Files
tbd-station-14/Content.Shared/GameObjects/Components/Movement/SharedSlipperyComponent.cs
Víctor Aguilera Puerto 69059eac80 Adds new different reaction types. (#2114)
* Adds new different reaction types.
- Adds touch, injection and ingestion reactions for entities.
- Adds tile reactions.
- Removes GasSprayerComponent in favor of SprayComponent.
- Gives fire extinguishers a safety.
- Gives spray puffs a sprite.
- Improved spray and fire extinguisher in general.
- Fire extinguisher now ACTUALLY puts out fires. Amazing, eh?
- Fire extinguisher sprays three 'clouds' at once.
- Spraying flammable chemicals at fire makes them worse. Whoops!
- Gives spray and fire extinguisher their classic sounds.
- Most chemicals now don't make puddles. Too bad!
- Space lube now makes a very slippery puddle. Honk.
- Spraying water (or using a fire extinguisher) on existing puddles makes them bigger.

* Fix solution tests

* food base now has solution container with noexamine caps
2020-09-21 17:51:07 +02:00

177 lines
6.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Movement
{
public abstract class SharedSlipperyComponent : Component, ICollideBehavior
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public sealed override string Name => "Slippery";
/// <summary>
/// The list of entities that have been slipped by this component,
/// and which have not stopped colliding with its owner yet.
/// </summary>
protected readonly List<EntityUid> _slipped = new List<EntityUid>();
/// <summary>
/// How many seconds the mob will be paralyzed for.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public virtual float ParalyzeTime { get; set; } = 2f;
/// <summary>
/// Percentage of shape intersection for a slip to occur.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public virtual float IntersectPercentage { get; set; } = 0.3f;
/// <summary>
/// Entities will only be slipped if their speed exceeds this limit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public virtual float RequiredSlipSpeed { get; set; } = 0f;
/// <summary>
/// The entity's speed will be multiplied by this to slip it forwards.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public virtual float LaunchForwardsMultiplier { get; set; } = 1f;
/// <summary>
/// Whether or not this component will try to slip entities.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public virtual bool Slippery { get; set; }
private bool TrySlip(IEntity entity)
{
if (!Slippery
|| ContainerHelpers.IsInContainer(Owner)
|| _slipped.Contains(entity.Uid)
|| !entity.TryGetComponent(out SharedStunnableComponent stun)
|| !entity.TryGetComponent(out ICollidableComponent otherBody)
|| !Owner.TryGetComponent(out ICollidableComponent body))
{
return false;
}
if (otherBody.LinearVelocity.Length < RequiredSlipSpeed || stun.KnockedDown)
{
return false;
}
var percentage = otherBody.WorldAABB.IntersectPercentage(body.WorldAABB);
if (percentage < IntersectPercentage)
{
return false;
}
if (!EffectBlockerSystem.CanSlip(entity))
{
return false;
}
if (entity.TryGetComponent(out ICollidableComponent collidable))
{
var controller = collidable.EnsureController<SlipController>();
controller.LinearVelocity = collidable.LinearVelocity * LaunchForwardsMultiplier;
}
stun.Paralyze(5);
_slipped.Add(entity.Uid);
OnSlip();
return true;
}
protected virtual void OnSlip() { }
public void CollideWith(IEntity collidedWith)
{
TrySlip(collidedWith);
}
public void Update()
{
foreach (var uid in _slipped.ToArray())
{
if (!uid.IsValid() || !_entityManager.EntityExists(uid))
{
continue;
}
var entity = _entityManager.GetEntity(uid);
var collidable = Owner.GetComponent<ICollidableComponent>();
var otherCollidable = entity.GetComponent<ICollidableComponent>();
if (!collidable.WorldAABB.Intersects(otherCollidable.WorldAABB))
{
_slipped.Remove(uid);
}
}
}
public override void Initialize()
{
base.Initialize();
var collidable = Owner.EnsureComponent<CollidableComponent>();
collidable.Hard = false;
var shape = collidable.PhysicsShapes.FirstOrDefault();
if (shape != null)
{
shape.CollisionLayer |= (int) CollisionGroup.SmallImpassable;
shape.CollisionMask = (int) CollisionGroup.None;
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.ParalyzeTime, "paralyzeTime", 3f);
serializer.DataField(this, x => x.IntersectPercentage, "intersectPercentage", 0.3f);
serializer.DataField(this, x => x.RequiredSlipSpeed, "requiredSlipSpeed", 0f);
serializer.DataField(this, x => x.LaunchForwardsMultiplier, "launchForwardsMultiplier", 1f);
serializer.DataField(this, x => x.Slippery, "slippery", true);
}
}
[Serializable, NetSerializable]
public class SlipperyComponentState : ComponentState
{
public float ParalyzeTime { get; }
public float IntersectPercentage { get; }
public float RequiredSlipSpeed { get; }
public float LaunchForwardsMultiplier { get; }
public bool Slippery { get; }
public SlipperyComponentState(float paralyzeTime, float intersectPercentage, float requiredSlipSpeed, float launchForwardsMultiplier, bool slippery) : base(ContentNetIDs.SLIP)
{
ParalyzeTime = paralyzeTime;
IntersectPercentage = intersectPercentage;
RequiredSlipSpeed = requiredSlipSpeed;
LaunchForwardsMultiplier = launchForwardsMultiplier;
Slippery = slippery;
}
}
}