconds(component.StunAmount), stunnableComponent, alerts);
|
||||||
|
|
||||||
|
_stunSystem.Knockdown(otherUid, TimeSpan.FromSeconds(component.KnockdownAmount), stunnableComponent,
|
||||||
|
alerts, standingState, appearance);
|
||||||
|
|
||||||
|
_stunSystem.Slowdown(otherUid, TimeSpan.FromSeconds(component.SlowdownAmount),
|
||||||
|
component.WalkSpeedMultiplier, component.RunSpeedMultiplier, stunnableComponent, speedModifier, alerts);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
52
Content.Server/Stunnable/StunSystem.cs
Normal file
52
Content.Server/Stunnable/StunSystem.cs
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
using System;
|
||||||
|
using Content.Server.Act;
|
||||||
|
using Content.Server.Popups;
|
||||||
|
using Content.Shared.Audio;
|
||||||
|
using Content.Shared.Popups;
|
||||||
|
using Content.Shared.Stunnable;
|
||||||
|
using Robust.Shared.Audio;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
using Robust.Shared.Random;
|
||||||
|
|
||||||
|
namespace Content.Server.Stunnable
|
||||||
|
{
|
||||||
|
public sealed class StunSystem : SharedStunSystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<StunnableComponent, DisarmedActEvent>(OnDisarmed);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisarmed(EntityUid uid, StunnableComponent stunnable, DisarmedActEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled || !_random.Prob(args.PushProbability))
|
||||||
|
return;
|
||||||
|
|
||||||
|
Paralyze(uid, TimeSpan.FromSeconds(4f), stunnable);
|
||||||
|
|
||||||
|
var source = args.Source;
|
||||||
|
var target = args.Target;
|
||||||
|
|
||||||
|
if (source != null)
|
||||||
|
{
|
||||||
|
SoundSystem.Play(Filter.Pvs(source), stunnable.StunAttemptSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
|
||||||
|
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
// TODO: Use PopupSystem
|
||||||
|
source.PopupMessageOtherClients(Loc.GetString("stunnable-component-disarm-success-others", ("source", source.Name), ("target", target.Name)));
|
||||||
|
source.PopupMessageCursor(Loc.GetString("stunnable-component-disarm-success", ("target", target.Name)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
args.Handled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -10,6 +10,7 @@ using Content.Shared.Audio;
|
|||||||
using Content.Shared.Examine;
|
using Content.Shared.Examine;
|
||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
using Content.Shared.Popups;
|
using Content.Shared.Popups;
|
||||||
|
using Content.Shared.Stunnable;
|
||||||
using Content.Shared.Throwing;
|
using Content.Shared.Throwing;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
|
||||||
@@ -23,6 +24,7 @@ namespace Content.Server.Stunnable
|
|||||||
{
|
{
|
||||||
public class StunbatonSystem : EntitySystem
|
public class StunbatonSystem : EntitySystem
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly StunSystem _stunSystem = default!;
|
||||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
@@ -119,20 +121,22 @@ namespace Content.Server.Stunnable
|
|||||||
{
|
{
|
||||||
if (!entity.TryGetComponent(out StunnableComponent? stunnable) || !comp.Activated) return;
|
if (!entity.TryGetComponent(out StunnableComponent? stunnable) || !comp.Activated) return;
|
||||||
|
|
||||||
|
// TODO: Make slowdown inflicted customizable.
|
||||||
|
|
||||||
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.StunSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
|
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.StunSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
|
||||||
if (!stunnable.SlowedDown)
|
if (!stunnable.SlowedDown)
|
||||||
{
|
{
|
||||||
if (_robustRandom.Prob(comp.ParalyzeChanceNoSlowdown))
|
if (_robustRandom.Prob(comp.ParalyzeChanceNoSlowdown))
|
||||||
stunnable.Paralyze(comp.ParalyzeTime);
|
_stunSystem.Paralyze(entity.Uid, TimeSpan.FromSeconds(comp.ParalyzeTime), stunnable);
|
||||||
else
|
else
|
||||||
stunnable.Slowdown(comp.SlowdownTime);
|
_stunSystem.Slowdown(entity.Uid, TimeSpan.FromSeconds(comp.SlowdownTime), 0.5f, 0.5f, stunnable);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (_robustRandom.Prob(comp.ParalyzeChanceWithSlowdown))
|
if (_robustRandom.Prob(comp.ParalyzeChanceWithSlowdown))
|
||||||
stunnable.Paralyze(comp.ParalyzeTime);
|
_stunSystem.Paralyze(entity.Uid, TimeSpan.FromSeconds(comp.ParalyzeTime), stunnable);
|
||||||
else
|
else
|
||||||
stunnable.Slowdown(comp.SlowdownTime);
|
_stunSystem.Slowdown(entity.Uid, TimeSpan.FromSeconds(comp.SlowdownTime), 0.5f, 0.5f, stunnable);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using Content.Server.Atmos.EntitySystems;
|
|||||||
using Content.Server.CombatMode;
|
using Content.Server.CombatMode;
|
||||||
using Content.Server.Hands.Components;
|
using Content.Server.Hands.Components;
|
||||||
using Content.Server.Interaction.Components;
|
using Content.Server.Interaction.Components;
|
||||||
|
using Content.Server.Stunnable;
|
||||||
using Content.Server.Stunnable.Components;
|
using Content.Server.Stunnable.Components;
|
||||||
using Content.Server.Weapon.Ranged.Barrels.Components;
|
using Content.Server.Weapon.Ranged.Barrels.Components;
|
||||||
using Content.Shared.ActionBlocker;
|
using Content.Shared.ActionBlocker;
|
||||||
@@ -10,6 +11,7 @@ using Content.Shared.Damage;
|
|||||||
using Content.Shared.Hands;
|
using Content.Shared.Hands;
|
||||||
using Content.Shared.Popups;
|
using Content.Shared.Popups;
|
||||||
using Content.Shared.Sound;
|
using Content.Shared.Sound;
|
||||||
|
using Content.Shared.Stunnable;
|
||||||
using Content.Shared.Weapons.Ranged.Components;
|
using Content.Shared.Weapons.Ranged.Components;
|
||||||
using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
@@ -175,7 +177,7 @@ namespace Content.Server.Weapon.Ranged
|
|||||||
// Knock them down
|
// Knock them down
|
||||||
if (user.TryGetComponent(out StunnableComponent? stun))
|
if (user.TryGetComponent(out StunnableComponent? stun))
|
||||||
{
|
{
|
||||||
stun.Paralyze(3f);
|
EntitySystem.Get<StunSystem>().Paralyze(user.Uid, TimeSpan.FromSeconds(3f), stun);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply salt to the wound ("Honk!")
|
// Apply salt to the wound ("Honk!")
