* predict damage examine * . * required true * nits --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
25 lines
608 B
C#
25 lines
608 B
C#
using Content.Shared.Damage.Systems;
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namespace Content.Shared.Damage.Components;
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/// <summary>
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/// Makes this entity deal damage when thrown at something.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(SharedDamageOtherOnHitSystem))]
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public sealed partial class DamageOtherOnHitComponent : Component
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{
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/// <summary>
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/// Whether to ignore damage modifiers.
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/// </summary>
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[DataField]
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public bool IgnoreResistances = false;
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/// <summary>
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/// The damage amount to deal on hit.
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/// </summary>
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[DataField(required: true)]
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public DamageSpecifier Damage = default!;
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}
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