* Add nullable to some Content.Shared files.
* Use [NotNullWhen(true)]
* Undo adding now redundant !'s
* Forgot one
* Add a ton more nullable
* You can guess
* Fix some issues
* It actually compiles now
* Auto stash before merge of "null2" and "origin/master"
* I lied
* enable annotations -> enable
* Revert ActionBlockerSystem.cs to original
* Fix ActionBlockerSystem.cs
* More nullable
* Undo some added exclamation marks
* Fix issues
* Update Content.Shared/Maps/ContentTileDefinition.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Resolve some issues
* Remove unused method
* Fix more issues
* Fix more issues
* Fix more issues
* Fix more issues
* Fix issue, rollback SharedGhostComponent.cs
* Update submodule
* Fix issue, invert some if-statements to reduce nesting
* Revert RobustToolbox
* FIx things broken by merge
* Some fixes
- Replaced with string.Empty
- Remove some exclamation marks
- Revert file
* Some fixes
* Trivial #nullable enable
* Fix null ables
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
* Create BuckleableComponent.cs
* Add strap component and keybind to buckle targeted entity
* Remove buckle keybind, turn it into a verb
* Add moving and attaching the buckled entity to the strap
* Fix reality collapsing when clicking on a buckled entity
* Add strap position to buckle a mob in the standing or down position
* Add new default strap position that makes no change to the mob's standing state
* Add Strap component to office chairs and stools
* Add Strap component to the pilot chair
* Add buckled status effect icon
* Add status effect click behaviour
* Add buckling and unbuckling sounds
* Change Buckle verb to only appear when an entity can be currently buckled
* Rotate buckled entity in the direction of the seat
* Disable entity rotation when buckled
* Fix buckle rotation on beds
* Buckling now finds the closest strap to the buckleable entity
* Fix rotation when unbuckling an entity
* Move buckle verb to StrapComponent
* Added buckled entity unbuckle verb, range and interaction checks
* Add checks for currently occupied straps
* Add unbuckling entity if its respective strap component is removed
* Add Clickable, InteractionOutline and Collidable components to bed
* Add rotation property to strap component
* Rename Buckleable to Buckle
* Add Buckle and Strap sizes to buckle multiple entities in the same strap
* Remove out of range popup message from strap verb GetData
* Move BuckledTo setter logic to its methods
* Fix Strap BuckledEntities being public
* Fix not updating status when Buckle component is removed
* Change BuckleComponent.BuckledTo to be of type StrapComponent
* Fix NRE when unbuckling
* Add buckle perspective messages
* Fix not equals comparison in strap verb
* Add added check to Strap TryAdd
* Change buckle.ogg and unbuckle.ogg from stereo to mono
* Remove -2f volume on buckle and unbuckle sounds
* Add summary to Strap TryAdd and Remove methods
* Make buckled entities unable to fall
* Fix default strap position not rotating the buckled entity
* Add downing after unbuckling an entity if it is knocked down
* Prevent an entity from buckling onto itself
Fixes stack overflow error
* Disable recursive buckling
* Add buckling onto straps by clicking them with an empty hand
* Add recursive buckle check to the trybuckle method as well
* Fix being able to click on a different strap to unbuckle from the current one
* Merge TryUnbuckle and ForceUnbuckle with a force argument
* Remove explicit unimplemented status effect clicking cases
* Add documentation to EffectBlockerSystem and ActionBlockerSystem