#nullable enable
using System;
using Content.Shared.GameObjects.Components.Buckle;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Strap
{
public enum StrapPosition
{
///
/// (Default) Makes no change to the buckled mob
///
None = 0,
///
/// Makes the mob stand up
///
Stand,
///
/// Makes the mob lie down
///
Down
}
public abstract class SharedStrapComponent : Component, IDragDropOn
{
public sealed override string Name => "Strap";
public sealed override uint? NetID => ContentNetIDs.STRAP;
bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
{
if (!eventArgs.Dragged.TryGetComponent(out SharedBuckleComponent? buckleComponent)) return false;
bool Ignored(IEntity entity) => entity == eventArgs.User || entity == eventArgs.Dragged || entity == eventArgs.Target;
return eventArgs.Target.InRangeUnobstructed(eventArgs.Dragged, buckleComponent.Range, predicate: Ignored);
}
public abstract bool DragDropOn(DragDropEventArgs eventArgs);
}
[Serializable, NetSerializable]
public sealed class StrapComponentState : ComponentState
{
public StrapComponentState(StrapPosition position) : base(ContentNetIDs.BUCKLE)
{
Position = position;
}
///
/// The change in position that this strap makes to the strapped mob
///
public StrapPosition Position { get; }
}
[Serializable, NetSerializable]
public enum StrapVisuals
{
RotationAngle
}
[Serializable, NetSerializable]
public abstract class StrapChangeMessage : ComponentMessage
{
///
/// Constructs a new instance of
///
/// The entity that had its buckling status changed
/// The strap that the entity was buckled to or unbuckled from
/// True if the entity was buckled, false otherwise
protected StrapChangeMessage(IEntity entity, IEntity strap, bool buckled)
{
Entity = entity;
Strap = strap;
Buckled = buckled;
}
///
/// The entity that had its buckling status changed
///
public IEntity Entity { get; }
///
/// The strap that the entity was buckled to or unbuckled from
///
public IEntity Strap { get; }
///
/// True if the entity was buckled, false otherwise.
///
public bool Buckled { get; }
}
[Serializable, NetSerializable]
public class StrapMessage : StrapChangeMessage
{
///
/// Constructs a new instance of
///
/// The entity that had its buckling status changed
/// The strap that the entity was buckled to or unbuckled from
public StrapMessage(IEntity entity, IEntity strap) : base(entity, strap, true)
{
}
}
[Serializable, NetSerializable]
public class UnStrapMessage : StrapChangeMessage
{
///
/// Constructs a new instance of
///
/// The entity that had its buckling status changed
/// The strap that the entity was buckled to or unbuckled from
public UnStrapMessage(IEntity entity, IEntity strap) : base(entity, strap, false)
{
}
}
}