Toilet Upgrade (needs review) (#22133)
* Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix
@@ -96,24 +96,22 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
|
||||
private void UpdateState(EntityUid uid, SharedDisposalUnitComponent unit, SpriteComponent sprite, AppearanceComponent appearance)
|
||||
{
|
||||
if (!_appearanceSystem.TryGetData<VisualState>(uid, Visuals.VisualState, out var state, appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
sprite.LayerSetVisible(DisposalUnitVisualLayers.Unanchored, state == VisualState.UnAnchored);
|
||||
sprite.LayerSetVisible(DisposalUnitVisualLayers.Base, state == VisualState.Anchored);
|
||||
sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseFlush, state is VisualState.Flushing or VisualState.Charging);
|
||||
sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayFlush, state is VisualState.OverlayFlushing or VisualState.OverlayCharging);
|
||||
|
||||
var chargingState = sprite.LayerMapTryGet(DisposalUnitVisualLayers.BaseCharging, out var chargingLayer)
|
||||
? sprite.LayerGetState(chargingLayer)
|
||||
: new RSI.StateId(DefaultChargeState);
|
||||
|
||||
// This is a transient state so not too worried about replaying in range.
|
||||
if (state == VisualState.Flushing)
|
||||
if (state == VisualState.OverlayFlushing)
|
||||
{
|
||||
if (!_animationSystem.HasRunningAnimation(uid, AnimationKey))
|
||||
{
|
||||
var flushState = sprite.LayerMapTryGet(DisposalUnitVisualLayers.BaseFlush, out var flushLayer)
|
||||
var flushState = sprite.LayerMapTryGet(DisposalUnitVisualLayers.OverlayFlush, out var flushLayer)
|
||||
? sprite.LayerGetState(flushLayer)
|
||||
: new RSI.StateId(DefaultFlushState);
|
||||
|
||||
@@ -125,7 +123,7 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
|
||||
{
|
||||
new AnimationTrackSpriteFlick
|
||||
{
|
||||
LayerKey = DisposalUnitVisualLayers.BaseFlush,
|
||||
LayerKey = DisposalUnitVisualLayers.OverlayFlush,
|
||||
KeyFrames =
|
||||
{
|
||||
// Play the flush animation
|
||||
@@ -154,26 +152,18 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
|
||||
_animationSystem.Play(uid, anim, AnimationKey);
|
||||
}
|
||||
}
|
||||
else if (state == VisualState.Charging)
|
||||
{
|
||||
sprite.LayerSetState(DisposalUnitVisualLayers.BaseFlush, chargingState);
|
||||
}
|
||||
else if (state == VisualState.OverlayCharging)
|
||||
sprite.LayerSetState(DisposalUnitVisualLayers.OverlayFlush, new RSI.StateId("disposal-charging"));
|
||||
else
|
||||
{
|
||||
_animationSystem.Stop(uid, AnimationKey);
|
||||
}
|
||||
|
||||
if (!_appearanceSystem.TryGetData<HandleState>(uid, Visuals.Handle, out var handleState, appearance))
|
||||
{
|
||||
handleState = HandleState.Normal;
|
||||
}
|
||||
|
||||
sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayEngaged, handleState != HandleState.Normal);
|
||||
|
||||
if (!_appearanceSystem.TryGetData<LightStates>(uid, Visuals.Light, out var lightState, appearance))
|
||||
{
|
||||
lightState = LightStates.Off;
|
||||
}
|
||||
|
||||
sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayCharging,
|
||||
(lightState & LightStates.Charging) != 0);
|
||||
@@ -189,7 +179,7 @@ public enum DisposalUnitVisualLayers : byte
|
||||
Unanchored,
|
||||
Base,
|
||||
BaseCharging,
|
||||
BaseFlush,
|
||||
OverlayFlush,
|
||||
OverlayCharging,
|
||||
OverlayReady,
|
||||
OverlayFull,
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
using Content.Shared.Toilet;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
namespace Content.Client.Toilet;
|
||||
|
||||
public sealed class ToiletVisualsSystem : VisualizerSystem<ToiletComponent>
|
||||
{
|
||||
protected override void OnAppearanceChange(EntityUid uid, ToiletComponent component, ref AppearanceChangeEvent args)
|
||||
{
|
||||
if (args.Sprite == null) return;
|
||||
|
||||
AppearanceSystem.TryGetData<bool>(uid, ToiletVisuals.LidOpen, out var lidOpen, args.Component);
|
||||
AppearanceSystem.TryGetData<bool>(uid, ToiletVisuals.SeatUp, out var seatUp, args.Component);
|
||||
|
||||
var state = (lidOpen, seatUp) switch
|
||||
{
|
||||
(false, false) => "closed_toilet_seat_down",
|
||||
(false, true) => "closed_toilet_seat_up",
|
||||
(true, false) => "open_toilet_seat_down",
|
||||
(true, true) => "open_toilet_seat_up"
|
||||
};
|
||||
|
||||
args.Sprite.LayerSetState(0, state);
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Toilet;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Content.Server.Construction.Conditions
|
||||
{
|
||||
[UsedImplicitly]
|
||||
[DataDefinition]
|
||||
public sealed partial class ToiletLidClosed : IGraphCondition
|
||||
{
|
||||
public bool Condition(EntityUid uid, IEntityManager entityManager)
|
||||
{
|
||||
if (!entityManager.TryGetComponent(uid, out ToiletComponent? toilet))
|
||||
return false;
|
||||
|
||||
return !toilet.LidOpen;
|
||||
}
|
||||
|
||||
public bool DoExamine(ExaminedEvent args)
|
||||
{
|
||||
var entity = args.Examined;
|
||||
|
||||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out ToiletComponent? toilet)) return false;
|
||||
if (!toilet.LidOpen) return false;
|
||||
|
||||
args.PushMarkup(Loc.GetString("construction-examine-condition-toilet-lid-closed") + "\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = "construction-step-condition-toilet-lid-closed"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -135,8 +135,7 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
|
||||
{
|
||||
// This is not an interaction, activation, or alternative verb type because unfortunately most users are
|
||||
// unwilling to accept that this is where they belong and don't want to accidentally climb inside.
