Adds new different reaction types. (#2114)
* Adds new different reaction types. - Adds touch, injection and ingestion reactions for entities. - Adds tile reactions. - Removes GasSprayerComponent in favor of SprayComponent. - Gives fire extinguishers a safety. - Gives spray puffs a sprite. - Improved spray and fire extinguisher in general. - Fire extinguisher now ACTUALLY puts out fires. Amazing, eh? - Fire extinguisher sprays three 'clouds' at once. - Spraying flammable chemicals at fire makes them worse. Whoops! - Gives spray and fire extinguisher their classic sounds. - Most chemicals now don't make puddles. Too bad! - Space lube now makes a very slippery puddle. Honk. - Spraying water (or using a fire extinguisher) on existing puddles makes them bigger. * Fix solution tests * food base now has solution container with noexamine caps
This commit is contained in:
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parent
37d6ca556f
commit
69059eac80
@@ -1,67 +0,0 @@
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using System;
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using Content.Shared.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.Components.Animations;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Animations;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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[UsedImplicitly]
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public class ExtinguisherVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.Deleted)
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{
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return;
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}
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if (component.TryGetData<double>(ExtinguisherVisuals.Rotation, out var degrees))
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{
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SetRotation(component, Angle.FromDegrees(degrees));
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}
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}
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private void SetRotation(AppearanceComponent component, Angle rotation)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!sprite.Owner.TryGetComponent(out AnimationPlayerComponent animation))
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{
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sprite.Rotation = rotation;
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return;
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}
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if (animation.HasRunningAnimation("rotate"))
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{
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animation.Stop("rotate");
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}
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animation.Play(new Animation
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{
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Length = TimeSpan.FromSeconds(0.125),
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AnimationTracks =
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{
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new AnimationTrackComponentProperty
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{
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ComponentType = typeof(ISpriteComponent),
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Property = nameof(ISpriteComponent.Rotation),
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InterpolationMode = AnimationInterpolationMode.Linear,
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KeyFrames =
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{
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new AnimationTrackProperty.KeyFrame(sprite.Rotation, 0),
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new AnimationTrackProperty.KeyFrame(rotation, 0.125f)
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}
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}
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}
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}, "rotate");
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}
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}
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}
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@@ -1,5 +1,5 @@
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using System;
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using Content.Shared.GameObjects.Atmos;
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using Content.Shared.GameObjects.Components.Atmos;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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@@ -1,5 +1,4 @@
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using Content.Shared.GameObjects.Atmos;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.GameObjects.Components;
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@@ -10,6 +9,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Utility;
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using System;
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using Content.Shared.GameObjects.Components.Atmos;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Atmos
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101
Content.Client/GameObjects/Components/Atmos/VaporVisualizer.cs
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101
Content.Client/GameObjects/Components/Atmos/VaporVisualizer.cs
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@@ -0,0 +1,101 @@
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using System;
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using Content.Shared.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.Components.Animations;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Animations;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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[UsedImplicitly]
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public class VaporVisualizer : AppearanceVisualizer
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{
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private const string AnimationKey = "flick_animation";
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private Animation VaporFlick;
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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var delay = 0.25f;
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var state = "chempuff";
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if (node.TryGetNode("animation_time", out var delayNode))
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{
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delay = delayNode.AsFloat();
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}
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if (node.TryGetNode("animation_state", out var stateNode))
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{
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state = stateNode.AsString();
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}
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VaporFlick = new Animation {Length = TimeSpan.FromSeconds(delay)};
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{
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var flick = new AnimationTrackSpriteFlick();
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VaporFlick.AnimationTracks.Add(flick);
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flick.LayerKey = VaporVisualLayers.Base;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(state, 0f));
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.Deleted)
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{
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return;
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}
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if (component.TryGetData<double>(VaporVisuals.Rotation, out var radians))
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{
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SetRotation(component, new Angle(radians));
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}
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if (component.TryGetData<Color>(VaporVisuals.Color, out var color))
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{
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SetColor(component, color);
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}
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if (component.TryGetData<bool>(VaporVisuals.State, out var state))
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{
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SetState(component, state);
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}
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}
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private void SetState(AppearanceComponent component, bool state)
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{
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if (!state) return;
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var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
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if(!animPlayer.HasRunningAnimation(AnimationKey))
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animPlayer.Play(VaporFlick, AnimationKey);
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}
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private void SetRotation(AppearanceComponent component, Angle rotation)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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sprite.Rotation = rotation;
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}
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private void SetColor(AppearanceComponent component, Color color)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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sprite.Color = color;
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}
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}
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public enum VaporVisualLayers
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{
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Base
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}
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}
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@@ -1,5 +1,4 @@
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using Content.Shared.GameObjects.Atmos;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.GameObjects.Components;
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@@ -10,6 +9,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Utility;
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using System;
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using Content.Shared.GameObjects.Components.Atmos;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Atmos
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@@ -0,0 +1,51 @@
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using Content.Shared.GameObjects.Components.Fluids;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Fluids
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{
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public class SprayVisualizer : AppearanceVisualizer
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{
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private string _safetyOnState;
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private string _safetyOffState;
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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if (node.TryGetNode("safety_on_state", out var safetyOn))
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{
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_safetyOnState = safetyOn.AsString();
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}
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if (node.TryGetNode("safety_off_state", out var safetyOff))
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{
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_safetyOffState = safetyOff.AsString();
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.TryGetData<bool>(SprayVisuals.Safety, out var safety))
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{
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SetSafety(component, safety);
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}
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}
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private void SetSafety(AppearanceComponent component, bool safety)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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sprite.LayerSetState(SprayVisualLayers.Base, safety ? _safetyOnState : _safetyOffState);
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}
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}
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public enum SprayVisualLayers
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{
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Base
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Shared.GameObjects.Components.Movement;
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Movement
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@@ -7,5 +8,15 @@ namespace Content.Client.GameObjects.Components.Movement
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[ComponentReference(typeof(SharedSlipperyComponent))]
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public class SlipperyComponent : SharedSlipperyComponent
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{
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (!(curState is SlipperyComponentState state)) return;
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Slippery = state.Slippery;
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IntersectPercentage = state.IntersectPercentage;
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ParalyzeTime = state.ParalyzeTime;
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RequiredSlipSpeed = state.RequiredSlipSpeed;
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LaunchForwardsMultiplier = state.LaunchForwardsMultiplier;
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}
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}
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}
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@@ -1,69 +0,0 @@
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Content.Server.Atmos