|
||||||
|
|||||||
@@ -20,8 +20,15 @@ namespace Content.Shared.Hands
|
|||||||
|
|
||||||
public void DropHandItems(IEntity entity, bool doMobChecks = true)
|
public void DropHandItems(IEntity entity, bool doMobChecks = true)
|
||||||
{
|
{
|
||||||
if (!entity.TryGetComponent(out SharedHandsComponent? handsComponent)) return;
|
DropHandItems(entity.Uid, doMobChecks);
|
||||||
DropHandItems(handsComponent, doMobChecks);
|
}
|
||||||
|
|
||||||
|
public void DropHandItems(EntityUid uid, bool doMobChecks = true, SharedHandsComponent? hands = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref hands))
|
||||||
|
return;
|
||||||
|
|
||||||
|
DropHandItems(hands, doMobChecks);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DropHandItems(SharedHandsComponent handsComponent, bool doMobChecks = true)
|
private void DropHandItems(SharedHandsComponent handsComponent, bool doMobChecks = true)
|
||||||
|
|||||||
@@ -1,14 +1,18 @@
|
|||||||
|
using System;
|
||||||
using Content.Shared.Nutrition.Components;
|
using Content.Shared.Nutrition.Components;
|
||||||
using Content.Shared.Stunnable;
|
using Content.Shared.Stunnable;
|
||||||
using Content.Shared.Throwing;
|
using Content.Shared.Throwing;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Shared.Nutrition.EntitySystems
|
namespace Content.Shared.Nutrition.EntitySystems
|
||||||
{
|
{
|
||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
public abstract class SharedCreamPieSystem : EntitySystem
|
public abstract class SharedCreamPieSystem : EntitySystem
|
||||||
{
|
{
|
||||||
|
[Dependency] private SharedStunSystem _stunSystem = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
@@ -64,9 +68,9 @@ namespace Content.Shared.Nutrition.EntitySystems
|
|||||||
|
|
||||||
CreamedEntity(uid, creamPied, args);
|
CreamedEntity(uid, creamPied, args);
|
||||||
|
|
||||||
if (EntityManager.TryGetComponent(uid, out SharedStunnableComponent? stun))
|
if (EntityManager.TryGetComponent(uid, out StunnableComponent? stun))
|
||||||
{
|
{
|
||||||
stun.Paralyze(creamPie.ParalyzeTime);
|
_stunSystem.Paralyze(uid, TimeSpan.FromSeconds(creamPie.ParalyzeTime), stun);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System.Collections.Generic;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Content.Shared.EffectBlocker;
|
using Content.Shared.EffectBlocker;
|
||||||
@@ -6,6 +7,7 @@ using Content.Shared.Stunnable;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Physics;
|
using Robust.Shared.Physics;
|
||||||
using Robust.Shared.Physics.Dynamics;
|
using Robust.Shared.Physics.Dynamics;
|
||||||
|
|
||||||
@@ -14,6 +16,8 @@ namespace Content.Shared.Slippery
|
|||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
public abstract class SharedSlipperySystem : EntitySystem
|
public abstract class SharedSlipperySystem : EntitySystem
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly SharedStunSystem _stunSystem = default!;
|
||||||
|
|
||||||
private List<SlipperyComponent> _slipped = new();
|
private List<SlipperyComponent> _slipped = new();
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
@@ -45,12 +49,12 @@ namespace Content.Shared.Slippery
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanSlip(SlipperyComponent component, EntityUid uid, [NotNullWhen(true)] out SharedStunnableComponent? stunnableComponent)
|
public bool CanSlip(SlipperyComponent component, EntityUid uid, [NotNullWhen(true)] out StunnableComponent? stunnableComponent)
|
||||||
{
|
{
|
||||||
if (!component.Slippery
|
if (!component.Slippery
|
||||||
|| component.Owner.IsInContainer()
|
|| component.Owner.IsInContainer()
|
||||||
|| component.Slipped.Contains(uid)
|
|| component.Slipped.Contains(uid)
|
||||||
|| !EntityManager.TryGetComponent<SharedStunnableComponent>(uid, out stunnableComponent))
|
|| !EntityManager.TryGetComponent<StunnableComponent>(uid, out stunnableComponent))
|
||||||
{
|
{
|
||||||
stunnableComponent = null;
|
stunnableComponent = null;
|
||||||
return false;
|
return false;
|
||||||
@@ -82,7 +86,7 @@ namespace Content.Shared.Slippery
|
|||||||
|
|
||||||
otherBody.LinearVelocity *= component.LaunchForwardsMultiplier;
|
otherBody.LinearVelocity *= component.LaunchForwardsMultiplier;
|
||||||
|
|
||||||
stun.Paralyze(5);
|
_stunSystem.Paralyze(component.Owner.Uid, TimeSpan.FromSeconds(5), stun);
|
||||||
component.Slipped.Add(otherBody.Owner.Uid);
|
component.Slipped.Add(otherBody.Owner.Uid);
|
||||||
component.Dirty();
|
component.Dirty();
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using Content.Shared.EffectBlocker;
|
using Content.Shared.EffectBlocker;
|
||||||
using Content.Shared.Sound;
|
using Content.Shared.Sound;
|
||||||
|
using Robust.Shared.Analyzers;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
using Robust.Shared.Players;
|
using Robust.Shared.Players;
|
||||||
@@ -10,8 +11,8 @@ using Robust.Shared.ViewVariables;
|
|||||||
|
|
||||||
namespace Content.Shared.Standing
|
namespace Content.Shared.Standing
|
||||||
{
|
{
|
||||||
[RegisterComponent]
|
[Friend(typeof(StandingStateSystem))]
|
||||||
[NetworkedComponent]
|
[RegisterComponent, NetworkedComponent]
|
||||||
public sealed class StandingStateComponent : Component, IEffectBlocker
|
public sealed class StandingStateComponent : Component, IEffectBlocker
|
||||||
{
|
{
|
||||||
public override string Name => "StandingState";
|
public override string Name => "StandingState";
|
||||||
|
|||||||
@@ -1,92 +1,117 @@
|
|||||||
|
using System;
|
||||||
using Content.Shared.Audio;
|
using Content.Shared.Audio;
|
||||||
using Content.Shared.Hands;
|
using Content.Shared.Hands;
|
||||||
|
using Content.Shared.Hands.Components;
|
||||||
using Content.Shared.Rotation;
|
using Content.Shared.Rotation;
|
||||||
using Robust.Shared.Audio;
|
using Robust.Shared.Audio;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Player;
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Shared.Standing
|
namespace Content.Shared.Standing
|
||||||
{
|
{
|
||||||
public sealed class StandingStateSystem : EntitySystem
|
public sealed class StandingStateSystem : EntitySystem
|
||||||
{
|
{
|
||||||
|
[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
|
||||||
|
|
||||||
|
[Obsolete("Use the EntityUid overloads instead.")]
|
||||||
public bool IsDown(IEntity entity)
|
public bool IsDown(IEntity entity)
|
||||||
{
|
{
|
||||||
if (entity.TryGetComponent(out StandingStateComponent? standingState) &&
|
return IsDown(entity.Uid);
|
||||||
standingState.Standing) return true;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsDown(EntityUid uid, StandingStateComponent? standingState = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref standingState, false))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return !standingState.Standing;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Obsolete("Use the EntityUid overloads instead.")]
|
||||||
public void Down(IEntity entity, bool playSound = true, bool dropHeldItems = true)
|
public void Down(IEntity entity, bool playSound = true, bool dropHeldItems = true)
|
||||||
{
|
{
|
||||||
if (!entity.TryGetComponent(out StandingStateComponent? comp)) return;
|
Down(entity.Uid, playSound, dropHeldItems);
|
||||||
Down(comp, playSound, dropHeldItems);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Stand(IEntity entity)
|
public bool Down(EntityUid uid, bool playSound = true, bool dropHeldItems = true,
|
||||||
|
StandingStateComponent? standingState = null,
|
||||||
|
SharedAppearanceComponent? appearance = null,
|
||||||
|
SharedHandsComponent? hands = null)
|
||||||
{
|
{
|
||||||
if (!entity.TryGetComponent(out StandingStateComponent? comp)) return;
|
// TODO: This should actually log missing comps...