|
||||
if (!component.MobsCanEnter ||
|
||||
!args.CanAccess ||
|
||||
if (!args.CanAccess ||
|
||||
!args.CanInteract ||
|
||||
component.Container.ContainedEntities.Contains(args.User) ||
|
||||
!_actionBlockerSystem.CanMove(args.User))
|
||||
@@ -630,10 +629,10 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
|
||||
switch (state)
|
||||
{
|
||||
case DisposalsPressureState.Flushed:
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Flushing, appearance);
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.OverlayFlushing, appearance);
|
||||
break;
|
||||
case DisposalsPressureState.Pressurizing:
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Charging, appearance);
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.OverlayCharging, appearance);
|
||||
break;
|
||||
case DisposalsPressureState.Ready:
|
||||
_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Anchored, appearance);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Storage.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Toilet;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Storage.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Logic for a secret slot stash, like plant pot or toilet cistern.
|
||||
/// Unlike <see cref="ItemSlotsComponent"/> it doesn't have interaction logic or verbs.
|
||||
/// Other classes like <see cref="ToiletComponent"/> should implement it.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[Access(typeof(SecretStashSystem))]
|
||||
public sealed partial class SecretStashComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Max item size that can be fitted into secret stash.
|
||||
/// </summary>
|
||||
[DataField("maxItemSize")]
|
||||
public ProtoId<ItemSizePrototype> MaxItemSize = "Small";
|
||||
|
||||
/// <summary>
|
||||
/// IC secret stash name. For example "the toilet cistern".
|
||||
/// If empty string, will replace it with entity name in init.
|
||||
/// </summary>
|
||||
[DataField("secretPartName", readOnly: true)]
|
||||
public string SecretPartName { get; set; } = "";
|
||||
|
||||
/// <summary>
|
||||
/// Container used to keep secret stash item.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public ContainerSlot ItemContainer = default!;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,197 +1,8 @@
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Shared.Buckle;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Toilet;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
|
||||
using Content.Shared.Toilet.Systems;
|
||||
|
||||
namespace Content.Server.Toilet
|
||||
namespace Content.Server.Toilet;
|
||||
|
||||
public sealed class ToiletSystem : SharedToiletSystem
|
||||
{
|
||||
public sealed class ToiletSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly BodySystem _body = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SecretStashSystem _secretStash = default!;
|
||||
[Dependency] private readonly PopupSystem _popup = default!;
|
||||
[Dependency] private readonly SharedToolSystem _tool = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<ToiletComponent, ComponentInit>(OnInit);
|
||||
SubscribeLocalEvent<ToiletComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<ToiletComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<ToiletComponent, InteractHandEvent>(OnInteractHand);
|
||||
SubscribeLocalEvent<ToiletComponent, ExaminedEvent>(OnExamine);
|
||||
SubscribeLocalEvent<ToiletComponent, SuicideEvent>(OnSuicide);
|
||||
SubscribeLocalEvent<ToiletComponent, ToiletPryDoAfterEvent>(OnToiletPried);
|
||||
SubscribeLocalEvent<ToiletComponent, GetVerbsEvent<AlternativeVerb>>(OnToggleSeatVerb);
|
||||
}
|
||||
|
||||
private void OnSuicide(EntityUid uid, ToiletComponent component, SuicideEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
// Check that victim has a head
|
||||
// FIXME: since suiciding turns you into a ghost immediately, both messages are seen, not sure how this can be fixed
|
||||
if (TryComp<BodyComponent>(args.Victim, out var body) &&
|
||||
_body.BodyHasPartType(args.Victim, BodyPartType.Head, body))
|
||||
{
|
||||
var othersMessage = Loc.GetString("toilet-component-suicide-head-message-others",
|
||||
("victim", Identity.Entity(args.Victim, EntityManager)), ("owner", uid));
|
||||
_popup.PopupEntity(othersMessage, uid, Filter.PvsExcept(args.Victim), true, PopupType.MediumCaution);
|
||||
|
||||
var selfMessage = Loc.GetString("toilet-component-suicide-head-message",
|
||||
("owner", uid));
|
||||
_popup.PopupEntity(selfMessage, uid, args.Victim, PopupType.LargeCaution);
|
||||
|
||||
args.SetHandled(SuicideKind.Asphyxiation);
|
||||
}
|
||||
else
|
||||
{
|
||||
var othersMessage = Loc.GetString("toilet-component-suicide-message-others",
|
||||
("victim", Identity.Entity(args.Victim, EntityManager)), ("owner", uid));
|
||||
_popup.PopupEntity(othersMessage, uid, Filter.PvsExcept(uid), true, PopupType.MediumCaution);
|
||||
|
||||
var selfMessage = Loc.GetString("toilet-component-suicide-message",
|
||||
("owner", uid));
|
||||
_popup.PopupEntity(selfMessage, uid, args.Victim, PopupType.LargeCaution);
|
||||
|
||||
args.SetHandled(SuicideKind.Blunt);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, ToiletComponent component, ComponentInit args)
|
||||
{
|
||||
EnsureComp<SecretStashComponent>(uid);
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, ToiletComponent component, MapInitEvent args)
|
||||
{
|
||||
// roll is toilet seat will be up or down
|
||||
component.IsSeatUp = _random.Prob(0.5f);
|
||||
UpdateSprite(uid, component);
|
||||
}
|
||||
|
||||
private void OnInteractUsing(EntityUid uid, ToiletComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
// are player trying place or lift of cistern lid?
|
||||
if (_tool.UseTool(args.Used, args.User, uid, component.PryLidTime, component.PryingQuality, new ToiletPryDoAfterEvent()))
|
||||
{
|
||||
args.Handled = true;
|
||||
}
|
||||
// maybe player trying to hide something inside cistern?
|
||||
else if (component.LidOpen)
|
||||
{
|
||||
args.Handled = true;
|
||||
_secretStash.TryHideItem(uid, args.User, args.Used);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInteractHand(EntityUid uid, ToiletComponent component, InteractHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
// trying get something from stash?
