Gas tank internals alerts (#9567)
This commit is contained in:
53
Content.Server/Alert/Click/ToggleInternals.cs
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53
Content.Server/Alert/Click/ToggleInternals.cs
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@@ -0,0 +1,53 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Popups;
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using Content.Server.Shuttles.Systems;
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using Content.Shared.Alert;
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using Content.Shared.Shuttles.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Player;
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namespace Content.Server.Alert.Click;
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/// <summary>
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/// Attempts to toggle the internals for a particular entity
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/// </summary>
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[UsedImplicitly]
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[DataDefinition]
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public sealed class ToggleInternals : IAlertClick
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{
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public void AlertClicked(EntityUid player)
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{
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var entManager = IoCManager.Resolve<IEntityManager>();
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if (!entManager.TryGetComponent<InternalsComponent>(player, out var internals)) return;
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var popups = entManager.EntitySysManager.GetEntitySystem<PopupSystem>();
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var internalsSystem = entManager.EntitySysManager.GetEntitySystem<InternalsSystem>();
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// Toggle off if they're on
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if (internalsSystem.AreInternalsWorking(internals))
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{
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internalsSystem.DisconnectTank(internals);
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return;
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}
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// If they're not on then check if we have a mask to use
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if (internals.BreathToolEntity == null)
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{
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popups.PopupEntity(Loc.GetString("internals-no-breath-tool"), player, Filter.Entities(player));
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return;
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}
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var tank = internalsSystem.FindBestGasTank(internals);
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if (tank == null)
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{
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popups.PopupEntity(Loc.GetString("internals-no-tank"), player, Filter.Entities(player));
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return;
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}
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entManager.EntitySysManager.GetEntitySystem<GasTankSystem>().ConnectToInternals(tank);
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}
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}
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@@ -1,5 +1,4 @@
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using Content.Server.Body.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory;
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namespace Content.Server.Atmos.Components
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{
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@@ -10,33 +9,12 @@ namespace Content.Server.Atmos.Components
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[ComponentProtoName("BreathMask")]
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public sealed class BreathToolComponent : Component
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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/// <summary>
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/// Tool is functional only in allowed slots
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/// </summary>
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[DataField("allowedSlots")]
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public SlotFlags AllowedSlots = SlotFlags.MASK;
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public bool IsFunctional;
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public EntityUid ConnectedInternalsEntity;
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protected override void Shutdown()
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{
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base.Shutdown();
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DisconnectInternals();
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}
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public void DisconnectInternals()
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{
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var old = ConnectedInternalsEntity;
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ConnectedInternalsEntity = default;
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if (old != default && _entities.TryGetComponent<InternalsComponent?>(old, out var internalsComponent))
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{
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internalsComponent.DisconnectBreathTool();
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}
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IsFunctional = false;
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}
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public EntityUid? ConnectedInternalsEntity;
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}
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}
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@@ -1,49 +1,35 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.UserInterface;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Audio;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Components
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{
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[RegisterComponent]
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#pragma warning disable 618
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public sealed class GasTankComponent : Component, IGasMixtureHolder
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#pragma warning restore 618
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private const float MaxExplosionRange = 14f;
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public const float MaxExplosionRange = 14f;
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private const float DefaultOutputPressure = Atmospherics.OneAtmosphere;
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private int _integrity = 3;
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public int Integrity = 3;
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[ViewVariables] public BoundUserInterface? UserInterface;
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[ViewVariables(VVAccess.ReadWrite), DataField("ruptureSound")]
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public SoundSpecifier RuptureSound = new SoundPathSpecifier("/Audio/Effects/spray.ogg");
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[ViewVariables(VVAccess.ReadWrite), DataField("ruptureSound")] private SoundSpecifier _ruptureSound = new SoundPathSpecifier("/Audio/Effects/spray.ogg");
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[ViewVariables(VVAccess.ReadWrite), DataField("connectSound")] private SoundSpecifier? _connectSound =
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[ViewVariables(VVAccess.ReadWrite), DataField("connectSound")]
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public SoundSpecifier? ConnectSound =
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new SoundPathSpecifier("/Audio/Effects/internals.ogg")
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{
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Params = AudioParams.Default.WithVolume(10f),
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Params = AudioParams.Default.WithVolume(5f),
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};
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[ViewVariables(VVAccess.ReadWrite), DataField("disconnectSound")] private SoundSpecifier? _disconnectSound;
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[ViewVariables(VVAccess.ReadWrite), DataField("disconnectSound")]
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public SoundSpecifier? DisconnectSound;
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// Cancel toggles sounds if we re-toggle again.
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private IPlayingAudioStream? _connectStream;
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private IPlayingAudioStream? _disconnectStream;
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public IPlayingAudioStream? ConnectStream;
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public IPlayingAudioStream? DisconnectStream;
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[DataField("air")] [ViewVariables] public GasMixture Air { get; set; } = new();
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@@ -52,18 +38,13 @@ namespace Content.Server.Atmos.Components
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/// </summary>
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[DataField("outputPressure")]
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[ViewVariables]
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public float OutputPressure { get; private set; } = DefaultOutputPressure;
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public float OutputPressure { get; set; } = DefaultOutputPressure;
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/// <summary>
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/// Tank is connected to internals.
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/// </summary>
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[ViewVariables] public bool IsConnected { get; set; }
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/// <summary>
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/// Represents that tank is functional and can be connected to internals.
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/// </summary>
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public bool IsFunctional => GetInternalsComponent() != null;
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/// <summary>
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/// Pressure at which tanks start leaking.