|
||||||
Stand(comp);
|
if (!Resolve(uid, ref standingState, false))
|
||||||
}
|
return false;
|
||||||
|
|
||||||
public void Down(StandingStateComponent component, bool playSound = true, bool dropHeldItems = true)
|
// Optional component.
|
||||||
{
|
Resolve(uid, ref appearance, ref hands, false);
|
||||||
if (!component.Standing) return;
|
|
||||||
|
|
||||||
var entity = component.Owner;
|
if (!standingState.Standing)
|
||||||
var uid = entity.Uid;
|
return true;
|
||||||
|
|
||||||
// This is just to avoid most callers doing this manually saving boilerplate
|
// This is just to avoid most callers doing this manually saving boilerplate
|
||||||
// 99% of the time you'll want to drop items but in some scenarios (e.g. buckling) you don't want to.
|
// 99% of the time you'll want to drop items but in some scenarios (e.g. buckling) you don't want to.
|
||||||
// We do this BEFORE downing because something like buckle may be blocking downing but we want to drop hand items anyway
|
// We do this BEFORE downing because something like buckle may be blocking downing but we want to drop hand items anyway
|
||||||
// and ultimately this is just to avoid boilerplate in Down callers + keep their behavior consistent.
|
// and ultimately this is just to avoid boilerplate in Down callers + keep their behavior consistent.
|
||||||
if (dropHeldItems)
|
if (dropHeldItems && hands != null)
|
||||||
{
|
{
|
||||||
Get<SharedHandsSystem>().DropHandItems(entity, false);
|
_sharedHandsSystem.DropHandItems(uid, false, hands);
|
||||||
}
|
}
|
||||||
|
|
||||||
var msg = new DownAttemptEvent();
|
var msg = new DownAttemptEvent();
|
||||||
EntityManager.EventBus.RaiseLocalEvent(uid, msg);
|
RaiseLocalEvent(uid, msg, false);
|
||||||
|
|
||||||
if (msg.Cancelled) return;
|
if (msg.Cancelled)
|
||||||
|
return false;
|
||||||
|
|
||||||
component.Standing = false;
|
standingState.Standing = false;
|
||||||
component.Dirty();
|
standingState.Dirty();
|
||||||
EntityManager.EventBus.RaiseLocalEvent(uid, new DownedEvent());
|
RaiseLocalEvent(uid, new DownedEvent(), false);
|
||||||
|
|
||||||
// Seemed like the best place to put it
|
// Seemed like the best place to put it
|
||||||
if (entity.TryGetComponent(out SharedAppearanceComponent? appearance))
|
appearance?.SetData(RotationVisuals.RotationState, RotationState.Horizontal);
|
||||||
{
|
|
||||||
appearance.SetData(RotationVisuals.RotationState, RotationState.Horizontal);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Currently shit is only downed by server but when it's predicted we can probably only play this on server / client
|
// Currently shit is only downed by server but when it's predicted we can probably only play this on server / client
|
||||||
if (playSound)
|
if (playSound)
|
||||||
{
|
{
|
||||||
SoundSystem.Play(Filter.Pvs(entity), component.DownSoundCollection.GetSound(), entity, AudioHelpers.WithVariation(0.25f));
|
SoundSystem.Play(Filter.Pvs(uid), standingState.DownSoundCollection.GetSound(), uid, AudioHelpers.WithVariation(0.25f));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Stand(StandingStateComponent component)
|
[Obsolete("Use the EntityUid overloads instead.")]
|
||||||
|
public void Stand(IEntity entity)
|
||||||
{
|
{
|
||||||
if (component.Standing) return;
|
Stand(entity.Uid);
|
||||||
|
}
|
||||||
|
|
||||||
var entity = component.Owner;
|
public bool Stand(EntityUid uid,
|
||||||
var uid = entity.Uid;
|
StandingStateComponent? standingState = null,
|
||||||
|
SharedAppearanceComponent? appearance = null)
|
||||||
|
{
|
||||||
|
// TODO: This should actually log missing comps...
|
||||||
|
if (!Resolve(uid, ref standingState, false))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Optional component.
|
||||||
|
Resolve(uid, ref appearance, false);
|
||||||
|
|
||||||
|
if (standingState.Standing)
|
||||||
|
return true;
|
||||||
|
|
||||||
var msg = new StandAttemptEvent();
|
var msg = new StandAttemptEvent();
|
||||||
EntityManager.EventBus.RaiseLocalEvent(uid, msg);
|
RaiseLocalEvent(uid, msg, false);
|
||||||
|
|
||||||
if (msg.Cancelled) return;
|
if (msg.Cancelled)
|
||||||
|
return false;
|
||||||
|
|
||||||
component.Standing = true;
|
standingState.Standing = true;
|
||||||
component.Dirty();
|
standingState.Dirty();
|
||||||
EntityManager.EventBus.RaiseLocalEvent(uid, new StoodEvent());
|
RaiseLocalEvent(uid, new StoodEvent(), false);
|
||||||
|
|
||||||
if (entity.TryGetComponent(out SharedAppearanceComponent? appearance))
|
appearance?.SetData(RotationVisuals.RotationState, RotationState.Vertical);
|
||||||
{
|
return true;
|
||||||
appearance.SetData(RotationVisuals.RotationState, RotationState.Vertical);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
402
Content.Shared/Stunnable/SharedStunSystem.cs
Normal file
402
Content.Shared/Stunnable/SharedStunSystem.cs
Normal file
@@ -0,0 +1,402 @@
|
|||||||
|
using System;
|
||||||
|
using Content.Shared.Alert;
|
||||||
|
using Content.Shared.Audio;
|
||||||
|
using Content.Shared.DragDrop;
|
||||||
|
using Content.Shared.Interaction;
|
||||||
|
using Content.Shared.Interaction.Events;
|
||||||
|
using Content.Shared.Inventory.Events;
|
||||||
|
using Content.Shared.Item;
|
||||||
|
using Content.Shared.Movement;
|
||||||
|
using Content.Shared.Movement.Components;
|
||||||
|
using Content.Shared.Speech;
|
||||||
|
using Content.Shared.Standing;
|
||||||
|
using Content.Shared.Throwing;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Shared.Audio;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.GameStates;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
|
namespace Content.Shared.Stunnable
|
||||||
|
{
|
||||||
|
[UsedImplicitly]
|
||||||
|
public abstract class SharedStunSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly StandingStateSystem _standingStateSystem = default!;
|
||||||
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
SubscribeLocalEvent<StunnableComponent, ComponentGetState>(OnGetState);
|
||||||
|
SubscribeLocalEvent<StunnableComponent, ComponentHandleState>(OnHandleState);
|
||||||
|
SubscribeLocalEvent<StunnableComponent, InteractHandEvent>(OnInteractHand);
|
||||||
|
|
||||||
|
// Attempt event subscriptions.
