* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
124 lines
4.0 KiB
C#
124 lines
4.0 KiB
C#
#nullable enable
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using System;
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using Content.Shared.GameObjects.Components.Buckle;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Strap
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{
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public enum StrapPosition
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{
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/// <summary>
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/// (Default) Makes no change to the buckled mob
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/// </summary>
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None = 0,
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/// <summary>
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/// Makes the mob stand up
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/// </summary>
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Stand,
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/// <summary>
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/// Makes the mob lie down
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/// </summary>
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Down
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}
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public abstract class SharedStrapComponent : Component, IDragDropOn
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{
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public sealed override string Name => "Strap";
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public sealed override uint? NetID => ContentNetIDs.STRAP;
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bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
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{
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if (!eventArgs.Dragged.TryGetComponent(out SharedBuckleComponent? buckleComponent)) return false;
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bool Ignored(IEntity entity) => entity == eventArgs.User || entity == eventArgs.Dragged || entity == eventArgs.Target;
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return eventArgs.Target.InRangeUnobstructed(eventArgs.Dragged, buckleComponent.Range, predicate: Ignored);
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}
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public abstract bool DragDropOn(DragDropEventArgs eventArgs);
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}
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[Serializable, NetSerializable]
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public sealed class StrapComponentState : ComponentState
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{
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public StrapComponentState(StrapPosition position) : base(ContentNetIDs.BUCKLE)
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{
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Position = position;
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}
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/// <summary>
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/// The change in position that this strap makes to the strapped mob
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/// </summary>
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public StrapPosition Position { get; }
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}
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[Serializable, NetSerializable]
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public enum StrapVisuals
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{
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RotationAngle
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}
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[Serializable, NetSerializable]
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public abstract class StrapChangeMessage : ComponentMessage
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{
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/// <summary>
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/// Constructs a new instance of <see cref="StrapChangeMessage"/>
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/// </summary>
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/// <param name="entity">The entity that had its buckling status changed</param>
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/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
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/// <param name="buckled">True if the entity was buckled, false otherwise</param>
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protected StrapChangeMessage(IEntity entity, IEntity strap, bool buckled)
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{
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Entity = entity;
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Strap = strap;
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Buckled = buckled;
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}
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/// <summary>
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/// The entity that had its buckling status changed
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/// </summary>
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public IEntity Entity { get; }
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/// <summary>
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/// The strap that the entity was buckled to or unbuckled from
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/// </summary>
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public IEntity Strap { get; }
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/// <summary>
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/// True if the entity was buckled, false otherwise.
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/// </summary>
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public bool Buckled { get; }
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}
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[Serializable, NetSerializable]
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public class StrapMessage : StrapChangeMessage
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{
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/// <summary>
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/// Constructs a new instance of <see cref="StrapMessage"/>
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/// </summary>
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/// <param name="entity">The entity that had its buckling status changed</param>
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/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
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public StrapMessage(IEntity entity, IEntity strap) : base(entity, strap, true)
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{
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}
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}
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[Serializable, NetSerializable]
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public class UnStrapMessage : StrapChangeMessage
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{
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/// <summary>
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/// Constructs a new instance of <see cref="UnStrapMessage"/>
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/// </summary>
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/// <param name="entity">The entity that had its buckling status changed</param>
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/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
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public UnStrapMessage(IEntity entity, IEntity strap) : base(entity, strap, false)
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{
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}
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}
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}
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