Predict damage examine (#40168)

* predict damage examine

* .

* required true

* nits

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
This commit is contained in:
slarticodefast
2025-10-11 01:23:26 +02:00
committed by GitHub
parent 648ae75562
commit a6dce11566
11 changed files with 169 additions and 142 deletions

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@@ -0,0 +1,5 @@
using Content.Shared.Damage.Systems;
namespace Content.Client.Damage.Systems;
public sealed class DamageOtherOnHitSystem : SharedDamageOtherOnHitSystem;

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@@ -1,19 +0,0 @@
using Content.Server.Damage.Systems;
using Content.Shared.Damage;
namespace Content.Server.Damage.Components
{
[Access(typeof(DamageOtherOnHitSystem))]
[RegisterComponent]
public sealed partial class DamageOtherOnHitComponent : Component
{
[DataField("ignoreResistances")]
[ViewVariables(VVAccess.ReadWrite)]
public bool IgnoreResistances = false;
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
}
}

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@@ -1,72 +1,54 @@
using Content.Server.Administration.Logs;
using Content.Server.Damage.Components;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.CombatMode.Pacification;
using Content.Shared.Camera;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Systems;
using Content.Shared.Database;
using Content.Shared.Effects;
using Content.Shared.Mobs.Components;
using Content.Shared.Throwing;
using Content.Shared.Wires;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
namespace Content.Server.Damage.Systems
namespace Content.Server.Damage.Systems;
public sealed class DamageOtherOnHitSystem : SharedDamageOtherOnHitSystem
{
public sealed class DamageOtherOnHitSystem : EntitySystem
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly GunSystem _guns = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
public override void Initialize()
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly GunSystem _guns = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
base.Initialize();
public override void Initialize()
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
}
private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
{
if (TerminatingOrDeleted(args.Target))
return;
var dmg = _damageable.TryChangeDamage(args.Target, component.Damage * _damageable.UniversalThrownDamageModifier, component.IgnoreResistances, origin: args.Component.Thrower);
// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
if (dmg != null && HasComp<MobStateComponent>(args.Target))
_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {dmg.GetTotal():damage} damage from collision");
if (dmg is { Empty: false })
{
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
SubscribeLocalEvent<DamageOtherOnHitComponent, DamageExamineEvent>(OnDamageExamine);
SubscribeLocalEvent<DamageOtherOnHitComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
_color.RaiseEffect(Color.Red, [args.Target], Filter.Pvs(args.Target, entityManager: EntityManager));
}
private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
_guns.PlayImpactSound(args.Target, dmg, null, false);
if (TryComp<PhysicsComponent>(uid, out var body) && body.LinearVelocity.LengthSquared() > 0f)
{
if (TerminatingOrDeleted(args.Target))
return;
var dmg = _damageable.TryChangeDamage(args.Target, component.Damage * _damageable.UniversalThrownDamageModifier, component.IgnoreResistances, origin: args.Component.Thrower);
// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
if (dmg != null && HasComp<MobStateComponent>(args.Target))
_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {dmg.GetTotal():damage} damage from collision");
if (dmg is { Empty: false })
{
_color.RaiseEffect(Color.Red, new List<EntityUid>() { args.Target }, Filter.Pvs(args.Target, entityManager: EntityManager));
}
_guns.PlayImpactSound(args.Target, dmg, null, false);
if (TryComp<PhysicsComponent>(uid, out var body) && body.LinearVelocity.LengthSquared() > 0f)
{
var direction = body.LinearVelocity.Normalized();
_sharedCameraRecoil.KickCamera(args.Target, direction);
}
}
private void OnDamageExamine(EntityUid uid, DamageOtherOnHitComponent component, ref DamageExamineEvent args)
{
_damageExamine.AddDamageExamine(args.Message, _damageable.ApplyUniversalAllModifiers(component.Damage * _damageable.UniversalThrownDamageModifier), Loc.GetString("damage-throw"));
}
/// <summary>
/// Prevent players with the Pacified status effect from throwing things that deal damage.
/// </summary>
private void OnAttemptPacifiedThrow(Entity<DamageOtherOnHitComponent> ent, ref AttemptPacifiedThrowEvent args)
{
args.Cancel("pacified-cannot-throw");
var direction = body.LinearVelocity.Normalized();
_sharedCameraRecoil.KickCamera(args.Target, direction);
}
}
}

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@@ -1,7 +1,5 @@
using Content.Server.Chat.Systems;
using Content.Server.Movement.Systems;
using Content.Shared.Damage.Events;
using Content.Shared.Damage.Systems;
using Content.Shared.Effects;
using Content.Shared.Speech.Components;
using Content.Shared.Weapons.Melee;
@@ -16,28 +14,14 @@ namespace Content.Server.Weapons.Melee;
public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
{
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
[Dependency] private readonly LagCompensationSystem _lag = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MeleeSpeechComponent, MeleeHitEvent>(OnSpeechHit);
SubscribeLocalEvent<MeleeWeaponComponent, DamageExamineEvent>(OnMeleeExamineDamage);
}
private void OnMeleeExamineDamage(EntityUid uid, MeleeWeaponComponent component, ref DamageExamineEvent args)
{
if (component.Hidden)
return;
var damageSpec = GetDamage(uid, args.User, component);
if (damageSpec.Empty)
return;
_damageExamine.AddDamageExamine(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), Loc.GetString("damage-melee"));
}
protected override bool ArcRaySuccessful(EntityUid targetUid,

