Files
tbd-station-14/Content.Server/Flash/FlashSystem.cs
Vera Aguilera Puerto 6eee256b11 Refactors stunnable to be ECS. (#4819)
Also cleans up StandingStatesystem.
2021-10-10 12:47:26 +02:00

220 lines
7.7 KiB
C#

using System;
using Content.Server.Flash.Components;
using Content.Server.Inventory.Components;
using Content.Server.Items;
using Content.Server.Stunnable;
using Content.Server.Stunnable.Components;
using Content.Server.Weapon.Melee;
using Content.Shared.Examine;
using Content.Shared.Flash;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Inventory;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Stunnable;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Flash
{
internal sealed class FlashSystem : SharedFlashSystem
{
[Dependency] private readonly IEntityLookup _entityLookup = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly StunSystem _stunSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FlashComponent, MeleeHitEvent>(OnFlashMeleeHit);
SubscribeLocalEvent<FlashComponent, MeleeInteractEvent>(OnFlashMeleeInteract);
SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnFlashUseInHand);
SubscribeLocalEvent<FlashComponent, ExaminedEvent>(OnFlashExamined);
SubscribeLocalEvent<InventoryComponent, FlashAttemptEvent>(OnInventoryFlashAttempt);
SubscribeLocalEvent<FlashImmunityComponent, FlashAttemptEvent>(OnFlashImmunityFlashAttempt);
}
private void OnFlashMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args)
{
if (!UseFlash(comp, args.User))
{
return;
}
args.Handled = true;
foreach (IEntity e in args.HitEntities)
{
Flash(e.Uid, args.User.Uid, uid, comp.FlashDuration, comp.SlowTo);
}
}
private void OnFlashMeleeInteract(EntityUid uid, FlashComponent comp, MeleeInteractEvent args)
{
if (!UseFlash(comp, args.User))
{
return;
}
if (args.Entity.HasComponent<FlashableComponent>())
{
args.CanInteract = true;
Flash(args.Entity.Uid, args.User.Uid, uid, comp.FlashDuration, comp.SlowTo);
}
}
private void OnFlashUseInHand(EntityUid uid, FlashComponent comp, UseInHandEvent args)
{
if (!UseFlash(comp, args.User))
{
return;
}
foreach (var entity in _entityLookup.GetEntitiesInRange(comp.Owner.Transform.Coordinates, comp.Range))
{
Flash(entity.Uid, args.User.Uid, uid, comp.AoeFlashDuration, comp.SlowTo);
}
}
private bool UseFlash(FlashComponent comp, IEntity user)
{
if (comp.HasUses)
{
// TODO flash visualizer
if (!comp.Owner.TryGetComponent<SpriteComponent>(out var sprite))
return false;
if (--comp.Uses == 0)
{
sprite.LayerSetState(0, "burnt");
comp.Owner.PopupMessage(user, Loc.GetString("flash-component-becomes-empty"));
}
else if (!comp.Flashing)
{
int animLayer = sprite.AddLayerWithState("flashing");
comp.Flashing = true;
comp.Owner.SpawnTimer(400, () =>
{
sprite.RemoveLayer(animLayer);
comp.Flashing = false;
});
}
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.Sound.GetSound(), comp.Owner, AudioParams.Default);
return true;
}
return false;
}
public void Flash(EntityUid target, EntityUid? user, EntityUid? used, float flashDuration, float slowTo, bool displayPopup = true)
{
var attempt = new FlashAttemptEvent(target, user, used);
RaiseLocalEvent(target, attempt);
if (attempt.Cancelled)
return;
if (EntityManager.TryGetComponent<FlashableComponent>(target, out var flashable))
{
flashable.LastFlash = _gameTiming.CurTime;
flashable.Duration = flashDuration / 1000f; // TODO: Make this sane...
flashable.Dirty();
}
if (EntityManager.TryGetComponent<StunnableComponent>(target, out var stunnable))
{
_stunSystem.Slowdown(target, TimeSpan.FromSeconds(flashDuration/1000f), slowTo, slowTo, stunnable);
}
if (displayPopup && user != null && target != user)
{
// TODO Resolving the IEntity here bad.
if(EntityManager.TryGetEntity(user.Value, out var userEntity)
&& EntityManager.TryGetEntity(target, out var targetEntity))
userEntity.PopupMessage(targetEntity,
Loc.GetString(
"flash-component-user-blinds-you",
("user", userEntity)
)
);
}
}
public void FlashArea(EntityUid source, EntityUid? user, float range, float duration, float slowTo = 0f, bool displayPopup = false, SoundSpecifier? sound = null)
{
var transform = EntityManager.GetComponent<ITransformComponent>(source);
foreach (var entity in _entityLookup.GetEntitiesInRange(transform.Coordinates, range))
{
if (!entity.HasComponent<FlashableComponent>() ||
!transform.InRangeUnobstructed(entity, range, CollisionGroup.Opaque)) continue;
Flash(entity.Uid, user, source, duration, slowTo, displayPopup);
}
if (sound != null)
{
SoundSystem.Play(Filter.Pvs(transform), sound.GetSound(), transform.Coordinates);
}
}
private void OnFlashExamined(EntityUid uid, FlashComponent comp, ExaminedEvent args)
{
if (!comp.HasUses)
{
args.PushText(Loc.GetString("flash-component-examine-empty"));
return;
}
if (args.IsInDetailsRange)
{
args.PushMarkup(
Loc.GetString(
"flash-component-examine-detail-count",
("count", comp.Uses),
("markupCountColor", "green")
)
);
}
}
private void OnInventoryFlashAttempt(EntityUid uid, InventoryComponent component, FlashAttemptEvent args)
{
// Forward the event to the glasses, if any.
if(component.TryGetSlotItem(EquipmentSlotDefines.Slots.EYES, out ItemComponent? glasses))
RaiseLocalEvent(glasses.Owner.Uid, args);
}
private void OnFlashImmunityFlashAttempt(EntityUid uid, FlashImmunityComponent component, FlashAttemptEvent args)
{
if(component.Enabled)
args.Cancel();
}
}
public class FlashAttemptEvent : CancellableEntityEventArgs
{
public readonly EntityUid Target;
public readonly EntityUid? User;
public readonly EntityUid? Used;
public FlashAttemptEvent(EntityUid target, EntityUid? user, EntityUid? used)
{
Target = target;
User = user;
Used = used;
}
}
}