using Content.Shared.Damage.Systems; namespace Content.Shared.Damage.Components; /// /// Makes this entity deal damage when thrown at something. /// [RegisterComponent] [Access(typeof(SharedDamageOtherOnHitSystem))] public sealed partial class DamageOtherOnHitComponent : Component { /// /// Whether to ignore damage modifiers. /// [DataField] public bool IgnoreResistances = false; /// /// The damage amount to deal on hit. /// [DataField(required: true)] public DamageSpecifier Damage = default!; }