* Adds new different reaction types. - Adds touch, injection and ingestion reactions for entities. - Adds tile reactions. - Removes GasSprayerComponent in favor of SprayComponent. - Gives fire extinguishers a safety. - Gives spray puffs a sprite. - Improved spray and fire extinguisher in general. - Fire extinguisher now ACTUALLY puts out fires. Amazing, eh? - Fire extinguisher sprays three 'clouds' at once. - Spraying flammable chemicals at fire makes them worse. Whoops! - Gives spray and fire extinguisher their classic sounds. - Most chemicals now don't make puddles. Too bad! - Space lube now makes a very slippery puddle. Honk. - Spraying water (or using a fire extinguisher) on existing puddles makes them bigger. * Fix solution tests * food base now has solution container with noexamine caps
18 lines
470 B
C#
18 lines
470 B
C#
using Content.Server.GameObjects.Components.Chemistry;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public class VaporSystem : EntitySystem
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{
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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foreach (var vaporComp in ComponentManager.EntityQuery<VaporComponent>())
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{
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vaporComp.Update(frameTime);
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}
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}
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}
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}
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