Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/Piping/Vents/BaseVentComponent.cs
Víctor Aguilera Puerto 69059eac80 Adds new different reaction types. (#2114)
* Adds new different reaction types.
- Adds touch, injection and ingestion reactions for entities.
- Adds tile reactions.
- Removes GasSprayerComponent in favor of SprayComponent.
- Gives fire extinguishers a safety.
- Gives spray puffs a sprite.
- Improved spray and fire extinguisher in general.
- Fire extinguisher now ACTUALLY puts out fires. Amazing, eh?
- Fire extinguisher sprays three 'clouds' at once.
- Spraying flammable chemicals at fire makes them worse. Whoops!
- Gives spray and fire extinguisher their classic sounds.
- Most chemicals now don't make puddles. Too bad!
- Space lube now makes a very slippery puddle. Honk.
- Spraying water (or using a fire extinguisher) on existing puddles makes them bigger.

* Fix solution tests

* food base now has solution container with noexamine caps
2020-09-21 17:51:07 +02:00

83 lines
2.8 KiB
C#

using System.Linq;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Atmos;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
{
/// <summary>
/// Transfers gas from a <see cref="PipeNode"/> to the tile it is on.
/// </summary>
public abstract class BaseVentComponent : PipeNetDeviceComponent
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[ViewVariables]
private PipeNode _ventInlet;
private AtmosphereSystem _atmosSystem;
[ViewVariables(VVAccess.ReadWrite)]
public bool VentEnabled
{
get => _ventEnabled;
set
{
_ventEnabled = value;
UpdateAppearance();
}
}
private bool _ventEnabled = true;
private AppearanceComponent _appearance;
public override void Initialize()
{
base.Initialize();
_atmosSystem = EntitySystem.Get<AtmosphereSystem>();
if (!Owner.TryGetComponent<NodeContainerComponent>(out var container))
{
JoinedGridAtmos?.RemovePipeNetDevice(this);
Logger.Error($"{typeof(BaseVentComponent)} on entity {Owner.Uid} did not have a {nameof(NodeContainerComponent)}.");
return;
}
_ventInlet = container.Nodes.OfType<PipeNode>().FirstOrDefault();
if (_ventInlet == null)
{
JoinedGridAtmos?.RemovePipeNetDevice(this);
Logger.Error($"{typeof(BaseVentComponent)} on entity {Owner.Uid} could not find compatible {nameof(PipeNode)}s on its {nameof(NodeContainerComponent)}.");
return;
}
Owner.TryGetComponent(out _appearance);
UpdateAppearance();
}
public override void Update()
{
if (!VentEnabled)
return;
var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere(_entityManager);
if (tileAtmos == null)
return;
VentGas(_ventInlet.Air, tileAtmos.Air);
_atmosSystem.GetGridAtmosphere(Owner.Transform.GridID).Invalidate(tileAtmos.GridIndices);
}
protected abstract void VentGas(GasMixture inletGas, GasMixture outletGas);
private void UpdateAppearance()
{
_appearance?.SetData(VentVisuals.VisualState, new VentVisualState(VentEnabled));
}
}
}