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/// </summary>
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@@ -90,212 +71,5 @@ namespace Content.Server.Atmos.Components
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[DataField("toggleAction", required: true)]
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public InstantAction ToggleAction = new();
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protected override void Initialize()
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{
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base.Initialize();
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UserInterface = Owner.GetUIOrNull(SharedGasTankUiKey.Key);
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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DisconnectFromInternals();
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}
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public GasMixture? RemoveAir(float amount)
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{
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var gas = Air?.Remove(amount);
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CheckStatus();
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return gas;
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}
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public GasMixture RemoveAirVolume(float volume)
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{
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if (Air == null)
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return new GasMixture(volume);
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var tankPressure = Air.Pressure;
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if (tankPressure < OutputPressure)
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{
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OutputPressure = tankPressure;
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UpdateUserInterface();
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}
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var molesNeeded = OutputPressure * volume / (Atmospherics.R * Air.Temperature);
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var air = RemoveAir(molesNeeded);
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if (air != null)
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air.Volume = volume;
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else
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return new GasMixture(volume);
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return air;
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}
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public void ConnectToInternals()
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{
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if (IsConnected || !IsFunctional) return;
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var internals = GetInternalsComponent();
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if (internals == null) return;
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IsConnected = internals.TryConnectTank(Owner);
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EntitySystem.Get<SharedActionsSystem>().SetToggled(ToggleAction, IsConnected);
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// Couldn't toggle!
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if (!IsConnected) return;
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_connectStream?.Stop();
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if (_connectSound != null)
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_connectStream = SoundSystem.Play(_connectSound.GetSound(), Filter.Pvs(Owner, entityManager: _entMan), Owner, _connectSound.Params);
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UpdateUserInterface();
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}
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public void DisconnectFromInternals(EntityUid? owner = null)
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{
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if (!IsConnected) return;
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IsConnected = false;
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EntitySystem.Get<SharedActionsSystem>().SetToggled(ToggleAction, false);
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GetInternalsComponent(owner)?.DisconnectTank();
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_disconnectStream?.Stop();
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if (_disconnectSound != null)
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_disconnectStream = SoundSystem.Play(_disconnectSound.GetSound(), Filter.Pvs(Owner, entityManager: _entMan), Owner, _disconnectSound.Params);
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UpdateUserInterface();
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}
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public void UpdateUserInterface(bool initialUpdate = false)
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{
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var internals = GetInternalsComponent();
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UserInterface?.SetState(
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new GasTankBoundUserInterfaceState
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{
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TankPressure = Air?.Pressure ?? 0,
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OutputPressure = initialUpdate ? OutputPressure : null,
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InternalsConnected = IsConnected,
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CanConnectInternals = IsFunctional && internals != null
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});
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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{
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switch (message.Message)
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{
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case GasTankSetPressureMessage msg:
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OutputPressure = msg.Pressure;
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break;
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case GasTankToggleInternalsMessage _:
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ToggleInternals();
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break;
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}
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}
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internal void ToggleInternals()
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{
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if (IsConnected)
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{
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DisconnectFromInternals();
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return;
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}
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ConnectToInternals();
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}
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private InternalsComponent? GetInternalsComponent(EntityUid? owner = null)
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{
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if (_entMan.Deleted(Owner)) return null;
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if (owner != null) return _entMan.GetComponentOrNull<InternalsComponent>(owner.Value);
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return Owner.TryGetContainer(out var container)
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? _entMan.GetComponentOrNull<InternalsComponent>(container.Owner)
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: null;
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}
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public void AssumeAir(GasMixture giver)
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{
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var atmos = EntitySystem.Get<AtmosphereSystem>();
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atmos.Merge(Air, giver);
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CheckStatus(atmos);
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}
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public void CheckStatus(AtmosphereSystem? atmosphereSystem=null)
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{
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if (Air == null)
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return;
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atmosphereSystem ??= EntitySystem.Get<AtmosphereSystem>();
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var pressure = Air.Pressure;
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if (pressure > TankFragmentPressure)
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{
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// Give the gas a chance to build up more pressure.
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for (var i = 0; i < 3; i++)
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{
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atmosphereSystem.React(Air, this);
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}
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pressure = Air.Pressure;
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var range = (pressure - TankFragmentPressure) / TankFragmentScale;
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// Let's cap the explosion, yeah?