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{
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[RegisterComponent]
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public class GasSprayerComponent : Component, IAfterInteract
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{
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[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
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//TODO: create a function that can create a gas based on a solution mix
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public override string Name => "GasSprayer";
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private string _spraySound;
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private string _sprayType;
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private string _fuelType;
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private string _fuelName;
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private int _fuelCost;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _spraySound, "spraySound", string.Empty);
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serializer.DataField(ref _sprayType, "sprayType", string.Empty);
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serializer.DataField(ref _fuelType, "fuelType", string.Empty);
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serializer.DataField(ref _fuelName, "fuelName", "fuel");
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serializer.DataField(ref _fuelCost, "fuelCost", 50);
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}
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public void AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (!Owner.TryGetComponent(out SolutionContainerComponent tank))
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return;
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if (tank.Solution.GetReagentQuantity(_fuelType) == 0)
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{
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Owner.PopupMessage(eventArgs.User,
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Loc.GetString("{0:theName} is out of {1}!", Owner, _fuelName));
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}
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else
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{
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tank.TryRemoveReagent(_fuelType, ReagentUnit.New(_fuelCost));
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var playerPos = eventArgs.User.Transform.Coordinates;
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var direction = (eventArgs.ClickLocation.Position - playerPos.Position).Normalized;
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playerPos.Offset(direction/2);
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var spray = _serverEntityManager.SpawnEntity(_sprayType, playerPos);
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spray.GetComponent<AppearanceComponent>()
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.SetData(ExtinguisherVisuals.Rotation, direction.ToAngle().Degrees);
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spray.GetComponent<GasVaporComponent>().StartMove(direction, 5);
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_spraySound, Owner);
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}
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}
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}
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}
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@@ -1,121 +0,0 @@
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using Content.Server.Atmos.Reactions;
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using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos
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{
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[RegisterComponent]
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class GasVaporComponent : Component, ICollideBehavior, IGasMixtureHolder
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public override string Name => "GasVapor";
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[ViewVariables] public GasMixture Air { get; set; }
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private bool _running;
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private Vector2 _direction;
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private float _velocity;
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private float _disspateTimer = 0;
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private float _dissipationInterval;
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private Gas _gas;
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private float _gasVolume;
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private float _gasTemperature;
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private float _gasAmount;
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public override void Initialize()
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{
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base.Initialize();
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Air = new GasMixture(_gasVolume){Temperature = _gasTemperature};
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Air.SetMoles(_gas,_gasAmount);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _dissipationInterval, "dissipationInterval", 1);
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serializer.DataField(ref _gas, "gas", Gas.WaterVapor);
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serializer.DataField(ref _gasVolume, "gasVolume", 200);
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serializer.DataField(ref _gasTemperature, "gasTemperature", Atmospherics.T20C);
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serializer.DataField(ref _gasAmount, "gasAmount", 20);
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}
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public void StartMove(Vector2 dir, float velocity)
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{
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_running = true;
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_direction = dir;
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_velocity = velocity;
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if (Owner.TryGetComponent(out ICollidableComponent collidable))
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{
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var controller = collidable.EnsureController<GasVaporController>();
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controller.Move(_direction, _velocity);
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}
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}
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public void Update(float frameTime)
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{
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if (!_running)
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return;
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if (Owner.TryGetComponent(out ICollidableComponent collidable))
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{
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var worldBounds = collidable.WorldAABB;
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var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
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var tiles = mapGrid.GetTilesIntersecting(worldBounds);
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foreach (var tile in tiles)
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{
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var pos = tile.GridIndices.ToEntityCoordinates(_mapManager, tile.GridIndex);
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var atmos = pos.GetTileAtmosphere(_entityManager);
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if (atmos?.Air == null)
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{
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return;
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}
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if (atmos.Air.React(this) != ReactionResult.NoReaction)
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{
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Owner.Delete();
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}
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}
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}
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_disspateTimer += frameTime;
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if (_disspateTimer > _dissipationInterval)
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{
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Air.SetMoles(_gas, Air.TotalMoles/2 );
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}
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if (Air.TotalMoles < 1)
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{
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Owner.Delete();
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}
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}
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void ICollideBehavior.CollideWith(IEntity collidedWith)
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{
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// Check for collision with a impassable object (e.g. wall) and stop
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if (collidedWith.TryGetComponent(out ICollidableComponent collidable) &&
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(collidable.CollisionLayer & (int) CollisionGroup.Impassable) != 0 &&
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collidable.Hard &&
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Owner.TryGetComponent(out ICollidableComponent coll))
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{
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var controller = coll.EnsureController<GasVaporController>();
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controller.Stop();
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Owner.Delete();
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}
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}
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}
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}
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@@ -0,0 +1,37 @@
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using System;
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using Content.Server.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry;
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using Content.Shared.Interfaces.Chemistry;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Server.Chemistry.TileReactions
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{
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[UsedImplicitly]
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public class ExtinguishTileReaction : ITileReaction
|
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{
|
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private float _coolingTemperature = 2f;
|
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|
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref _coolingTemperature, "coolingTemperature", 2f);
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}
|
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public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
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{
|
||||
if (reactVolume <= ReagentUnit.Zero || tile.Tile.IsEmpty) return ReagentUnit.Zero;
|
||||
var tileAtmos = tile.GridIndices.GetTileAtmosphere(tile.GridIndex);
|
||||
if (tileAtmos == null || !tileAtmos.Hotspot.Valid) return ReagentUnit.Zero;
|
||||
tileAtmos.Air.Temperature =
|
||||
MathF.Max(MathF.Min(tileAtmos.Air.Temperature - (_coolingTemperature * 1000f),
|
||||
tileAtmos.Air.Temperature / _coolingTemperature),
|
||||
Atmospherics.TCMB);
|
||||
tileAtmos.Air.React(tileAtmos);
|
||||
tileAtmos.Hotspot = new Hotspot();
|
||||
tileAtmos.UpdateVisuals();
|
||||
return ReagentUnit.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Interfaces.Chemistry;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.Chemistry.TileReactions
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class FlammableTileReaction : ITileReaction
|
||||
{
|
||||
private float _temperatureMultiplier = 1.25f;
|
||||
|
||||
public void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(ref _temperatureMultiplier, "temperatureMultiplier", 1.15f);
|
||||
}
|
||||
|
||||
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
|
||||
{
|
||||
if (reactVolume <= ReagentUnit.Zero || tile.Tile.IsEmpty) return ReagentUnit.Zero;
|
||||
var tileAtmos = tile.GridIndices.GetTileAtmosphere(tile.GridIndex);
|
||||
if (tileAtmos == null || !tileAtmos.Hotspot.Valid) return ReagentUnit.Zero;
|
||||
tileAtmos.Air.Temperature *= MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f);
|
||||
tileAtmos.Air.React(tileAtmos);
|
||||
return reactVolume;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
using Content.Server.GameObjects.Components.Fluids;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Interfaces.Chemistry;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.Chemistry.TileReactions
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class SpillIfPuddlePresentTileReaction : ITileReaction
|
||||
{
|
||||
public void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
}
|
||||
|
||||
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
|
||||
{
|
||||
if (reactVolume < 5 || !tile.TryGetPuddle(null, out _)) return ReagentUnit.Zero;
|
||||
|
||||
return tile.SpillAt(new Solution(reagent.ID, reactVolume), "PuddleSmear", true, false) != null ? reactVolume : ReagentUnit.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
Normal file
49
Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using Content.Server.GameObjects.Components.Fluids;
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.Interfaces.Chemistry;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.Chemistry.TileReactions
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class SpillTileReaction : ITileReaction
|
||||
{
|
||||
private float _launchForwardsMultiplier = 1f;
|
||||
private float _requiredSlipSpeed = 6f;
|
||||
private float _paralyzeTime = 1f;
|
||||
private bool _overflow;
|
||||
|
||||
public void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
// If you want to modify more puddle/slippery values, add them here.