|
||||||
|
SubscribeLocalEvent<StunnableComponent, MovementAttemptEvent>(OnMoveAttempt);
|
||||||
|
SubscribeLocalEvent<StunnableComponent, InteractionAttemptEvent>(OnInteractAttempt);
|
||||||
|
SubscribeLocalEvent<StunnableComponent, UseAttemptEvent>(OnUseAttempt);
|
||||||
|
SubscribeLocalEvent<StunnableComponent, ThrowAttemptEvent>(OnThrowAttempt);
|
||||||
|
SubscribeLocalEvent<StunnableComponent, DropAttemptEvent>(OnDropAttempt);
|
||||||
|
SubscribeLocalEvent<StunnableComponent, PickupAttemptEvent>(OnPickupAttempt);
|
||||||
|
SubscribeLocalEvent<StunnableComponent, AttackAttemptEvent>(OnAttackAttempt);
|
||||||
|
SubscribeLocalEvent<StunnableComponent, EquipAttemptEvent>(OnEquipAttempt);
|
||||||
|
SubscribeLocalEvent<StunnableComponent, UnequipAttemptEvent>(OnUnequipAttempt);
|
||||||
|
SubscribeLocalEvent<StunnableComponent, StandAttemptEvent>(OnStandAttempt);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGetState(EntityUid uid, StunnableComponent stunnable, ref ComponentGetState args)
|
||||||
|
{
|
||||||
|
args.State = new StunnableComponentState(stunnable.StunnedTimer, stunnable.KnockdownTimer, stunnable.SlowdownTimer, stunnable.WalkSpeedMultiplier, stunnable.RunSpeedMultiplier);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnHandleState(EntityUid uid, StunnableComponent stunnable, ref ComponentHandleState args)
|
||||||
|
{
|
||||||
|
if (args.Current is not StunnableComponentState state)
|
||||||
|
return;
|
||||||
|
|
||||||
|
stunnable.StunnedTimer = state.StunnedTimer;
|
||||||
|
stunnable.KnockdownTimer = state.KnockdownTimer;
|
||||||
|
stunnable.SlowdownTimer = state.SlowdownTimer;
|
||||||
|
|
||||||
|
stunnable.WalkSpeedMultiplier = state.WalkSpeedMultiplier;
|
||||||
|
stunnable.RunSpeedMultiplier = state.RunSpeedMultiplier;
|
||||||
|
|
||||||
|
if (EntityManager.TryGetComponent(uid, out MovementSpeedModifierComponent? movement))
|
||||||
|
movement.RefreshMovementSpeedModifiers();
|
||||||
|
}
|
||||||
|
|
||||||
|
private TimeSpan AdjustTime(TimeSpan time, (TimeSpan Start, TimeSpan End)? timer, float cap)
|
||||||
|
{
|
||||||
|
if (timer != null)
|
||||||
|
{
|
||||||
|
time = timer.Value.End - timer.Value.Start + time;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (time.TotalSeconds > cap)
|
||||||
|
time = TimeSpan.FromSeconds(cap);
|
||||||
|
|
||||||
|
return time;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO STUN: Make events for different things. (Getting modifiers, attempt events, informative events...)
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stuns the entity, disallowing it from doing many interactions temporarily.
|
||||||
|
/// </summary>
|
||||||
|
public void Stun(EntityUid uid, TimeSpan time,
|
||||||
|
StunnableComponent? stunnable = null,
|
||||||
|
SharedAlertsComponent? alerts = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref stunnable))
|
||||||
|
return;
|
||||||
|
|
||||||
|
time = AdjustTime(time, stunnable.StunnedTimer, stunnable.StunCap);
|
||||||
|
|
||||||
|
if (time <= TimeSpan.Zero)
|
||||||
|
return;
|
||||||
|
|
||||||
|
stunnable.StunnedTimer = (_gameTiming.CurTime, _gameTiming.CurTime + time);
|
||||||
|
|
||||||
|
SetAlert(uid, stunnable, alerts);
|
||||||
|
|
||||||
|
stunnable.Dirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Knocks down the entity, making it fall to the ground.
|
||||||
|
/// </summary>
|
||||||
|
public void Knockdown(EntityUid uid, TimeSpan time,
|
||||||
|
StunnableComponent? stunnable = null,
|
||||||
|
SharedAlertsComponent? alerts = null,
|
||||||
|
StandingStateComponent? standingState = null,
|
||||||
|
SharedAppearanceComponent? appearance = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref stunnable))
|
||||||
|
return;
|
||||||
|
|
||||||
|
time = AdjustTime(time, stunnable.KnockdownTimer, stunnable.KnockdownCap);
|
||||||
|
|
||||||
|
if (time <= TimeSpan.Zero)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Check if we can actually knock down the mob.
|
||||||
|
if (!_standingStateSystem.Down(uid, standingState:standingState, appearance:appearance))
|
||||||
|
return;
|
||||||
|
|
||||||
|
stunnable.KnockdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime + time);;
|
||||||
|
|
||||||
|
SetAlert(uid, stunnable, alerts);
|
||||||
|
|
||||||
|
stunnable.Dirty();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Applies knockdown and stun to the entity temporarily.
|
||||||
|
/// </summary>
|
||||||
|
public void Paralyze(EntityUid uid, TimeSpan time,
|
||||||
|
StunnableComponent? stunnable = null,
|
||||||
|
SharedAlertsComponent? alerts = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref stunnable))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Optional component.
|
||||||
|
Resolve(uid, ref alerts, false);
|
||||||
|
|
||||||
|
Stun(uid, time, stunnable, alerts);
|
||||||
|
Knockdown(uid, time, stunnable, alerts);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Slows down the mob's walking/running speed temporarily
|
||||||
|
/// </summary>
|
||||||
|
public void Slowdown(EntityUid uid, TimeSpan time, float walkSpeedMultiplier = 1f, float runSpeedMultiplier = 1f,
|
||||||
|
StunnableComponent? stunnable = null,
|
||||||
|
MovementSpeedModifierComponent? speedModifier = null,
|
||||||
|
SharedAlertsComponent? alerts = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref stunnable))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// "Optional" component.
|
||||||
|
Resolve(uid, ref speedModifier, false);
|
||||||
|
|
||||||
|
time = AdjustTime(time, stunnable.SlowdownTimer, stunnable.SlowdownCap);
|
||||||
|
|
||||||
|
if (time <= TimeSpan.Zero)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Doesn't make much sense to have the "Slowdown" method speed up entities now does it?
|
||||||
|
walkSpeedMultiplier = Math.Clamp(walkSpeedMultiplier, 0f, 1f);
|
||||||
|
runSpeedMultiplier = Math.Clamp(runSpeedMultiplier, 0f, 1f);
|
||||||
|
|
||||||
|
stunnable.WalkSpeedMultiplier *= walkSpeedMultiplier;
|
||||||
|
stunnable.RunSpeedMultiplier *= runSpeedMultiplier;
|
||||||
|
|
||||||
|
stunnable.SlowdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime + time);
|
||||||
|
|
||||||
|
speedModifier?.RefreshMovementSpeedModifiers();
|
||||||
|
|
||||||
|
SetAlert(uid, stunnable, alerts);
|
||||||
|
stunnable.Dirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset(EntityUid uid,
|
||||||
|
StunnableComponent? stunnable = null,
|
||||||
|
MovementSpeedModifierComponent? speedModifier = null,
|
||||||
|
StandingStateComponent? standingState = null,
|
||||||
|
SharedAppearanceComponent? appearance = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref stunnable))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Optional component.