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// !1984
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if (range > MaxExplosionRange)
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{
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range = MaxExplosionRange;
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}
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EntitySystem.Get<ExplosionSystem>().TriggerExplosive(Owner, radius: range);
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return;
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}
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if (pressure > TankRupturePressure)
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{
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if (_integrity <= 0)
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{
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var environment = atmosphereSystem.GetContainingMixture(Owner, false, true);
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if(environment != null)
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atmosphereSystem.Merge(environment, Air);
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SoundSystem.Play(_ruptureSound.GetSound(), Filter.Pvs(Owner), _entMan.GetComponent<TransformComponent>(Owner).Coordinates, AudioHelpers.WithVariation(0.125f));
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_entMan.QueueDeleteEntity(Owner);
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return;
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}
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_integrity--;
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return;
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}
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if (pressure > TankLeakPressure)
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{
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if (_integrity <= 0)
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{
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var environment = atmosphereSystem.GetContainingMixture(Owner, false, true);
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if (environment == null)
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return;
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var leakedGas = Air.RemoveRatio(0.25f);
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atmosphereSystem.Merge(environment, leakedGas);
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}
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else
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{
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_integrity--;
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}
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return;
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}
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if (_integrity < 3)
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_integrity++;
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}
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}
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}
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@@ -0,0 +1,30 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Body.Components;
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namespace Content.Server.Atmos.EntitySystems;
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public sealed partial class AtmosphereSystem
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{
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private void InitializeBreathTool()
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{
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SubscribeLocalEvent<BreathToolComponent, ComponentShutdown>(OnBreathToolShutdown);
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}
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private void OnBreathToolShutdown(EntityUid uid, BreathToolComponent component, ComponentShutdown args)
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{
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DisconnectInternals(component);
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}
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public void DisconnectInternals(BreathToolComponent component)
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{
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var old = component.ConnectedInternalsEntity;
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component.ConnectedInternalsEntity = null;
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if (TryComp<InternalsComponent>(old, out var internalsComponent))
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{
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_internals.DisconnectBreathTool(internalsComponent);
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}
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component.IsFunctional = false;
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}
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}
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@@ -1,5 +1,6 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.Components;
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using Content.Server.Body.Systems;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.Maps;
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@@ -21,6 +22,7 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IAdminLogManager _adminLog = default!;
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[Dependency] private readonly InternalsSystem _internals = default!;
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[Dependency] private readonly SharedContainerSystem _containers = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly GasTileOverlaySystem _gasTileOverlaySystem = default!;
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@@ -36,6 +38,7 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
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UpdatesAfter.Add(typeof(NodeGroupSystem));
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InitializeBreathTool();
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InitializeGases();
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InitializeCommands();
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InitializeCVars();
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@@ -1,10 +1,22 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.UserInterface;
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using Content.Shared.Actions;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Audio;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Toggleable;
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using Content.Shared.Examine;
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using Content.Shared.Inventory;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.EntitySystems
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{
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@@ -12,6 +24,11 @@ namespace Content.Server.Atmos.EntitySystems
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public sealed class GasTankSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly ExplosionSystem _explosions = default!;
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[Dependency] private readonly InternalsSystem _internals = default!;
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[Dependency] private readonly SharedContainerSystem _containers = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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private const float TimerDelay = 0.5f;
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private float _timer = 0f;
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@@ -19,22 +36,57 @@ namespace Content.Server.Atmos.EntitySystems
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasTankComponent, ComponentShutdown>(OnGasShutdown);
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SubscribeLocalEvent<GasTankComponent, BeforeActivatableUIOpenEvent>(BeforeUiOpen);
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SubscribeLocalEvent<GasTankComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<GasTankComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<GasTankComponent, ToggleActionEvent>(OnActionToggle);
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SubscribeLocalEvent<GasTankComponent, DroppedEvent>(OnDropped);
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SubscribeLocalEvent<GasTankComponent, GasTankSetPressureMessage>(OnGasTankSetPressure);
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SubscribeLocalEvent<GasTankComponent, GasTankToggleInternalsMessage>(OnGasTankToggleInternals);
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}
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private void OnGasShutdown(EntityUid uid, GasTankComponent component, ComponentShutdown args)
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{
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DisconnectFromInternals(component);
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}
|
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private void OnGasTankToggleInternals(EntityUid uid, GasTankComponent component, GasTankToggleInternalsMessage args)
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{
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if (args.Session is not IPlayerSession playerSession ||
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playerSession.AttachedEntity is not {} player) return;
|
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|
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ToggleInternals(component);
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}
|
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|
||||
private void OnGasTankSetPressure(EntityUid uid, GasTankComponent component, GasTankSetPressureMessage args)
|
||||
{
|
||||
component.OutputPressure = args.Pressure;
|
||||
}
|
||||
|
||||
public void UpdateUserInterface(GasTankComponent component, bool initialUpdate = false)
|
||||
{
|
||||
var internals = GetInternalsComponent(component);
|
||||
_ui.GetUiOrNull(component.Owner, SharedGasTankUiKey.Key)?.SetState(
|
||||
new GasTankBoundUserInterfaceState
|
||||
{
|
||||
TankPressure = component.Air?.Pressure ?? 0,
|
||||
OutputPressure = initialUpdate ? component.OutputPressure : null,
|
||||
InternalsConnected = component.IsConnected,
|
||||
CanConnectInternals = IsFunctional(component) && internals != null
|
||||
});
|
||||
}
|
||||
|
||||
private void BeforeUiOpen(EntityUid uid, GasTankComponent component, BeforeActivatableUIOpenEvent args)
|
||||
{
|
||||
// Only initial update includes output pressure information, to avoid overwriting client-input as the updates come in.
