Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/VentVisualizer.cs
Víctor Aguilera Puerto 69059eac80 Adds new different reaction types. (#2114)
* Adds new different reaction types.
- Adds touch, injection and ingestion reactions for entities.
- Adds tile reactions.
- Removes GasSprayerComponent in favor of SprayComponent.
- Gives fire extinguishers a safety.
- Gives spray puffs a sprite.
- Improved spray and fire extinguisher in general.
- Fire extinguisher now ACTUALLY puts out fires. Amazing, eh?
- Fire extinguisher sprays three 'clouds' at once.
- Spraying flammable chemicals at fire makes them worse. Whoops!
- Gives spray and fire extinguisher their classic sounds.
- Most chemicals now don't make puddles. Too bad!
- Space lube now makes a very slippery puddle. Honk.
- Spraying water (or using a fire extinguisher) on existing puddles makes them bigger.

* Fix solution tests

* food base now has solution container with noexamine caps
2020-09-21 17:51:07 +02:00

69 lines
2.2 KiB
C#

using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using System;
using Content.Shared.GameObjects.Components.Atmos;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class VentVisualizer : AppearanceVisualizer
{
private RSI _ventRSI;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var rsiString = node.GetNode("ventRSI").ToString();
var rsiPath = SharedSpriteComponent.TextureRoot / rsiString;
try
{
var resourceCache = IoCManager.Resolve<IResourceCache>();
var resource = resourceCache.GetResource<RSIResource>(rsiPath);
_ventRSI = resource.RSI;
}
catch (Exception e)
{
Logger.ErrorS("go.ventvisualizer", "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
{
return;
}
if (!component.TryGetData(VentVisuals.VisualState, out VentVisualState ventVisualState))
{
return;
}
var ventBaseState = "vent";
ventBaseState += ventVisualState.VentEnabled ? "On" : "Off";
sprite.LayerMapReserveBlank(Layer.VentBase);
var baseVentLayer = sprite.LayerMapGet(Layer.VentBase);
sprite.LayerSetRSI(baseVentLayer, _ventRSI);
sprite.LayerSetState(baseVentLayer, ventBaseState);
sprite.LayerSetVisible(baseVentLayer, true);
}
private enum Layer
{
VentBase,
}
}
}