|
||||||
|
Resolve(uid, ref speedModifier, false);
|
||||||
|
|
||||||
|
stunnable.StunnedTimer = null;
|
||||||
|
stunnable.SlowdownTimer = null;
|
||||||
|
stunnable.KnockdownTimer = null;
|
||||||
|
|
||||||
|
speedModifier?.RefreshMovementSpeedModifiers();
|
||||||
|
_standingStateSystem.Stand(uid, standingState, appearance);
|
||||||
|
|
||||||
|
stunnable.Dirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetAlert(EntityUid uid,
|
||||||
|
StunnableComponent? stunnable = null,
|
||||||
|
SharedAlertsComponent? alerts = null)
|
||||||
|
{
|
||||||
|
// This method is really just optional, doesn't matter if the entity doesn't support alerts.
|
||||||
|
if (!Resolve(uid, ref stunnable, ref alerts, false))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (GetTimers(uid, stunnable) is not {} timers)
|
||||||
|
return;
|
||||||
|
|
||||||
|
alerts.ShowAlert(AlertType.Stun, cooldown:timers);
|
||||||
|
}
|
||||||
|
|
||||||
|
private (TimeSpan, TimeSpan)? GetTimers(EntityUid uid, StunnableComponent? stunnable = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref stunnable))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
// Don't do anything if no stuns are applied.
|
||||||
|
if (!stunnable.AnyStunActive)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
TimeSpan start = TimeSpan.MaxValue, end = TimeSpan.MinValue;
|
||||||
|
|
||||||
|
if (stunnable.StunnedTimer != null)
|
||||||
|
{
|
||||||
|
if (stunnable.StunnedTimer.Value.Start < start)
|
||||||
|
start = stunnable.StunnedTimer.Value.Start;
|
||||||
|
|
||||||
|
if (stunnable.StunnedTimer.Value.End > end)
|
||||||
|
end = stunnable.StunnedTimer.Value.End;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stunnable.KnockdownTimer != null)
|
||||||
|
{
|
||||||
|
if (stunnable.KnockdownTimer.Value.Start < start)
|
||||||
|
start = stunnable.KnockdownTimer.Value.Start;
|
||||||
|
|
||||||
|
if (stunnable.KnockdownTimer.Value.End > end)
|
||||||
|
end = stunnable.KnockdownTimer.Value.End;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stunnable.SlowdownTimer != null)
|
||||||
|
{
|
||||||
|
if (stunnable.SlowdownTimer.Value.Start < start)
|
||||||
|
start = stunnable.SlowdownTimer.Value.Start;
|
||||||
|
|
||||||
|
if (stunnable.SlowdownTimer.Value.End > end)
|
||||||
|
end = stunnable.SlowdownTimer.Value.End;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (start, end);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInteractHand(EntityUid uid, StunnableComponent stunnable, InteractHandEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled || stunnable.HelpTimer > 0f || !stunnable.KnockedDown)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Set it to half the help interval so helping is actually useful...
|
||||||
|
stunnable.HelpTimer = stunnable.HelpInterval/2f;
|
||||||
|
|
||||||
|
stunnable.KnockdownTimer = (stunnable.KnockdownTimer!.Value.Start, stunnable.KnockdownTimer.Value.End - TimeSpan.FromSeconds(stunnable.HelpInterval));
|
||||||
|
|
||||||
|
SoundSystem.Play(Filter.Pvs(uid), stunnable.StunAttemptSound.GetSound(), uid, AudioHelpers.WithVariation(0.05f));
|
||||||
|
|
||||||
|
SetAlert(uid, stunnable);
|
||||||
|
stunnable.Dirty();
|
||||||
|
|
||||||
|
args.Handled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
base.Update(frameTime);
|
||||||
|
|
||||||
|
var curTime = _gameTiming.CurTime;
|
||||||
|
|
||||||
|
foreach (var stunnable in EntityManager.EntityQuery<StunnableComponent>())
|
||||||
|
{
|
||||||
|
var uid = stunnable.Owner.Uid;
|
||||||
|
|
||||||
|
if(stunnable.HelpTimer > 0f)
|
||||||
|
// If it goes negative, that's okay.
|
||||||
|
stunnable.HelpTimer -= frameTime;
|
||||||
|
|
||||||
|
if (stunnable.StunnedTimer != null)
|
||||||
|
{
|
||||||
|
if (stunnable.StunnedTimer.Value.End <= curTime)
|
||||||
|
{
|
||||||
|
stunnable.StunnedTimer = null;
|
||||||
|
stunnable.Dirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stunnable.KnockdownTimer != null)
|
||||||
|
{
|
||||||
|
if (stunnable.KnockdownTimer.Value.End <= curTime)
|
||||||
|
{
|
||||||
|
stunnable.KnockdownTimer = null;
|
||||||
|
|
||||||
|
// Try to stand up the mob...
|
||||||
|
_standingStateSystem.Stand(uid);
|
||||||
|
|
||||||
|
stunnable.Dirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stunnable.SlowdownTimer != null)
|
||||||
|
{
|
||||||
|
if (stunnable.SlowdownTimer.Value.End <= curTime)
|
||||||
|
{
|
||||||
|
if (EntityManager.TryGetComponent(uid, out MovementSpeedModifierComponent? movement))
|
||||||
|
movement.RefreshMovementSpeedModifiers();
|
||||||
|
|
||||||
|
|
||||||
|
stunnable.SlowdownTimer = null;
|
||||||
|
stunnable.Dirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stunnable.AnyStunActive || !EntityManager.TryGetComponent(uid, out SharedAlertsComponent? status)
|
||||||
|
|| !status.IsShowingAlert(AlertType.Stun))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
status.ClearAlert(AlertType.Stun);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Attempt Event Handling
|
||||||
|
|
||||||
|
private void OnMoveAttempt(EntityUid uid, StunnableComponent stunnable, MovementAttemptEvent args)
|
||||||
|
{
|
||||||
|
if (stunnable.Stunned)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInteractAttempt(EntityUid uid, StunnableComponent stunnable, InteractionAttemptEvent args)
|
||||||
|
{
|
||||||
|
if(stunnable.Stunned)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUseAttempt(EntityUid uid, StunnableComponent stunnable, UseAttemptEvent args)
|
||||||
|
{
|
||||||
|
if(stunnable.Stunned)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnThrowAttempt(EntityUid uid, StunnableComponent stunnable, ThrowAttemptEvent args)
|
||||||
|
{
|
||||||
|
if (stunnable.Stunned)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDropAttempt(EntityUid uid, StunnableComponent stunnable, DropAttemptEvent args)
|
||||||
|
{
|
||||||
|
if(stunnable.Stunned)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPickupAttempt(EntityUid uid, StunnableComponent stunnable, PickupAttemptEvent args)
|
||||||
|
{
|
||||||
|
if(stunnable.Stunned)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnAttackAttempt(EntityUid uid, StunnableComponent stunnable, AttackAttemptEvent args)
|
||||||
|
{
|
||||||
|
if(stunnable.Stunned)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEquipAttempt(EntityUid uid, StunnableComponent stunnable, EquipAttemptEvent args)
|
||||||
|
{
|
||||||
|
if(stunnable.Stunned)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUnequipAttempt(EntityUid uid, StunnableComponent stunnable, UnequipAttemptEvent args)
|
||||||
|
{
|
||||||
|
if(stunnable.Stunned)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStandAttempt(EntityUid uid, StunnableComponent stunnable, StandAttemptEvent args)
|
||||||
|
{
|
||||||
|
if(stunnable.KnockedDown)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,388 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Threading;
|
|
||||||
using Content.Shared.ActionBlocker;
|
|
||||||
using Content.Shared.Alert;
|
|
||||||
using Content.Shared.Interaction;
|
|
||||||
using Content.Shared.Movement.Components;