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@@ -1,12 +1,7 @@
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.Power;
using Content.Shared.PowerCell.Components;
using Content.Shared.Projectiles;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
using Robust.Shared.Prototypes;
namespace Content.Server.Weapons.Ranged.Systems;
@@ -19,13 +14,11 @@ public sealed partial class GunSystem
// Hitscan
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, PowerCellChangedEvent>(OnPowerCellChanged);
// Projectile
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, PowerCellChangedEvent>(OnPowerCellChanged);
}
@@ -73,50 +66,6 @@ public sealed partial class GunSystem
RaiseLocalEvent(uid, ref updateAmmoEv);
}
private void OnBatteryDamageExamine<T>(Entity<T> entity, ref DamageExamineEvent args) where T : BatteryAmmoProviderComponent
{
var damageSpec = GetDamage(entity.Comp);
if (damageSpec == null)
return;
var damageType = entity.Comp switch
{
HitscanBatteryAmmoProviderComponent => Loc.GetString("damage-hitscan"),
ProjectileBatteryAmmoProviderComponent => Loc.GetString("damage-projectile"),
_ => throw new ArgumentOutOfRangeException(),
};
_damageExamine.AddDamageExamine(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), damageType);
}
private DamageSpecifier? GetDamage(BatteryAmmoProviderComponent component)
{
if (component is ProjectileBatteryAmmoProviderComponent battery)
{
if (ProtoManager.Index<EntityPrototype>(battery.Prototype).Components
.TryGetValue(Factory.GetComponentName<ProjectileComponent>(), out var projectile))
{
var p = (ProjectileComponent) projectile.Component;
if (!p.Damage.Empty)
{
return p.Damage * Damageable.UniversalProjectileDamageModifier;
}
}
return null;
}
if (component is HitscanBatteryAmmoProviderComponent hitscan)
{
var dmg = ProtoManager.Index<HitscanPrototype>(hitscan.Prototype).Damage;
return dmg == null ? dmg : dmg * Damageable.UniversalHitscanDamageModifier;
}
return null;
}
protected override void TakeCharge(Entity<BatteryAmmoProviderComponent> entity)
{
var ev = new ChangeChargeEvent(-entity.Comp.FireCost);

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@@ -2,7 +2,8 @@ using Robust.Shared.GameStates;
namespace Content.Shared.Damage.Components;
/// <summary>
/// Shows a detailed examine window with this entity's damage stats when examined.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class DamageExaminableComponent : Component
{
}
public sealed partial class DamageExaminableComponent : Component;

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@@ -0,0 +1,24 @@
using Content.Shared.Damage.Systems;
namespace Content.Shared.Damage.Components;
/// <summary>
/// Makes this entity deal damage when thrown at something.
/// </summary>
[RegisterComponent]
[Access(typeof(SharedDamageOtherOnHitSystem))]
public sealed partial class DamageOtherOnHitComponent : Component
{
/// <summary>
/// Whether to ignore damage modifiers.
/// </summary>
[DataField]
public bool IgnoreResistances = false;
/// <summary>
/// The damage amount to deal on hit.
/// </summary>
[DataField(required: true)]
public DamageSpecifier Damage = default!;
}

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@@ -1,6 +1,10 @@
using Content.Shared.Damage.Components;
using Robust.Shared.Utility;
namespace Content.Shared.Damage.Events;
/// <summary>
/// Raised on an entity with <see cref="DamageExaminableComponent"/> when examined to get the damage values displayed in the examine window.
/// </summary>
[ByRefEvent]
public readonly record struct DamageExamineEvent(FormattedMessage Message, EntityUid User);

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@@ -0,0 +1,32 @@
using Content.Shared.CombatMode.Pacification;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Events;
namespace Content.Shared.Damage.Systems;
public abstract class SharedDamageOtherOnHitSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageOtherOnHitComponent, DamageExamineEvent>(OnDamageExamine);
SubscribeLocalEvent<DamageOtherOnHitComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
}
private void OnDamageExamine(Entity<DamageOtherOnHitComponent> ent, ref DamageExamineEvent args)
{
_damageExamine.AddDamageExamine(args.Message, _damageable.ApplyUniversalAllModifiers(ent.Comp.Damage * _damageable.UniversalThrownDamageModifier), Loc.GetString("damage-throw"));
}
/// <summary>
/// Prevent players with the Pacified status effect from throwing things that deal damage.
/// </summary>
private void OnAttemptPacifiedThrow(Entity<DamageOtherOnHitComponent> ent, ref AttemptPacifiedThrowEvent args)
{
args.Cancel("pacified-cannot-throw");
}
}