|
||||
serializer.DataField(ref _paralyzeTime, "paralyzeTime", 1f);
|
||||
serializer.DataField(ref _launchForwardsMultiplier, "launchForwardsMultiplier", 1f);
|
||||
serializer.DataField(ref _requiredSlipSpeed, "requiredSlipSpeed", 6f);
|
||||
serializer.DataField(ref _overflow, "overflow", false);
|
||||
}
|
||||
|
||||
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
|
||||
{
|
||||
if (reactVolume < 5) return ReagentUnit.Zero;
|
||||
|
||||
// TODO Make this not puddle smear.
|
||||
var puddle = tile.SpillAt(new Solution(reagent.ID, reactVolume), "PuddleSmear", _overflow, false);
|
||||
|
||||
if (puddle != null)
|
||||
{
|
||||
var slippery = puddle.Owner.GetComponent<SlipperyComponent>();
|
||||
slippery.LaunchForwardsMultiplier = _launchForwardsMultiplier;
|
||||
slippery.RequiredSlipSpeed = _requiredSlipSpeed;
|
||||
slippery.ParalyzeTime = _paralyzeTime;
|
||||
|
||||
return reactVolume;
|
||||
}
|
||||
|
||||
return ReagentUnit.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.GameObjects.Components.NodeContainer;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Shared.GameObjects.Atmos;
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
|
||||
@@ -3,7 +3,7 @@ using Content.Server.Atmos;
|
||||
using Content.Server.GameObjects.Components.NodeContainer;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Atmos;
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
@@ -3,7 +3,7 @@ using Content.Server.Atmos;
|
||||
using Content.Server.GameObjects.Components.NodeContainer;
|
||||
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Atmos;
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
|
||||
@@ -1,31 +1,43 @@
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Fluids;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.Physics;
|
||||
using Microsoft.DiaSymReader;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
[RegisterComponent]
|
||||
class VaporComponent : Component, ICollideBehavior
|
||||
class VaporComponent : SharedVaporComponent, ICollideBehavior
|
||||
{
|
||||
public const float ReactTime = 0.125f;
|
||||
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
public override string Name => "Vapor";
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private ReagentUnit _transferAmount;
|
||||
|
||||
private bool _reached;
|
||||
private float _reactTimer;
|
||||
private float _timer;
|
||||
private EntityCoordinates _target;
|
||||
private bool _running;
|
||||
private Vector2 _direction;
|
||||
private float _velocity;
|
||||
private float _aliveTime;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -38,11 +50,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
}
|
||||
|
||||
public void Start(Vector2 dir, float velocity)
|
||||
public void Start(Vector2 dir, float velocity, EntityCoordinates target, float aliveTime)
|
||||
{
|
||||
_running = true;
|
||||
_target = target;
|
||||
_direction = dir;
|
||||
_velocity = velocity;
|
||||
_aliveTime = aliveTime;
|
||||
// Set Move
|
||||
if (Owner.TryGetComponent(out ICollidableComponent collidable))
|
||||
{
|
||||
@@ -57,7 +71,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(0.5));
|
||||
}
|
||||
|
||||
public void Update()
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent contents))
|
||||
return;
|
||||
@@ -65,22 +79,36 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
if (!_running)
|
||||
return;
|
||||
|
||||
// Get all intersecting tiles with the vapor and spray the divided solution on there
|
||||
if (Owner.TryGetComponent(out ICollidableComponent collidable))
|
||||
_timer += frameTime;
|
||||
_reactTimer += frameTime;
|
||||
|
||||
if (_reactTimer >= ReactTime && Owner.TryGetComponent(out ICollidableComponent collidable))
|
||||
{
|
||||
var worldBounds = collidable.WorldAABB;
|
||||
_reactTimer = 0;
|
||||
var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
|
||||
|
||||
var tiles = mapGrid.GetTilesIntersecting(worldBounds);
|
||||
var amount = _transferAmount / ReagentUnit.New(tiles.Count());
|
||||
foreach (var tile in tiles)
|
||||
var tile = mapGrid.GetTileRef(Owner.Transform.Coordinates.ToMapIndices(Owner.EntityManager, _mapManager));
|
||||
foreach (var reagentQuantity in contents.ReagentList.ToArray())
|
||||
{
|
||||
var pos = tile.GridIndices.ToEntityCoordinates(_mapManager, tile.GridIndex);
|
||||
contents.SplitSolution(amount).SpillAt(pos, "PuddleSmear", false); // TODO: Make non PuddleSmear?
|
||||
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
|
||||
var reagent = _prototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
|
||||
contents.TryRemoveReagent(reagentQuantity.ReagentId, reagent.ReactionTile(tile, (reagentQuantity.Quantity / _transferAmount) * 0.25f));
|
||||
}
|
||||
}
|
||||
|
||||
if (contents.CurrentVolume == 0)
|
||||
// Check if we've reached our target.
|
||||
if(!_reached && _target.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) && distance <= 0.5f)
|
||||
{
|
||||
_reached = true;
|
||||
|
||||
if (Owner.TryGetComponent(out ICollidableComponent coll))
|
||||
{
|
||||
var controller = coll.EnsureController<VaporController>();
|
||||
controller.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
if (contents.CurrentVolume == 0 || _timer > _aliveTime)
|
||||
{
|
||||
// Delete this
|
||||
Owner.Delete();
|
||||
@@ -111,6 +139,16 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
void ICollideBehavior.CollideWith(IEntity collidedWith)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent contents))
|
||||
return;
|
||||
|
||||
foreach (var reagentQuantity in contents.ReagentList.ToArray())
|
||||
{
|
||||
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
|
||||
var reagent = _prototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
|
||||
contents.TryRemoveReagent(reagentQuantity.ReagentId, reagent.ReactionEntity(collidedWith, ReactionMethod.Touch, reagentQuantity.Quantity * 0.125f));
|
||||
}
|
||||
|
||||
// Check for collision with a impassable object (e.g. wall) and stop
|
||||
if (collidedWith.TryGetComponent(out ICollidableComponent collidable))
|
||||
{
|
||||
@@ -121,6 +159,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
var controller = coll.EnsureController<VaporController>();
|
||||
controller.Stop();
|
||||
}
|
||||
|
||||
Owner.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,6 +164,16 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether adding this solution to this puddle would overflow.