|
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
using Robust.Shared.GameStates;
|
|
||||||
using Robust.Shared.IoC;
|
|
||||||
using Robust.Shared.Players;
|
|
||||||
using Robust.Shared.Serialization;
|
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
|
||||||
using Robust.Shared.Timing;
|
|
||||||
using Robust.Shared.ViewVariables;
|
|
||||||
|
|
||||||
namespace Content.Shared.Stunnable
|
|
||||||
{
|
|
||||||
[NetworkedComponent()]
|
|
||||||
public abstract class SharedStunnableComponent : Component, IMoveSpeedModifier, IActionBlocker, IInteractHand
|
|
||||||
{
|
|
||||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
|
||||||
|
|
||||||
public sealed override string Name => "Stunnable";
|
|
||||||
|
|
||||||
public (TimeSpan Start, TimeSpan End)? StunnedTimer { get; protected set; }
|
|
||||||
public (TimeSpan Start, TimeSpan End)? KnockdownTimer { get; protected set; }
|
|
||||||
public (TimeSpan Start, TimeSpan End)? SlowdownTimer { get; protected set; }
|
|
||||||
|
|
||||||
[ViewVariables] public float StunnedSeconds =>
|
|
||||||
StunnedTimer == null ? 0f : (float)(StunnedTimer.Value.End - StunnedTimer.Value.Start).TotalSeconds;
|
|
||||||
[ViewVariables] public float KnockdownSeconds =>
|
|
||||||
KnockdownTimer == null ? 0f : (float)(KnockdownTimer.Value.End - KnockdownTimer.Value.Start).TotalSeconds;
|
|
||||||
[ViewVariables] public float SlowdownSeconds =>
|
|
||||||
SlowdownTimer == null ? 0f : (float)(SlowdownTimer.Value.End - SlowdownTimer.Value.Start).TotalSeconds;
|
|
||||||
|
|
||||||
[ViewVariables] public bool AnyStunActive => Stunned || KnockedDown || SlowedDown;
|
|
||||||
[ViewVariables] public bool Stunned => StunnedTimer != null;
|
|
||||||
[ViewVariables] public bool KnockedDown => KnockdownTimer != null;
|
|
||||||
[ViewVariables] public bool SlowedDown => SlowdownTimer != null;
|
|
||||||
|
|
||||||
[DataField("stunCap")]
|
|
||||||
protected float _stunCap = 20f;
|
|
||||||
|
|
||||||
[DataField("knockdownCap")]
|
|
||||||
protected float _knockdownCap = 20f;
|
|
||||||
|
|
||||||
[DataField("slowdownCap")]
|
|
||||||
protected float _slowdownCap = 20f;
|
|
||||||
|
|
||||||
[DataField("helpInterval")]
|
|
||||||
private float _helpInterval = 1f;
|
|
||||||
|
|
||||||
private bool _canHelp = true;
|
|
||||||
|
|
||||||
protected CancellationTokenSource StatusRemoveCancellation = new();
|
|
||||||
|
|
||||||
[ViewVariables] protected float WalkModifierOverride = 0f;
|
|
||||||
[ViewVariables] protected float RunModifierOverride = 0f;
|
|
||||||
|
|
||||||
private float StunTimeModifier
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
var modifier = 1.0f;
|
|
||||||
var components = Owner.GetAllComponents<IStunModifier>();
|
|
||||||
|
|
||||||
foreach (var component in components)
|
|
||||||
{
|
|
||||||
modifier *= component.StunTimeModifier;
|
|
||||||
}
|
|
||||||
|
|
||||||
return modifier;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private float KnockdownTimeModifier
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
var modifier = 1.0f;
|
|
||||||
var components = Owner.GetAllComponents<IStunModifier>();
|
|
||||||
|
|
||||||
foreach (var component in components)
|
|
||||||
{
|
|
||||||
modifier *= component.KnockdownTimeModifier;
|
|
||||||
}
|
|
||||||
|
|
||||||
return modifier;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private float SlowdownTimeModifier
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
var modifier = 1.0f;
|
|
||||||
var components = Owner.GetAllComponents<IStunModifier>();
|
|
||||||
|
|
||||||
foreach (var component in components)
|
|
||||||
{
|
|
||||||
modifier *= component.SlowdownTimeModifier;
|
|
||||||
}
|
|
||||||
|
|
||||||
return modifier;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Stuns the entity, disallowing it from doing many interactions temporarily.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="seconds">How many seconds the mob will stay stunned.</param>
|
|
||||||
/// <returns>Whether or not the owner was stunned.</returns>
|
|
||||||
public bool Stun(float seconds)
|
|
||||||
{
|
|
||||||
seconds = MathF.Min(StunnedSeconds + (seconds * StunTimeModifier), _stunCap);
|
|
||||||
|
|
||||||
if (seconds <= 0f)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
StunnedTimer = (_gameTiming.CurTime, _gameTiming.CurTime.Add(TimeSpan.FromSeconds(seconds)));
|
|
||||||
|
|
||||||
SetAlert();
|
|
||||||
OnStun();
|
|
||||||
|
|
||||||
Dirty();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnStun() { }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Knocks down the mob, making it fall to the ground.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="seconds">How many seconds the mob will stay on the ground.</param>
|
|
||||||
/// <returns>Whether or not the owner was knocked down.</returns>
|
|
||||||
public bool Knockdown(float seconds)
|
|
||||||
{
|
|
||||||
seconds = MathF.Min(KnockdownSeconds + (seconds * KnockdownTimeModifier), _knockdownCap);
|
|
||||||
|
|
||||||
if (seconds <= 0f)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
KnockdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime.Add(TimeSpan.FromSeconds(seconds)));;
|
|
||||||
|
|
||||||
SetAlert();
|
|
||||||
OnKnockdown();
|
|
||||||
|
|
||||||
Dirty();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnKnockdown() { }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Applies knockdown and stun to the mob temporarily.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="seconds">How many seconds the mob will be paralyzed-</param>
|
|
||||||
/// <returns>Whether or not the owner of this component was paralyzed-</returns>
|
|
||||||
public bool Paralyze(float seconds)
|
|
||||||
{
|
|
||||||
return Stun(seconds) && Knockdown(seconds);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Slows down the mob's walking/running speed temporarily
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="seconds">How many seconds the mob will be slowed down</param>
|
|
||||||
/// <param name="walkModifierOverride">Walk speed modifier. Set to 0 or negative for default value. (0.5f)</param>
|
|
||||||
/// <param name="runModifierOverride">Run speed modifier. Set to 0 or negative for default value. (0.5f)</param>
|
|
||||||
public void Slowdown(float seconds, float walkModifierOverride = 0f, float runModifierOverride = 0f)
|
|
||||||
{
|
|
||||||
seconds = MathF.Min(SlowdownSeconds + (seconds * SlowdownTimeModifier), _slowdownCap);
|
|
||||||
|
|
||||||
if (seconds <= 0f)
|
|
||||||
return;
|
|
||||||
|
|
||||||
WalkModifierOverride = walkModifierOverride;
|
|
||||||
RunModifierOverride = runModifierOverride;
|
|
||||||
|
|
||||||
SlowdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime.Add(TimeSpan.FromSeconds(seconds)));
|
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
|
|
||||||
movement.RefreshMovementSpeedModifiers();
|
|
||||||
|
|
||||||
SetAlert();
|
|
||||||
Dirty();
|
|
||||||
}
|
|
||||||
|
|
||||||
private (TimeSpan, TimeSpan)? GetTimers()
|
|
||||||
{
|
|
||||||
// Don't do anything if no stuns are applied.
