33 lines
896 B
C#
33 lines
896 B
C#
using Content.Shared.Movement;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Stunnable
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{
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[UsedImplicitly]
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internal sealed class StunSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SharedStunnableComponent, MovementAttemptEvent>(HandleMoveAttempt);
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}
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private void HandleMoveAttempt(EntityUid uid, SharedStunnableComponent component, MovementAttemptEvent args)
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{
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if (component.Stunned)
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args.Cancel();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var component in EntityManager.EntityQuery<SharedStunnableComponent>(true))
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{
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component.Update(frameTime);
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}
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}
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}
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}
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