|
||||
/// </summary>
|
||||
/// <param name="solution"></param>
|
||||
/// <returns></returns>
|
||||
public bool WouldOverflow(Solution solution)
|
||||
{
|
||||
return (CurrentVolume + solution.TotalVolume > _overflowVolume);
|
||||
}
|
||||
|
||||
// Flow rate should probably be controlled globally so this is it for now
|
||||
internal bool TryAddSolution(Solution solution, bool sound = true, bool checkForEvaporate = true, bool checkForOverflow = true)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#nullable enable
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems.TileLookup;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
@@ -125,5 +128,78 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
puddle = solution.SpillAt(coordinates, prototype, sound);
|
||||
return puddle != null;
|
||||
}
|
||||
|
||||
public static bool TryGetPuddle(this TileRef tileRef, GridTileLookupSystem? gridTileLookupSystem, [NotNullWhen(true)] out PuddleComponent? puddle)
|
||||
{
|
||||
foreach (var entity in tileRef.GetEntitiesInTileFast(gridTileLookupSystem))
|
||||
{
|
||||
if (entity.TryGetComponent(out PuddleComponent? p))
|
||||
{
|
||||
puddle = p;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
puddle = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static PuddleComponent? SpillAt(this TileRef tileRef, Solution solution, string prototype, bool overflow = true, bool sound = true)
|
||||
{
|
||||
if (solution.TotalVolume <= 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
var serverEntityManager = IoCManager.Resolve<IServerEntityManager>();
|
||||
|
||||
var gridId = tileRef.GridIndex;
|
||||
|
||||
// If space return early, let that spill go out into the void
|
||||
if (tileRef.Tile.IsEmpty)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
PuddleComponent? puddle = null;
|
||||
|
||||
// Get normalized co-ordinate for spill location and spill it in the centre
|
||||
// TODO: Does SnapGrid or something else already do this?
|
||||
var spillTileMapGrid = mapManager.GetGrid(gridId);
|
||||
var spillGridCoords = spillTileMapGrid.GridTileToLocal(tileRef.GridIndices);
|
||||
|
||||
var spilt = false;
|
||||
|
||||
foreach (var spillEntity in entityManager.GetEntitiesAt(spillTileMapGrid.ParentMapId, spillGridCoords.Position))
|
||||
{
|
||||
if (!spillEntity.TryGetComponent(out PuddleComponent? puddleComponent))
|
||||
continue;
|
||||
|
||||
if (!overflow && puddleComponent.WouldOverflow(solution))
|
||||
return null;
|
||||
|
||||
if (!puddleComponent.TryAddSolution(solution, sound))
|
||||
continue;
|
||||
|
||||
puddle = puddleComponent;
|
||||
spilt = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Did we add to an existing puddle
|
||||
if (spilt)
|
||||
{
|
||||
return puddle;
|
||||
}
|
||||
|
||||
var puddleEnt = serverEntityManager.SpawnEntity(prototype, spillGridCoords);
|
||||
puddle = puddleEnt.GetComponent<PuddleComponent>();
|
||||
|
||||
puddle.TryAddSolution(solution, sound);
|
||||
|
||||
return puddle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,29 +1,51 @@
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Content.Shared.GameObjects.Components.Fluids;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Fluids
|
||||
{
|
||||
[RegisterComponent]
|
||||
class SprayComponent : Component, IAfterInteract
|
||||
class SprayComponent : SharedSprayComponent, IAfterInteract, IUse, IActivate
|
||||
{
|
||||
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
|
||||
public const float SprayDistance = 3f;
|
||||
|
||||
public override string Name => "Spray";
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
|
||||
|
||||
private ReagentUnit _transferAmount;
|
||||
private string _spraySound;
|
||||
private float _sprayVelocity;
|
||||
private float _sprayAliveTime;
|
||||
private TimeSpan _lastUseTime;
|
||||
private TimeSpan _cooldownEnd;
|
||||
private float _cooldownTime;
|
||||
private string _vaporPrototype;
|
||||
private int _vaporAmount;
|
||||
private float _vaporSpread;
|
||||
private bool _hasSafety;
|
||||
private bool _safety;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of solution to be sprayer from this solution when using it
|
||||
@@ -56,24 +78,50 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
Logger.Warning(
|
||||
$"Entity {Owner.Name} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionContainerComponent)}");
|
||||
}
|
||||
|
||||
if (_hasSafety)
|
||||
{
|
||||
SetSafety(Owner, _safety);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _vaporPrototype, "sprayedPrototype", "Vapor");
|
||||
serializer.DataField(ref _vaporAmount, "vaporAmount", 1);
|
||||
serializer.DataField(ref _vaporSpread, "vaporSpread", 90f);
|
||||
serializer.DataField(ref _cooldownTime, "cooldownTime", 0.5f);
|
||||
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(10));
|
||||
serializer.DataField(ref _sprayVelocity, "sprayVelocity", 5.0f);
|
||||
serializer.DataField(ref _sprayVelocity, "sprayVelocity", 1.5f);
|
||||
serializer.DataField(ref _spraySound, "spraySound", string.Empty);
|
||||
serializer.DataField(ref _sprayAliveTime, "sprayAliveTime", 0.75f);
|
||||
serializer.DataField(ref _hasSafety, "hasSafety", false);
|
||||
serializer.DataField(ref _safety, "safety", true);
|
||||
}
|
||||
|
||||
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(eventArgs.User))
|
||||
return;
|
||||
|
||||
if (_hasSafety && _safety)
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("Its safety is on!"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (CurrentVolume <= 0)
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("It's empty!"));
|
||||
return;
|
||||
}
|
||||
|
||||
var curTime = _gameTiming.CurTime;
|
||||
|
||||
if(curTime < _cooldownEnd)
|
||||
return;
|
||||
|
||||
var playerPos = eventArgs.User.Transform.Coordinates;
|
||||
if (eventArgs.ClickLocation.GetGridId(_serverEntityManager) != playerPos.GetGridId(_serverEntityManager))
|
||||
return;
|
||||
@@ -82,18 +130,86 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
return;
|
||||
|
||||
var direction = (eventArgs.ClickLocation.Position - playerPos.Position).Normalized;
|
||||
var threeQuarters = direction * 0.75f;
|
||||
var quarter = direction * 0.25f;
|
||||
|
||||
var amount = Math.Max(Math.Min((contents.CurrentVolume / _transferAmount).Int(), _vaporAmount), 1);
|
||||
|
||||
var spread = _vaporSpread / amount;
|
||||
|
||||
for (var i = 0; i < amount; i++)
|
||||
{
|
||||
var rotation = new Angle(direction.ToAngle() + Angle.FromDegrees(spread * i) - Angle.FromDegrees(spread * (amount-1)/2));
|
||||
|
||||
var (_, diffPos) = eventArgs.ClickLocation - playerPos;
|
||||
var diffNorm = diffPos.Normalized;
|
||||
var diffLength = diffPos.Length;
|
||||
|
||||
var target = eventArgs.User.Transform.Coordinates.Offset((diffNorm + rotation.ToVec()).Normalized * diffLength + quarter);
|
||||
|
||||
if (target.TryDistance(Owner.EntityManager, playerPos, out var distance) && distance > SprayDistance)
|
||||
target = eventArgs.User.Transform.Coordinates.Offset(diffNorm * SprayDistance);
|
||||
|
||||
var solution = contents.SplitSolution(_transferAmount);
|
||||
|
||||
playerPos = playerPos.Offset(direction); // Move a bit so we don't hit the player
|
||||
//TODO: check for wall?
