Files
tbd-station-14/Content.Server/Atmos/EntitySystems/GasTankSystem.cs
2022-02-10 13:30:59 +11:00

55 lines
1.7 KiB
C#

using Content.Server.Atmos.Components;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Atmos.EntitySystems
{
[UsedImplicitly]
public class GasTankSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
private const float TimerDelay = 0.5f;
private float _timer = 0f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasTankComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUIVerb);
}
private void AddOpenUIVerb(EntityUid uid, GasTankComponent component, GetVerbsEvent<ActivationVerb> args)
{
if (!args.CanAccess || !EntityManager.TryGetComponent<ActorComponent?>(args.User, out var actor))
return;
ActivationVerb verb = new();
verb.Act = () => component.OpenInterface(actor.PlayerSession);
verb.Text = Loc.GetString("control-verb-open-control-panel-text");
// TODO VERBS add "open UI" icon?
args.Verbs.Add(verb);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_timer += frameTime;
if (_timer < TimerDelay) return;
_timer -= TimerDelay;
foreach (var gasTank in EntityManager.EntityQuery<GasTankComponent>())
{
_atmosphereSystem.React(gasTank.Air, gasTank);
gasTank.CheckStatus();
gasTank.UpdateUserInterface();
}
}
}
}