EntitySystemMessage Removal & InteractionSystem directed events (#3572)
* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
This commit is contained in:
@@ -9,7 +9,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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public static class CombatModeSystemMessages
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{
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[Serializable, NetSerializable]
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public sealed class SetTargetZoneMessage : EntitySystemMessage
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public sealed class SetTargetZoneMessage : EntityEventArgs
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{
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public SetTargetZoneMessage(TargetingZone targetZone)
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{
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@@ -20,7 +20,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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}
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[Serializable, NetSerializable]
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public sealed class SetCombatModeActiveMessage : EntitySystemMessage
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public sealed class SetCombatModeActiveMessage : EntityEventArgs
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{
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public SetCombatModeActiveMessage(bool active)
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{
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@@ -10,7 +10,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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/// Requests a drag / drop interaction to be performed
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/// </summary>
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[Serializable, NetSerializable]
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public class DragDropMessage : EntitySystemMessage
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public class DragDropMessage : EntityEventArgs
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{
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public EntityCoordinates DropLocation { get; }
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public EntityUid Dropped { get; }
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@@ -9,7 +9,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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public static class ExamineSystemMessages
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{
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[Serializable, NetSerializable]
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public class RequestExamineInfoMessage : EntitySystemMessage
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public class RequestExamineInfoMessage : EntityEventArgs
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{
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public readonly EntityUid EntityUid;
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@@ -20,7 +20,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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}
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[Serializable, NetSerializable]
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public class ExamineInfoResponseMessage : EntitySystemMessage
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public class ExamineInfoResponseMessage : EntityEventArgs
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{
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public readonly EntityUid EntityUid;
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public readonly FormattedMessage Message;
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@@ -4,7 +4,7 @@ using Robust.Shared.Map;
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namespace Content.Shared.GameObjects.EntitySystemMessages.Gravity
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{
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public class GravityChangedMessage : EntitySystemMessage
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public class GravityChangedMessage : EntityEventArgs
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{
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public GravityChangedMessage(IMapGrid grid)
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{
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@@ -10,7 +10,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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public static class MeleeWeaponSystemMessages
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{
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[Serializable, NetSerializable]
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public sealed class PlayMeleeWeaponAnimationMessage : EntitySystemMessage
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public sealed class PlayMeleeWeaponAnimationMessage : EntityEventArgs
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{
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public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, EntityUid source, List<EntityUid> hits, bool textureEffect = false, bool arcFollowAttacker = true)
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{
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@@ -33,7 +33,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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}
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[Serializable, NetSerializable]
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public sealed class PlayLungeAnimationMessage : EntitySystemMessage
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public sealed class PlayLungeAnimationMessage : EntityEventArgs
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{
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public Angle Angle { get; }
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public EntityUid Source { get; }
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@@ -6,7 +6,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.EntitySystemMessages
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{
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[Serializable, NetSerializable]
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public class PlayerContainerVisibilityMessage : EntitySystemMessage
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public class PlayerContainerVisibilityMessage : EntityEventArgs
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{
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public readonly bool CanSeeThrough;
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@@ -8,7 +8,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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public static class SuspicionMessages
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{
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[Serializable, NetSerializable]
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public sealed class SetSuspicionEndTimerMessage : EntitySystemMessage
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public sealed class SetSuspicionEndTimerMessage : EntityEventArgs
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{
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public TimeSpan? EndTime;
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}
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@@ -10,7 +10,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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public static class VerbSystemMessages
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{
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[Serializable, NetSerializable]
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public class RequestVerbsMessage : EntitySystemMessage
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public class RequestVerbsMessage : EntityEventArgs
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{
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public readonly EntityUid EntityUid;
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@@ -21,7 +21,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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}
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[Serializable, NetSerializable]
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public class VerbsResponseMessage : EntitySystemMessage
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public class VerbsResponseMessage : EntityEventArgs
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{
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public readonly NetVerbData[] Verbs;
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public readonly EntityUid Entity;
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@@ -55,7 +55,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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}
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[Serializable, NetSerializable]
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public class UseVerbMessage : EntitySystemMessage
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public class UseVerbMessage : EntityEventArgs
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{
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public readonly EntityUid EntityUid;
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public readonly string VerbKey;
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@@ -38,7 +38,7 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
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/// No point re-sending every tile if only a subset might have been updated.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class AtmosDebugOverlayMessage : EntitySystemMessage
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public sealed class AtmosDebugOverlayMessage : EntityEventArgs
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{
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public GridId GridId { get; }
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@@ -55,7 +55,7 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
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}
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[Serializable, NetSerializable]
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public sealed class AtmosDebugOverlayDisableMessage : EntitySystemMessage
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public sealed class AtmosDebugOverlayDisableMessage : EntityEventArgs
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{
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}
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}
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@@ -100,7 +100,7 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
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/// No point re-sending every tile if only a subset might have been updated.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class GasOverlayMessage : EntitySystemMessage
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public sealed class GasOverlayMessage : EntityEventArgs
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{
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public GridId GridId { get; }
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@@ -14,7 +14,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// a structure-construction.
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/// </summary>
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[Serializable, NetSerializable]
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public class TryStartStructureConstructionMessage : EntitySystemMessage
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public class TryStartStructureConstructionMessage : EntityEventArgs
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{
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/// <summary>
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/// Position to start building.
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@@ -47,7 +47,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// an item-construction.
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/// </summary>
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[Serializable, NetSerializable]
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public class TryStartItemConstructionMessage : EntitySystemMessage
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public class TryStartItemConstructionMessage : EntityEventArgs
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{
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/// <summary>
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/// The construction prototype to start building.
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@@ -64,7 +64,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// Send server -> client to tell the client that a ghost has started to be constructed.
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/// </summary>
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[Serializable, NetSerializable]
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public class AckStructureConstructionMessage : EntitySystemMessage
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public class AckStructureConstructionMessage : EntityEventArgs
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{
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public readonly int GhostId;
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