|
||||
var vapor = _serverEntityManager.SpawnEntity("Vapor", playerPos);
|
||||
if (solution.TotalVolume <= ReagentUnit.Zero)
|
||||
break;
|
||||
|
||||
var vapor = _serverEntityManager.SpawnEntity(_vaporPrototype, playerPos.Offset(distance < 1 ? quarter : threeQuarters));
|
||||
vapor.Transform.LocalRotation = rotation;
|
||||
|
||||
if (vapor.TryGetComponent(out AppearanceComponent appearance)) // Vapor sprite should face down.
|
||||
{
|
||||
appearance.SetData(VaporVisuals.Rotation, -Angle.South + rotation);
|
||||
appearance.SetData(VaporVisuals.Color, contents.SubstanceColor.WithAlpha(1f));
|
||||
appearance.SetData(VaporVisuals.State, true);
|
||||
}
|
||||
|
||||
// Add the solution to the vapor and actually send the thing
|
||||
var vaporComponent = vapor.GetComponent<VaporComponent>();
|
||||
vaporComponent.TryAddSolution(solution);
|
||||
vaporComponent.Start(direction, _sprayVelocity); //TODO: maybe make the velocity depending on the distance to the click
|
||||
|
||||
vaporComponent.Start(rotation.ToVec(), _sprayVelocity, target, _sprayAliveTime);
|
||||
}
|
||||
|
||||
//Play sound
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(_spraySound, Owner);
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(_spraySound, Owner, AudioHelpers.WithVariation(0.125f));
|
||||
|
||||
_lastUseTime = curTime;
|
||||
_cooldownEnd = _lastUseTime + TimeSpan.FromSeconds(_cooldownTime);
|
||||
|
||||
if (Owner.TryGetComponent(out ItemCooldownComponent cooldown))
|
||||
{
|
||||
cooldown.CooldownStart = _lastUseTime;
|
||||
cooldown.CooldownEnd = _cooldownEnd;
|
||||
}
|
||||
}
|
||||
|
||||
public bool UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
ToggleSafety(eventArgs.User);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
ToggleSafety(eventArgs.User);
|
||||
}
|
||||
|
||||
private void ToggleSafety(IEntity user)
|
||||
{
|
||||
SetSafety(user, !_safety);
|
||||
}
|
||||
|
||||
private void SetSafety(IEntity user, bool state)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(user) || !_hasSafety)
|
||||
return;
|
||||
|
||||
_safety = state;
|
||||
|
||||
if(Owner.TryGetComponent(out AppearanceComponent appearance))
|
||||
appearance.SetData(SprayVisuals.Safety, _safety);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using NFluidsynth;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timers;
|
||||
using Logger = Robust.Shared.Log.Logger;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Mobs
|
||||
{
|
||||
|
||||
@@ -12,12 +12,81 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
[ComponentReference(typeof(SharedSlipperyComponent))]
|
||||
public class SlipperyComponent : SharedSlipperyComponent
|
||||
{
|
||||
private float _paralyzeTime = 2f;
|
||||
private float _intersectPercentage = 0.3f;
|
||||
private float _requiredSlipSpeed = 0f;
|
||||
private bool _slippery;
|
||||
private float _launchForwardsMultiplier = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// Path to the sound to be played when a mob slips.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private string SlipSound { get; set; } = "/Audio/Effects/slip.ogg";
|
||||
|
||||
/// <summary>
|
||||
/// How many seconds the mob will be paralyzed for.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public override float ParalyzeTime
|
||||
{
|
||||
get => _paralyzeTime;
|
||||
set
|
||||
{
|
||||
_paralyzeTime = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Percentage of shape intersection for a slip to occur.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public override float IntersectPercentage
|
||||
{
|
||||
get => _intersectPercentage;
|
||||
set
|
||||
{
|
||||
_intersectPercentage = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Entities will only be slipped if their speed exceeds this limit.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public override float RequiredSlipSpeed
|
||||
{
|
||||
get => _requiredSlipSpeed;
|
||||
set
|
||||
{
|
||||
_requiredSlipSpeed = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not this component will try to slip entities.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public override bool Slippery
|
||||
{
|
||||
get => _slippery;
|
||||
set
|
||||
{
|
||||
_slippery = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public override float LaunchForwardsMultiplier
|
||||
{
|
||||
get => _launchForwardsMultiplier;
|
||||
set => _launchForwardsMultiplier = value;
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
@@ -33,5 +102,10 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
.PlayFromEntity(SlipSound, Owner, AudioHelpers.WithVariation(0.2f));
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new SlipperyComponentState(_paralyzeTime, _intersectPercentage, _requiredSlipSpeed, _launchForwardsMultiplier, _slippery);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
using Content.Server.Atmos;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
public class GasVaporSystem : EntitySystem
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var GasVapor in ComponentManager.EntityQuery<GasVaporComponent>())
|
||||
{
|
||||
if (GasVapor.Initialized)
|
||||
{
|
||||
GasVapor.Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
foreach (var vaporComp in ComponentManager.EntityQuery<VaporComponent>())
|
||||
{
|
||||
vaporComp.Update();
|
||||
vaporComp.Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,10 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.Chemistry;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -13,8 +16,6 @@ namespace Content.Shared.Chemistry
|
||||
[Prototype("reagent")]
|
||||
public class ReagentPrototype : IPrototype, IIndexedPrototype
|
||||
{
|
||||
private const float CelsiusToKelvin = 273.15f;
|
||||
|
||||
[Dependency] private readonly IModuleManager _moduleManager = default!;
|
||||
|
||||
private string _id;
|
||||
@@ -24,6 +25,7 @@ namespace Content.Shared.Chemistry
|
||||
private Color _substanceColor;
|
||||
private List<IMetabolizable> _metabolism;
|
||||
private string _spritePath;
|
||||
private List<ITileReaction> _tileReactions;
|
||||
|
||||
public string ID => _id;
|
||||
public string Name => _name;
|
||||
@@ -33,6 +35,7 @@ namespace Content.Shared.Chemistry
|
||||
|
||||
//List of metabolism effects this reagent has, should really only be used server-side.
