85 lines
2.9 KiB
C#
85 lines
2.9 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Actions;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Toggleable;
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using Content.Shared.Examine;
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using JetBrains.Annotations;
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namespace Content.Server.Atmos.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasTankSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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private const float TimerDelay = 0.5f;
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private float _timer = 0f;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasTankComponent, BeforeActivatableUIOpenEvent>(BeforeUiOpen);
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SubscribeLocalEvent<GasTankComponent, GetActionsEvent>(OnGetActions);
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SubscribeLocalEvent<GasTankComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<GasTankComponent, ToggleActionEvent>(OnActionToggle);
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SubscribeLocalEvent<GasTankComponent, DroppedEvent>(OnDropped);
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}
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private void BeforeUiOpen(EntityUid uid, GasTankComponent component, BeforeActivatableUIOpenEvent args)
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{
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// Only initial update includes output pressure information, to avoid overwriting client-input as the updates come in.
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component.UpdateUserInterface(true);
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}
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private void OnDropped(EntityUid uid, GasTankComponent component, DroppedEvent args)
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{
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component.DisconnectFromInternals(args.User);
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}
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private void OnGetActions(EntityUid uid, GasTankComponent component, GetActionsEvent args)
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{
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args.Actions.Add(component.ToggleAction);
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}
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private void OnExamined(EntityUid uid, GasTankComponent component, ExaminedEvent args)
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{
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if (args.IsInDetailsRange)
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args.PushMarkup(Loc.GetString("comp-gas-tank-examine", ("pressure", Math.Round(component.Air?.Pressure ?? 0))));
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if (component.IsConnected)
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args.PushMarkup(Loc.GetString("comp-gas-tank-connected"));
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}
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private void OnActionToggle(EntityUid uid, GasTankComponent component, ToggleActionEvent args)
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{
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if (args.Handled)
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return;
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component.ToggleInternals();
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args.Handled = true;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_timer += frameTime;
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if (_timer < TimerDelay) return;
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_timer -= TimerDelay;
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foreach (var gasTank in EntityManager.EntityQuery<GasTankComponent>())
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{
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_atmosphereSystem.React(gasTank.Air, gasTank);
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gasTank.CheckStatus(_atmosphereSystem);
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if (gasTank.UserInterface != null && gasTank.UserInterface.SubscribedSessions.Count > 0)
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{
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gasTank.UpdateUserInterface();
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}
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}
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}
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}
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}
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