using Content.Shared.Damage.Systems;
namespace Content.Shared.Damage.Components;
///
/// Makes this entity deal damage when thrown at something.
///
[RegisterComponent]
[Access(typeof(SharedDamageOtherOnHitSystem))]
public sealed partial class DamageOtherOnHitComponent : Component
{
///
/// Whether to ignore damage modifiers.
///
[DataField]
public bool IgnoreResistances = false;
///
/// The damage amount to deal on hit.
///
[DataField(required: true)]
public DamageSpecifier Damage = default!;
}