|
|
||||||
if (!AnyStunActive)
|
|
||||||
return null;
|
|
||||||
|
|
||||||
TimeSpan start = TimeSpan.MaxValue, end = TimeSpan.MinValue;
|
|
||||||
|
|
||||||
if (StunnedTimer != null)
|
|
||||||
{
|
|
||||||
if (StunnedTimer.Value.Start < start)
|
|
||||||
start = StunnedTimer.Value.Start;
|
|
||||||
|
|
||||||
if (StunnedTimer.Value.End > end)
|
|
||||||
end = StunnedTimer.Value.End;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (KnockdownTimer != null)
|
|
||||||
{
|
|
||||||
if (KnockdownTimer.Value.Start < start)
|
|
||||||
start = KnockdownTimer.Value.Start;
|
|
||||||
|
|
||||||
if (KnockdownTimer.Value.End > end)
|
|
||||||
end = KnockdownTimer.Value.End;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SlowdownTimer != null)
|
|
||||||
{
|
|
||||||
if (SlowdownTimer.Value.Start < start)
|
|
||||||
start = SlowdownTimer.Value.Start;
|
|
||||||
|
|
||||||
if (SlowdownTimer.Value.End > end)
|
|
||||||
end = SlowdownTimer.Value.End;
|
|
||||||
}
|
|
||||||
|
|
||||||
return (start, end);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetAlert()
|
|
||||||
{
|
|
||||||
if (!Owner.TryGetComponent(out SharedAlertsComponent? status))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var timers = GetTimers();
|
|
||||||
|
|
||||||
if (timers == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
status.ShowAlert(AlertType.Stun, cooldown:timers);
|
|
||||||
StatusRemoveCancellation.Cancel();
|
|
||||||
StatusRemoveCancellation = new CancellationTokenSource();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnInteractHand() { }
|
|
||||||
|
|
||||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
|
||||||
{
|
|
||||||
if (!_canHelp || !KnockedDown)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
_canHelp = false;
|
|
||||||
Owner.SpawnTimer((int) _helpInterval * 1000, () => _canHelp = true);
|
|
||||||
|
|
||||||
KnockdownTimer = (KnockdownTimer!.Value.Start, KnockdownTimer.Value.End.Subtract(TimeSpan.FromSeconds(_helpInterval)));
|
|
||||||
|
|
||||||
OnInteractHand();
|
|
||||||
|
|
||||||
SetAlert();
|
|
||||||
Dirty();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override ComponentState GetComponentState(ICommonSession player)
|
|
||||||
{
|
|
||||||
return new StunnableComponentState(StunnedTimer, KnockdownTimer, SlowdownTimer, WalkModifierOverride, RunModifierOverride);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnKnockdownEnd()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update(float delta)
|
|
||||||
{
|
|
||||||
var curTime = _gameTiming.CurTime;
|
|
||||||
|
|
||||||
if (StunnedTimer != null)
|
|
||||||
{
|
|
||||||
if (StunnedTimer.Value.End <= curTime)
|
|
||||||
{
|
|
||||||
StunnedTimer = null;
|
|
||||||
Dirty();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (KnockdownTimer != null)
|
|
||||||
{
|
|
||||||
if (KnockdownTimer.Value.End <= curTime)
|
|
||||||
{
|
|
||||||
OnKnockdownEnd();
|
|
||||||
|
|
||||||
KnockdownTimer = null;
|
|
||||||
Dirty();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SlowdownTimer != null)
|
|
||||||
{
|
|
||||||
if (SlowdownTimer.Value.End <= curTime)
|
|
||||||
{
|
|
||||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
|
|
||||||
{
|
|
||||||
movement.RefreshMovementSpeedModifiers();
|
|
||||||
}
|
|
||||||
|
|
||||||
SlowdownTimer = null;
|
|
||||||
Dirty();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (AnyStunActive || !Owner.TryGetComponent(out SharedAlertsComponent? status) || !status.IsShowingAlert(AlertType.Stun))
|
|
||||||
return;
|
|
||||||
|
|
||||||
status.ClearAlert(AlertType.Stun);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region ActionBlockers
|
|
||||||
public bool CanInteract() => (!Stunned);
|
|
||||||
|
|
||||||
public bool CanUse() => (!Stunned);
|
|
||||||
|
|
||||||
public bool CanThrow() => (!Stunned);
|
|
||||||
|
|
||||||
public bool CanSpeak() => true;
|
|
||||||
|
|
||||||
public bool CanDrop() => (!Stunned);
|
|
||||||
|
|
||||||
public bool CanPickup() => (!Stunned);
|
|
||||||
|
|
||||||
public bool CanEmote() => true;
|
|
||||||
|
|
||||||
public bool CanAttack() => (!Stunned);
|
|
||||||
|
|
||||||
public bool CanEquip() => (!Stunned);
|
|
||||||
|
|
||||||
public bool CanUnequip() => (!Stunned);
|
|
||||||
public bool CanChangeDirection() => true;
|
|
||||||
|
|
||||||
public bool CanShiver() => !Stunned;
|
|
||||||
public bool CanSweat() => true;
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
[ViewVariables]
|
|
||||||
public float WalkSpeedModifier => (SlowedDown ? (WalkModifierOverride <= 0f ? 0.5f : WalkModifierOverride) : 1f);
|
|
||||||
[ViewVariables]
|
|
||||||
public float SprintSpeedModifier => (SlowedDown ? (RunModifierOverride <= 0f ? 0.5f : RunModifierOverride) : 1f);
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
protected sealed class StunnableComponentState : ComponentState
|
|
||||||
{
|
|
||||||
public (TimeSpan Start, TimeSpan End)? StunnedTimer { get; }
|
|
||||||
public (TimeSpan Start, TimeSpan End)? KnockdownTimer { get; }
|
|
||||||
public (TimeSpan Start, TimeSpan End)? SlowdownTimer { get; }
|
|
||||||
public float WalkModifierOverride { get; }
|
|
||||||
public float RunModifierOverride { get; }
|
|
||||||
|
|
||||||
public StunnableComponentState(
|
|
||||||
(TimeSpan Start, TimeSpan End)? stunnedTimer, (TimeSpan Start, TimeSpan End)? knockdownTimer,
|
|
||||||
(TimeSpan Start, TimeSpan End)? slowdownTimer, float walkModifierOverride, float runModifierOverride)
|
|
||||||
{
|
|
||||||
StunnedTimer = stunnedTimer;
|
|
||||||
KnockdownTimer = knockdownTimer;
|
|
||||||
SlowdownTimer = slowdownTimer;
|
|
||||||
WalkModifierOverride = walkModifierOverride;
|
|
||||||
RunModifierOverride = runModifierOverride;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This interface allows components to multiply the time in seconds of various stuns by a number.
