* Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix
95 lines
3.5 KiB
C#
95 lines
3.5 KiB
C#
using Content.Server.Popups;
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using Content.Shared.Storage.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.DoAfter;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Movement.Events;
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using Content.Shared.Resist;
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using Content.Shared.Storage;
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using Robust.Shared.Containers;
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namespace Content.Server.Resist;
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public sealed class EscapeInventorySystem : EntitySystem
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{
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CanEscapeInventoryComponent, MoveInputEvent>(OnRelayMovement);
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SubscribeLocalEvent<CanEscapeInventoryComponent, EscapeInventoryEvent>(OnEscape);
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SubscribeLocalEvent<CanEscapeInventoryComponent, DroppedEvent>(OnDropped);
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}
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private void OnRelayMovement(EntityUid uid, CanEscapeInventoryComponent component, ref MoveInputEvent args)
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{
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if (!args.HasDirectionalMovement)
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return;
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if (!_containerSystem.TryGetContainingContainer(uid, out var container) || !_actionBlockerSystem.CanInteract(uid, container.Owner))
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return;
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// Make sure there's nothing stopped the removal (like being glued)
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if (!_containerSystem.CanRemove(uid, container))
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{
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_popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-failed-resisting"), uid, uid);
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return;
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}
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// Contested
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if (_handsSystem.IsHolding(container.Owner, uid, out _))
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{
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AttemptEscape(uid, container.Owner, component);
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return;
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}
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// Uncontested
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if (HasComp<StorageComponent>(container.Owner) || HasComp<InventoryComponent>(container.Owner) || HasComp<SecretStashComponent>(container.Owner))
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AttemptEscape(uid, container.Owner, component);
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}
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private void AttemptEscape(EntityUid user, EntityUid container, CanEscapeInventoryComponent component, float multiplier = 1f)
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{
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if (component.IsEscaping)
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return;
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var doAfterEventArgs = new DoAfterArgs(EntityManager, user, component.BaseResistTime * multiplier, new EscapeInventoryEvent(), user, target: container)
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{
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BreakOnMove = true,
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BreakOnDamage = true,
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NeedHand = false
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};
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if (!_doAfterSystem.TryStartDoAfter(doAfterEventArgs, out component.DoAfter))
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return;
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_popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting"), user, user);
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_popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting-target"), container, container);
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}
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private void OnEscape(EntityUid uid, CanEscapeInventoryComponent component, EscapeInventoryEvent args)
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{
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component.DoAfter = null;
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if (args.Handled || args.Cancelled)
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return;
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_containerSystem.AttachParentToContainerOrGrid((uid, Transform(uid)));
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args.Handled = true;
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}
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private void OnDropped(EntityUid uid, CanEscapeInventoryComponent component, DroppedEvent args)
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{
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if (component.DoAfter != null)
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_doAfterSystem.Cancel(component.DoAfter);
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}
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}
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