* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
36 lines
983 B
C#
36 lines
983 B
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.GameObjects.EntitySystemMessages
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{
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public static class ExamineSystemMessages
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{
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[Serializable, NetSerializable]
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public class RequestExamineInfoMessage : EntityEventArgs
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{
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public readonly EntityUid EntityUid;
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public RequestExamineInfoMessage(EntityUid entityUid)
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{
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EntityUid = entityUid;
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}
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}
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[Serializable, NetSerializable]
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public class ExamineInfoResponseMessage : EntityEventArgs
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{
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public readonly EntityUid EntityUid;
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public readonly FormattedMessage Message;
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public ExamineInfoResponseMessage(EntityUid entityUid, FormattedMessage message)
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{
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EntityUid = entityUid;
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Message = message;
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}
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}
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}
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}
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