|
|
||||||
/// </summary>
|
|
||||||
public interface IStunModifier
|
|
||||||
{
|
|
||||||
float StunTimeModifier => 1.0f;
|
|
||||||
float KnockdownTimeModifier => 1.0f;
|
|
||||||
float SlowdownTimeModifier => 1.0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,32 +0,0 @@
|
|||||||
using Content.Shared.Movement;
|
|
||||||
using JetBrains.Annotations;
|
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
|
|
||||||
namespace Content.Shared.Stunnable
|
|
||||||
{
|
|
||||||
[UsedImplicitly]
|
|
||||||
internal sealed class StunSystem : EntitySystem
|
|
||||||
{
|
|
||||||
public override void Initialize()
|
|
||||||
{
|
|
||||||
base.Initialize();
|
|
||||||
SubscribeLocalEvent<SharedStunnableComponent, MovementAttemptEvent>(HandleMoveAttempt);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleMoveAttempt(EntityUid uid, SharedStunnableComponent component, MovementAttemptEvent args)
|
|
||||||
{
|
|
||||||
if (component.Stunned)
|
|
||||||
args.Cancel();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Update(float frameTime)
|
|
||||||
{
|
|
||||||
base.Update(frameTime);
|
|
||||||
|
|
||||||
foreach (var component in EntityManager.EntityQuery<SharedStunnableComponent>(true))
|
|
||||||
{
|
|
||||||
component.Update(frameTime);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
96
Content.Shared/Stunnable/StunnableComponent.cs
Normal file
96
Content.Shared/Stunnable/StunnableComponent.cs
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
using System;
|
||||||
|
using Content.Shared.Movement.Components;
|
||||||
|
using Content.Shared.Sound;
|
||||||
|
using Robust.Shared.Analyzers;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.GameStates;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
|
namespace Content.Shared.Stunnable
|
||||||
|
{
|
||||||
|
[Friend(typeof(SharedStunSystem))]
|
||||||
|
[RegisterComponent, NetworkedComponent]
|
||||||
|
public sealed class StunnableComponent : Component, IMoveSpeedModifier
|
||||||
|
{
|
||||||
|
public sealed override string Name => "Stunnable";
|
||||||
|
|
||||||
|
public (TimeSpan Start, TimeSpan End)? StunnedTimer { get; set; }
|
||||||
|
public (TimeSpan Start, TimeSpan End)? KnockdownTimer { get; set; }
|
||||||
|
public (TimeSpan Start, TimeSpan End)? SlowdownTimer { get; set; }
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
|
public float StunnedSeconds =>
|
||||||
|
StunnedTimer == null ? 0f : (float)(StunnedTimer.Value.End - StunnedTimer.Value.Start).TotalSeconds;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
|
public float KnockdownSeconds =>
|
||||||
|
KnockdownTimer == null ? 0f : (float)(KnockdownTimer.Value.End - KnockdownTimer.Value.Start).TotalSeconds;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
|
public float SlowdownSeconds =>
|
||||||
|
SlowdownTimer == null ? 0f : (float)(SlowdownTimer.Value.End - SlowdownTimer.Value.Start).TotalSeconds;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
|
public bool AnyStunActive => Stunned || KnockedDown || SlowedDown;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
|
public bool Stunned => StunnedTimer != null;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
|
public bool KnockedDown => KnockdownTimer != null;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
|
public bool SlowedDown => SlowdownTimer != null;
|
||||||
|
|
||||||
|
[DataField("stunCap")]
|
||||||
|
public float StunCap { get; set; } = 20f;
|
||||||
|
|
||||||
|
[DataField("knockdownCap")]
|
||||||
|
public float KnockdownCap { get; set; } = 20f;
|
||||||
|
|
||||||
|
[DataField("slowdownCap")]
|
||||||
|
public float SlowdownCap { get; set; } = 20f;
|
||||||
|
|
||||||
|
[DataField("helpInterval")]
|
||||||
|
public float HelpInterval { get; set; } = 1f;
|
||||||
|
|
||||||
|
[DataField("stunAttemptSound")]
|
||||||
|
public SoundSpecifier StunAttemptSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
|
public float HelpTimer { get; set; } = 0f;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
|
public float WalkSpeedMultiplier { get; set; } = 0f;
|
||||||
|
[ViewVariables]
|
||||||
|
public float RunSpeedMultiplier { get; set; } = 0f;
|
||||||
|
|
||||||
|
[ViewVariables]
|
||||||
|
public float WalkSpeedModifier => (SlowedDown ? (WalkSpeedMultiplier <= 0f ? 0.5f : WalkSpeedMultiplier) : 1f);
|
||||||
|
[ViewVariables]
|
||||||
|
public float SprintSpeedModifier => (SlowedDown ? (RunSpeedMultiplier <= 0f ? 0.5f : RunSpeedMultiplier) : 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed class StunnableComponentState : ComponentState
|
||||||
|
{
|
||||||
|
public (TimeSpan Start, TimeSpan End)? StunnedTimer { get; }
|
||||||
|
public (TimeSpan Start, TimeSpan End)? KnockdownTimer { get; }
|
||||||
|
public (TimeSpan Start, TimeSpan End)? SlowdownTimer { get; }
|
||||||
|
public float WalkSpeedMultiplier { get; }
|
||||||
|
public float RunSpeedMultiplier { get; }
|
||||||
|
|
||||||
|
public StunnableComponentState(
|
||||||
|
(TimeSpan Start, TimeSpan End)? stunnedTimer, (TimeSpan Start, TimeSpan End)? knockdownTimer,
|
||||||
|
(TimeSpan Start, TimeSpan End)? slowdownTimer, float walkSpeedMultiplier, float runSpeedMultiplier)
|
||||||
|
{
|
||||||
|
StunnedTimer = stunnedTimer;
|
||||||
|
KnockdownTimer = knockdownTimer;
|
||||||
|
SlowdownTimer = slowdownTimer;
|
||||||
|
WalkSpeedMultiplier = walkSpeedMultiplier;
|
||||||
|
RunSpeedMultiplier = runSpeedMultiplier;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -51,7 +51,7 @@ namespace Content.Shared.Tabletop
|
|||||||
|
|
||||||
protected static bool StunnedOrNoHands(IEntity playerEntity)
|
protected static bool StunnedOrNoHands(IEntity playerEntity)
|
||||||
{
|
{
|
||||||
var stunned = playerEntity.TryGetComponent<SharedStunnableComponent>(out var stun) &&
|
var stunned = playerEntity.TryGetComponent<StunnableComponent>(out var stun) &&
|
||||||
stun.Stunned;
|
stun.Stunned;
|
||||||
var hasHand = playerEntity.TryGetComponent<SharedHandsComponent>(out var handsComponent) &&
|
var hasHand = playerEntity.TryGetComponent<SharedHandsComponent>(out var handsComponent) &&
|
||||||
handsComponent.Hands.Count > 0;
|
handsComponent.Hands.Count > 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user