Files
tbd-station-14/Content.Server/Stunnable/StunOnCollideSystem.cs
Vera Aguilera Puerto 6eee256b11 Refactors stunnable to be ECS. (#4819)
Also cleans up StandingStatesystem.
2021-10-10 12:47:26 +02:00

52 lines
2.0 KiB
C#

using System;
using Content.Server.Alert;
using Content.Server.Stunnable.Components;
using Content.Shared.Alert;
using Content.Shared.Movement.Components;
using Content.Shared.Standing;
using Content.Shared.Stunnable;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Stunnable
{
[UsedImplicitly]
internal sealed class StunOnCollideSystem : EntitySystem
{
[Dependency] private readonly StunSystem _stunSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StunOnCollideComponent, StartCollideEvent>(HandleCollide);
}
private void HandleCollide(EntityUid uid, StunOnCollideComponent component, StartCollideEvent args)
{
var otherUid = args.OtherFixture.Body.Owner.Uid;
if (EntityManager.TryGetComponent(otherUid, out StunnableComponent? stunnableComponent))
{
ServerAlertsComponent? alerts = null;
StandingStateComponent? standingState = null;
AppearanceComponent? appearance = null;
MovementSpeedModifierComponent? speedModifier = null;
// Let the actual methods log errors for these.
Resolve(otherUid, ref alerts, ref standingState, ref appearance, ref speedModifier, false);
_stunSystem.Stun(otherUid, TimeSpan.FromSeconds(component.StunAmount), stunnableComponent, alerts);
_stunSystem.Knockdown(otherUid, TimeSpan.FromSeconds(component.KnockdownAmount), stunnableComponent,
alerts, standingState, appearance);
_stunSystem.Slowdown(otherUid, TimeSpan.FromSeconds(component.SlowdownAmount),
component.WalkSpeedMultiplier, component.RunSpeedMultiplier, stunnableComponent, speedModifier, alerts);
}
}
}
}