|
||||
if (component.LidOpen)
|
||||
{
|
||||
var gotItem = _secretStash.TryGetItem(uid, args.User);
|
||||
if (gotItem)
|
||||
{
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnToggleSeatVerb(EntityUid uid, ToiletComponent component, GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!args.CanInteract || !args.CanAccess || !CanToggle(uid))
|
||||
return;
|
||||
|
||||
var alterToiletSeatText = component.IsSeatUp ? Loc.GetString("toilet-seat-close") : Loc.GetString("toilet-seat-open");
|
||||
|
||||
var verb = new AlternativeVerb()
|
||||
{
|
||||
Act = () => {
|
||||
if (CanToggle(uid))
|
||||
ToggleToiletSeat(uid, component);
|
||||
},
|
||||
Text = alterToiletSeatText
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void OnExamine(EntityUid uid, ToiletComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (args.IsInDetailsRange && component.LidOpen)
|
||||
{
|
||||
if (_secretStash.HasItemInside(uid))
|
||||
{
|
||||
var msg = Loc.GetString("toilet-component-on-examine-found-hidden-item");
|
||||
args.PushMarkup(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnToiletPried(EntityUid uid, ToiletComponent toilet, ToiletPryDoAfterEvent args)
|
||||
{
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
|
||||
toilet.LidOpen = !toilet.LidOpen;
|
||||
UpdateSprite(uid, toilet);
|
||||
}
|
||||
|
||||
public bool CanToggle(EntityUid uid)
|
||||
{
|
||||
return TryComp<StrapComponent>(uid, out var strap) && strap.BuckledEntities.Count == 0;
|
||||
}
|
||||
|
||||
public void ToggleToiletSeat(EntityUid uid, ToiletComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
component.IsSeatUp = !component.IsSeatUp;
|
||||
_audio.PlayPvs(component.ToggleSound, uid, AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation));
|
||||
UpdateSprite(uid, component);
|
||||
}
|
||||
|
||||
private void UpdateSprite(EntityUid uid, ToiletComponent component)
|
||||
{
|
||||
if (!TryComp<AppearanceComponent>(uid, out var appearance))
|
||||
return;
|
||||
|
||||
_appearance.SetData(uid, ToiletVisuals.LidOpen, component.LidOpen, appearance);
|
||||
_appearance.SetData(uid, ToiletVisuals.SeatUp, component.IsSeatUp, appearance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,9 +22,14 @@ public sealed partial class StrapComponent : Component
|
||||
/// Entities that this strap accepts and can buckle
|
||||
/// If null it accepts any entity
|
||||
/// </summary>
|
||||
[DataField]
|
||||
[ViewVariables]
|
||||
public EntityWhitelist? AllowedEntities;
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityWhitelist? Whitelist;
|
||||
|
||||
/// <summary>
|
||||
/// Entities that this strap does not accept and cannot buckle.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityWhitelist? Blacklist;
|
||||
|
||||
/// <summary>
|
||||
/// The change in position to the strapped mob
|
||||
|
||||
@@ -221,8 +221,8 @@ public abstract partial class SharedBuckleSystem
|
||||
}
|
||||
|
||||
// Does it pass the Whitelist
|
||||
if (strapComp.AllowedEntities != null &&
|
||||
!strapComp.AllowedEntities.IsValid(userUid, EntityManager))
|
||||
if (strapComp.Whitelist != null &&
|
||||
!strapComp.Whitelist.IsValid(buckleUid, EntityManager) || strapComp.Blacklist?.IsValid(buckleUid, EntityManager) == true)
|
||||
{
|
||||
if (_netManager.IsServer)
|
||||
_popup.PopupEntity(Loc.GetString("buckle-component-cannot-fit-message"), userUid, buckleUid, PopupType.Medium);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Robust.Shared.Audio;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -17,6 +18,18 @@ public abstract partial class SharedDisposalUnitComponent : Component
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("soundFlush")]
|
||||
public SoundSpecifier? FlushSound = new SoundPathSpecifier("/Audio/Machines/disposalflush.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// Blacklists (prevents) entities listed from being placed inside.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public EntityWhitelist? Blacklist;
|
||||
|
||||
/// <summary>
|
||||
/// Whitelists (allows) entities listed from being placed inside.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public EntityWhitelist? Whitelist;
|
||||
|
||||
/// <summary>
|
||||
/// Sound played when an object is inserted into the disposal unit.
|
||||
/// </summary>
|
||||
@@ -33,20 +46,20 @@ public abstract partial class SharedDisposalUnitComponent : Component
|
||||
/// <summary>
|
||||
/// State for this disposals unit.
|
||||
/// </summary>
|
||||
[DataField("state")]
|
||||
[DataField]
|
||||
public DisposalsPressureState State;
|
||||
|
||||
// TODO: Just make this use vaulting.
|
||||
/// <summary>
|
||||
/// We'll track whatever just left disposals so we know what collision we need to ignore until they stop intersecting our BB.
|
||||
/// </summary>
|
||||
[ViewVariables, DataField("recentlyEjected")]
|
||||
[ViewVariables, DataField]
|
||||
public List<EntityUid> RecentlyEjected = new();
|
||||
|
||||
/// <summary>
|
||||
/// Next time the disposal unit will be pressurized.
|
||||
/// </summary>
|
||||
[DataField("nextPressurized", customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||
[DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||
public TimeSpan NextPressurized = TimeSpan.Zero;
|
||||
|
||||
/// <summary>
|
||||
@@ -58,63 +71,60 @@ public abstract partial class SharedDisposalUnitComponent : Component
|
||||
/// <summary>
|
||||
/// How long it takes from the start of a flush animation to return the sprite to normal.
|
||||
/// </summary>
|
||||
[DataField("flushDelay")]
|
||||
[DataField]
|
||||
public TimeSpan FlushDelay = TimeSpan.FromSeconds(3);
|
||||
|
||||
[DataField("mobsCanEnter")]
|
||||
public bool MobsCanEnter = true;
|
||||
|
||||
/// <summary>
|
||||
/// Removes the pressure requirement for flushing.
|
||||
/// </summary>
|
||||
[DataField("disablePressure"), ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool DisablePressure;
|
||||
|
||||
/// <summary>
|
||||
/// Last time that an entity tried to exit this disposal unit.
