Commit Graph

25496 Commits

Author SHA1 Message Date
metalgearsloth
d0f51def1a Fix asteroid UI determinism (#23661) 2024-01-07 15:21:05 +11:00
metalgearsloth
3452521021 Fix exped dungeons (#23654)
mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.

I checked magnet + roomfills still work.
2024-01-07 14:23:53 +11:00
metalgearsloth
fb24f9accf Fix salvage magnet determinism (#23655)
Machine-specific moment, you'd think I'd remember from expeditions.
2024-01-07 14:23:44 +11:00
metalgearsloth
fed15b0330 Fix master (#23656)
Proximity didn't pass CI.
2024-01-07 14:23:25 +11:00
Matt
40e4d43c3b feat: add xsl stylesheet to changelogs (#21930) 2024-01-07 04:02:36 +01:00
MaloTV
b85a9d7688 Bullet Type Visual Indicator (#21068)
* Bullet Class indicators

* New Practice Sprite

* Removed re-specified values

* fixes up whitespace to get this merged

---------

Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
2024-01-06 21:36:51 -05:00
Ed
d22fe3f921 SyndiCat (#22554)
* add content

* 4 tk to 8 tk

* replace to autoinject, now cat can explode in any moment. increase cost to 10tk

* Update animals.yml
2024-01-06 17:52:41 -08:00
Simon
dfc8ea6aee Game server api (#23129)
* Stuff

* Fix RoundStatus Action

* Rename stuff

* Also needs to run on the main thread

* minor stuff

* Move to not be an EntitySystem

* Part 1 of making this less shit

* Make some more stuff run on main thread

* Actor check, logging and remove token from log.

* Better log

* Change ActionKick to use Guid instead of username

* Fix build

* Bandaid fix for test fails
2024-01-06 17:47:29 -08:00
github-actions[bot]
5f8eab71ce Update Credits (#23651)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-01-06 18:40:37 -07:00
Trevor Day
39e59cb77f Update dice state handling (#23643)
* Auto generate dice component state handling, and update data field annotations

* Missed one.
2024-01-06 17:30:21 -08:00
Ubaser
8b107b5a9f Update tips (#23611)
* add

* fix
2024-01-06 20:19:09 -05:00
deathride58
21ec29bfa6 Microwaves no longer instantly gib living creatures Microwaves now heat in real-time
* Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime

* While we're at it there's honestly no need for this shit to be hardcoded
2024-01-06 17:16:39 -08:00
deathride58
e57b47242f Kobold noises! Gently the kobolds (and monkeys)! Monkey YAML cleanup!
* modular monkeys - you can now gently the monkeys and kobolds
* kobolds are clumsy critters!!
* that's baseline now
2024-01-06 17:08:51 -08:00
Ubaser
94d4d22f2d Add trench coats (#23563) 2024-01-06 17:06:15 -08:00
Jezithyr
3261962f8c Fixing performance issue with Proximity Detector (#23557)
* fixing access levels and removed strings from data defs

* Fixing proximity detector performance

- Re-added component filtering for the close entity search.
- Changed criteria functionality to only allow for searching for entities with all specified comps (matching any would be too unperformant)
2024-01-06 17:04:33 -08:00
Leon Friedrich
4ddb3db1ec Fix NavMap exception (#23636) 2024-01-06 16:06:52 -05:00
Ubaser
eb46918d7e Remove a couple translations to the archaic accent (#23614)
add
2024-01-06 15:42:20 -05:00
deathride58
abfa9ff856 Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638)
fixes NPCs failing to interact with objects
2024-01-06 15:32:50 -05:00
metalgearsloth
f5909f68ae Fix more tag ordering (#23634) 2024-01-06 15:16:25 -05:00
Alekshhh
a3f40c239e Ore Visual Change (#23618)
* Revert "New moth antennae and wing pair, Underwing (#23559)"

This reverts commit 1b4f1ac35d.

* Revert "Revert "New moth antennae and wing pair, Underwing (#23559)""

This reverts commit d2543d566cb398b4d7496e3f189cb638f826bf27.

* ore

* banona

* glo

* shadwe
2024-01-06 14:34:11 -05:00
Ubaser
7858dad9e4 Darken syndicate implanter sprite (#23622)
add
2024-01-06 11:10:56 -05:00
Ubaser
172fcaf2d4 Rename Goldschläger to Gildlager (#23223)
* add

* fix

* catalog

* migration

* conflicts..

* uh

* test

* m

* fix fr

* line?

* beg

* suffering

* um

* fix

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-07 02:34:15 +11:00
Pieter-Jan Briers
d8cbddf1f4 Fix bad sawmill IPostInjectInit (#23626)
Same issue as 359811f71e
2024-01-07 02:33:53 +11:00
Ubaser
1299c81df6 Add Flippo lighter to the cig vend (#23620)
add
2024-01-06 17:56:41 +03:00
MACMAN2003
04cf1c3c49 Add hats and berets to the uniform printer (take 2) (#23556)
* hates and beretes

welcome to team 4tress, after eighteen millennia in development, hopefully it will have been worth the wait

* EEYIKES!! How will I ever "fix" these "typos"???