|
||||
public List<IMetabolizable> Metabolism => _metabolism;
|
||||
public List<ITileReaction> TileReactions => _tileReactions;
|
||||
public string SpriteReplacementPath => _spritePath;
|
||||
|
||||
public ReagentPrototype()
|
||||
@@ -54,10 +57,12 @@ namespace Content.Shared.Chemistry
|
||||
if (_moduleManager.IsServerModule)
|
||||
{
|
||||
serializer.DataField(ref _metabolism, "metabolism", new List<IMetabolizable> { new DefaultMetabolizable() });
|
||||
serializer.DataField(ref _tileReactions, "tileReactions", new List<ITileReaction> { });
|
||||
}
|
||||
else
|
||||
{
|
||||
_metabolism = new List<IMetabolizable> { new DefaultMetabolizable() };
|
||||
_tileReactions = new List<ITileReaction>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,5 +83,55 @@ namespace Content.Shared.Chemistry
|
||||
|
||||
return SubstanceColor;
|
||||
}
|
||||
|
||||
public ReagentUnit ReactionEntity(IEntity entity, ReactionMethod method, ReagentUnit reactVolume)
|
||||
{
|
||||
var removed = ReagentUnit.Zero;
|
||||
|
||||
foreach (var react in entity.GetAllComponents<IReagentReaction>())
|
||||
{
|
||||
switch (method)
|
||||
{
|
||||
case ReactionMethod.Touch:
|
||||
removed += react.ReagentReactTouch(this, reactVolume);
|
||||
break;
|
||||
case ReactionMethod.Ingestion:
|
||||
removed += react.ReagentReactIngestion(this, reactVolume);
|
||||
break;
|
||||
case ReactionMethod.Injection:
|
||||
removed += react.ReagentReactInjection(this, reactVolume);
|
||||
break;
|
||||
}
|
||||
|
||||
if (removed > reactVolume)
|
||||
throw new Exception("Removed more than we have!");
|
||||
|
||||
if (removed == reactVolume)
|
||||
break;
|
||||
}
|
||||
|
||||
return removed;
|
||||
}
|
||||
|
||||
public ReagentUnit ReactionTile(TileRef tile, ReagentUnit reactVolume)
|
||||
{
|
||||
var removed = ReagentUnit.Zero;
|
||||
|
||||
if (tile.Tile.IsEmpty)
|
||||
return removed;
|
||||
|
||||
foreach (var reaction in _tileReactions)
|
||||
{
|
||||
removed += reaction.TileReact(tile, this, reactVolume - removed);
|
||||
|
||||
if (removed > reactVolume)
|
||||
throw new Exception("Removed more than we have!");
|
||||
|
||||
if (removed == reactVolume)
|
||||
break;
|
||||
}
|
||||
|
||||
return removed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,14 +110,24 @@ namespace Content.Shared.Chemistry
|
||||
return a.ShiftDown() >= b;
|
||||
}
|
||||
|
||||
public static bool operator <(ReagentUnit a, int b)
|
||||
{
|
||||
return a.ShiftDown() < b;
|
||||
}
|
||||
|
||||
public static bool operator >(ReagentUnit a, int b)
|
||||
{
|
||||
return a.ShiftDown() > b;
|
||||
}
|
||||
|
||||
public static bool operator ==(ReagentUnit a, int b)
|
||||
{
|
||||
return a.ShiftDown() == b;
|
||||
return a.Int() == b;
|
||||
}
|
||||
|
||||
public static bool operator !=(ReagentUnit a, int b)
|
||||
{
|
||||
return a.ShiftDown() != b;
|
||||
return a.Int() != b;
|
||||
}
|
||||
|
||||
public static bool operator ==(ReagentUnit a, ReagentUnit b)
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Atmos
|
||||
namespace Content.Shared.GameObjects.Components.Atmos
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum PumpVisuals
|
||||
@@ -1,7 +1,7 @@
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Atmos
|
||||
namespace Content.Shared.GameObjects.Components.Atmos
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum SiphonVisuals
|
||||
@@ -1,7 +1,7 @@
|
||||
using Robust.Shared.Serialization;
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Atmos
|
||||
namespace Content.Shared.GameObjects.Components.Atmos
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum VentVisuals
|
||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Fluids
|
||||
{
|
||||
public class SharedSprayComponent : Component
|
||||
{
|
||||
public override string Name => "Spray";
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum SprayVisuals
|
||||
{
|
||||
Safety,
|
||||
}
|
||||
}
|
||||
@@ -29,8 +29,6 @@ namespace Content.Shared.GameObjects.Components.Mobs
|
||||
: _gameTiming.CurTime +
|
||||
(TimeSpan.FromSeconds(Math.Max(StunnedTimer, Math.Max(KnockdownTimer, SlowdownTimer))));
|
||||
|
||||
private const int StunLevels = 8;
|
||||
|
||||
private bool _canHelp = true;
|
||||
protected float _stunCap = 20f;
|
||||
protected float _knockdownCap = 20f;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
@@ -29,25 +30,31 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
/// How many seconds the mob will be paralyzed for.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private float ParalyzeTime { get; set; } = 3f;
|
||||
public virtual float ParalyzeTime { get; set; } = 2f;
|
||||
|
||||
/// <summary>
|
||||
/// Percentage of shape intersection for a slip to occur.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private float IntersectPercentage { get; set; } = 0.3f;
|
||||
public virtual float IntersectPercentage { get; set; } = 0.3f;
|
||||
|
||||
/// <summary>
|
||||
/// Entities will only be slipped if their speed exceeds this limit.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private float RequiredSlipSpeed { get; set; } = 0f;
|
||||
public virtual float RequiredSlipSpeed { get; set; } = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// The entity's speed will be multiplied by this to slip it forwards.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public virtual float LaunchForwardsMultiplier { get; set; } = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not this component will try to slip entities.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool Slippery { get; set; }
|
||||
public virtual bool Slippery { get; set; }
|
||||
|
||||
private bool TrySlip(IEntity entity)
|
||||
{
|
||||
@@ -81,7 +88,7 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
if (entity.TryGetComponent(out ICollidableComponent collidable))
|
||||
{
|
||||
var controller = collidable.EnsureController<SlipController>();
|
||||
controller.LinearVelocity = collidable.LinearVelocity;
|
||||
controller.LinearVelocity = collidable.LinearVelocity * LaunchForwardsMultiplier;
|
||||
}
|
||||
|
||||
stun.Paralyze(5);
|
||||
@@ -140,10 +147,30 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(this, x => ParalyzeTime, "paralyzeTime", 3f);
|
||||
serializer.DataField(this, x => IntersectPercentage, "intersectPercentage", 0.3f);
|
||||
serializer.DataField(this, x => RequiredSlipSpeed, "requiredSlipSpeed", 0f);
|
||||
serializer.DataField(this, x => x.ParalyzeTime, "paralyzeTime", 3f);
|
||||
serializer.DataField(this, x => x.IntersectPercentage, "intersectPercentage", 0.3f);
|
||||
serializer.DataField(this, x => x.RequiredSlipSpeed, "requiredSlipSpeed", 0f);
|
||||
serializer.DataField(this, x => x.LaunchForwardsMultiplier, "launchForwardsMultiplier", 1f);
|
||||
serializer.DataField(this, x => x.Slippery, "slippery", true);
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class SlipperyComponentState : ComponentState
|
||||
{
|
||||
public float ParalyzeTime { get; }
|
||||
public float IntersectPercentage { get; }
|
||||
public float RequiredSlipSpeed { get; }
|
||||
public float LaunchForwardsMultiplier { get; }
|
||||
public bool Slippery { get; }
|
||||
|
||||
public SlipperyComponentState(float paralyzeTime, float intersectPercentage, float requiredSlipSpeed, float launchForwardsMultiplier, bool slippery) : base(ContentNetIDs.SLIP)
|
||||
{
|
||||
ParalyzeTime = paralyzeTime;
|
||||
IntersectPercentage = intersectPercentage;
|
||||
RequiredSlipSpeed = requiredSlipSpeed;
|
||||
LaunchForwardsMultiplier = launchForwardsMultiplier;
|
||||
Slippery = slippery;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components
|
||||
{
|
||||
public class SharedGasSprayerComponent : Component
|
||||
{
|
||||
public sealed override string Name => "GasSprayer";
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum ExtinguisherVisuals
|
||||
{
|
||||
Rotation
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components
|
||||
{
|
||||
public class SharedVaporComponent : Component
|
||||
{
|
||||
public override string Name => "Vapor";
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum VaporVisuals
|
||||
{
|
||||
Rotation,
|
||||
Color,
|
||||
State,
|
||||
}
|
||||
}
|
||||
@@ -74,6 +74,7 @@
|
||||
public const uint SUSPICION_ROLE = 1068;
|
||||
public const uint ROTATION = 1069;
|
||||
public const uint MOB_STATE_MANAGER = 1070;
|
||||
public const uint SLIP = 1071;
|
||||
|
||||
// Net IDs for integration tests.