|
||||
/// Last time that an entity tried to exit this disposal unit.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public TimeSpan LastExitAttempt;
|
||||
|
||||
[DataField("autoEngageEnabled")]
|
||||
[DataField]
|
||||
public bool AutomaticEngage = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("autoEngageTime")]
|
||||
[DataField]
|
||||
public TimeSpan AutomaticEngageTime = TimeSpan.FromSeconds(30);
|
||||
|
||||
/// <summary>
|
||||
/// Delay from trying to enter disposals ourselves.
|
||||
/// Delay from trying to enter disposals ourselves.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("entryDelay")]
|
||||
[DataField]
|
||||
public float EntryDelay = 0.5f;
|
||||
|
||||
/// <summary>
|
||||
/// Delay from trying to shove someone else into disposals.
|
||||
/// Delay from trying to shove someone else into disposals.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float DraggedEntryDelay = 2.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Container of entities inside this disposal unit.
|
||||
/// Container of entities inside this disposal unit.
|
||||
/// </summary>
|
||||
[ViewVariables] public Container Container = default!;
|
||||
|
||||
// TODO: Network power shit instead fam.
|
||||
[ViewVariables, DataField("powered")]
|
||||
[ViewVariables, DataField]
|
||||
public bool Powered;
|
||||
|
||||
/// <summary>
|
||||
/// Was the disposals unit engaged for a manual flush.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("engaged")]
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField]
|
||||
public bool Engaged;
|
||||
|
||||
/// <summary>
|
||||
/// Next time this unit will flush. Is the lesser of <see cref="FlushDelay"/> and <see cref="AutomaticEngageTime"/>
|
||||
/// </summary>
|
||||
[ViewVariables, DataField("nextFlush", customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||
[ViewVariables, DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||
public TimeSpan? NextFlush;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
@@ -130,8 +140,8 @@ public abstract partial class SharedDisposalUnitComponent : Component
|
||||
{
|
||||
UnAnchored,
|
||||
Anchored,
|
||||
Flushing,
|
||||
Charging
|
||||
OverlayFlushing,
|
||||
OverlayCharging
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Disposal.Components;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Emag.Systems;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Throwing;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Physics.Components;
|
||||
@@ -26,7 +24,6 @@ public abstract class SharedDisposalUnitSystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly IGameTiming GameTiming = default!;
|
||||
[Dependency] protected readonly MetaDataSystem Metadata = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] protected readonly SharedJointSystem Joints = default!;
|
||||
|
||||
protected static TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
|
||||
@@ -112,19 +109,21 @@ public abstract class SharedDisposalUnitSystem : EntitySystem
|
||||
if (!Transform(uid).Anchored)
|
||||
return false;
|
||||
|
||||
// TODO: Probably just need a disposable tag.
|
||||
var storable = HasComp<ItemComponent>(entity);
|
||||
if (!storable && !HasComp<BodyComponent>(entity))
|
||||
return false;
|
||||
|
||||
//Check if the entity is a mob and if mobs can be inserted
|
||||
if (TryComp<MobStateComponent>(entity, out var damageState) && !component.MobsCanEnter)
|
||||
if (component.Blacklist?.IsValid(entity, EntityManager) == true)
|
||||
return false;
|
||||
|
||||
if (TryComp<PhysicsComponent>(entity, out var physics) && (physics.CanCollide || storable))
|
||||
return true;
|
||||
if (component.Whitelist != null && component.Whitelist?.IsValid(entity, EntityManager) != true)
|
||||
return false;
|
||||
|
||||
if (TryComp<PhysicsComponent>(entity, out var physics) && (physics.CanCollide) || storable)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
|
||||
return damageState != null && (!component.MobsCanEnter || _mobState.IsDead(entity, damageState));
|
||||
}
|
||||
|
||||
public abstract void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, SharedDisposalUnitComponent? disposal = null);
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using Content.Server.Plants.Systems;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Storage.Components;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Plants.Components
|
||||
namespace Content.Shared.Plants
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction wrapper for <see cref="SecretStashComponent"/>.
|
||||
@@ -1,18 +1,15 @@
|
||||
using Content.Server.Plants.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Storage.Components;
|
||||
using Content.Shared.Storage.EntitySystems;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Plants.Systems
|
||||
namespace Content.Shared.Plants
|
||||
{
|
||||
public sealed class PottedPlantHideSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SecretStashSystem _stashSystem = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
|
||||
18
Content.Shared/Plunger/Components/PlungerComponent.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Plunger.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows entity to unblock target entity with PlungerUseComponent.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent,AutoGenerateComponentState]
|
||||
public sealed partial class PlungerComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Duration of plunger doafter event.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
[AutoNetworkedField]
|
||||
public float PlungeDuration = 2f;
|
||||
}
|
||||
}
|
||||
42
Content.Shared/Plunger/Components/PlungerUseComponent.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Content.Shared.Random;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Plunger.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity can interact with plungers.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class PlungerUseComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// If true entity has been plungered.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
[AutoNetworkedField]
|
||||
public bool Plunged;
|
||||
|
||||
/// <summary>
|
||||
/// If true entity can interact with plunger.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
[AutoNetworkedField]
|
||||
public bool NeedsPlunger = false;
|
||||
|
||||
/// <summary>
|
||||
/// A weighted random entity prototype containing the different loot that rummaging can provide.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
[AutoNetworkedField]
|
||||
public ProtoId<WeightedRandomEntityPrototype> PlungerLoot = "PlungerLoot";
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sound played on rummage completion.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Effects/Fluids/glug.ogg");
|
||||
}
|
||||
}
|
||||
10
Content.Shared/Plunger/PlungerDoAfterEvent.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
|
||||
using Content.Shared.DoAfter;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Plunger;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class PlungerDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
79
Content.Shared/Plunger/Systems/PlungerSystem.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Plunger.Components;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Timing;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Content.Shared.Random;
|
||||
|
||||
namespace Content.Shared.Plunger.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Plungers can be used to unblock entities with PlungerUseComponent.