|
||||
component.UpdateUserInterface(true);
|
||||
UpdateUserInterface(component, true);
|
||||
}
|
||||
|
||||
private void OnDropped(EntityUid uid, GasTankComponent component, DroppedEvent args)
|
||||
{
|
||||
component.DisconnectFromInternals(args.User);
|
||||
DisconnectFromInternals(component, args.User);
|
||||
}
|
||||
|
||||
private void OnGetActions(EntityUid uid, GasTankComponent component, GetItemActionsEvent args)
|
||||
@@ -55,8 +107,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
component.ToggleInternals();
|
||||
|
||||
ToggleInternals(component);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
@@ -72,13 +123,185 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
foreach (var gasTank in EntityManager.EntityQuery<GasTankComponent>())
|
||||
{
|
||||
_atmosphereSystem.React(gasTank.Air, gasTank);
|
||||
gasTank.CheckStatus(_atmosphereSystem);
|
||||
|
||||
if (gasTank.UserInterface != null && gasTank.UserInterface.SubscribedSessions.Count > 0)
|
||||
CheckStatus(gasTank);
|
||||
if (_ui.IsUiOpen(gasTank.Owner, SharedGasTankUiKey.Key))
|
||||
{
|
||||
gasTank.UpdateUserInterface();
|
||||
UpdateUserInterface(gasTank);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ToggleInternals(GasTankComponent component)
|
||||
{
|
||||
if (component.IsConnected)
|
||||
{
|
||||
DisconnectFromInternals(component);
|
||||
}
|
||||
else
|
||||
{
|
||||
ConnectToInternals(component);
|
||||
}
|
||||
}
|
||||
|
||||
public GasMixture? RemoveAir(GasTankComponent component, float amount)
|
||||
{
|
||||
var gas = component.Air?.Remove(amount);
|
||||
CheckStatus(component);
|
||||
return gas;
|
||||
}
|
||||
|
||||
public GasMixture RemoveAirVolume(GasTankComponent component, float volume)
|
||||
{
|
||||
if (component.Air == null)
|
||||
return new GasMixture(volume);
|
||||
|
||||
var tankPressure = component.Air.Pressure;
|
||||
if (tankPressure < component.OutputPressure)
|
||||
{
|
||||
component.OutputPressure = tankPressure;
|
||||
UpdateUserInterface(component);
|
||||
}
|
||||
|
||||
var molesNeeded = component.OutputPressure * volume / (Atmospherics.R * component.Air.Temperature);
|
||||
|
||||
var air = RemoveAir(component, molesNeeded);
|
||||
|
||||
if (air != null)
|
||||
air.Volume = volume;
|
||||
else
|
||||
return new GasMixture(volume);
|
||||
|
||||
return air;
|
||||
}
|
||||
|
||||
public bool CanConnectToInternals(GasTankComponent component)
|
||||
{
|
||||
return !component.IsConnected && IsFunctional(component);
|
||||
}
|
||||
|
||||
public void ConnectToInternals(GasTankComponent component)
|
||||
{
|
||||
if (!CanConnectToInternals(component)) return;
|
||||
var internals = GetInternalsComponent(component);
|
||||
if (internals == null) return;
|
||||
component.IsConnected = _internals.TryConnectTank(internals, component.Owner);
|
||||
_actions.SetToggled(component.ToggleAction, component.IsConnected);
|
||||
|
||||
// Couldn't toggle!
|
||||
if (!component.IsConnected) return;
|
||||
|
||||
component.ConnectStream?.Stop();
|
||||
|
||||
if (component.ConnectSound != null)
|
||||
component.ConnectStream = SoundSystem.Play(component.ConnectSound.GetSound(), Filter.Pvs(component.Owner, entityManager: EntityManager), component.Owner, component.ConnectSound.Params);
|
||||
|
||||
UpdateUserInterface(component);
|
||||
}
|
||||
|
||||
public void DisconnectFromInternals(GasTankComponent component, EntityUid? owner = null)
|
||||
{
|
||||
if (!component.IsConnected) return;
|
||||
component.IsConnected = false;
|
||||
_actions.SetToggled(component.ToggleAction, false);
|
||||
|
||||
_internals.DisconnectTank(GetInternalsComponent(component, owner));
|
||||
component.DisconnectStream?.Stop();
|
||||
|
||||
if (component.DisconnectSound != null)
|
||||
component.DisconnectStream = SoundSystem.Play(component.DisconnectSound.GetSound(), Filter.Pvs(component.Owner, entityManager: EntityManager), component.Owner, component.DisconnectSound.Params);
|
||||
|
||||
UpdateUserInterface(component);
|
||||
}
|
||||
|
||||
private InternalsComponent? GetInternalsComponent(GasTankComponent component, EntityUid? owner = null)
|
||||
{
|
||||
if (Deleted(component.Owner)) return null;
|
||||
if (owner != null) return CompOrNull<InternalsComponent>(owner.Value);
|
||||
return _containers.TryGetContainingContainer(component.Owner, out var container)
|
||||
? CompOrNull<InternalsComponent>(container.Owner)
|
||||
: null;
|
||||
}
|
||||
|
||||
public void AssumeAir(GasTankComponent component, GasMixture giver)
|
||||
{
|
||||
_atmosphereSystem.Merge(component.Air, giver);
|
||||
CheckStatus(component);
|
||||
}
|
||||
|
||||
public void CheckStatus(GasTankComponent component)
|
||||
{
|
||||
if (component.Air == null)
|
||||
return;
|
||||
|
||||
var pressure = component.Air.Pressure;
|
||||
|
||||
if (pressure > component.TankFragmentPressure)
|
||||
{
|
||||
// Give the gas a chance to build up more pressure.
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
_atmosphereSystem.React(component.Air, component);
|
||||
}
|
||||
|
||||
pressure = component.Air.Pressure;
|
||||
var range = (pressure - component.TankFragmentPressure) / component.TankFragmentScale;
|
||||
|
||||
// Let's cap the explosion, yeah?
