* Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix
223 lines
8.4 KiB
C#
223 lines
8.4 KiB
C#
using Content.Shared.Popups;
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using Content.Shared.Storage.Components;
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using Content.Shared.Destructible;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Content.Shared.Interaction;
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using Content.Shared.Tools.Systems;
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using Content.Shared.Examine;
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namespace Content.Shared.Storage.EntitySystems
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{
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/// <summary>
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/// Secret Stash allows an item to be hidden within.
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/// </summary>
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public sealed class SecretStashSystem : EntitySystem
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{
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly SharedToolSystem _tool = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SecretStashComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SecretStashComponent, DestructionEventArgs>(OnDestroyed);
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SubscribeLocalEvent<SecretStashComponent, StashPryDoAfterEvent>(OnSecretStashPried);
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SubscribeLocalEvent<SecretStashComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<SecretStashComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<SecretStashComponent, ExaminedEvent>(OnExamine);
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}
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private void OnInit(EntityUid uid, SecretStashComponent component, ComponentInit args)
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{
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component.ItemContainer = _containerSystem.EnsureContainer<ContainerSlot>(uid, "stash", out _);
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}
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private void OnDestroyed(EntityUid uid, SecretStashComponent component, DestructionEventArgs args)
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{
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_containerSystem.EmptyContainer(component.ItemContainer);
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}
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/// <summary>
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/// Is there something inside secret stash item container?
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/// </summary>
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public bool HasItemInside(EntityUid uid, SecretStashComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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return component.ItemContainer.ContainedEntity != null;
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}
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private void OnInteractUsing(EntityUid uid, SecretStashComponent component, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!component.OpenableStash)
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return;
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// is player trying place or lift off cistern lid?
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if (_tool.UseTool(args.Used, args.User, uid, component.PryDoorTime, component.PryingQuality, new StashPryDoAfterEvent()))
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args.Handled = true;
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// maybe player is trying to hide something inside cistern?
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else if (component.ToggleOpen)
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{
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TryHideItem(uid, args.User, args.Used);
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args.Handled = true;
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}
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}
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private void OnInteractHand(EntityUid uid, SecretStashComponent component, InteractHandEvent args)
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{
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if (args.Handled)
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return;
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if (!component.OpenableStash)
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return;
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// trying to get something from stash?
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if (component.ToggleOpen)
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{
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var gotItem = TryGetItem(uid, args.User);
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if (gotItem)
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{
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args.Handled = true;
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return;
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}
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}
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args.Handled = true;
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}
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private void OnSecretStashPried(EntityUid uid, SecretStashComponent component, StashPryDoAfterEvent args)
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{
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if (args.Cancelled)
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return;
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ToggleOpen(uid, component);
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}
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public void ToggleOpen(EntityUid uid, SecretStashComponent? component = null, MetaDataComponent? meta = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.ToggleOpen = !component.ToggleOpen;
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UpdateAppearance(uid, component);
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Dirty(uid, component, meta);
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}
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private void UpdateAppearance(EntityUid uid, SecretStashComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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_appearance.SetData(uid, StashVisuals.DoorVisualState, component.ToggleOpen ? DoorVisualState.DoorOpen : DoorVisualState.DoorClosed);
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}
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/// <summary>
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/// Tries to hide item inside secret stash from hands of user.
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/// </summary>
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/// <returns>True if item was hidden inside stash</returns>
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public bool TryHideItem(EntityUid uid, EntityUid userUid, EntityUid itemToHideUid,
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SecretStashComponent? component = null, ItemComponent? item = null,
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HandsComponent? hands = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!Resolve(itemToHideUid, ref item))
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return false;
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if (!Resolve(userUid, ref hands))
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return false;
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// check if secret stash is already occupied
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var container = component.ItemContainer;
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if (container.ContainedEntity != null)
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{
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var msg = Loc.GetString("comp-secret-stash-action-hide-container-not-empty");
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_popupSystem.PopupClient(msg, uid, userUid);
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return false;
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}
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// check if item is too big to fit into secret stash
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if (_item.GetSizePrototype(item.Size) > _item.GetSizePrototype(component.MaxItemSize))
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{
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var msg = Loc.GetString("comp-secret-stash-action-hide-item-too-big",
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("item", itemToHideUid), ("stash", GetSecretPartName(uid, component)));
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_popupSystem.PopupClient(msg, uid, userUid);
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return false;
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}
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// try to move item from hands to stash container
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if (!_handsSystem.TryDropIntoContainer(userUid, itemToHideUid, container))
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{
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return false;
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}
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// all done, show success message
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var successMsg = Loc.GetString("comp-secret-stash-action-hide-success",
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("item", itemToHideUid), ("this", GetSecretPartName(uid, component)));
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_popupSystem.PopupClient(successMsg, uid, userUid);
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return true;
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}
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/// <summary>
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/// Try get item and place it in users hand.
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/// If user can't take it by hands, will drop item from container.
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/// </summary>
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/// <returns>True if user received item</returns>
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public bool TryGetItem(EntityUid uid, EntityUid userUid, SecretStashComponent? component = null,
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HandsComponent? hands = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!Resolve(userUid, ref hands))
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return false;
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// check if secret stash has something inside
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var container = component.ItemContainer;
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if (container.ContainedEntity == null)
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{
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return false;
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}
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_handsSystem.PickupOrDrop(userUid, container.ContainedEntity.Value, handsComp: hands);
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// show success message
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var successMsg = Loc.GetString("comp-secret-stash-action-get-item-found-something",
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("stash", GetSecretPartName(uid, component)));
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_popupSystem.PopupClient(successMsg, uid, userUid);
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return true;
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}
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private void OnExamine(EntityUid uid, SecretStashComponent component, ExaminedEvent args)
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{
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if (args.IsInDetailsRange && component.ToggleOpen)
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{
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if (HasItemInside(uid))
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{
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var msg = Loc.GetString(component.ExamineStash);
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args.PushMarkup(msg);
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}
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}
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}
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private string GetSecretPartName(EntityUid uid, SecretStashComponent stash)
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{
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if (stash.SecretPartName != "")
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return Loc.GetString(stash.SecretPartName);
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var entityName = Loc.GetString("comp-secret-stash-secret-part-name", ("this", uid));
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return entityName;
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}
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}
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}
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