|
||||
/// </summary>
|
||||
public sealed class PlungerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly IPrototypeManager _proto = default!;
|
||||
[Dependency] protected readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<PlungerComponent, AfterInteractEvent>(OnInteract);
|
||||
SubscribeLocalEvent<PlungerComponent, PlungerDoAfterEvent>(OnDoAfter);
|
||||
}
|
||||
|
||||
private void OnInteract(EntityUid uid, PlungerComponent component, AfterInteractEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (!args.CanReach || args.Target is not { Valid: true } target)
|
||||
return;
|
||||
|
||||
if (!TryComp<PlungerUseComponent>(args.Target, out var plunger))
|
||||
return;
|
||||
|
||||
if (plunger.NeedsPlunger)
|
||||
return;
|
||||
|
||||
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.PlungeDuration, new PlungerDoAfterEvent(), uid, target, uid)
|
||||
{
|
||||
BreakOnMove = true,
|
||||
BreakOnDamage = true,
|
||||
MovementThreshold = 1.0f,
|
||||
});
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnDoAfter(EntityUid uid, PlungerComponent component, DoAfterEvent args)
|
||||
{
|
||||
if (args.Cancelled || args.Handled || args.Args.Target == null)
|
||||
return;
|
||||
|
||||
if (args.Target is not { Valid: true } target)
|
||||
return;
|
||||
|
||||
if (!TryComp(target, out PlungerUseComponent? plunge))
|
||||
return;
|
||||
|
||||
_popup.PopupClient(Loc.GetString("plunger-unblock", ("target", target)), args.User, args.User, PopupType.Medium);
|
||||
plunge.Plunged = true;
|
||||
|
||||
var spawn = _proto.Index<WeightedRandomEntityPrototype>(plunge.PlungerLoot).Pick(_random);
|
||||
|
||||
_audio.PlayPredicted(plunge.Sound, uid, uid);
|
||||
Spawn(spawn, Transform(target).Coordinates);
|
||||
RemComp<PlungerUseComponent>(target);
|
||||
Dirty(target, plunge);
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
90
Content.Shared/Storage/Components/SecretStashComponent.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
using Content.Shared.Storage.EntitySystems;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Content.Shared.Tools;
|
||||
using Robust.Shared.GameStates;
|
||||
using Content.Shared.DoAfter;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Storage.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Logic for a secret slot stash, like plant pot or toilet cistern.
|
||||
/// Unlike <see cref="ItemSlotsComponent"/> it doesn't have interaction logic or verbs.
|
||||
/// Other classes like <see cref="ToiletComponent"/> should implement it.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
[Access(typeof(SecretStashSystem))]
|
||||
public sealed partial class SecretStashComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Max item size that can be fitted into secret stash.
|
||||
/// </summary>
|
||||
[DataField("maxItemSize")]
|
||||
public ProtoId<ItemSizePrototype> MaxItemSize = "Small";
|
||||
|
||||
/// <summary>
|
||||
/// If stash has way to open then this will switch between open and closed.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public bool ToggleOpen;
|
||||
|
||||
/// <summary>
|
||||
/// Prying the door.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float PryDoorTime = 1f;
|
||||
|
||||
[DataField]
|
||||
public ProtoId<ToolQualityPrototype> PryingQuality = "Prying";
|
||||
|
||||
/// <summary>
|
||||
/// Is stash openable?.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public bool OpenableStash = false;
|
||||
|
||||
/// <summary>
|
||||
/// IC secret stash name. For example "the toilet cistern".
|
||||
/// If empty string, will replace it with entity name in init.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public string SecretPartName { get; set; } = "";
|
||||
|
||||
[DataField, AutoNetworkedField]
|
||||
public string ExamineStash = "comp-secret-stash-on-examine-found-hidden-item";
|
||||
|
||||
/// <summary>
|
||||
/// Container used to keep secret stash item.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public ContainerSlot ItemContainer = default!;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Simple pry event for prying open a stash door.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class StashPryDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Visualizers for handling stash open closed state if stash has door.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public enum StashVisuals : byte
|
||||
{
|
||||
DoorVisualState,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum DoorVisualState : byte
|
||||
{
|
||||
DoorOpen,
|
||||
DoorClosed
|
||||
}
|
||||
}
|
||||
@@ -1,25 +1,37 @@
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Storage.Components;
|
||||
using Content.Shared.Destructible;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.Containers;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Tools.Systems;
|
||||
using Content.Shared.Examine;
|
||||
|
||||
namespace Content.Server.Storage.EntitySystems
|
||||
namespace Content.Shared.Storage.EntitySystems
|
||||
{
|
||||
/// <summary>
|
||||
/// Secret Stash allows an item to be hidden within.
|
||||
/// </summary>
|
||||
public sealed class SecretStashSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
|
||||
[Dependency] private readonly SharedItemSystem _item = default!;
|
||||
[Dependency] private readonly SharedToolSystem _tool = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<SecretStashComponent, ComponentInit>(OnInit);
|
||||
SubscribeLocalEvent<SecretStashComponent, DestructionEventArgs>(OnDestroyed);
|
||||
SubscribeLocalEvent<SecretStashComponent, StashPryDoAfterEvent>(OnSecretStashPried);
|
||||
SubscribeLocalEvent<SecretStashComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<SecretStashComponent, InteractHandEvent>(OnInteractHand);
|
||||
SubscribeLocalEvent<SecretStashComponent, ExaminedEvent>(OnExamine);
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, SecretStashComponent component, ComponentInit args)
|
||||
@@ -42,6 +54,73 @@ namespace Content.Server.Storage.EntitySystems
|
||||
return component.ItemContainer.ContainedEntity != null;
|
||||
}
|
||||
|
||||
private void OnInteractUsing(EntityUid uid, SecretStashComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (!component.OpenableStash)
|
||||
return;
|
||||
|
||||
// is player trying place or lift off cistern lid?
|
||||
if (_tool.UseTool(args.Used, args.User, uid, component.PryDoorTime, component.PryingQuality, new StashPryDoAfterEvent()))
|
||||
args.Handled = true;
|
||||
// maybe player is trying to hide something inside cistern?
|
||||
else if (component.ToggleOpen)
|
||||
{
|
||||
TryHideItem(uid, args.User, args.Used);
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInteractHand(EntityUid uid, SecretStashComponent component, InteractHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (!component.OpenableStash)
|
||||
return;
|
||||
|
||||
// trying to get something from stash?