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@@ -7,6 +7,7 @@ using Content.Shared.Administration.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.CombatMode;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.Damage.Systems;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
@@ -63,6 +64,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
[Dependency] protected readonly SharedPopupSystem PopupSystem = default!;
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
[Dependency] private readonly SharedStaminaSystem _stamina = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
private const int AttackMask = (int) (CollisionGroup.MobMask | CollisionGroup.Opaque);
@@ -83,6 +85,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
SubscribeLocalEvent<MeleeWeaponComponent, HandSelectedEvent>(OnMeleeSelected);
SubscribeLocalEvent<MeleeWeaponComponent, ShotAttemptedEvent>(OnMeleeShotAttempted);
SubscribeLocalEvent<MeleeWeaponComponent, GunShotEvent>(OnMeleeShot);
SubscribeLocalEvent<MeleeWeaponComponent, DamageExamineEvent>(OnMeleeExamineDamage);
SubscribeLocalEvent<BonusMeleeDamageComponent, GetMeleeDamageEvent>(OnGetBonusMeleeDamage);
SubscribeLocalEvent<BonusMeleeDamageComponent, GetHeavyDamageModifierEvent>(OnGetBonusHeavyDamageModifier);
SubscribeLocalEvent<BonusMeleeAttackRateComponent, GetMeleeAttackRateEvent>(OnGetBonusMeleeAttackRate);
@@ -95,8 +98,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
SubscribeAllEvent<StopAttackEvent>(OnStopAttack);
#if DEBUG
SubscribeLocalEvent<MeleeWeaponComponent,
MapInitEvent> (OnMapInit);
SubscribeLocalEvent<MeleeWeaponComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, MeleeWeaponComponent component, MapInitEvent args)
@@ -124,6 +126,18 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
}
}
private void OnMeleeExamineDamage(EntityUid uid, MeleeWeaponComponent component, ref DamageExamineEvent args)
{
if (component.Hidden)
return;
var damageSpec = GetDamage(uid, args.User, component);
if (damageSpec.Empty)
return;
_damageExamine.AddDamageExamine(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), Loc.GetString("damage-melee"));
}
private void OnMeleeSelected(EntityUid uid, MeleeWeaponComponent component, HandSelectedEvent args)
{
var attackRate = GetAttackRate(uid, args.User, component);

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@@ -1,8 +1,12 @@
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.Examine;
using Content.Shared.Projectiles;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Weapons.Ranged.Systems;
@@ -18,6 +22,7 @@ public abstract partial class SharedGunSystem
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, TakeAmmoEvent>(OnBatteryTakeAmmo);
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, GetAmmoCountEvent>(OnBatteryAmmoCount);
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ExaminedEvent>(OnBatteryExamine);
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
// Projectile
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ComponentGetState>(OnBatteryGetState);
@@ -25,6 +30,7 @@ public abstract partial class SharedGunSystem
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, TakeAmmoEvent>(OnBatteryTakeAmmo);
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, GetAmmoCountEvent>(OnBatteryAmmoCount);
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ExaminedEvent>(OnBatteryExamine);
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
}
private void OnBatteryHandleState(EntityUid uid, BatteryAmmoProviderComponent component, ref ComponentHandleState args)
@@ -53,6 +59,51 @@ public abstract partial class SharedGunSystem
args.PushMarkup(Loc.GetString("gun-battery-examine", ("color", AmmoExamineColor), ("count", component.Shots)));
}
private void OnBatteryDamageExamine<T>(Entity<T> entity, ref DamageExamineEvent args) where T : BatteryAmmoProviderComponent
{
var damageSpec = GetDamage(entity.Comp);
if (damageSpec == null)
return;
var damageType = entity.Comp switch
{
HitscanBatteryAmmoProviderComponent => Loc.GetString("damage-hitscan"),
ProjectileBatteryAmmoProviderComponent => Loc.GetString("damage-projectile"),
_ => throw new ArgumentOutOfRangeException(),
};
_damageExamine.AddDamageExamine(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), damageType);
}
private DamageSpecifier? GetDamage(BatteryAmmoProviderComponent component)
{
if (component is ProjectileBatteryAmmoProviderComponent battery)
{
if (ProtoManager.Index<EntityPrototype>(battery.Prototype)
.Components
.TryGetValue(Factory.GetComponentName<ProjectileComponent>(), out var projectile))
{
var p = (ProjectileComponent)projectile.Component;
if (!p.Damage.Empty)
{
return p.Damage * Damageable.UniversalProjectileDamageModifier;
}
}
return null;
}
if (component is HitscanBatteryAmmoProviderComponent hitscan)
{
var dmg = ProtoManager.Index<HitscanPrototype>(hitscan.Prototype).Damage;
return dmg == null ? dmg : dmg * Damageable.UniversalHitscanDamageModifier;
}
return null;
}
private void OnBatteryTakeAmmo(EntityUid uid, BatteryAmmoProviderComponent component, TakeAmmoEvent args)
{
var shots = Math.Min(args.Shots, component.Shots);