|
||||
public const uint PREDICTION_TEST = 10001;
|
||||
|
||||
11
Content.Shared/Interfaces/Chemistry/ITileReaction.cs
Normal file
11
Content.Shared/Interfaces/Chemistry/ITileReaction.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Content.Shared.Chemistry;
|
||||
using Robust.Shared.Interfaces.Serialization;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Shared.Interfaces.Chemistry
|
||||
{
|
||||
public interface ITileReaction : IExposeData
|
||||
{
|
||||
ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
using Content.Shared.Chemistry;
|
||||
|
||||
namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
{
|
||||
public enum ReactionMethod
|
||||
{
|
||||
Touch,
|
||||
Injection,
|
||||
Ingestion,
|
||||
}
|
||||
|
||||
public interface IReagentReaction
|
||||
{
|
||||
ReagentUnit ReagentReactTouch(ReagentPrototype reagent, ReagentUnit volume) => ReagentUnit.Zero;
|
||||
ReagentUnit ReagentReactInjection(ReagentPrototype reagent, ReagentUnit volume) => ReagentUnit.Zero;
|
||||
ReagentUnit ReagentReactIngestion(ReagentPrototype reagent, ReagentUnit volume) => ReagentUnit.Zero;
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Content.Shared.Physics
|
||||
{
|
||||
public class GasVaporController : VirtualController
|
||||
{
|
||||
public void Move(Vector2 velocityDirection, float speed)
|
||||
{
|
||||
LinearVelocity = velocityDirection * speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
Resources/Audio/Effects/extinguish.ogg
Normal file
BIN
Resources/Audio/Effects/extinguish.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Effects/spray2.ogg
Normal file
BIN
Resources/Audio/Effects/spray2.ogg
Normal file
Binary file not shown.
@@ -5,6 +5,8 @@
|
||||
components:
|
||||
- type: Food
|
||||
- type: LoopingSound
|
||||
- type: SolutionContainer
|
||||
caps: NoExamine
|
||||
- type: Sprite
|
||||
state: icon
|
||||
netsync: false
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
- type: entity
|
||||
name: Extinguisher Spray
|
||||
id: ExtinguisherSpray
|
||||
description: Extinguisher Spray
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Effects/extinguisherSpray.rsi
|
||||
layers:
|
||||
- state: extinguish
|
||||
- type: Icon
|
||||
sprite: Effects/extinguisherSpray.rsi
|
||||
state: extinguish
|
||||
- type: GasVapor
|
||||
dissipationInterval: 1
|
||||
gas: WaterVapor
|
||||
gasVolume: 200
|
||||
gasTemperature: 293.15
|
||||
gasAmount: 20
|
||||
- type: Physics
|
||||
- type: Collidable
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.25,-0.25,0.25,0.25"
|
||||
mask:
|
||||
- Impassable
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: ExtinguisherVisualizer
|
||||
@@ -7,24 +7,63 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Misc/fire_extinguisher.rsi
|
||||
layers:
|
||||
- state: fire_extinguisher_open
|
||||
- state: fire_extinguisher_closed
|
||||
map: [ "enum.SprayVisualLayers.Base" ]
|
||||
- type: Icon
|
||||
sprite: Objects/Misc/fire_extinguisher.rsi
|
||||
state: fire_extinguisher_open
|
||||
state: fire_extinguisher_closed
|
||||
- type: Item
|
||||
sprite: Objects/Misc/fire_extinguisher.rsi
|
||||
size: 10
|
||||
- type: SolutionContainer
|
||||
maxVol: 1000
|
||||
maxVol: 100
|
||||
caps: AddTo, RemoveFrom, NoExamine
|
||||
contents:
|
||||
reagents:
|
||||
- ReagentId: chem.H2O
|
||||
Quantity: 1000
|
||||
- type: GasSprayer
|
||||
spraySound: /Audio/Effects/spray.ogg
|
||||
sprayType: ExtinguisherSpray
|
||||
fuelType: chem.H2O
|
||||
fuelName: water
|
||||
fuelCost: 50
|
||||
Quantity: 100
|
||||
- type: ItemCooldown
|
||||
- type: Spray
|
||||
spraySound: /Audio/Effects/extinguish.ogg
|
||||
sprayedPrototype: ExtinguisherSpray
|
||||
hasSafety: true
|
||||
vaporAmount: 3
|
||||
vaporSpread: 90
|
||||
sprayVelocity: 2.0
|
||||
sprayTimeAlive: 1.5
|
||||
transferAmount: 5
|
||||
- type: FireExtinguisher
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: SprayVisualizer
|
||||
safety_on_state: fire_extinguisher_closed
|
||||
safety_off_state: fire_extinguisher_open
|
||||
|
||||
- type: entity
|
||||
name: extinguisher spray
|
||||
id: ExtinguisherSpray
|
||||
parent: Vapor
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Effects/extinguisherSpray.rsi
|
||||
layers:
|
||||
- state: extinguish
|
||||
map: [ "enum.VaporVisualLayers.Base" ]
|
||||
- type: Icon
|
||||
sprite: Effects/extinguisherSpray.rsi
|
||||
state: extinguish
|
||||
- type: Collidable
|
||||
hard: false
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.25,-0.25,0.25,0.25"
|
||||
mask:
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- SmallImpassable
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: VaporVisualizer
|
||||
animation_delay: 0.8
|
||||
animation_state: extinguish
|
||||
|
||||
@@ -180,10 +180,44 @@
|
||||
- type: Slippery
|
||||
paralyzeTime: 7
|
||||
|
||||
- type: entity
|
||||
id: Vapor
|
||||
name: "vapor"
|
||||
abstract: true
|
||||
components:
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
- type: SolutionContainer
|
||||
maxVol: 50
|
||||
- type: Vapor
|
||||
- type: AnimationPlayer
|
||||
- type: Sprite
|
||||
sprite: Effects/chempuff.rsi
|
||||
layers:
|
||||
- state: chempuff
|
||||
map: [ "enum.VaporVisualLayers.Base" ]
|
||||
- type: Icon
|
||||
sprite: Effects/chempuff.rsi
|
||||
state: chempuff
|
||||
- type: Physics
|
||||
- type: Collidable
|
||||
hard: false
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.25,-0.25,0.25,0.25"
|
||||
mask:
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- SmallImpassable
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: VaporVisualizer
|
||||
|
||||
- type: entity
|
||||
name: spray bottle
|
||||
id: SprayBottle
|
||||
parent: BaseItem
|
||||
suffix: Empty
|
||||
description: A spray bottle with an unscrewable top.