|
||||
if (component.ToggleOpen)
|
||||
{
|
||||
var gotItem = TryGetItem(uid, args.User);
|
||||
if (gotItem)
|
||||
{
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnSecretStashPried(EntityUid uid, SecretStashComponent component, StashPryDoAfterEvent args)
|
||||
{
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
|
||||
ToggleOpen(uid, component);
|
||||
}
|
||||
|
||||
public void ToggleOpen(EntityUid uid, SecretStashComponent? component = null, MetaDataComponent? meta = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
component.ToggleOpen = !component.ToggleOpen;
|
||||
|
||||
UpdateAppearance(uid, component);
|
||||
Dirty(uid, component, meta);
|
||||
}
|
||||
|
||||
private void UpdateAppearance(EntityUid uid, SecretStashComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
_appearance.SetData(uid, StashVisuals.DoorVisualState, component.ToggleOpen ? DoorVisualState.DoorOpen : DoorVisualState.DoorClosed);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to hide item inside secret stash from hands of user.
|
||||
/// </summary>
|
||||
@@ -62,7 +141,7 @@ namespace Content.Server.Storage.EntitySystems
|
||||
if (container.ContainedEntity != null)
|
||||
{
|
||||
var msg = Loc.GetString("comp-secret-stash-action-hide-container-not-empty");
|
||||
_popupSystem.PopupEntity(msg, uid, userUid);
|
||||
_popupSystem.PopupClient(msg, uid, userUid);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -71,7 +150,7 @@ namespace Content.Server.Storage.EntitySystems
|
||||
{
|
||||
var msg = Loc.GetString("comp-secret-stash-action-hide-item-too-big",
|
||||
("item", itemToHideUid), ("stash", GetSecretPartName(uid, component)));
|
||||
_popupSystem.PopupEntity(msg, uid, userUid);
|
||||
_popupSystem.PopupClient(msg, uid, userUid);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -84,7 +163,7 @@ namespace Content.Server.Storage.EntitySystems
|
||||
// all done, show success message
|
||||
var successMsg = Loc.GetString("comp-secret-stash-action-hide-success",
|
||||
("item", itemToHideUid), ("this", GetSecretPartName(uid, component)));
|
||||
_popupSystem.PopupEntity(successMsg, uid, userUid);
|
||||
_popupSystem.PopupClient(successMsg, uid, userUid);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -113,11 +192,23 @@ namespace Content.Server.Storage.EntitySystems
|
||||
// show success message
|
||||
var successMsg = Loc.GetString("comp-secret-stash-action-get-item-found-something",
|
||||
("stash", GetSecretPartName(uid, component)));
|
||||
_popupSystem.PopupEntity(successMsg, uid, userUid);
|
||||
_popupSystem.PopupClient(successMsg, uid, userUid);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnExamine(EntityUid uid, SecretStashComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (args.IsInDetailsRange && component.ToggleOpen)
|
||||
{
|
||||
if (HasItemInside(uid))
|
||||
{
|
||||
var msg = Loc.GetString(component.ExamineStash);
|
||||
args.PushMarkup(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string GetSecretPartName(EntityUid uid, SecretStashComponent stash)
|
||||
{
|
||||
if (stash.SecretPartName != "")
|
||||
40
Content.Shared/Toilet/Components/ToiletComponent.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Toilet.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Toilets that can be flushed, seats toggled up and down, items hidden in cistern.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class ToiletComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Toggles seat state.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public bool ToggleSeat;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play when toggling toilet seat.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public SoundSpecifier SeatSound = new SoundPathSpecifier("/Audio/Effects/toilet_seat_down.ogg");
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum ToiletVisuals : byte
|
||||
{
|
||||
SeatVisualState,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum SeatVisualState : byte
|
||||
{
|
||||
SeatUp,
|
||||
SeatDown
|
||||
}
|
||||
}
|
||||
|
||||
109
Content.Shared/Toilet/Systems/SharedToiletSystem.cs
Normal file
@@ -0,0 +1,109 @@
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Plunger.Components;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Utility;
|
||||
using Content.Shared.Toilet.Components;
|
||||
|
||||
namespace Content.Shared.Toilet.Systems
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles sprite changes for both toilet seat up and down as well as for lid open and closed. Handles interactions with hidden stash
|
||||
/// </summary>
|
||||
|
||||
public abstract class SharedToiletSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ToiletComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<ToiletComponent, GetVerbsEvent<AlternativeVerb>>(OnToggleSeatVerb);
|
||||
SubscribeLocalEvent<ToiletComponent, ActivateInWorldEvent>(OnActivateInWorld);
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, ToiletComponent component, MapInitEvent args)
|
||||
{
|
||||
if (_random.Prob(0.5f))
|
||||
component.ToggleSeat = true;
|
||||
|
||||
if (_random.Prob(0.3f))
|
||||
{
|
||||
TryComp<PlungerUseComponent>(uid, out var plunger);
|
||||
|
||||