|
||||
// !1984
|
||||
if (range > GasTankComponent.MaxExplosionRange)
|
||||
{
|
||||
range = GasTankComponent.MaxExplosionRange;
|
||||
}
|
||||
|
||||
_explosions.TriggerExplosive(component.Owner, radius: range);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (pressure > component.TankRupturePressure)
|
||||
{
|
||||
if (component.Integrity <= 0)
|
||||
{
|
||||
var environment = _atmosphereSystem.GetContainingMixture(component.Owner, false, true);
|
||||
if(environment != null)
|
||||
_atmosphereSystem.Merge(environment, component.Air);
|
||||
|
||||
SoundSystem.Play(component.RuptureSound.GetSound(), Filter.Pvs(component.Owner), Transform(component.Owner).Coordinates, AudioHelpers.WithVariation(0.125f));
|
||||
|
||||
QueueDel(component.Owner);
|
||||
return;
|
||||
}
|
||||
|
||||
component.Integrity--;
|
||||
return;
|
||||
}
|
||||
|
||||
if (pressure > component.TankLeakPressure)
|
||||
{
|
||||
if (component.Integrity <= 0)
|
||||
{
|
||||
var environment = _atmosphereSystem.GetContainingMixture(component.Owner, false, true);
|
||||
if (environment == null)
|
||||
return;
|
||||
|
||||
var leakedGas = component.Air.RemoveRatio(0.25f);
|
||||
_atmosphereSystem.Merge(environment, leakedGas);
|
||||
}
|
||||
else
|
||||
{
|
||||
component.Integrity--;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.Integrity < 3)
|
||||
component.Integrity++;
|
||||
}
|
||||
|
||||
private bool IsFunctional(GasTankComponent component)
|
||||
{
|
||||
return GetInternalsComponent(component) != null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,68 +1,12 @@
|
||||
using Content.Server.Atmos.Components;
|
||||
|
||||
namespace Content.Server.Body.Components
|
||||
namespace Content.Server.Body.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles hooking up a mask (breathing tool) / gas tank together and allowing the Owner to breathe through it.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class InternalsComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
|
||||
[ViewVariables] public EntityUid? GasTankEntity { get; set; }
|
||||
[ViewVariables] public EntityUid? BreathToolEntity { get; set; }
|
||||
|
||||
public void DisconnectBreathTool()
|
||||
{
|
||||
var old = BreathToolEntity;
|
||||
BreathToolEntity = null;
|
||||
|
||||
if (_entMan.TryGetComponent(old, out BreathToolComponent? breathTool) )
|
||||
{
|
||||
breathTool.DisconnectInternals();
|
||||
DisconnectTank();
|
||||
}
|
||||
}
|
||||
|
||||
public void ConnectBreathTool(EntityUid toolEntity)
|
||||
{
|
||||
if (_entMan.TryGetComponent(BreathToolEntity, out BreathToolComponent? tool))
|
||||
{
|
||||
tool.DisconnectInternals();
|
||||
}
|
||||
|
||||
BreathToolEntity = toolEntity;
|
||||
}
|
||||
|
||||
public void DisconnectTank()
|
||||
{
|
||||
if (_entMan.TryGetComponent(GasTankEntity, out GasTankComponent? tank))
|
||||
{
|
||||
tank.DisconnectFromInternals(Owner);
|
||||
}
|
||||
|
||||
GasTankEntity = null;
|
||||
}
|
||||
|
||||
public bool TryConnectTank(EntityUid tankEntity)
|
||||
{
|
||||
if (BreathToolEntity == null)
|
||||
return false;
|
||||
|
||||
if (_entMan.TryGetComponent(GasTankEntity, out GasTankComponent? tank))
|
||||
{
|
||||
tank.DisconnectFromInternals(Owner);
|
||||
}
|
||||
|
||||
GasTankEntity = tankEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AreInternalsWorking()
|
||||
{
|
||||
return _entMan.TryGetComponent(BreathToolEntity, out BreathToolComponent? breathTool) &&
|
||||
breathTool.IsFunctional &&
|
||||
_entMan.TryGetComponent(GasTankEntity, out GasTankComponent? gasTank) &&
|
||||
gasTank.Air != null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +1,175 @@
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Hands.Systems;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Body.Systems;
|
||||
|
||||
public sealed class InternalsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _protoManager = default!;
|
||||
[Dependency] private readonly AlertsSystem _alerts = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmos = default!;
|
||||
[Dependency] private readonly GasTankSystem _gasTank = default!;
|
||||
[Dependency] private readonly HandsSystem _hands = default!;
|
||||
[Dependency] private readonly InventorySystem _inventory = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<InternalsComponent, InhaleLocationEvent>(OnInhaleLocation);
|
||||
SubscribeLocalEvent<InternalsComponent, ComponentStartup>(OnInternalsStartup);
|
||||
SubscribeLocalEvent<InternalsComponent, ComponentShutdown>(OnInternalsShutdown);
|
||||
}
|
||||
|
||||
private void OnInternalsStartup(EntityUid uid, InternalsComponent component, ComponentStartup args)
|
||||
{
|
||||
_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
|
||||
}
|
||||
|
||||
private void OnInternalsShutdown(EntityUid uid, InternalsComponent component, ComponentShutdown args)
|
||||
{
|
||||
_alerts.ClearAlert(uid, AlertType.Internals);
|
||||
}
|
||||
|
||||
private void OnInhaleLocation(EntityUid uid, InternalsComponent component, InhaleLocationEvent args)
|
||||
{
|
||||
if (component.AreInternalsWorking())
|
||||
if (AreInternalsWorking(component))
|
||||
{
|
||||
var gasTank = Comp<GasTankComponent>(component.GasTankEntity!.Value);
|
||||
args.Gas = gasTank.RemoveAirVolume(Atmospherics.BreathVolume);
|
||||
args.Gas = _gasTank.RemoveAirVolume(gasTank, Atmospherics.BreathVolume);
|
||||
// TODO: Should listen to gas tank updates instead I guess?
