slarticodefast
fef4187995
Move PriceCalculationEvent and EstimatedPriceCalculationEvent to shared ( #37782 )
...
* moce PriceCalculationEvent to shared
* Update Content.Shared/Cargo/PriceCalculationEvent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
2025-05-24 19:36:38 +02:00
metalgearsloth
bd69fc612a
Predicted internals ( #33800 )
...
* Predicted gas pumps
I wanted to try out atmos and first thing I found.
* a
* Atmos device prediction
- Canisters
- Tanks
- Internals
AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.
* Remove details range
* Gas tank prediction
* Even more sweeping changes
* Alerts
* rehg
* Popup fix
* Fix merge conflicts
* Fix
* Review
2025-05-02 18:22:29 +10:00
TurboTracker
4b357a370b
Removal of Maxcaps via cvar ( #31437 )
...
* Comment out gastank explosion trigger
* CVAR creation
* Blank line between method + toml update
* I fucking hate VistualStudio
* change bool logic into float
* cat dancing.gif
* Adjust some minor nits
* Update Content.Server/Atmos/EntitySystems/GasTankSystem.cs
Co-authored-by: Partmedia <kevinz5000@gmail.com >
* Un-hardcode unused initial cached CVar value
* Update Resources/ConfigPresets/WizardsDen/wizardsDen.toml
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-09-11 00:05:12 +02:00
Mervill
05d29c8479
Fix CS0642 - Possible mistaken empty statement ( #31740 )
2024-09-02 13:02:16 +02:00
Plykiya
c94c72785d
Updates GasTankSystem and InternalsSystem to not use Component.Owner ( #29934 )
...
* blah, setup
* Updates GasTankSystem and InternalsSystem to not use Component.Owner
* squish the diff
* Fixa the rest
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-12 21:44:45 +10:00
Plykiya
dec1c281a8
Internals are kept on as long as any breathing tool is on ( #28595 )
2024-06-06 03:01:45 -04:00
metalgearsloth
5896e68752
Content update for UI prediction ( #27214 )
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* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
2024-04-26 18:16:24 +10:00
slarticodefast
5a5efa11cf
Show volume on the gas analyzer ( #25720 )
...
The gas analyzer now shows the volume of pipes, tanks, canisters and the environment.
Adjust gas analyzers so that the volume and number of moles shown corresponds to only the scanned element, e.g. a canister or single pipe in a pipenet.
2024-04-17 09:42:24 -08:00
Leon Friedrich
888a3bda51
Atmos device performance improvements ( #26493 )
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* Atmos device performance improvements
* AtmosDirection perf improvements
* Fix errors
* Add GasTileOverlayComponent arguments
* Make excite no longer invalidate a tile
2024-03-30 15:17:53 +11:00
Jake Huxell
59e46aab93
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
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* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50
* final toCoords Removed
* Remove all unused variables and dead code paths
* remove always true variable, should be a cvar or something instead
* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
Ed
498ad2d5d7
Lock Anomaly generator to research access ( #24464 )
...
* small patch
* fix
* remove garbage
* fix
* moved to shared events
* fix
* LocId
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-02-01 19:45:24 +11:00
Kara
0ae3858b69
Examine prediction ( #23565 )
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* Initial prediction
* new group handling
* groups for all examines that use multiple rn
* compile
* why was it doing this??
* handle newlines with sorting properly
2024-01-06 17:53:13 +11:00
tgrkzus
bc925cb41c
tanks only produce noise with sufficient valve pressure ( #22401 )
2023-12-15 02:56:17 -07:00
Vyacheslav Kovalevsky
5b55b9ce3b
Add gas tanks throw damage ( #20035 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-12-04 17:32:17 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
themias
675bcd5c38
Fix negative tank pressure ( #21401 )
2023-11-02 22:14:56 -04:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Errant
63c7bca04e
Add pressure limit to gas tanks ( #19879 )
2023-09-06 21:37:23 -08:00
Slava0135
81388f77ed
Add gas tank valve ( #19830 )
2023-09-05 09:20:05 -08:00
Ilya246
ca6a92a746
[tweak] make maxcaps sqrt-scaling ( #16016 )
2023-05-02 16:12:09 -06:00
keronshb
f6e1dc15ac
Adds delay to internals alert ( #13195 )
...
closes https://github.com/space-wizards/space-station-14/issues/12721
2023-01-01 16:03:19 -08:00
Leon Friedrich
6917b0fe17
Misc audio and related changes for replays ( #12578 )
2022-11-22 11:49:48 +11:00
corentt
37997d4dda
Stop reducing output pressure of gastank when low pressure ( #11818 )
...
* stop reducing output of gastank when low pressure
* fix display internal alert
* rephrase moles quantity check
2022-11-08 14:23:41 -06:00
Kognise
aba2462a97
Internals improvements ( #11677 )
2022-10-03 18:01:20 -07:00
metalgearsloth
bb0229e391
Add gas selling to tanks too ( #11304 )
2022-09-16 07:04:25 -07:00
theashtronaut
868abaca5c
Gas Analyzer can now scan pipes/devices along with the environment ( #10976 )
2022-09-08 07:22:14 -07:00
Leon Friedrich
55665766cf
Fix gas tank bug ( #10197 )
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* Fix gas tank bug
* avoid partial connects
* Revert "avoid partial connects"
This reverts commit 598a871442b74bfe05948e3df8ed47722315722d.