if (plunger == null)
|
||||
return;
|
||||
|
||||
plunger.NeedsPlunger = true;
|
||||
}
|
||||
|
||||
UpdateAppearance(uid);
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
public bool CanToggle(EntityUid uid)
|
||||
{
|
||||
return TryComp<StrapComponent>(uid, out var strap) && strap.BuckledEntities.Count == 0;
|
||||
}
|
||||
|
||||
private void OnToggleSeatVerb(EntityUid uid, ToiletComponent component, GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!args.CanInteract || !args.CanAccess || !CanToggle(uid) || args.Hands == null)
|
||||
return;
|
||||
|
||||
AlternativeVerb toggleVerb = new()
|
||||
{
|
||||
Act = () => ToggleToiletSeat(uid, args.User, component)
|
||||
};
|
||||
|
||||
if (component.ToggleSeat)
|
||||
{
|
||||
toggleVerb.Text = Loc.GetString("toilet-seat-close");
|
||||
toggleVerb.Icon =
|
||||
new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/close.svg.192dpi.png"));
|
||||
}
|
||||
else
|
||||
{
|
||||
toggleVerb.Text = Loc.GetString("toilet-seat-open");
|
||||
toggleVerb.Icon =
|
||||
new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/open.svg.192dpi.png"));
|
||||
}
|
||||
args.Verbs.Add(toggleVerb);
|
||||
}
|
||||
|
||||
private void OnActivateInWorld(EntityUid uid, ToiletComponent comp, ActivateInWorldEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
ToggleToiletSeat(uid, args.User, comp);
|
||||
}
|
||||
|
||||
public void ToggleToiletSeat(EntityUid uid, EntityUid? user = null, ToiletComponent? component = null, MetaDataComponent? meta = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
component.ToggleSeat = !component.ToggleSeat;
|
||||
|
||||
_audio.PlayPredicted(component.SeatSound, uid, uid);
|
||||
UpdateAppearance(uid, component);
|
||||
Dirty(uid, component, meta);
|
||||
}
|
||||
|
||||
private void UpdateAppearance(EntityUid uid, ToiletComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
_appearance.SetData(uid, ToiletVisuals.SeatVisualState, component.ToggleSeat ? SeatVisualState.SeatUp : SeatVisualState.SeatDown);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Tools;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Shared.Toilet
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed partial class ToiletComponent : Component
|
||||
{
|
||||
[DataField("pryLidTime")]
|
||||
public float PryLidTime = 1f;
|
||||
|
||||
[DataField("pryingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
public string PryingQuality = "Prying";
|
||||
|
||||
[DataField("toggleSound")]
|
||||
public SoundSpecifier ToggleSound = new SoundPathSpecifier("/Audio/Effects/toilet_seat_down.ogg");
|
||||
|
||||
[DataField("lidOpen")]
|
||||
public bool LidOpen = false;
|
||||
|
||||
[DataField("isSeatUp")]
|
||||
public bool IsSeatUp = false;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class ToiletPryDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Toilet;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum ToiletVisuals
|
||||
{
|
||||
LidOpen,
|
||||
SeatUp
|
||||
}
|
||||
@@ -12,3 +12,13 @@
|
||||
license: "CC0-1.0"
|
||||
copyright: "Created by brittmosel"
|
||||
source: "https://freesound.org/people/brittmosel/sounds/529300/"
|
||||
|
||||
- files: ["splash.ogg"]
|
||||
license: "CC0-1.0"
|
||||
copyright: "Created by deadrobotmusic"
|
||||
source: "https://freesound.org/people/deadrobotmusic/sounds/609953/"
|
||||
|
||||
- files: ["flush.ogg"]
|
||||
license: "CC-BY-SA-3.0"
|
||||
copyright: "Created by the_toilet_guy"
|
||||
source: "https://freesound.org/people/the_toilet_guy/sounds/98770/"
|
||||
|
||||
BIN
Resources/Audio/Effects/Fluids/flush.ogg
Normal file
BIN
Resources/Audio/Effects/Fluids/splash.ogg
Normal file
BIN
Resources/Audio/Weapons/glug.ogg
Normal file
@@ -5,6 +5,7 @@ comp-secret-stash-action-hide-success = You hide { THE($item) } in { $this }
|
||||
comp-secret-stash-action-hide-container-not-empty = There's already something in here?!
|
||||
comp-secret-stash-action-hide-item-too-big = { THE($item) } is too big to fit in {$stash}!
|
||||
comp-secret-stash-action-get-item-found-something = There was something inside {$stash}!
|
||||
comp-secret-stash-on-examine-found-hidden-item = There is something hidden inside.
|
||||
|
||||
secret-stash-part-plant = the plant
|
||||
secret-stash-part-toilet = the toilet cistern
|
||||
|
||||
@@ -7,3 +7,5 @@ toilet-component-suicide-message-others = {CAPITALIZE(THE($victim))} bashes them
|
||||
toilet-component-suicide-message = You bash yourself with {THE($owner)}!
|
||||
toilet-seat-close = Close Seat
|
||||
toilet-seat-open = Open Seat
|
||||
|
||||
plunger-unblock = You unblock the {THE($target)}!
|
||||
|
||||
@@ -622,6 +622,15 @@
|
||||
damage:
|
||||
types:
|
||||
Blunt: 3
|
||||
- type: Plunger
|
||||
|
||||
- type: weightedRandomEntity
|
||||
id: PlungerLoot
|
||||
weights:
|
||||
RandomSpawner100: 56
|
||||
SpacemenFigureSpawner: 28
|
||||
SpawnMobCockroach: 5
|
||||
MaintenanceToolSpawner: 5
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
|
||||
@@ -2,48 +2,100 @@
|
||||
name: toilet
|
||||
id: ToiletEmpty
|
||||
suffix: Empty
|
||||
parent: SeatBase
|
||||
parent: [ DisposalUnitBase, SeatBase ]
|
||||
description: The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean.