* SPELL WARS 2: ATTACK OF THE TYPOS

hlep me i catn' stop speeling bad

* put hats above associated uniforms
2024-01-06 17:54:57 +03:00
Ubaser
17da2f0bee Fix a stray pixel on the large lizard tail (#23619)
add
2024-01-07 00:07:34 +11:00
DrSmugleaf
d79ead6fb1 Make DamageOtherOnHitSystem only flash an entity red if damage was dealt (#23612) 2024-01-06 23:13:01 +11:00
Nairod
d9eaf9f3c3 Snout Fitting Masks (#23545)
* Snout Fitting Masks

* Line Fix

* Happy Clown
2024-01-06 05:10:04 -06:00
deathride58
43d1be51fb Limits the minimum base skin color brightness for species with Hue coloration (#23605)
adds a minimum skin tone for hue skin colors
2024-01-06 20:40:29 +11:00
metalgearsloth
434206c00c Tags fix (#23608)
* Fix tags

- Boots is redundant and people keep dumping at end of list.

* weh
2024-01-06 20:30:49 +11:00
LankLTE
993793f162 Fix deadmin on join cvar for nukies (#20198)
* fix

* oops
2024-01-06 20:29:53 +11:00
Leon Friedrich
347655fac1 Freeze eventbus dictionaries (#22628)
* Freeze event bus

* Cleanup
2024-01-06 20:24:42 +11:00
Trevor Day
57f245e789 Add whitelist to centrifuge, only allowing vials. (#23538)
* Add whitelist to centrifuge, only allowing vials.

* Better Tag Name

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 20:22:35 +11:00
Ed
f0097d4963 Barber scissors fix (#22895)
* barber!

* 5% change to maintenance

* some fixes

* refactor some

* ElectroJR fix merge

* aoa

* remvoe humanoid

* Magic mirror cleanup

* Cleanup

* Bunch more fixes

* Fix nohair + range bugs

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 20:19:45 +11:00
Velcroboy
52aac0ea3b Add Diphenhydramine Recipe (#23006)
Add Diphenhydramine

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-01-06 00:29:35 -08:00
iacore
d73c7e9a0a more balanced constructing and unscrewing for metal objects (#21051)
* more balanced constructing and unscrewing for metal objects

- computer frame, machine frame, rack and meatspike can be deconstructed while anchored by screwing
- Computer frames now need time to be constructed.
- it now takes a reasonable time to make a meatspike. If you can construct a machine frame in 2.5, surely you can make a meatspike in 2.

* Fixes test
2024-01-06 00:28:57 -08:00
Ilya246
154416787e add syndicate singularity beacon (#18486)
* implement singulo attraction

* add attractor syndie item

* cleanup

* fix name/desc

* actually fix name

* singulo toolbox no longer whitelisted

* add custom sprite, overhaul prototype

* address review

* beacon real

* webedit 1

* webedit 2

* webedit 3

* permalink to copyright

---------

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-01-06 00:21:24 -08:00
Ioannis Eleftheriou
2629a8d92c Provide non-flake hermetic shell by pinning nixpkgs (#23368)
Provide non-flake solution by pinning in shell.nix

Invoking `nix-shell` makes shell.nix not consume the flake. Importing
`<nixpkgs>` is dependent on the user's current nixpkgs channel. This is not
reproducible.

Fix this by pinning nixpkgs to the same revision of the flake input.
2024-01-06 00:07:08 -08:00
metalgearsloth
9b4325bafc Update submodule to 203.0.0 (#23604) 2024-01-06 18:47:25 +11:00
Nim
ea7428cf99 Add medhud to the lockers medics (#23591)
add medhud to the closets
2024-01-06 00:35:32 -07:00
Emisse
da0b502add marathon update (#23603)
* marathon update

* autism
2024-01-06 00:35:16 -07:00
mr-bo-jangles
412f3f470c Set pAI up with a static map the pAI can use (#23499)
* Set pAI up with a trackless map

* Added a untracked map user interface class to support gps-less mapping
* Added to pAI by default, expect it to be  given to borgs as well in time.

As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand.

* Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 18:31:20 +11:00
GNF54
46ea3b63e8 Added Black Jumpsuit and various colorful gloves to the Clothesmate (#23489)
* Added the Black Jumpsuit and various colorful gloves to the Clothesmate

Considering that Black Gloves are available in the Clothesmate, it makes sense to add the various colorful gloves that are almost entirely unused currently.

* Update cargo_vending.yml
2024-01-06 10:19:23 +03:00
Ed
7d30b5ae63 Tesla Gun (#23175)
* add content

* u cant pickup lightning

* -5 heat damage

* Update battery_guns.yml
2024-01-06 18:18:35 +11:00
Ed
45be12b834 Some thief steal target tweaks (#23572)
pipip
2024-01-06 18:12:34 +11:00
778b
6a4914436b Fixed lighters exeption with missing component (#23589)
Update lighters.yml
2024-01-06 18:09:30 +11:00
J. Brown
ed7a787970 Restore correct table-bonk behaviour with clumsy mobs. (#23583) 2024-01-05 23:07:25 -08:00
Ubaser
14e15b4437 Large tail marking (#23551)
* add

* fix copyright

* large
2024-01-06 18:07:09 +11:00
Kara
0ae3858b69 Examine prediction (#23565)
* Initial prediction

* new group handling

* groups for all examines that use multiple rn

* compile

* why was it doing this??

* handle newlines with sorting properly
2024-01-06 17:53:13 +11:00
MrFippik
731cfc278a Add input port of the network system in timer (#20026)
* Add port link sink in timer

* Update SignalTimerSystem.cs

Moving the trigger so that everything works correctly and does not conflict. Correction of remarks.

* Update SignalTimerSystem.cs

* a

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 17:41:56 +11:00