* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
27 lines
742 B
C#
27 lines
742 B
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.EntitySystemMessages
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{
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/// <summary>
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/// Requests a drag / drop interaction to be performed
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/// </summary>
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[Serializable, NetSerializable]
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public class DragDropMessage : EntityEventArgs
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{
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public EntityCoordinates DropLocation { get; }
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public EntityUid Dropped { get; }
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public EntityUid Target { get; }
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public DragDropMessage(EntityCoordinates dropLocation, EntityUid dropped, EntityUid target)
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{
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DropLocation = dropLocation;
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Dropped = dropped;
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Target = target;
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}
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}
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}
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