|
||||
components:
|
||||
- type: MeleeSound
|
||||
soundGroups:
|
||||
Brute:
|
||||
path:
|
||||
"/Audio/Weapons/slash.ogg"
|
||||
- type: Anchorable
|
||||
- type: Sprite
|
||||
sprite: Structures/Furniture/toilet.rsi
|
||||
state: closed_toilet_seat_up
|
||||
layers:
|
||||
- state: condisposal
|
||||
map: [ "enum.DisposalUnitVisualLayers.Unanchored" ]
|
||||
- state: disposal
|
||||
map: [ "enum.DisposalUnitVisualLayers.Base" ]
|
||||
- state: disposal-flush
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayFlush" ]
|
||||
- state: dispover-charge
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayCharging" ]
|
||||
- state: dispover-ready
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayReady" ]
|
||||
- state: dispover-full
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayFull" ]
|
||||
- state: dispover-handle
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]
|
||||
- map: [ "DoorVisualState.DoorOpen" ]
|
||||
- map: [ "SeatVisualState.SeatUp" ]
|
||||
- type: Rotatable
|
||||
- type: Transform
|
||||
noRot: false
|
||||
- type: Strap
|
||||
whitelist:
|
||||
components:
|
||||
- HumanoidAppearance
|
||||
- type: DisposalUnit
|
||||
autoEngageEnabled: false
|
||||
noUI: true
|
||||
blacklist:
|
||||
components:
|
||||
- HumanoidAppearance
|
||||
- Plunger
|
||||
- SolutionTransfer
|
||||
whitelist:
|
||||
components:
|
||||
- Item
|
||||
soundFlush: /Audio/Effects/Fluids/flush.ogg
|
||||
soundInsert: /Audio/Effects/Fluids/splash.ogg
|
||||
- type: Toilet
|
||||
- type: SecretStash
|
||||
secretPartName: secret-stash-part-toilet
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
stash: !type:ContainerSlot {}
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
drainBuffer:
|
||||
maxVol: 500
|
||||
toilet:
|
||||
maxVol: 250
|
||||
- type: Transform
|
||||
anchored: true
|
||||
disposals: !type:Container
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- type: Construction
|
||||
graph: Toilet
|
||||
node: toilet
|
||||
- type: PlungerUse
|
||||
- type: Appearance
|
||||
- type: SecretStash
|
||||
secretPartName: secret-stash-part-toilet
|
||||
examineStash: toilet-component-on-examine-found-hidden-item
|
||||
openableStash: true
|
||||
- type: Drain
|
||||
autoDrain: false
|
||||
- type: DumpableSolution
|
||||
solution: drainBuffer
|
||||
- type: SolutionContainerVisuals
|
||||
maxFillLevels: 1
|
||||
fillBaseName: fill-
|
||||
solutionName: drainBuffer
|
||||
- type: StaticPrice
|
||||
price: 25
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.DisposalUnitUiKey.Key
|
||||
type: DisposalUnitBoundUserInterface
|
||||
- type: RatKingRummageable
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
drainBuffer:
|
||||
maxVol: 100
|
||||
tank:
|
||||
maxVol: 500
|
||||
- type: SolutionRegeneration
|
||||
solution: tank
|
||||
generated:
|
||||
reagents:
|
||||
- ReagentId: Water
|
||||
Quantity: 1
|
||||
- type: DrainableSolution
|
||||
solution: tank
|
||||
- type: ReagentTank
|
||||
- type: DumpableSolution
|
||||
solution: drainBuffer
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToiletVisuals.SeatVisualState:
|
||||
SeatVisualState.SeatUp:
|
||||
SeatUp: { state: disposal-up }
|
||||
SeatDown: { state: disposal-down }
|
||||
enum.StashVisuals.DoorVisualState:
|
||||
DoorVisualState.DoorOpen:
|
||||
DoorOpen: { state: disposal-open }
|
||||
DoorClosed: { state: disposal-closed }
|
||||
|
||||
- type: entity
|
||||
id: ToiletDirtyWater
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Piping/disposal.rsi
|
||||
snapCardinals: true
|
||||
layers:
|
||||
- state: condisposal
|
||||
map: [ "enum.DisposalUnitVisualLayers.Unanchored" ]
|
||||
@@ -19,7 +18,7 @@
|
||||
- state: disposal-charging
|
||||
map: [ "enum.DisposalUnitVisualLayers.BaseCharging" ]
|
||||
- state: disposal-flush
|
||||
map: [ "enum.DisposalUnitVisualLayers.BaseFlush" ]
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayFlush" ]
|
||||
- state: dispover-charge
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayCharging" ]
|
||||
- state: dispover-ready
|
||||
@@ -30,17 +29,6 @@
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayEngaged" ]
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.25,-0.4,0.25,0.4"
|
||||
density: 75
|
||||
mask:
|
||||
- MachineMask
|
||||
layer:
|
||||
- MachineLayer
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -82,6 +70,9 @@
|
||||
parent: DisposalUnitBase
|
||||
name: disposal unit
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Piping/disposal.rsi
|
||||
snapCardinals: true
|
||||
- type: Construction
|
||||
graph: DisposalMachine
|
||||
node: disposal_unit
|
||||
@@ -100,6 +91,7 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Piping/disposal.rsi
|
||||
snapCardinals: true
|
||||
layers:
|
||||
- state: conmailing
|
||||
map: [ "enum.DisposalUnitVisualLayers.Unanchored" ]
|
||||
@@ -108,7 +100,7 @@
|
||||
- state: mailing-charging
|
||||
map: [ "enum.DisposalUnitVisualLayers.BaseCharging" ]
|
||||
- state: mailing-flush
|
||||
map: [ "enum.DisposalUnitVisualLayers.BaseFlush" ]
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayFlush" ]
|
||||
- state: dispover-charge
|
||||
map: [ "enum.DisposalUnitVisualLayers.OverlayCharging" ]
|
||||
- state: dispover-ready
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
conditions:
|
||||
- !type:EntityAnchored
|
||||
anchored: false
|
||||
- !type:ToiletLidClosed {}
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 2
|
||||
|
||||
@@ -606,7 +606,7 @@
|
||||
description: A human excrement flushing apparatus.
|
||||
icon:
|
||||
sprite: Structures/Furniture/toilet.rsi
|
||||
state: closed_toilet_seat_up
|
||||
state: disposal
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
|
||||
|
Before Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 25 KiB |
|
After Width: | Height: | Size: 28 KiB |
|
After Width: | Height: | Size: 28 KiB |
BIN
Resources/Textures/Structures/Furniture/toilet.rsi/disposal.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 28 KiB |
|
After Width: | Height: | Size: 17 KiB |
|
After Width: | Height: | Size: 17 KiB |
|
After Width: | Height: | Size: 28 KiB |
@@ -4,24 +4,240 @@
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from cev-eris at commit https://github.com/discordia-space/CEV-Eris/commit/2cb66bae0e253e13d37f8939e0983bb94fee243e",
|
||||
"license": "CC-BY-NC-SA-3.0",
|
||||
"copyright": "Made by brainfood1183 (github) for ss14",
|
||||
"states": [
|
||||
{
|
||||
"name": "closed_toilet_seat_down",
|
||||
"directions": 4
|
||||
"name": "condisposal",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "closed_toilet_seat_up",
|
||||
"directions": 4
|
||||
"name": "disposal-open",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "open_toilet_seat_down",
|
||||
"directions": 4
|
||||
"name": "disposal-closed",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "open_toilet_seat_up",
|
||||
"directions": 4
|
||||
"name": "disposal",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "disposal-up",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "disposal-down",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "disposal-charging",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "disposal-flush",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dispover-charge",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dispover-full",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dispover-handle",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "dispover-ready",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
],
|
||||
[
|
||||
1.0
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 1.5 KiB |