|
||||
_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
|
||||
}
|
||||
}
|
||||
public void DisconnectBreathTool(InternalsComponent component)
|
||||
{
|
||||
var old = component.BreathToolEntity;
|
||||
component.BreathToolEntity = null;
|
||||
|
||||
if (TryComp(old, out BreathToolComponent? breathTool) )
|
||||
{
|
||||
_atmos.DisconnectInternals(breathTool);
|
||||
DisconnectTank(component);
|
||||
}
|
||||
|
||||
_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
|
||||
}
|
||||
|
||||
public void ConnectBreathTool(InternalsComponent component, EntityUid toolEntity)
|
||||
{
|
||||
if (TryComp(component.BreathToolEntity, out BreathToolComponent? tool))
|
||||
{
|
||||
_atmos.DisconnectInternals(tool);
|
||||
}
|
||||
|
||||
component.BreathToolEntity = toolEntity;
|
||||
_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
|
||||
}
|
||||
|
||||
public void DisconnectTank(InternalsComponent? component)
|
||||
{
|
||||
if (component == null) return;
|
||||
|
||||
if (TryComp(component.GasTankEntity, out GasTankComponent? tank))
|
||||
{
|
||||
_gasTank.DisconnectFromInternals(tank, component.Owner);
|
||||
}
|
||||
|
||||
component.GasTankEntity = null;
|
||||
_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
|
||||
}
|
||||
|
||||
public bool TryConnectTank(InternalsComponent component, EntityUid tankEntity)
|
||||
{
|
||||
if (component.BreathToolEntity == null)
|
||||
return false;
|
||||
|
||||
if (TryComp(component.GasTankEntity, out GasTankComponent? tank))
|
||||
{
|
||||
_gasTank.DisconnectFromInternals(tank, component.Owner);
|
||||
}
|
||||
|
||||
component.GasTankEntity = tankEntity;
|
||||
_alerts.ShowAlert(component.Owner, AlertType.Internals, GetSeverity(component));
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool AreInternalsWorking(InternalsComponent component)
|
||||
{
|
||||
return TryComp(component.BreathToolEntity, out BreathToolComponent? breathTool) &&
|
||||
breathTool.IsFunctional &&
|
||||
TryComp(component.GasTankEntity, out GasTankComponent? gasTank) &&
|
||||
gasTank.Air != null;
|
||||
}
|
||||
|
||||
private short GetSeverity(InternalsComponent component)
|
||||
{
|
||||
if (component.BreathToolEntity == null || !AreInternalsWorking(component)) return 2;
|
||||
|
||||
if (TryComp<GasTankComponent>(component.GasTankEntity, out var gasTank) && gasTank.Air.Volume < Atmospherics.BreathVolume)
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
public GasTankComponent? FindBestGasTank(InternalsComponent component)
|
||||
{
|
||||
// Prioritise
|
||||
// 1. exo-slot tanks
|
||||
// 2. in-hand tanks
|
||||
// 3. pocket tanks
|
||||
InventoryComponent? inventory = null;
|
||||
ContainerManagerComponent? containerManager = null;
|
||||
|
||||
if (_inventory.TryGetSlotEntity(component.Owner, "suitstorage", out var entity, inventory, containerManager) &&
|
||||
TryComp<GasTankComponent>(entity, out var gasTank) &&
|
||||
_gasTank.CanConnectToInternals(gasTank))
|
||||
{
|
||||
return gasTank;
|
||||
}
|
||||
|
||||
var tanks = new List<GasTankComponent>();
|
||||
|
||||
foreach (var hand in _hands.EnumerateHands(component.Owner))
|
||||
{
|
||||
if (TryComp(hand.HeldEntity, out gasTank) && _gasTank.CanConnectToInternals(gasTank))
|
||||
{
|
||||
tanks.Add(gasTank);
|
||||
}
|
||||
}
|
||||
|
||||
if (tanks.Count > 0)
|
||||
{
|
||||
tanks.Sort((x, y) => y.Air.TotalMoles.CompareTo(x.Air.TotalMoles));
|
||||
return tanks[0];
|
||||
}
|
||||
|
||||
if (Resolve(component.Owner, ref inventory, false))
|
||||
{
|
||||
var enumerator = new InventorySystem.ContainerSlotEnumerator(component.Owner, inventory.TemplateId, _protoManager, _inventory, SlotFlags.POCKET);
|
||||
|
||||
while (enumerator.MoveNext(out var container))
|
||||
{
|
||||
if (TryComp(container.ContainedEntity, out gasTank) && _gasTank.CanConnectToInternals(gasTank))
|
||||
{
|
||||
tanks.Add(gasTank);
|
||||
}
|
||||
}
|
||||
|
||||
if (tanks.Count > 0)
|
||||
{
|
||||
tanks.Sort((x, y) => y.Air.TotalMoles.CompareTo(x.Air.TotalMoles));
|
||||
return tanks[0];
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ namespace Content.Server.Body.Systems;
|
||||
|
||||
public sealed class LungSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly InternalsSystem _internals = default!;
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
|
||||
|
||||
@@ -24,7 +25,7 @@ public sealed class LungSystem : EntitySystem
|
||||
|
||||
private void OnGotUnequipped(EntityUid uid, BreathToolComponent component, GotUnequippedEvent args)
|
||||
{
|
||||
component.DisconnectInternals();
|
||||
_atmosphereSystem.DisconnectInternals(component);
|
||||
}
|
||||
|
||||
private void OnGotEquipped(EntityUid uid, BreathToolComponent component, GotEquippedEvent args)
|
||||
@@ -36,7 +37,7 @@ public sealed class LungSystem : EntitySystem
|
||||
if (TryComp(args.Equipee, out InternalsComponent? internals))
|
||||
{
|
||||
component.ConnectedInternalsEntity = args.Equipee;
|
||||
internals.ConnectBreathTool(uid);
|
||||
_internals.ConnectBreathTool(internals, uid);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Content.Server.Chemistry.Components
