* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
19 lines
457 B
C#
19 lines
457 B
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.EntitySystemMessages
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{
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[Serializable, NetSerializable]
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public class PlayerContainerVisibilityMessage : EntityEventArgs
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{
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public readonly bool CanSeeThrough;
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public PlayerContainerVisibilityMessage(bool canSeeThrough)
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{
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CanSeeThrough = canSeeThrough;
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}
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}
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}
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