Files
tbd-station-14/Content.Shared/GameObjects/Components/Strap/SharedStrapComponent.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

124 lines
4.0 KiB
C#

#nullable enable
using System;
using Content.Shared.GameObjects.Components.Buckle;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Strap
{
public enum StrapPosition
{
/// <summary>
/// (Default) Makes no change to the buckled mob
/// </summary>
None = 0,
/// <summary>
/// Makes the mob stand up
/// </summary>
Stand,
/// <summary>
/// Makes the mob lie down
/// </summary>
Down
}
public abstract class SharedStrapComponent : Component, IDragDropOn
{
public sealed override string Name => "Strap";
public sealed override uint? NetID => ContentNetIDs.STRAP;
bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
{
if (!eventArgs.Dragged.TryGetComponent(out SharedBuckleComponent? buckleComponent)) return false;
bool Ignored(IEntity entity) => entity == eventArgs.User || entity == eventArgs.Dragged || entity == eventArgs.Target;
return eventArgs.Target.InRangeUnobstructed(eventArgs.Dragged, buckleComponent.Range, predicate: Ignored);
}
public abstract bool DragDropOn(DragDropEventArgs eventArgs);
}
[Serializable, NetSerializable]
public sealed class StrapComponentState : ComponentState
{
public StrapComponentState(StrapPosition position) : base(ContentNetIDs.BUCKLE)
{
Position = position;
}
/// <summary>
/// The change in position that this strap makes to the strapped mob
/// </summary>
public StrapPosition Position { get; }
}
[Serializable, NetSerializable]
public enum StrapVisuals
{
RotationAngle
}
[Serializable, NetSerializable]
public abstract class StrapChangeMessage : ComponentMessage
{
/// <summary>
/// Constructs a new instance of <see cref="StrapChangeMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
/// <param name="buckled">True if the entity was buckled, false otherwise</param>
protected StrapChangeMessage(IEntity entity, IEntity strap, bool buckled)
{
Entity = entity;
Strap = strap;
Buckled = buckled;
}
/// <summary>
/// The entity that had its buckling status changed
/// </summary>
public IEntity Entity { get; }
/// <summary>
/// The strap that the entity was buckled to or unbuckled from
/// </summary>
public IEntity Strap { get; }
/// <summary>
/// True if the entity was buckled, false otherwise.
/// </summary>
public bool Buckled { get; }
}
[Serializable, NetSerializable]
public class StrapMessage : StrapChangeMessage
{
/// <summary>
/// Constructs a new instance of <see cref="StrapMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
public StrapMessage(IEntity entity, IEntity strap) : base(entity, strap, true)
{
}
}
[Serializable, NetSerializable]
public class UnStrapMessage : StrapChangeMessage
{
/// <summary>
/// Constructs a new instance of <see cref="UnStrapMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
public UnStrapMessage(IEntity entity, IEntity strap) : base(entity, strap, false)
{
}
}
}