|
||||
return;
|
||||
|
||||
if (_entMan.TryGetComponent(entity, out InternalsComponent? internals) &&
|
||||
internals.AreInternalsWorking())
|
||||
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InternalsSystem>().AreInternalsWorking(internals))
|
||||
return;
|
||||
|
||||
var chemistry = EntitySystem.Get<ReactiveSystem>();
|
||||
|
||||
@@ -5,7 +5,9 @@ using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Item;
|
||||
using Content.Server.Actions;
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Clothing.Components;
|
||||
using Content.Server.Disease.Components;
|
||||
using Content.Server.IdentityManagement;
|
||||
@@ -18,9 +20,11 @@ namespace Content.Server.Clothing
|
||||
{
|
||||
public sealed class MaskSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly InventorySystem _inventorySystem = default!;
|
||||
[Dependency] private readonly ActionsSystem _actionSystem = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmos = default!;
|
||||
[Dependency] private readonly InternalsSystem _internals = default!;
|
||||
[Dependency] private readonly InventorySystem _inventorySystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly IdentitySystem _identity = default!;
|
||||
|
||||
public override void Initialize()
|
||||
@@ -100,7 +104,7 @@ namespace Content.Server.Clothing
|
||||
|
||||
if (mask.IsToggled)
|
||||
{
|
||||
breathTool.DisconnectInternals();
|
||||
_atmos.DisconnectInternals(breathTool);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -109,7 +113,7 @@ namespace Content.Server.Clothing
|
||||
if (TryComp(wearer, out InternalsComponent? internals))
|
||||
{
|
||||
breathTool.ConnectedInternalsEntity = wearer;
|
||||
internals.ConnectBreathTool(uid);
|
||||
_internals.ConnectBreathTool(internals, uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Robust.Shared.Collections;
|
||||
@@ -7,6 +8,8 @@ namespace Content.Server.Movement.Systems;
|
||||
|
||||
public sealed class JetpackSystem : SharedJetpackSystem
|
||||
{
|
||||
[Dependency] private readonly GasTankSystem _gasTank = default!;
|
||||
|
||||
private const float UpdateCooldown = 0.5f;
|
||||
|
||||
protected override bool CanEnable(JetpackComponent component)
|
||||
@@ -26,7 +29,7 @@ public sealed class JetpackSystem : SharedJetpackSystem
|
||||
if (active.Accumulator < UpdateCooldown) continue;
|
||||
|
||||
active.Accumulator -= UpdateCooldown;
|
||||
var air = gasTank.RemoveAir(comp.MoleUsage);
|
||||
var air = _gasTank.RemoveAir(gasTank, comp.MoleUsage);
|
||||
|
||||
if (air == null || !MathHelper.CloseTo(air.TotalMoles, comp.MoleUsage, 0.001f))
|
||||
{
|
||||
@@ -34,7 +37,7 @@ public sealed class JetpackSystem : SharedJetpackSystem
|
||||
continue;
|
||||
}
|
||||
|
||||
gasTank.UpdateUserInterface();
|
||||
_gasTank.UpdateUserInterface(gasTank);
|
||||
}
|
||||
|
||||
foreach (var comp in toDisable)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Camera;
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Server.Storage.Components;
|
||||
@@ -27,12 +28,13 @@ namespace Content.Server.PneumaticCannon
|
||||
public sealed class PneumaticCannonSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly StunSystem _stun = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmos = default!;
|
||||
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
|
||||
[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
|
||||
[Dependency] private readonly GasTankSystem _gasTank = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
|
||||
[Dependency] private readonly StorageSystem _storageSystem = default!;
|
||||
[Dependency] private readonly StunSystem _stun = default!;
|
||||
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
|
||||
|
||||
private HashSet<PneumaticCannonComponent> _currentlyFiring = new();
|
||||
|
||||
@@ -211,7 +213,7 @@ namespace Content.Server.PneumaticCannon
|
||||
{
|
||||
data.User.PopupMessage(Loc.GetString("pneumatic-cannon-component-fire-no-gas",
|
||||
("cannon", comp.Owner)));
|
||||
SoundSystem.Play("/Audio/Items/hiss.ogg", Filter.Pvs(((IComponent) comp).Owner), ((IComponent) comp).Owner, AudioParams.Default);
|
||||
SoundSystem.Play("/Audio/Items/hiss.ogg", Filter.Pvs(comp.Owner), comp.Owner, AudioParams.Default);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -227,11 +229,11 @@ namespace Content.Server.PneumaticCannon
|
||||
var ent = _random.Pick(storage.StoredEntities);
|
||||
_storageSystem.RemoveAndDrop(comp.Owner, ent, storage);
|
||||
|
||||
SoundSystem.Play(comp.FireSound.GetSound(), Filter.Pvs(data.User), ((IComponent) comp).Owner, AudioParams.Default);
|
||||
SoundSystem.Play(comp.FireSound.GetSound(), Filter.Pvs(data.User), comp.Owner, AudioParams.Default);
|
||||
if (EntityManager.HasComponent<CameraRecoilComponent>(data.User))
|
||||
{
|
||||
var kick = Vector2.One * data.Strength;
|
||||
_sharedCameraRecoil.KickCamera(data.User, kick);
|
||||
_cameraRecoil.KickCamera(data.User, kick);
|
||||
}
|
||||
|
||||
_throwingSystem.TryThrow(ent, data.Direction, data.Strength, data.User, GetPushbackRatioFromPower(comp.Power));
|
||||