|
||||
components:
|
||||
- type: Sprite
|
||||
@@ -196,7 +230,37 @@
|
||||
- type: Pourable
|
||||
transferAmount: 5.0
|
||||
- type: Spillable
|
||||
- type: ItemCooldown
|
||||
- type: Spray
|
||||
transferAmount: 10
|
||||
sprayVelocity: 5
|
||||
spraySound: /Audio/Effects/spray.ogg
|
||||
sprayVelocity: 2
|
||||
spraySound: /Audio/Effects/spray2.ogg
|
||||
|
||||
- type: entity
|
||||
name: spray bottle
|
||||
id: SprayBottleWater
|
||||
suffix: Filled
|
||||
parent: SprayBottle
|
||||
components:
|
||||
- type: SolutionContainer
|
||||
maxVol: 100
|
||||
caps: AddTo, RemoveFrom
|
||||
contents:
|
||||
reagents:
|
||||
- ReagentId: chem.H2O
|
||||
Quantity: 100
|
||||
|
||||
- type: entity
|
||||
name: space cleaner
|
||||
description: BLAM!-brand non-foaming space cleaner!
|
||||
id: SprayBottleSpaceCleaner
|
||||
parent: SprayBottle
|
||||
suffix: ""
|
||||
components:
|
||||
- type: SolutionContainer
|
||||
maxVol: 100
|
||||
caps: AddTo, RemoveFrom
|
||||
contents:
|
||||
reagents:
|
||||
- ReagentId: chem.SpaceCleaner
|
||||
Quantity: 100
|
||||
|
||||
@@ -6,21 +6,3 @@
|
||||
components:
|
||||
- type: SolutionContainer
|
||||
maxVol: 5
|
||||
|
||||
- type: entity
|
||||
id: Vapor
|
||||
name: "vapor"
|
||||
abstract: true
|
||||
components:
|
||||
- type: SnapGrid
|
||||
offset: Center
|
||||
- type: SolutionContainer
|
||||
maxVol: 50
|
||||
- type: Vapor
|
||||
- type: Physics
|
||||
- type: Collidable
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.25,-0.25,0.25,0.25"
|
||||
mask:
|
||||
- Impassable
|
||||
@@ -28,6 +28,9 @@
|
||||
metabolism:
|
||||
- !type:DefaultDrink
|
||||
rate: 1
|
||||
tileReactions:
|
||||
- !type:ExtinguishTileReaction {}
|
||||
- !type:SpillIfPuddlePresentTileReaction {}
|
||||
|
||||
- type: reagent
|
||||
id: chem.Ice
|
||||
@@ -46,6 +49,9 @@
|
||||
color: "#7e009e"
|
||||
boilingPoint: -127.3 # Random values picked between the actual values for CO2 and O2
|
||||
meltingPoint: -186.4
|
||||
tileReactions:
|
||||
- !type:FlammableTileReaction
|
||||
temperatureMultiplier: 1.5
|
||||
|
||||
- type: reagent
|
||||
id: chem.Ethanol
|
||||
@@ -55,6 +61,9 @@
|
||||
color: "#b05b3c"
|
||||
boilingPoint: 78.2
|
||||
meltingPoint: -114.1
|
||||
tileReactions:
|
||||
- !type:FlammableTileReaction
|
||||
temperatureMultiplier: 1.35
|
||||
|
||||
- type: reagent
|
||||
id: chem.Glucose
|
||||
@@ -118,6 +127,7 @@
|
||||
color: "#c8ff69"
|
||||
boilingPoint: 147.0 # Made this up, loosely based on bleach
|
||||
meltingPoint: -11.0
|
||||
# You should probably add a tile reaction here that tries to clean the tile.
|
||||
|
||||
- type: reagent
|
||||
id: chem.SpaceLube
|
||||
@@ -127,6 +137,11 @@
|
||||
color: "#77b58e"
|
||||
boilingPoint: 290.0 # Glycerin
|
||||
meltingPoint: 18.2
|
||||
tileReactions:
|
||||
- !type:SpillTileReaction
|
||||
paralyzeTime: 3
|
||||
launchForwardsMultiplier: 2
|
||||
requiredSlipSpeed: 1
|
||||
|
||||
- type: reagent
|
||||
id: chem.TableSalt
|
||||
@@ -145,6 +160,9 @@
|
||||
color: "#757245"
|
||||
boilingPoint: 2977.0 # Aluminum oxide
|
||||
meltingPoint: 2030.0
|
||||
tileReactions:
|
||||
- !type:FlammableTileReaction
|
||||
temperatureMultiplier: 1.35
|
||||
|
||||
- type: reagent
|
||||
id: chem.UnstableMutagen
|
||||
@@ -163,3 +181,5 @@
|
||||
color: "#a76b1c"
|
||||
boilingPoint: -84.7 # Acetylene. Close enough.
|
||||
meltingPoint: -80.7
|
||||
tileReactions:
|
||||
- !type:FlammableTileReaction
|
||||
|
||||
BIN
Resources/Textures/Effects/chempuff.rsi/chempuff.png
Normal file
BIN
Resources/Textures/Effects/chempuff.rsi/chempuff.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.1 KiB |
24
Resources/Textures/Effects/chempuff.rsi/meta.json
Normal file
24
Resources/Textures/Effects/chempuff.rsi/meta.json
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from https://github.com/tgstation/tgstation at 87e833a2252741f795df5a05a08fe5f08e4dad2b",
|
||||
"states": [
|
||||
{
|
||||
"name": "chempuff",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 7.0 KiB |
@@ -1,4 +1,4 @@
|
||||
{
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
@@ -7,50 +7,8 @@
|
||||
"states": [
|
||||
{
|
||||
"name": "extinguish",
|
||||
"directions": 8,
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
],
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
],
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
],
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
],
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
],
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
],
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
],
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
|
||||
Submodule RobustToolbox updated: 4cbdde6ec3...f1334ca57d
Reference in New Issue
Block a user