2022-08-01 17:43:20 +10:00
Leon Friedrich
bae540ab2f
Fix gas tank and other hand-interaction bugs ( #9700 )
2022-07-30 19:56:26 -07:00
metalgearsloth
40a7584c2f
Gas tank internals alerts ( #9567 )
2022-07-25 14:42:25 +10:00
Leon Friedrich
ba75934512
Re-add action prototypes ( #7508 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2022-04-14 06:17:34 +02:00
Rane
7900abb888
Literally Murder IExamine ( #7352 )
2022-04-08 14:17:25 -07:00
mirrorcult
d1c980fe41
Gas tank minor opts ( #7424 )
2022-04-05 15:08:41 +10:00
Leon Friedrich
25cf0eac08
fix gas tank UI ( #7135 )
2022-03-16 14:30:40 -07:00
Leon Friedrich
e3ead6a3ba
Remove IDropped ( #7075 )
2022-03-13 19:47:28 +11:00
Leon Friedrich
ff7d4ed9f6
Patched Actions Rework ( #6899 )
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* Rejig Actions
* fix merge errors
* lambda-b-gon
* fix PAI, add innate actions
* Revert "fix PAI, add innate actions"
This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.
* Just fix by making nullable.
if only require: true actually did something somehow.
* Make AddActions() ensure an actions component
and misc comments
* misc cleanup
* Limit range even when not checking for obstructions
* remove old guardian code
* rename function and make EntityUid nullable
* fix magboot bug
* fix action search menu
* make targeting toggle all equivalent actions
* fix combat popups (enabling <-> disabling)
* fix networking
* Allow action locking
* prevent telepathy
2022-02-25 23:24:08 -06:00
Leon Friedrich
49ae383f06
Revert "Actions Rework" ( #6888 )
2022-02-25 16:55:18 +11:00
Leon Friedrich
5ac5dd6a64
Actions Rework ( #6791 )
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* Rejig Actions
* fix merge errors
* lambda-b-gon
* fix PAI, add innate actions
* Revert "fix PAI, add innate actions"
This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.
* Just fix by making nullable.
if only require: true actually did something somehow.
* Make AddActions() ensure an actions component
and misc comments
* misc cleanup
* Limit range even when not checking for obstructions
* remove old guardian code
* rename function and make EntityUid nullable
* fix magboot bug
* fix action search menu
* make targeting toggle all equivalent actions
* fix combat popups (enabling <-> disabling)
2022-02-24 22:12:29 -06:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
1c9ffdc78c
Replace VerbTypes with verb classes ( #6525 )
2022-02-10 13:30:59 +11:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Leon Friedrich
6cb58e608b
ECS verbs and update context menu ( #4594 )
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* Functioning ECS verbs
Currently only ID card console works.
* Changed verb types and allow ID card insertions
* Verb GUI sorting and verb networking
* More networking, and shared components
* Clientside verbs work now.
* Verb enums changed to bitmask flags
* Verb Categories redo
* Fix range check
* GasTank Verb
* Remove unnecessary bodypart verb
* Buckle Verb
* buckle & unbuckle verbs
* Updated range checks
* Item cabinet verbs
* Add range user override
* construction verb
* Chemistry machine verbs
* Climb Verb
* Generalise pulled entity verbs
* ViewVariables Verb
* rejuvenate, delete, sentient, control verbs
* Outfit verb
* inrangeunoccluded and tubedirection verbs
* attach-to verbs
* remove unused verbs and move VV
* Rename DebugVerbSystem
* Ghost role and pointing verbs
* Remove global verbs
* Allow verbs to raise events
* Changing categories and simplifying debug verbs
* Add rotate and flip verbs
* fix rejuvenate test
* redo context menu
* new Add Gas debug verb
* Add Set Temperature debug verb
* Uncuff verb
* Disposal unit verbs
* Add pickup verb
* lock/unlock verb
* Remove verb type, add specific verb events
* rename verb messages -> events
* Context menu displays verbs by interaction type
* Updated context menu HandleMove
previously, checked if entities moved 1 tile from click location.
Now checks if entities moved out of view.
Now you can actually right-click interact with yourself while walking!
* Misc Verb menu GUI changes
* Fix non-human/ghost verbs
* Update types and categories
* Allow non-ghost/human to open context menu
* configuration verb
* tagger verb
* Morgue Verbs
* Medical Scanner Verbs
* Fix solution refactor merge issues
* Fix context menu in-view check
* Remove prepare GUI
* Redo verb restrictions
* Fix context menu UI
* Disposal Verbs
* Spill verb
* Light verb
* Hand Held light verb
* power cell verbs
* storage verbs
and adding names to insert/eject
* Pulling verb
* Close context menu on verb execution
* Strip verb
* AmmoBox verb
* fix pull verb
* gun barrel verbs
revolver verb
energy weapon verbs
Bolt action verb
* Magazine gun barrel verbs
* Add charger verbs
* PDA verbs
* Transfer amount verb
* Add reagent verb
* make alt-click use ECS verbs
* Delete old verb files
* Magboot verb
* finalising tweaks
* context menu visibility changes
* code cleanup
* Update AdminAddReagentUI.cs
* Remove HasFlag
* Consistent verb keys
* Remove Linq, add comment
* Fix in-inventory check
* Update GUI text alignment and padding
* Added close-menu option
* Changed some "interaction" verbs to "activation"
* Remove verb keys, use sorted sets
* fix master merge
* update some verb text
* Undo Changes
Remove some new verbs that can be added later
undid some .ftl bugfixes, can and should be done separately
* fix merge
* Undo file rename
* fix merge
* Misc Cleanup
* remove contraction
* Fix keybinding issue
* fix comment
* merge fix
* fix merge
* fix merge
* fix merge
* fix merge
* fix open-close verbs
* adjust uncuff verb
* fix merge
and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00