@@ -250,7 +252,7 @@ namespace Content.Server.PneumaticCannon
|
||||
// we checked for this earlier in HasGas so a GetComp is okay
|
||||
var gas = EntityManager.GetComponent<GasTankComponent>(contained);
|
||||
var environment = _atmos.GetContainingMixture(comp.Owner, false, true);
|
||||
var removed = gas.RemoveAir(GetMoleUsageFromPower(comp.Power));
|
||||
var removed = _gasTank.RemoveAir(gas, GetMoleUsageFromPower(comp.Power));
|
||||
if (environment != null && removed != null)
|
||||
{
|
||||
_atmos.Merge(environment, removed);
|
||||
|
||||
@@ -10,6 +10,7 @@ public enum AlertCategory
|
||||
Breathing,
|
||||
Buckled,
|
||||
Health,
|
||||
Internals,
|
||||
Stamina,
|
||||
Piloting,
|
||||
Hunger,
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
Pulled,
|
||||
Pulling,
|
||||
Magboots,
|
||||
Internals,
|
||||
Toxins,
|
||||
Muted,
|
||||
VowOfSilence,
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Gravity;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Events;
|
||||
using Content.Shared.Popups;
|
||||
@@ -17,10 +16,11 @@ namespace Content.Shared.Movement.Systems;
|
||||
|
||||
public abstract class SharedJetpackSystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly IMapManager MapManager = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly INetManager _network = default!;
|
||||
[Dependency] protected readonly SharedContainerSystem Container = default!;
|
||||
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
|
||||
[Dependency] protected readonly MovementSpeedModifierSystem MovementSpeedModifier = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popups = default!;
|
||||
|
||||
public override void Initialize()
|
||||
@@ -178,7 +178,7 @@ public abstract class SharedJetpackSystem : EntitySystem
|
||||
RemoveUser(user.Value);
|
||||
}
|
||||
|
||||
_movementSpeedModifier.RefreshMovementSpeedModifiers(user.Value);
|
||||
MovementSpeedModifier.RefreshMovementSpeedModifiers(user.Value);
|
||||
}
|
||||
|
||||
TryComp<AppearanceComponent>(component.Owner, out var appearance);
|
||||
|
||||
@@ -1,2 +1,5 @@
|
||||
action-name-internals-toggle = Toggle Internals
|
||||
action-description-internals-toggle = Breathe from the equipped gas tank. Also requires equipped breath mask.
|
||||
action-description-internals-toggle = Breathe from the equipped gas tank. Also requires equipped breath mask.
|
||||
|
||||
internals-no-breath-tool = You are not wearing a breathing tool
|
||||
internals-no-tank = You are not wearing a gas tank
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
id: BaseAlertOrder
|
||||
order:
|
||||
- category: Health
|
||||
- category: Stamina
|
||||
- category: Internals
|
||||
- alertType: Fire
|
||||
- alertType: Handcuffed
|
||||
- category: Buckled
|
||||
@@ -142,6 +144,18 @@
|
||||
minSeverity: 0
|
||||
maxSeverity: 6
|
||||
|
||||
- type: alert
|
||||
id: Internals
|
||||
category: Internals
|
||||
onClick: !type:ToggleInternals {}
|
||||
icon:
|
||||
sprite: /Textures/Interface/Alerts/internals.rsi
|
||||
state: internal
|
||||
name: Toggle internals
|
||||
description: "Toggles your gas tank internals on or off."
|
||||
minSeverity: 0
|
||||
maxSeverity: 2
|
||||
|
||||
- type: alert
|
||||
id: PilotingShuttle
|
||||
category: Piloting
|
||||
|
||||
@@ -20,9 +20,14 @@
|
||||
toggleAction:
|
||||
name: action-name-internals-toggle
|
||||
description: action-description-internals-toggle
|
||||
icon: Interface/Actions/internal0.png
|
||||
iconOn: Interface/Actions/internal1.png
|
||||
icon:
|
||||
sprite: Interface/Alerts/internals.rsi
|
||||
state: internal2
|
||||
iconOn:
|
||||
sprite: Interface/Alerts/internals.rsi
|
||||
state: internal1
|
||||
event: !type:ToggleActionEvent
|
||||
useDelay: 1.0
|
||||
- type: Explosive
|
||||
explosionType: Default
|
||||
maxIntensity: 20
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 850 B |
Binary file not shown.
|
Before Width: | Height: | Size: 861 B |
BIN
Resources/Textures/Interface/Alerts/internals.rsi/internal0.png
Normal file
BIN
Resources/Textures/Interface/Alerts/internals.rsi/internal0.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
BIN
Resources/Textures/Interface/Alerts/internals.rsi/internal1.png
Normal file
BIN
Resources/Textures/Interface/Alerts/internals.rsi/internal1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 918 B |
BIN
Resources/Textures/Interface/Alerts/internals.rsi/internal2.png
Normal file
BIN
Resources/Textures/Interface/Alerts/internals.rsi/internal2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 896 B |
26
Resources/Textures/Interface/Alerts/internals.rsi/meta.json
Normal file
26
Resources/Textures/Interface/Alerts/internals.rsi/meta.json
Normal file
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "https://github.com/tgstation/tgstation/blob/c7e930edde846fa51812ff8aed66fa97821ac000/icons/hud/screen_gen.dmi",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "internal0",
|
||||
"delays": [
|
||||
[
|
||||
0.5,
|
||||
0.5
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "internal1"
|
||||
},
|
||||
{
|
||||
"name": "internal2"
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user